At the same time that Ryuen Sho's eyelids twitched slightly, Horikita Suzune also sat opposite You Feng, leaving Ryuen Sho sitting in his original position awkwardly.
"While everyone has decided to achieve mutual benefit as much as possible, very few people will actually study how to achieve a draw."
Arisu Sakayanagi explained to Youfeng what the four class representatives had just discussed, and then he and Ichinose slowly filled the plate in front of Youfeng with the food in their respective bowls.
Facing Horikita's disgusted eyes, You Feng calmly ate this true gigolo.
"I'm not surprised. In fact, I'm also curious about how good the school's future exams will be."
Yu Feng's words attracted the attention of Horikita Suzune and the cheeky Ryuen Sho.
Unfortunately, You Feng's method of using the riddle man method of only saying half of the words successfully made the two of them feel uncomfortable.
Ichinose and Itayanagi had long understood Youfeng's character, and they started chatting without any hurry, looking very happy.
Finally, Horikita Suzune couldn't hold back any longer and asked You Feng: "What did you just say, what did you mean?"
Ryuuen Sho pricked up his ears in great satisfaction, and put his legs on the table, looking very amused.
"Have you heard of the Dark Games? In the legend of the Duel King, some duels involve risking one's life."
"Whether schools would allow students to experience dark games is difficult for me to confirm."
It would undoubtedly be a good thing if students could experience dark games to a certain extent so that they would not be at a loss when faced with real dark games.
On the other hand, if someone gives up on the path of becoming a professional duelist because of fear of the Dark Game, it is not a bad thing to be exposed to the cruel side of duels in advance.
But at the same time, duelists are not necessarily exposed to dark games.
Whether or not to hold relevant examinations just to prevent problems before they occur is indeed an ambiguous issue.
"Dark Game?"
Ryuen Sho suddenly asked, exposing the fact that he was eavesdropping.
You Feng just smiled and said nothing more.
Having personally experienced the events of Shindo Mino City, Ichinose naturally knew what the Dark Game was. And while Arisu Sakayanagi hadn't personally experienced it, he also had some understanding of it.
"So those rumors are true..."
Horikita Suzune nodded, and seemed to know about the dark game as well.
Now, Long Yuan exposed the fact that he had little education.
"But let's face it, what's the point of the Dark Game?"
Horikita Suzune questioned, obviously not believing that the school would serve something as unreasonable as a dark game.
In fact, starting from the fifth part of Yu-Gi-Oh, "Dark Game" is no longer presented in the form of "Dark Game".
Although the actual damage that A5 and V6 had to endure in the duel was painful, it was indeed nothing compared to facing the fire of the sun god directly.
Of course, the injury suffered by a certain lady who "hit the ground with her head" is probably more difficult to accept than being knocked unconscious by a slap from a giant soldier.
The "Dark Game" not only tests dueling skills, but also the duelists' willpower, physical strength and other aspects.
Obviously, not everyone can fight to the death like Kaito or surpass their limits like Caesar Ryo.
But perhaps, the strongest duelist would ultimately seem unworthy of the title if he or she fails to experience the baptism of this dark game.
Chapter 74: The Rise of Karuizawa
The next day, after finishing the group time, You Feng was invited by Karuizawa to witness her duel to bid farewell to the past.
"Even if you act fearless now, it doesn't change the fact that you are a weak person."
The female delinquent named Shiho Manabe did not refuse the challenge of Karuizawa Megumi's group after the end of the time. In her opinion, no matter how Karuizawa performed, the aura of a bullied person emanating from her body could not be deceived.
"Then try it yourself."
Karuizawa's words made Manabe Shiho curl her lips, but she also realized that the guy in front of her seemed to have changed.
"I cover a monster, then cover two cards and the turn ends."
Manabe Shiho: Hand Card 2, Magic Trap 2, Monster 1
It was a very simple start. Compared with those strong ones, she and Karuizawa had a big gap with them.
After drawing the card, Karuizawa Megumi started her own actions. The deck series she used was [Ghost Trick].
This is an interesting series designed with Halloween monsters and legendary ghosts from all over the world as the model. Except for XYZ monsters, the [Ghost Trick] monsters are unified into dark attribute 1-star Demon-type, 2-star Magic-type, 3-star Undead-type and two 4-star Angel-type.
The spirits of "Ghost Trick" lived in a haunted house near the village, playing pranks on people for fun, waiting for those who had heard rumors to enter. However, with fewer superstitious people these days, they felt lonely because they couldn't scare anyone. Later, their haunted house moved to the Amazing Amusement Park.
"Activate the Spell Card [Ghost Curveball] to Special Summon 1 [Ghost] monster from your hand or Graveyard. After that, you can select 1 face-down [Ghost] monster you control and change it to face-up Attack Position."
"Activate [Growth G], discard it from your hand, and every time you Special Summon a monster from your opponent's hand this turn, draw 1 card."
The person who was most surprised to see Manabe Shiho's actions was You Feng.
Although this person looks like a small fry, the monsters she uses are very extraordinary.
"I Special Summon [Ghost Trick Zombie] face-down. Then, when this card is flipped face-up, you can add 1 [Ghost Trick] monster from your deck to your hand with a Level equal to or less than the number of [Ghost Trick] monsters you control."
[Ghost Trick Zombie (3*) Dark] [Undead/Effect ATK:400 DEF:1800]
As the zombies appeared, Manabe Shiho drew a card.
"I add [Ghostly Jack-O'-Lantern] to my hand, and Normal Summon [Ghostly Mummy]."
[Ghost Mummy (3*) Dark] [Undead/Effect ATK:1500 DEF:0]
"When you activate [Flying G], and your opponent successfully Normal Summons or Special Summons a monster, you can Special Summon this card from your hand to your opponent's field in face-up Defense Position."
[Flying G (3*) Earth] [Insect Type/Effect ATK: 700 DEF: 700]
"As long as this card remains face-up on the field, the operator of this card cannot Xyz Summon it."
Manabe Shiho took action again, and Karuizawa Megumi's face suddenly became bitter, but You Feng was laughing wildly in his heart.
(What? The opponent throws G?!)
(The opponent is playing a G deck? That’s fine.)
The G series, ranked from 1 to 7 stars, depicts a person who encounters a cockroach in their home and then ignores it. Those familiar with the G series know the consequences: the cockroaches eventually multiply enough to rival the person, even taking over their wardrobe, becoming unstoppable and terrifying.
Manabe Shiho had no idea of You Feng's inner joy, and was only proud of her timely interruption.
"Mummy's effect: As long as this card is face-up on the field, you can Normal Summon 1 monster with [Ghost Trick] in its name once in addition to your Normal Summon."
"I Normal Summon [Ghostly Frankenstein], and then activate the Field Spell [Ghostly Mansion]."
[Ghostly Frankenstein (3*) Dark] [Undead/Effect ATK:1600 DEF:0]
"As long as [Ghost Mansion] is on the field, both players' monsters cannot attack face-down Defense Position monsters. If the opponent's monsters only have face-down Defense Position monsters, they can directly attack the opponent."
"Also, as long as this card remains on the field, all damage dealt to both players by effects, as well as battle damage inflicted by monsters other than [Ghost Trick], is halved."
"Advance to the combat stage, Frankenstein attacks directly."
Since there are no face-up monsters on Shiho Manabe's field, due to the field conditions, Karuizawa Megumi's monsters can directly attack the opponent.
You Feng feels that the [Ghost Plan] series seems to be unexpectedly strong within the 4000 HP rule.
Manabe Shiho:lp8000→lp6400
"By the effect of [Ghost Trick Frankenstein], when this card inflicts battle damage to your opponent's Life Points, you can add 1 Spell/Trap Card with [Ghost Trick] in its name from your deck to your hand. I will add [Ghost Trick Horror Night] to my hand."
"Open the cover card, [Death is not known]."
"If your Life Points are less than your opponent's, you can select 1 monster on your opponent's field with an attack power equal to or less than the difference and destroy it to destroy your Frankenstein."
Shiho Manabe did not choose to destroy the mummy to preserve blood, but instead destroyed the Frankenstein card that allows for retrieval.
Afterwards, the other monsters on the Karuizawa field launched direct attacks on Manabe Shiho one after another.
Manabe Shiho:lp6400→lp4150
"Activate the effects of Zombies and Mummies. Once per turn, turn them face-down to Defense Position."
[Ghost Trick] monsters cannot be face-up summoned or changed to face-down position once per turn if there are no [Ghost Trick] monsters on the field.
However, as a deck that focuses on reversals, the monsters in the [Ghost Scheme] series are not reversal monsters, which is a bit frustrating.
"Put a card on the ground and the turn ends."
Karuizawa Megumi: Hand 2, Magic Trap 1, Monster 3, Location: [Ghost Trick House]
"My turn, draw a card."
Manabe Shiho made an unpleasant sound and then started to operate.
"Activate [Pot of Greed] and draw two cards."
Normal Summon [Challenging G], then Flip Summon [Dark G], then activate the effect of [Insect Armor] in your hand. Target 1 Insect-Type monster you control, and equip this card to that monster as an Equip Card. If this card and the monster equipped to it by this effect leave the field, banish them."
[Challenge G (4*) Land] [Insect Type/Effect ATK:1400 DEF:1400]
[Gray G (1 Star) Earth] [Insect Type/Effect ATK: 200 DEF: 500]
Monsters equipped with [Insect Mecha Armor] gain 2 ATK and 1500 DEF during both players' Battle Phases and Main Phase 2000.
Manabe Shiho gave a provocative smile, and then Karuizawa Megumi opened her cover card.
"To activate [Ghost Trick Night], select any number of face-down Defense Position monsters you control. Change the selected monsters to face-up Defense Position. Select up to the number of [Ghost Trick] monsters in your opponent's field and change them to face-down Defense Position."
"As expected, it's a weak struggle. Unlock the counter-trap [Seven Tools of Thieves]. When a trap card is activated, you can pay 1000 LP to activate it, negating its activation and destroying it."
Manabe Shiho:lp4150→lp3150
Afterwards, the face-up [Flying G] on the field of Karuizawa was defeated by [Challenging G]. The [Dark G] equipped with mecha armor launched a direct attack on Karuizawa, but the combat damage was halved under the effect of [Ghost Mansion].
Karuizawa Megumi:lp8000→lp6550
"Then, I will Special Summon this guy from the Extra Deck by Tributing one of my Insect-Type monsters with a DEF of 1 or more that has an Equip Card equipped."
"Devour, and then fly, [Perfect Insect]!"
[Full Form Giant Insect (9 Stars)] [Insect Family/Fusion/Effect ATK: 3000 DEF: 2600]
Shiho Manabe performed a series of facial expressions and successfully summoned a terrifying giant insect with the attack power of Blue-Eyes White Dragon. However, the gap between her facial expression level and that of her class teacher was too big.
"Cover a card. My turn is over. It's your turn."
Manabe Shiho: Hand Card 0, Magic Trap 1, Monster 2
Chapter 75 Ghost G
"My turn, draw a card."
After Karuizawa Megumi entered her turn, she first reverse summoned the Ghost Mummy.
"I Normal Summon [Ghost Trick Snowman], then Flip Summon [Ghost Trick Zombie], and activate its effect to add [Ghost Trick Witch] from the deck to my hand."
"The effect of the Mummy allows me to Normal Summon an additional [Ghost Trick] monster. I summon [Ghost Trick Witch] and then activate the Witch's effect. Once per turn, you can activate this effect by selecting 1 face-up monster on your opponent's field."
"The selected monster is placed face-down in Defense Position, and I will place [Perfect Insect] face-down."
As if using a broom to drive away insects, the witch puffed up her face and then waved the omnipotent magic broom wildly, beating the big insect into shrinking.
Manabe Shiho was quite annoyed when she saw this, but she just opened the cover card.
"I activate [Indiscriminate Collapse] and make you pay for your cowardly deck!"
"Roll the dice twice. Destroy all face-up monsters on the field with a lower rank and level than the total of the rolled numbers."
Obviously, the highest monster on Karuizawa's field is only level 3, so this card can clear the field as long as it doesn't roll two 1s.
The dice then began to roll, stopping at 3 and 4. The monsters represented on the face-down side with 7 stars or less were instantly annihilated in the terrifying artillery fire.
In Karuizawa Megumi's remaining hand, there must be one card that is [Ghostly Pumpkin Lantern]. The situation seems to have reversed at this moment.
"Cover a card and the turn ends."
Karuizawa Megumi: Hand 1, Magic Trap 1, Monster 0, Field Location: [Ghost Trick House]
After a moment's silence, Karuizawa reluctantly ended the round.
"It's really vulnerable."
Manabe Shiho taunted and drew a card.
Due to the [Indiscriminate Collapse], all that was left on the field for Shiho Manabe was a large bug that was knocked over by the witch's broom.
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