Hogwarts and the Holy Grail War

Author: Love your Pawa

Summary:

Ethan, a time traveler who was admitted to Hogwarts School of Witchcraft and Wizardry as an exception, discovered that his talent seemed to be a little bit higher than that of others, and he could also use legendary ancient magic.

Thus, his career of causing trouble in the magical world began.

What is this? A black-hearted Holy Grail tainted by black mud? Chop it up!

What is this? A bald dark wizard with no nose? Cut it off!

What is this? The ghost of the big boss from the last century? He has been liberated!

What is this? An ancient secret treasure hidden beneath the academy? It's mine!

After a not-so-intense battle, Ethan looked at the enemies falling in front of him with a look of disdain.

"You fell down before I even tried."

-

"As bright as daylight and blinding, disarming you and eliminating the threat, knocking you out and controlling you, what a perfect combo!" Ethan, the former head Auror who retired early and stayed at home to slack off, shared his experience with reporters.

"What if this approach doesn't work?" the reporter asked.

"It's very simple, my friend." Ethan said comfortably with a smile on his face.

"Just use Avada Kedavra on him."

Note: This book contains a lot of secondary settings, ooc characters, and a modified timeline, so please read on with caution.

Follower Settings

Archer Hercules

Haimuzhuang (crossed out) Uncle Hai’s data.

Since he obtained twice the amount of spiritual base through cheating with the Holy Grail, Uncle Hai almost became a complete hexagonal warrior.

Real name: Hercules

Occupation: Archer

Sex: Male

Attribute: Chaos Good

Height/Weight: 253cm/311kg

Strength: A++

Durability: EX

Agility: A+

Magic: A+

Lucky: B

Noble Phantasm: A++

Job skills:

Anti-magic[A]

It will invalidate spells below a certain power, and reduce the effect of spells above that. At such a high skill level, it can almost invalidate all modern magic, and only Ethan's ancient magic can affect him.

Solo Action [B+]

They can still act normally after the death of their Master or the termination of the contract with their Master. Although they cannot continue to manifest in the world as long as there is sufficient magic power like A-level, they can still maintain their presence in the world for up to several days.

Inherent skills:

Heart Eyes·All [B]

The Mind's Eye: False represents the innate ability to avoid danger based on intuition and sixth sense; the Mind's Eye: True represents the powerful insight honed through many difficult adventures, and the ability to avoid danger by predicting the opponent's actions through past experience. Hercules' Mind's Eye is a super-standard skill that is a combination of his innate senses and a large number of battles and adventures. This comprehensive perception allows him to have the advantages of both Mind's Eyes: he will not be deceived by false actions, and he will hardly be affected by interference with the senses.

Brave [A+]

With a brave and resolute spirit, it can negate mental interference such as coercion, confusion, and confusion. When the effect is used correctly, it can also increase the combat damage inflicted on the enemy. Hercules used this to defeat several monsters with his bare hands during his lifetime.

Battle Continuation [A+]

A skill that allows people to continue fighting even when they are dying or seriously injured. Mordred's combat continuity is manifested by his ability to survive even after death, while Hercules' combat continuity is manifested by his strong ability to survive, that is, he is not easily fatally injured. And it can perfectly cooperate with his Noble Phantasm "Twelve Trials". The "Twelve Trials" that can revive even after death and the combat continuity that makes it difficult for oneself to be fatally injured are unusually good.

Divinity

Debuff, no explanation needed.

Noble Phantasm:

Twelve Trials [C] (God Hand)

Type: Anti-personnel (self) Noble Phantasm

Distance: 0

Maximum catch: 1 people

The Noble Phantasm given to Hercules is both a "blessing from God" and a "curse" that represents immortality. It does not have the appearance of a weapon or armor, but if you must express it, the body itself can be called a Noble Phantasm.

The "Twelve Trials" can invalidate all attacks below level B, whether physical or magical. It also has the effect of automatically resurrecting the body eleven times after death, which means it has twelve lives. In this summon, because the magic is directly supplied by the earth veins connected to the Holy Grail, as long as you leave the battle and rest and recover, the number of resurrections will be instantly restored to full.

There is also a third effect that prevents an attack that has been received once from him from working again. For example, if a person is killed by a fire attack and revived, his resistance to fire will be +100; even if Heracles is defeated with a powerful Noble Phantasm, the attack of that Noble Phantasm will be invalidated when he revives again.

Shoot 100 Heads [C~A++] (Nine Lives)

Type: Anti-personnel ~ Anti-city treasure

Distance: Depends on the situation

Maximum Capture: -

The various martial arts performed with hand-held weapons or bare hands are, in a sense, the technical treasure of "School: Shooting Hundred Heads". It can bring out the power of weapons to the extreme, and show various forms from fighting against individuals to fighting against armies, and even enough to attack cities according to the situation.

In the past, Hercules used a special skill to kill the immortal nine-headed Hydra. It is in the shape of a bow and arrow. It is used against fantasy species and can fire nine dragon-shaped tracking lasers at the same time. Specifically, it is a noble posture of "a dragon entwined on the weapon", firing nine attacks that cover the sky and the earth. It can be said to be the ultimate combination of spirit and skill.

After defeating Hydra, he was able to use a move that mimicked the power of this Noble Phantasm even with other weapons. Whether it was performed with a sword, a spear, an axe, or even with his bare hands, the performance of this move was the same, boasting the power of a Noble Phantasm.

Even the method of inheritance is difficult to find, it can be said that this is a "myth" created by Hercules alone.

Twelve Glories (Incomplete Version) [A++] (King's Order)

type:-

distance:-

Maximum Capture: -

These are the twelve labors that Hercules accomplished during his lifetime at the behest of King Eurystheus, as proof of his conquest of the Trial.

He materializes many "treasures obtained from legends in his lifetime" such as "Hydra Poison" and "Fur of the Divine Beast", and uses them as his own props. However, the magic power consumption is several times higher than usual.

Normally, it does not coexist with the Noble Phantasm "Twelve Trials". Although this time it can possess both at the same time due to the double spiritual base, it only carries a part of the glory of the world.

The parts currently known to be carried include:

"Bird Arrow" comes from the bird that he killed in Lake Stymphalis. He can turn the arrows he shoots into a bird and attack the opponent.

-

(There are a lot of words, so I will upload part of it first to avoid charging. If you can't see the treasure part, just refresh the chapter)

Act 1: Campus life is still peaceful

Chapter 1 The Boy Who Lived

In a small city in China.

The sun parted the clouds and spread onto the deserted streets. A quaint western-style carriage was parked on the side of the road. A silver-haired English old man was sorting luggage in the back of the carriage.

He waved the wand in his hand, and the luggage on the ground floated up by itself, landed gently on the carriage and stacked up in an orderly manner.

At the front of the carriage was a black-haired boy of about fourteen or fifteen years old, who was stroking the neck of one of the Thestrals pulling the carriage, and occasionally using the wand in his other hand to poke the Thestral's nose. The Thestral being stroked twitched its head slightly and snorted with pleasure.

"Wait a moment longer. We can set off as soon as George arrives." The old man finished what he was doing, walked to the front of the car and apologized to the boy who was stroking the chin of the Night Theris.

"It's okay, Professor Figo. Just wait a moment." The boy stopped what he was doing and smiled at Professor Figo.

"You should be practicing the spell I taught you before, right?"

"Of course, professor." The boy waved the wand in his hand gently, his eyes full of confidence.

"To be honest, I've never seen a student so adaptable to other people's wands. You should be able to unleash greater power when you get your own wand." Professor Figo exclaimed, "It's a pity that there is no time to practice more spells. You can only learn the rest after you go to Hogwarts."

With a series of sharp "pa pa" sounds, a round-faced man with glasses appeared in front of the two of them. He turned his back to the two of them and looked around. When he saw Professor Figo, he greeted him, "Ahaha, Eleazar!"

"George," Professor Figo walked up to George and shook his hand, "I'm sorry to be so vague, but I'm so glad you found us."

"It's okay. This isn't the first time I've used Apparition to go to strange places." George shrugged. "But this is the first time I've gone to such a far place. It took me several attempts to find it. I hope I didn't scare the Muggles."

"To be honest, it's been a while. When I received the owl letter, I thought..."

"Eleazar," George interrupted Professor Figo with a shushing gesture, looking around warily, "It's better not to say it here."

"Ah, of course. Why don't we continue our conversation on the way? We still have to go to Diagon Alley to buy some things."

Professor Figo walked to the carriage and turned back to greet George, and the door opened automatically to the side.

"Good idea." George turned his gaze to the boy beside him, "As long as this... kid doesn't mind."

"Ethan, sir. Just call me Ethan." The boy made a gesture of invitation, "Please go ahead. I hope I won't disturb you."

The three of them got on the carriage one after another and sat down. The driver sitting on the roof waved the reins, and the Thestrals jumped up, flew into the sky with the carriage and disappeared into the clouds.

-

The carriage was galloping freely across the sea of ​​clouds. Ethan sat next to Professor Figo, leaning against the window and looking at the clouds outside that were rapidly rushing backwards.

"By the way, who is this Mr. Ethan?" George sat in the seat opposite, leaning forward and looking at Ethan curiously.

"The new students at Hogwarts." Professor Figo introduced. "New students?" George raised his eyebrows. "So old?"

"Yes, sir. I'm a freshman in the fourth grade." Ethan turned his head to George and answered.

"Fourth grade? Is he the new student who was specially admitted by the Ministry of Magic and Headmaster Dumbledore?"

"Hmm~" Professor Figo nodded.

"Aha, nice to meet you, Mr. Ethan." George extended his hand. "Let me formally introduce myself. My name is George Osric, and I also work at the Ministry of Magic."

"It's an honor to meet you, too, Mr. Osric." Ethan stretched out his hand and shook it with George.

“Just call me George.” George released his hand. “I’ve heard about your story. Although it was just a small-scale ceremony in the Far East, the level of cruelty… Well, it’s amazing that you can survive it.”

"George! That's enough." Professor Figo interrupted the conversation with a cough. "That's enough. Ethan is the first fourth-year freshman to enroll. Headmaster Albus Dumbledore specifically asked me, who works nearby, to be responsible for introducing him to the common sense of the wizarding world and helping him with his homework before school starts so that he can keep up with the progress of other third-year students as much as possible."

"Then you can rest assured. I bet you won't find a better mentor than him." George winked at Ethan. "Professor Figo is a good teacher, and as a wizard, he has a very accurate eye for people."

"George does have a natural gift for speaking. It's no exaggeration to say that this is one of the main reasons why he has been able to rise steadily in the Ministry of Magic." Professor Figo grinned at Ethan.

"Oh, right. Now, back to the point, you need to see this, Eleazar."

George pulled out a green cylinder with protruding ends from behind him. The cylinder had a metallic luster and an obvious opening and closing structure. It was obviously a container for holding something.

"I received it a while ago. It was sent by...your wife's owl, but there was no return address."

"Milliam?" Professor Figo exclaimed, "Impossible, Miriam disappeared a year ago."

"The problem is that I can't open this box at all. It must be cast with a very powerful magic." George handed the box to Professor Figo, "It must be to guard against certain existences."

Professor Figo took the box and examined it carefully. Ethan also leaned closer and looked at the box curiously.

"It looks like some kind of fairy metal." Professor Figo tapped the box lightly with his finger, and then placed his finger on a pattern in the center of the box, "And the symbol on it..."

The symbol was composed of three twisted lines interwoven together, revealing an ancient and mysterious feeling. At this moment, Ethan suddenly saw a faint white light on the symbol.

"Is this an illusion?" He thought to himself, rubbed his eyes, and continued to look at the symbol. He saw that the light was still flickering, and it was flowing slowly like water along the lines on the symbol.

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