Please be my partner.
Page 369
Unfortunately, fate is something invisible and intangible, and Mellen doesn't even know what to do to be "beneficial".
If there were a dog that controlled the power of destiny, perhaps it could help Melen clear the fog and see the truth of the matter.
But, so far, the only thing Mellen has found that can be barely connected with fate is his mother's school of prophecy wizards.
Judging from Melen's current knowledge, the strangeness and preciousness of the [Pointer of Destiny] from the School of Prophecy Wizardry is probably even greater than that of most semi-artifacts!
As for Mellen's ability to occasionally sense his fate, it's not so much a bloodline as it is a talent inherited from his mother, combined with the fate curse he suffered when he swapped fates with his father. This is a wonderful reaction born from the combination of the two.
Compared to the vagueness of fate, time is much simpler. At least Mellen has some idea of it.
When Melen first entered the higher-dimensional world, he landed on a plain full of worms. Those worms were time-related life forms. If he could extract their blood and give it to the dog, Melen would successfully get a dog with the blood of time.
However, this matter is easier said than done.
The most difficult point is that Mellen cannot strip the blood of the time worms, because the time worms he killed were just partial projections of their timeline, so even if they were "killed", there would be no corpses left, and it would naturally be impossible to strip the blood.
However, since the goal is very clear, this difficulty can always be solved.
After Melen sealed the Zerg nest, he placed it in the treasure house of the Fairy Tale Kingdom. This was undoubtedly a treasure of at least demigod level, but he had not yet figured out how to use it.
Now that Mellen has more than 500 victory points, he is going to the exchange area to see the situation. If he can meet some ignorant challengers on the way, he can gain more victory points. Even if he doesn't meet any, it doesn't matter. He mainly wants to confirm whether he can exchange the three kinds of divine gold he needs here.
Mellen was not in a hurry to travel, and just walked forward as if he was strolling in the garden.
Along the way, although Mellen showed that his strength was only that of an early Saint, his relaxed demeanor still made many old hands in the Eternal Arena suspicious, and they did not rashly launch a challenge.
But not everyone thinks this way. They are either extremely confident in their own abilities, or do not have too many points to lose, so they choose to challenge directly.
Of course, in the end, all these people became the source of Mellen's winning points.
When Mellen arrived at the exchange area of the Eternal Arena, his victory points had increased to 700+.
Once you enter the redemption area, you will no longer be able to initiate or accept challenges.
However, this is not a so-called safe zone, and fighting is not prohibited!
The exchange area is a place similar to a canyon basin, with an altar in the center. You can exchange victory points as long as you approach the altar.
Although there is only one entrance and exit to the exchange area, you only need to pass through here when entering. When leaving, you can consume victory points and let the altar teleport you to a random location in the Eternal Arena, or you can choose to exit the Eternal Arena directly.
When Mellen entered the exchange area, there were already two or three groups of people there, but judging from their appearance, they didn't seem to be here to exchange.
Melen ignored them and walked straight to the altar.
His actions made many people's eyes light up. One of them asked, "Friend, you look unfamiliar. Is this your first time in the Eternal Arena?!"
Melen glanced at him and ignored him, still walking towards the altar.
The man who had spoken saw a flash of anger on his face, but his companion quickly pulled him back and said to Mellen with a smile, "Don't get me wrong, my friend. We just want to make friends with you and do some business. More friends means more opportunities. Even if you don't have any intention of trading, you might as well listen first. It won't cost you anything anyway, right?"
Melen then turned to look at him and said, "Tell me about it."
A delighted look appeared on the man's face as he introduced himself, "You can call me Joseph. I'm from the Miracle Adventure Group, one of the ten great adventure groups. I haven't asked for your guidance yet..."
Mellen said simply, "Jason."
Joseph said, "Mr. Jason, the Miracle Adventure Group is here to buy victory points. If you have any extra victory points you want to sell, you might as well sell them to us."
Mellen asked with interest, "How do you acquire it?"
Joseph explained in detail: "The simplest one is magic gold coins, but it can also be resources, knowledge, or items of equivalent value. We have a dedicated evaluation team."
"Take the most basic Magic Gold Coin as an example. 1 LP can be exchanged for 1700 Magic Gold Coins here. Of course, the minimum purchase price is 100 LP, because we don't need supplies that can be exchanged for less than 100 LP. If the sale price exceeds 500 LP, we can increase the purchase price by 20%. If it exceeds 1000 LP, we will increase it by 50%. Above 2000 LP, the price will be increased by 100%."
Mellen nodded slightly. This price didn't seem to be the lowest. He had over 800 victory points. If the 20% premium was added, he could sell it for more than 160 million magic gold coins.
However, this amount of magic gold coins is just a drop in the bucket for Melen now!
Mellen turned and looked at the other two groups.
The three people on the left smiled slightly, and one of them said, "Mr. Jason, I'm Lil from the Ghost Adventure Group. The Ghost Adventure Group is also one of the top ten adventure groups. You can also sell your victory points to us. The price is the same as the Miracle Adventure Group."
One of the two men on the right said, "Grover, from the Brown Adventure Group, one of the Ten, just like them."
Melen immediately understood that these three top ten adventure groups must have taken over the victory point acquisition business of the Eternal Arena. It is even very likely that they have reached a tacit understanding among themselves, such as agreeing on the acquisition price, or taking turns to introduce new faces when they arrive.
Mellen looked at Joseph and asked, "What if I don't want to sell it?"
Joseph was speechless, and quickly waved his hand, saying, "Don't worry, Mr. Jason. Our adventure group is doing legitimate business. If you want to sell your victory points, we will naturally provide high-quality service. If you don't want to sell them, that's understandable."
Mellen nodded. This was indeed the case. Although the ten major adventure groups were powerful, it was impossible for them to suppress all adventurers. If they really tried to force buying and selling, there would have been chaos.
Mellen said, "Let me see what I can exchange here first."
Chapter 467 Exchange and Trading
Mellen did not reject Joseph's trade request outright. After all, this was one of the backup plans he had prepared from the beginning.
As a famous adventurer's holy land, those who can become one of the top ten adventure groups in the Tuonan Realm are not simple characters. Moreover, their activeness here does not mean that they only make a living here.
In fact, the scope of activities and fame of the top ten adventure groups are much larger than imagined.
These well-known adventure groups often venture deep into various ruins and dangerous areas. Because of their professional expertise, they often receive invitations from powerful forces to jointly explore certain areas, so they have a large amount of resources and connections.
If Melen doesn't get what he wants in the Eternal Arena, then maybe he can get some unexpected gains by joining forces with the top ten adventure groups.
As Melen thought about this, he opened the exchange list of the Eternal Arena. Suddenly, a dense list of various resources and treasures appeared before his eyes...
Innocence Stone, price: 10 victory points/standard unit
Stones containing earth properties have good energy conductivity.
Crimson Stone, price: 15 victory points/piece
It can absorb moonlight and transform it into the power of the Scarlet Moon, which has the properties of confusion and killing.
Magical Mugwort Flower, price: 20 victory points/flower
A plant that contains magical power, eating it can replenish spiritual strength.
……
Life Crystal, price: 100 victory points/piece
It contains concentrated life essence, which can improve life essence after absorption.
Spirit Crystal, price: 100 victory points/piece
It contains concentrated spiritual energy, which can purify the spirit and increase the spiritual limit when absorbed.
……
Starry Sky Phoebe, price: 450 points/tree
A special plant that can only grow on chaotic space. It naturally possesses spatial properties and the ability to stabilize space.
Red Flame Divine Gold, price: 800 victory points/standard unit
The special metal material born under the influence of mythical power possesses mythical-level flame properties.
Divine Power Crystal, Price: 950 LP/Standard Unit
The product of the concentrated power of the mythical strong.
……
Dead Star Core, price: 136000 LP/piece (quantity 1)
The remains of a medium-sized world after its destruction.
Unknown Spirit Tree, Price: 365000 LP/tree (Quantity 1)
A special plant born under the interweaving of extremely chaotic rules, its properties and abilities are unknown.
Thor's Stone (Incomplete), price 580000 victory points/piece (quantity 1)
The artifact of a certain mythical powerful being is in a broken state due to the lack of its core.
……
After reading the exchange list, Melen felt his eyes were opened. He had never even heard of many of the treasures, especially the rare ones at the end, which were either incomplete artifacts or special spiritual objects.
However, the prices of those treasures left Melen a little confused. What the hell was 100000+ victory points?!
Don't think that Mellen has gained 800+ victory points in less than a day after joining the team. That's because he was lucky and happened to come across a "big deal".
Even though the Tunan Realm is a famous adventure paradise, it gathers adventurers from hundreds of surrounding big worlds.
However, saints are saints after all, and their number is limited. There are one or two thousand who often hang out in the Eternal Arena. If we count those who come occasionally, the number will remain above two thousand under normal circumstances, and reach three thousand during peak times. This is all reasonable.
In this case, if you want to accumulate victory points to more than 100000, it will probably take at least several decades.
More importantly, during these decades, you cannot fail in a challenge, you cannot be surrounded and killed when you are not challenging, and you cannot leave the Eternal Arena!
Otherwise, all previous efforts will be in vain.
In a place like the Eternal Arena, how easy is it to achieve these things?
What's more, when you accumulate a large number of victory points, you will naturally become a prey in the eyes of some people.
Seeing Mellen lost in thought, Joseph said with a smile, "Mr. Jason, if you see any resources or treasures you'd like to exchange, you might as well trade with us. We might be able to offer you a cheaper price than using your Eternal Arena victory points."
Mellen was stunned at first, then nodded in realization.
The treasures that can be exchanged in the Eternal Arena are actually all owned by the Tuonan Realm. With the power that the ten major adventure groups have built in the Tuonan Realm, it is natural for them to dig up the same resources and treasures.
Moreover, Melen also noticed that the treasures that could be exchanged in the Eternal Arena were roughly ranked according to the amount of energy they contained.
However, for most people, the specific value of an item does not depend solely on the amount of energy it contains, but also on its use and rarity.
For example, the Life Crystal and Spirit Crystal worth 100 victory points are treasures that can increase the upper limit of physical and spiritual qualifications, and their actual value is far greater than 100 victory points.
Mellen thought for a moment and asked, "I see that the most valuable treasures on the exchange list generally require over 100000 victory points. Is there anyone who can actually exchange them for them?"
Joseph smiled and explained, "Although the exchange list is universal throughout the third floor of the Eternal Arena, the value of victory points is different."
"Different victory point values?"
Melen chewed over this sentence carefully and understood what Joseph meant. What he saw now was the number of victory points needed to exchange for those treasures in the Saint Battlefield, but if he reached the higher level of the Demigod Battlefield, perhaps the value of the victory points would be hundreds or thousands of times that of the Saint Battlefield victory points.
Although the number of demigods is definitely smaller, at least exchanging those treasures is no longer an out-of-reach thing.
Therefore, those precious treasures at the end were not prepared for the saints at all.
Melen thought for a moment, then looked at the three groups and asked, "If I want Red Flame Divine Gold, who among you can provide it? What price would you offer? Can I pay with other methods besides victory points?"
Mellen's string of questions left everyone a bit bewildered. After a moment's hesitation, Joseph finally spoke up, "Red Flame Divine Metal is a rare treasure. We in the Miracle Adventure Group do have some in stock, but we generally don't sell it to anyone except our own people or trusted partners."
The other two adventure groups also nodded, obviously giving the same answer.
Melen asked, "One of our own? Does it mean they just join your adventuring group? What does it take to be considered a trusted partner?"
Joseph smiled and said, "Of course, if you join our adventure group, you are considered one of us. However, if you want to exchange for the precious treasures in the adventure group, you must at least have made enough contributions to become an adventure group leader."
"As for trusted partners, they can be achieved by completing the commissions of our adventure group."
Mellen frowned slightly, understanding that this was reasonable, but the conditions for achieving it were still too general for him.
He asked, "Isn't there a more explicit way?"
"This..." Joseph hesitated for a moment and said, "This is not something I can decide. If you really want, I can introduce you to Lord Chaudhry, the deputy leader of our Miracle Adventure Group."
Melen nodded and said, "Thank you very much. I wonder when you can leave the Eternal Arena?"
Since Joseph is conducting lobbying and trading here, it is naturally the mission of the Miracle Adventure Group, so of course he cannot leave at will.
Joseph said, “In five days and five months, it will be my turn to take over.”
Melen said: "Okay! I'll come here to find you when the time comes."
After saying that, Melen directly exchanged a standard unit of Red Flame Divine Gold in front of the three major adventure groups, and then left the exchange area amidst the strange looks of several people.
After Mellen left, Joseph's companion, the one who had first spoken to Mellen but received no response, said sarcastically, "It seems that Mr. Jason is really confident in his own strength!"
Joseph frowned slightly, but didn't say much.
The Miracle Adventure Group is a large organization with a great business, and the adventurers are a mixed bunch with all kinds of people.
Besides, what that person said was also true. The top ten adventure groups are naturally trustworthy, but when it comes to individuals, the interests of the adventure group and personal interests must be calculated separately.
In the Eternal Arena, there are also those fools who exchanged treasures but still refused to leave, thus giving others the opportunity to kill them.
Although challenging in the Eternal Arena is the mainstream, it does not mean that you cannot fight without challenging.
Of course, occasionally when people from the top ten adventure groups are discovered during an ambush, the adventure groups will only admit that it was an individual passerby and it has nothing to do with the adventure groups themselves.
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