Rage, invisibility, acceleration, and rampage?

It seems that both are OK, but neither seems to be suitable...

As the first mother infected by breeding, An Yi feels that the design direction of skills should be closer to breeding.

After thinking for a while, An Yi finally picked up his pen again.

Skills: Parasitic larvae, throws out controllable Zerg larvae, the larvae are controllable and can crawl freely on the wall. When they come into contact with humans, they will complete the parasitism. If they are not removed within the specified time, the infection will be completed.

The screen of the parasitized human player will be surrounded by red bloodshot as a prompt, but the player cannot remove the parasitism by himself and can only seek help from teammates within a limited time.

After writing down this skill, the character design of the mother body is roughly completed.

As for secondary variants, it is not so particular.

An Yi directly used ordinary humans as a template and integrated a large number of insect elements into the human body. The sharp limbs broke through the clothes and drilled out of the body.

The skill is a hard shell that is very characteristic of the Zerg. It temporarily grows thick armor, which can greatly increase the ability to withstand attacks and is used to break through human defenses.

As for why An Yi did not simply paint pure insects, it is because retaining the characteristics of both humans and insects at the same time will have more visual impact.

At the same time, it also highlights the fact that the original body of the Zerg mutant is also human, which is more in line with the tone of infection and assimilation in the mutation gameplay.

During the painting process, An Yi also paid attention to controlling the scale to avoid suffering when submitting for review.

After all, we want to make a game for the general public, so we must consider the acceptance level of different age groups.

Organize and package the drawn variants and create a new canvas again.

As for the human camp, An Yi had already designed their background early on.

In the early days of the insect plague, the Interstellar Peace Company, which was under the protection of the Star God, sent humanitarian assistance to the planets affected by the insect tide.

The human camp controlled by the players to fight against the Zerg is just such a rescue team hired by the Interstellar Peace Company.

However, during the rescue process, in a hospital, the mercenary team was suddenly attacked by a newly derived Zerg individual, causing some team members to be infected. The remaining members had to fight against it, fighting and retreating, and persisted until new rescue arrived.

An Yi picked up the paintbrush and with a few strokes sketched out a burly man with a gun. His muscles were strong and firm. His slightly messy uniform was stained with some black unknown liquid, and he wore the badge of the Interstellar Peace Company on his left arm.

There was a deep scratch on the metal badge, almost cutting the entire badge off.

The image of a fully armed mercenary who looked like he had just experienced a tough battle appeared on the screen.

Ugh.

Putting down the pen, An Yi couldn't help but sigh.

Men just can't muster the energy to paint this picture.

I'd like to draw something bigger.

Polished the light and shadow details.

The characters of the human camp have also been designed, and the next step is to hand them over to the modeler for modeling before they can be put into use.

An Yi glanced at the time and found that only two hours had passed and it was still early for him to get off work.

How about designing a human hero?

In mutation mode, generally speaking, teammates who do not coordinate well will find it difficult to resist the attacks of mutants, and the human camp will easily suffer casualties.

At this time, in order to continue to maintain the balance between the two camps and prevent the situation from being one-sided, the game mechanism will generally compensate humans with a certain amount of additional attack power, that is, every time a human dies, the damage caused by the gun will be greater.

But as the number of humans decreases, even if the attack power is very high, it is difficult to defend against the swarm of mutants.

For the sake of balance at the end of the round, a new mechanism can be introduced at this time. When there are only two or three humans left on the field, the surviving humans can transform into human heroes.

Human heroes will no longer be infected by mutants. Instead, they are limited in their health and have the ability to fight mutants head-on before their health is exhausted.

The playability of the mutation mode has been greatly enhanced, giving players more choices.

When all is said and done, pressing E becomes humanity's last hope. This... this is simply irresistible!

As soon as this thought came to mind, the pen in An Yi's hand actually moved on its own.

Of course, in reality, he just wanted to paint.

Chapter 121 The more you wear, the less you wear!

As the last hope of mankind, the character design must be special so as to be distinguished from ordinary mercenaries.

You know, in the game, this kind of intensity logic is often followed.

That is, the less clothes you wear, the higher the intensity.

However, we still need to strike a good balance.

After all, although players like to see players wearing skirts on the battlefield, it is better not to do these fancy things at the beginning.

I made several drafts of Da Nana to satisfy my desire to draw.

An Yi finally chose the version with the highest degree of attire.

When it comes to the pursuit of beauty, everyone has a common understanding: it is not okay to expose everything directly, as it is superficial and too impetuous, and it will become boring if you see it too much.

It should be half-hidden, leaving enough room for the viewer's imagination. This is the best way.

Remember: The more you wear, the less you wear!

In the picture, there is a young woman wearing a white cloak with flowing cloud patterns and a black tights underneath. She is wrapped tightly all over her body. She has a hot body but a cold temperament. She is holding an ancient straight sword in her hand. With a wave of her arm, the blood stains on the sword are thrown into the air.

There was a faint hint of strong wind surrounding the sword.

With master-level painting skills, An Yi is able to master the technique with ease and achieve a perfect combination of movement and stillness.

Good, it’s me as expected.

An Yi had just taken out the still slightly hot paper from the printer and was about to call Qu Ziyi over to get the original painting.

The next moment, Qu Ziyi knocked on the office door seamlessly as if he heard some noise.

When there was a sudden knock on the door, An Yi couldn't help but look around the room.

Did you install a camera in my office?

As soon as Qu Ziyi entered the room, he saw the draft in An Yi's hand that he hadn't put down yet. He didn't even bother to ask what he wanted to ask, and asked impatiently: "Mr. An, have you finished your painting?"

"Well, take it. Go and negotiate with the modeling department yourself. Just say it's my request." An Yi didn't keep him in suspense and directly handed him the stack of original drawings.

After taking the manuscript, Qu Ziyi was stunned for a few seconds after just a glance.

When I came to my senses, I took a deep breath.

Wow! Is this a humanoid printer?

Can Mr. An even handle this kind of realistic painting style?

Qu Ziyi had seen An Yi’s original paintings before. In the early stages of making Star Iron, most of the character original paintings were drawn by An Yi.

But no matter what, the style of drawing two-dimensional paper people is still relatively easy to master.

Recently, many manufacturers, seeing the popularity of the two-dimensional world, have also followed suit and released a large number of pseudo-two-dimensional games with skins attached.

Although Mihoyo's quality far exceeds that of its peers, it is the one that stands at the top, looking down on the world.

But it’s like everyone taking an exam together, everyone else’s papers get a passing score, but Mi’s paper gets a full score.

If the new shooting game still uses the two-dimensional style of Star Iron.

That's great, but it lacks the wow factor that players get when they first see it.

So what is stunning?

Others' papers just passed, but yours didn't get any points. It's not because you didn't do well in the test, but when the examiner saw your paper, his red pen was shaking, because he found that the answer was an exceptional and perfect answer that he had never seen in all his years of teaching. He had no choice but to call the dean of studies, but after reading it, the dean trembled more than the examiner, and hurriedly called the principal. The principal took another look at the paper and knelt down, so excited that he couldn't control himself, and shouted with tears streaming down his face: "Our school has no right to award you a medal."

This is what is called stunning.

So how can we be amazing?

That requires creating a completely new school and taking a completely new path that no one else has taken.

After the group's trial play, Qu Ziyi felt more and more that the impact of the variant gameplay proposed by An Yi on shooting online games was astonishing.

In this world, the only gameplay currently available is bloody battles on transport ships, which is like a new sister who only knows how to give a foot massage.

At this time, taking out a biochemical mutation model is like being a senior technician in a long-term yarn mill, and can perform foot massage, health care, ice and fire whirlwinds with ease.

Just tell me which one you choose and whether you like new things.

The young people in Qu Ziyi's group are all loyal fans of the game, and they can tell whether the game is fun or not as soon as they start playing.

In the demo they have made now, the mutants don't have any skills yet, it's just humans and ordinary mutants fighting each other, and this core gameplay makes them enjoy the game.

Now with the detailed mutant character design provided by An Yi, Qu Ziyi couldn't even imagine how fun this game would be. What kind of shock would this cause to the current group of shooting game players.

“This is so handsome.”

Qu Ziyi repeatedly looked at the original painting in his hand. Besides being shocked, he just liked it more!

Mr. An really understands it!

Look at this mother, this tattered hospital gown, it can’t cover her, it can’t cover her at all.

Moreover, this kind of human-insect hybrid character design, besides being weird, also has a special kind of beauty. If you get used to it, you may even think that this mother body is very beautiful.

There are also mercenaries in the human camp. Although the character design is quite ordinary, the excellent painting skills still make the fierceness of fighting on the battlefield flow unobstructedly on the paper.

And this...hiss, this tights...

But what does this character with the long sword do?

Is it a special weapon dropped in the airdrop box?

Qu Ziyi turned to the last page and felt a little strange. He looked at An Yi uncertainly, seeking an answer.

"Oh, that's the savior of mankind. Don't worry about it for now, we'll do it in the next gameplay update, but you can show him in the promotional video first to arouse players' expectations."

When An Yi saw Qu Ziyi's puzzled expression, he knew what he wanted to ask and answered him directly.

"Ah? Mr. An, you've even thought of a new way to play?!" Qu Ziyi was shocked when he heard that. After recovering a little, he continued, "Oh, by the way, Mr. An, I just came here to ask you about the game trailer. After all, the game now only needs character modeling and some details to be adjusted. From what you said, you already have an idea?"

"Well, yes. I'll tell you the main ideas, and I'll leave the promotional video to you. I'm going home to buy groceries after get off work." An Yi glanced at the time and said.

In fact, making a promotional video is difficult, but it is also really simple.

For some game companies whose game quality is not very good and who just want to defraud people by relying on promotional videos, it is indeed very difficult because it is hard to find anything presentable.

But as long as the content of your game is good enough, it will be enough to just cut some game scenes into it.

For example, in a shooting online game, the background map of the game is first shot with a long shot of unclear meaning, and some important locations are given a close-up. Then the protagonist of the game imitates the Riddler and makes two suggestive lines, followed by a quick cut of explosions, shootings, and blood spurting, and finally a black background with white text to tell the price and launch time.

Isn't this the end of the promotional video?

However, although it sounds simple, there are still many tricks involved when actually doing it.

Chapter 122 Spread

Because we need to leave enough room for players to imagine.

Therefore, the length of promotional videos is generally not long, mostly between one or two minutes, and no longer than five minutes.

This means that the difficulty of producing a promotional video is completely concentrated on the production ideas. Once the ideas are established, the subsequent production process is to fill the content into the video step by step.

Just now, An Yi taught Qu Ziyi a complete idea.

Guide him on how to add as many information points as possible in a short time without making the suspense too simple.

But seeing Qu Ziyi's confused expression, An Yi knew that he didn't fully understand.

However, An Yi did not say much, but just told him to go back and do it first, and to ask him anytime if he had any questions.

After all, if someone can understand everything just by listening to others’ explanation, that would be too incredible.

When people teach others, it breaks their heart; when things teach people, they will learn once they have experienced them.

It’s like learning to cook, even if it’s just a simple scrambled eggs, you just need to heat the oil in a pan and pour in the egg liquid.

It sounds simple, but some people still fail to do it well, and may encounter problems such as burnt pans, eggs being too hard... all kinds of problems.

If you want to master a skill, the best way is to just do it, and then come back to ask your master if you encounter any problems.

……

After Qu Ziyi returned, he immediately gathered everyone in the team together, held a small meeting to determine the subsequent work flow, and handed the original character drawings to them.

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