After all, this amount of armor wasn't enough for all those Marauders, but it was definitely enough for Old Popsicle alone. The battle rifle should be the second-in-command's weapon, as the boss was using a huge minigun.

The barrel of the minigun was covered in too many metal spikes, whether for reinforcement or for close combat capability. Old Popsicle decisively gave up carrying the machine gun and took the R9 assault rifle and its corresponding ammunition instead. He didn't want to carry a weapon and be pricked by the spikes.

When Old Popsicle put on the familiar, solid and hard metal armor and picked up the familiar assault rifle, he finally breathed a sigh of relief.

These pre-war firearms made him somewhat nostalgic for the pre-war times not long ago - in his memory, he and Nora were still enjoying a relatively happy and comfortable life a month ago, but now, after lying in the cabinet for a while, more than two hundred years have passed.

And as time went on, Old Popsicle was recovering from the weakness and effects of hibernation. It wouldn't be long before his body would be back to its peak condition.

"Well... I'm gradually getting back to the feeling." Old Popsicle Knight nodded indifferently.

"Are you getting used to it?" The postman took off his helmet, scratched his head and drank some water.

"I don't like it, but I have no choice. I feel like I'm trapped by the whole world. Whether it's these ruins, the messy creatures, the food, the water, or even the air, they're all squeezing me. If you had seen pre-war society, you would probably feel the same way."

Old Popsicle still looked a little melancholy, but he did not feel any discomfort when killing people. It was like he was doing something as a matter of course.

In the following time, Lao Binggu came into conflict with several common forces here.

There were all sorts of frenzied ghouls and rational ghouls; cannibalistic, immensely powerful super mutants; a tightly organized, tenacious group of gunmen; a synth recovery team that appeared out of nowhere. They even encountered a Death Claw in the wild.

Knight was surprisingly able to adapt to this species-rich environment. When faced with these strange creatures, he could always calmly pull the trigger and feed them the bullets.

The team had no trouble entering Diamond City. Although the guards considered the postman a nuisance due to her good equipment and large stature, they warmly welcomed her arrival because of the bottle cap she had produced.

When Lao Binggu came here, he tried to find out some news about child kidnapping, but unfortunately, although there was a lot of population turnover here, no one cared too much about these things.

There were countless disappearances and kidnappings in the wasteland. Ever since the Broken Mask incident, everyone here was paranoid and insecure. If someone went missing, there was a high probability that they had been abducted by the Academy.

But Old Popsicle was not discouraged. He first contacted a shabby second-generation synth detective in Diamond City and asked him to help investigate with the money he earned from selling junk.

By the way, while Old Popsicle was discussing the matter in detail, another clever machine who claimed to be Ada also came to seek help.

This clever machine claims to be a security guard for a small caravan, repaired and modified by the humans who work there. Previously, this small caravan was cautiously conducting business while avoiding the crazed swarm robots that roamed the Federation.

But recently, Ada suddenly discovered that the crazy wandering machines in the wasteland seemed to have received a certain order and began to move collectively towards a certain location. Ada and her companions could finally breathe a sigh of relief and slowly pick up garbage throughout the federation.

But the good times didn't last long. After the wandering machines left, the super mutants and synths who had been avoiding these machines also began to move around.

Unfortunately, their team ran into a large number of synthetic forces. After a fierce battle, all the humans in the caravan were killed, leaving only Ada, a robot.

She came here to find out how to get deeper into the academy. She wanted to find an opportunity to go in and kill the people inside to avenge the caravan boss who was like a family member to her.

Nick Valentine, a second-generation synth, took the lead, not caring at all that he was a synth. But after all, the people in the wasteland had been searching for a long time without success, so this matter could not be resolved quickly.

The final result of the discussion was that Ada would first follow Nick around and handle the detective's work. After her life was more or less settled, she would look for a way to enter the academy.

Nick Valentine tried to put Old Popsicle's case and Ada's case together to find similarities. There were many details, but in the descriptions of Nick Valentine and Old Popsicle, they gradually discovered some clues.

According to Old Popsicle's description, the opponent should be Kroger - a dangerous one-man mercenary.

This Crocker was most likely a powerful mercenary hired by the Academy. The Academy's spies did exist within the Federation, but their number and location were unknown. Nick could only piece together a few clues.

Kroger's records indicated he had been away from Diamond City for a long time, and there were no reports of him carrying a baby. It was highly likely that Kroger had left the baby with his companions and returned to Diamond City to rest. He would have to review numerous files, and it would take him some time to travel extensively.

After receiving these answers, Old Popsicle nodded in satisfaction and left. He then asked everyone to split up and ask around to see which local faction was best at finding people.

After being ignored when making inquiries, encountering people who claimed to be information dealers but only wanted to extort money, people who just wanted to rob, and drug addicts who spoke incoherently, Lao Binggun finally collected some useful information.

After a long while, the Postman, Gazhua, and Old Popsicle all returned to the meeting room with complicated expressions. Of course, the Postman's face couldn't be seen due to his helmet, and Gazhua had no face at all. Only Old Popsicle had a complicated expression.

"They say the forces looking for people here include the Minutemen, the Gunmen, and something like... the Railway?" Old Popsicle sighed. "But from what I've heard in the hall, it seems these three haven't been doing well lately."

"Indeed. The Volunteers haven't recovered since their castle was destroyed. They seem to have a lot of problems of their own. They used to be very popular in Diamond City, but now it seems that they can only operate in the Quincy area. The Volunteers are active in other places. It is said that those who fly the Volunteer flag will be attacked by looters and gunmen." The postman told a lot of information she had heard.

"Well, this place is really used to freedom. A baseball field and the surrounding area can be called a city, and a small block can be called a town. A mercenary organization can even suppress the local militia. Am I in Africa?" Old Popsicle said excitedly.

"It's okay. If you want to find the America you imagine, it's better to go to the West Coast. The NCR there has been established for a long time. It also has a functioning government and legal institutions, police and army~" said the postman.

"Well, I lost my composure a bit. As for this gunman organization, I know they can do a lot of things with money, but why can't I get any information when I ask about it? Does this mercenary organization still like to hide things?" Old Popsicle complained again.

"I heard it from a drunk man. To sum it up, the gunman's organization's manpower and territory were cleared out in the past few days." The postman used a more appropriate word.

"Do NCR people like to use metaphors? What does it mean to clean up everything? It sounds like they are treating people like garbage." Old Popsicle shook his head.

"What I mean is that the buildings occupied by the gunmen, both openly and covertly, whether they were buildings for storing munitions, bases for training new recruits, or simple outposts and garrisons, have been completely destroyed. I didn't find out who destroyed them specifically. In short, the current gunmen no longer have the ability to mobilize manpower to carry out search missions. They have encountered fatal problems themselves." The postman explained carefully.

"Tsk. But the last railway... there's no one here at all." Old Popsicle covered his head and sighed.

"I seem to have heard that they only save synths. It's so mysterious." The postman also had only a vague understanding.

"About this, master. I think you can actually go and see the Volunteer Army." Ga Zhua suddenly said.

"Ga Zhua? Why do you say that?" Old Popsicle raised his head.

"Master, in this cruel doomsday environment, people urgently need kind and powerful people to lead them out of difficulties. Master, if the volunteers are facing difficulties, you may be able to help them regain their spirits. And the revitalized volunteers can also help you entertain young master Sean." Ga Zhua persuaded.

"Volunteers? It's a way out after all. No matter what, it's better than staying here. Let's go to Quincy and meet those volunteers. What did you say to the postman? Do you want to continue following us? You probably don't like that kind of environment, right?" Old Popsicle stretched his muscles and prepared to set off again.

"All I want is to make money and be able to fight and kill. With your skills, you will definitely be involved in one deadly fight after another. I can't miss it." The postman made a vague and happy sound.

"Hmph, that's good. But who on earth beat the gunmen into this state? I fought with their squad on the way here. These people's combat system is a weakened version of the US military. It's really strange." Old Popsicle stood up from his chair and muttered.

I'm so sorry, Nate, I actually know who did it. But I can't tell you, at least not now. The postman thought to himself.

Those humanoids were incredibly fast. Perhaps this was their normal strength. Facing an NCR and a fragmented, self-defeating Boston required different strategies and intensity. Boston was definitely easier to handle.

While the Postman and others were preparing to go to Quincy in the south, where the Volunteers were currently operating, the AR team had completed its preliminary investigation.

Thanks to the efforts of the humanoids, the more important and relatively strong factions were marked, including the Rust Demon Gang, the Iron Gang, and other powerful raiders, as well as a stronghold that had attracted a large number of super mutants.

The AR team later successfully followed a Railroad agent. This agent used what could be described as a tedious system of correspondence and codewords, changing two or three different safe houses, and moving a long distance through various hidden underground tunnels before circling back to his base camp.

The AR team could only watch the entire process, and after much effort, they finally found the railway's base camp. Using special equipment to monitor the area, they detected a large amount of signal interaction below, and the humanoids finally breathed a sigh of relief. Finally, they had found this ruined place.

For a post-nuclear war organization, their anti-infiltration measures were quite comprehensive, even troubling. But these people clearly hadn't anticipated that the Academy would not only replace normal humans with third-generation synths, bribe a large number of people to serve as spies, but also use animals as biological reconnaissance machines.

However, having already located the larger force, they needed to lay the foundation for future operations. Their primary goal was to wipe out the local gunman organization with all their might.

276.5 This is a little complaint from the author

I actually started researching, and while trying to understand the relationship between weapons from different generations, I became a bit confused. With this in mind, I discussed the evolution of weapons in Fallout 4, Fallout 3, and Fallout: New Vegas with fellow readers. The conversation only grew more tense.

Since I haven't played Fallout 3, I went to look into it. I found that the R3 assault rifle in Fallout 91 looks very similar to... a normal assault rifle, the hunting rifle is a normal bolt action sniper, and the shotgun looks a little awkward, but it's not a big deal.

By the 4th generation, this 3rd generation assault rifle seems to have evolved into a battle rifle, which I think is just okay and acceptable.

The 4th generation assault rifle looks like the son of a Lewis machine gun, ridiculously large. Holding it feels like holding a small cannon. It even has a side-loading magazine. I'm curious if the entire air-cooled structure of your assault rifle has a hammer, and the side-loading magazine is too much like a World War I machine gun.

Why didn't Bethesda just stick with the settings from the third game and New Vegas and use submachine guns, assault rifles, and machine guns? Why did they have to use those confusing battle rifles and assault rifles?

Some readers have mentioned that the assault rifles in the fourth generation might be individual weapons used with power armor, but I haven't done any specific research to verify this. I feel like the production team may not have considered this.

Some other problems...the classic 10mm submachine gun is gone, the double-action revolver is gone, the grenade launcher is gone, and by the way, the Tesla cannon is also gone, which is extremely painful.

There were also shotguns with sky-high recoil and rapid-fire laser guns, and heavy laser machine guns with ambiguous scattering. The heavy laser machine gun and minigun had very stable trajectory in previous generations, didn't they?

So after some discussion and consideration, and considering the actual background, I decided to move some weapons from the third game into the fourth game, replacing some of the weapons. Because in the background, Boston and Washington D.C. should have settlements and trade routes, and the circulation of weapons was a normal thing over hundreds of years.

That’s about it. If there are other comments later, we will provide additional explanations.

277 The gunman organization is being targeted madly

Over the past week, AR teams have been conducting simultaneous raids across Boston.

Even though the gunman organization's combat effectiveness is considered the strongest in Boston, it cannot withstand being beaten to death by the elite humanoids with advanced weapons.

The Gunners reacted quickly enough, realizing something was amiss within hours of the simultaneous attack on all five bases. They quickly mobilized troops to assist in the battle, while simultaneously shrinking their own forces as much as possible to avoid being defeated one by one.

Even the recent commissions were turned down, and everyone had to immediately report to the nearest large base to organize manpower. Under the pressure of impending collapse, those orders were no longer that important.

Although a considerable number of gunmen wanted to leave the organization during the chaos, the AR team's attack speed was faster than these people planned to leave.

Often, just as a group of people have gathered and are about to be assigned to combat positions, one of the AR team members will activate stealth and remotely hack into all the mechanical devices in the gunner base to change the identification of friend or foe.

When those gunmen were beaten to a bloody pulp by their own defense mechanisms, he would rush in with his weapons and kill all the members.

For the AR team, whose mobility is several times stronger than that of humans and whose intelligence is not a big problem, seeing you is equivalent to locating you.

Generally speaking, no one would escape alive from a small stronghold, but in a large stronghold, a few people would be lucky enough to run away decisively when the battle started and successfully survive.

Although these gunmen have considerable combat experience and are all bloodthirsty and ruthless fighters, they lack experience in fighting high-performance humanoids, and do not have sufficient technology and weapons to deal with such a surprise attack.

In fact, the Gunners organization can achieve a good exchange ratio when facing forces whose individual strength is not too strong.

Not only did they possess a variety of assault rifles, sniper rifles, and machine guns that were well-preserved before the war, they also had heavy firepower such as bazookas and miniguns. Even the higher-ranking officers had qualified power armor and corresponding heavy weapons.

The Gunners' base even has equipment that can regularly synthesize addictive drugs. They strictly prohibit drug use among their own ranks, and instead sell these drugs to various parts of the wasteland, collecting large amounts of funds to purchase excellent weapons.

They even learned how to repair various automatic turrets and mechanical devices. Some unactivated or captured Raiders or Thugs were rewritten with friendly identification by the Gunners and used to join the battle.

But the things that these gunmen were so proud of were of little use. After all, even a college hunter could rush into the gunmen's building, rampage through it, and then execute the commander with a decapitation mission after randomly knocking down a few people.

These academy's hunters, after all, are just third-generation synths who have received military training from the academy and use the technological products provided by the academy.

Every member of the AR team far surpassed these hunters in terms of physical strength, combat experience, and weaponry. The gunners' individual firepower was even weaker than that of the West Coast Brotherhood of Steel, so how could they possibly stop the humanoids' attack?

Thus, a long killing spree against the gunman organization began. For a whole week, the AR team repeated the process of killing, destroying, interrogating, and raiding.

Its extremely high efficiency shocked all the forces, big and small, in the entire federation. Anyone who had some connection with the gunman and was well-informed all kept a low profile and hid in their own residences, not daring to make a sound.

No one knew who the gunman was that killed so many people, as if an invisible group of demons were hovering over Boston.

In fact, before the AR team drove these gunmen together, several internal conflicts and rebellions had already broken out within the gunmen organization. Some of them decisively chose to leave, but they were still targeted by the humanoids.

The AR team judged these detached gunmen as suitable targets for combat. It would be best to eliminate all of them in one go since they were small in number and had few weapons.

Those who escaped were discovered the next day by a passing scavenger. They were all found dead in an abandoned bunker, shot to death. Although the mess and the scattered bullet casings on the ground suggested a fierce resistance, no one managed to escape.

Maybe there are some good people who join the Gunners, and maybe some people are forced to stay in the Gunners. But Sun Yang did not intend to go into details. Boston DC did not need a large mercenary group in the future.

Furthermore, this organization's style of operation is purely profit-driven. They'll do anything for money, from delivering packages to assassinating people. To say their existence can maintain the stability of the wasteland is truly overestimating them. A bunch of combatants working for money, and you expect them to patrol and clean up looters and other unruly creatures?

Don't be ridiculous. It's good enough that these people don't collude with the plunderers to engage in secret robbery. It's impossible to expect mercenaries who are used to staying in conflict areas to settle down honestly. Anyone who has this plan would have joined the volunteer army long ago.

Sun Yang didn't bother to distinguish between the good guys and the bad guys, so where did all the reasons come from for being forced to join the gunmen? If he really had to, he should have realized that something was wrong when the humanoids started to attack and ran away early.

Just kill them all directly. There's no need to chase them to the end. Just defeat them almost completely.

However, for the current AR teams, few survived their crushing operations. While the gunners were known for their tough fighting style, they were not completely fearless. Often, after inexplicably losing a third of their men, the inhabitants of the stronghold would begin to collapse, and they would flee in twos and threes.

If someone like this is lucky, they can hide in a remote place, shed their identity as a gunman, and live in anonymity. If they are unlucky, they will die in the process of trying to leave Boston.

The downtown area of ​​Boston is not a safe place. In addition to the large number of buildings occupied by gunmen, there are also a large number of zombies, pillagers, and super mutants wandering around.

The gunners relied on their powerful fighting capacity, technology, and firepower to defeat these opponents and seize territory. But once these people fell into decline, the nearby enemies who were eyeing them would rush in and eat up the fleeing people.

Dangerous Boston will take care of these escaped fish for the humanoids.

The Gunners' leaders had to deal with their men's collapsing morale, and were unwilling to abandon the organization and surrender as a whole.

On the one hand, they were reluctant to give up their current status and the environment they enjoyed. On the other hand, if they surrendered first, before the humanoids could tear them apart, their subordinates, who had long held grudges against them, would seize the opportunity to kill them all and scramble for the treasures and resources stored by the higher-ups.

The Gunners must maintain a strict, brutal style, otherwise the top brass will not be able to intimidate or control these chaotic and brutal guys.

However, among the gunmen with better radio conditions, most of them were able to learn about the terrible damage done to their colleagues' outposts nearby.

Although the humanoids activated their radio shielding capabilities, preventing the attacked strongholds from transmitting intelligence immediately, there were still gunmen who managed to escape and alerted their colleagues.

The humanoids didn't block the entire Boston area. After all, if the signal wasn't right, the well-trained gunmen might become suspicious. Even so, those gunmen who learned of a breach in their colleagues' communications would immediately report the information to the higher-ups and wait for new orders.

The Gunners' reaction and assembly speed were fast enough, but the Gunners, a powerful organization in the Boston area, had their outstretched limbs and eyes quickly cut off by the humanoids, and they lost the ability to judge the enemy in a short period of time.

The outposts on the highway, the teams occupying the technology companies and the shelters were eliminated one by one by the humanoids at an astonishing speed. And the exterior walls of the scene were usually deliberately destroyed by the humanoids afterwards.

After the AR team's tireless efforts, the Gunners were finally forced to regroup. After the Gunners' leadership realized the enemy would actively hunt down large numbers of mobile Gunners, they abandoned their plans for a makeover. They knew they were coming for them, and if they didn't handle this situation properly, they'd never be able to make a comeback.

The remaining gunmen gathered from all over Boston to their headquarters. Only there did they have sufficient firepower and numerical advantages.

[Finally, we've got them all together.] RO opened fire with his silenced assault rifle, annihilating the last group of gunmen who were trying to sneak out secretly.

The AR team has arrived at the Gunners' last and largest main base - Gunners Square.

Almost all the remaining gunner squads were driven here, and these gunners had no idea what had massacred their colleagues.

The gunman's top brass could not learn any useful information from the very few survivors who managed to escape and babbled nonsense.

As if haunted by a ghost floating over Boston, all the machines failed at the same time, and people began to die inexplicably.

Everything was in chaos, everyone was busy in panic, some trying to escape, some trying to shut down the crazy machines.

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