Type Moon, starting with body swap
Page 140
But the so-called "Cthulhu Mythos" is just a pseudonym.
Different beings can put on this mythical vest according to their own characteristics.
In this mysterious world, power is not everything, concepts are the core.
If you want to wear the corresponding vest, you must have a certain degree of conceptual fit with the vest.
Azathoth, the blind and foolish god, is set to have existed before the world existed, and the entire world itself is just a dream of his.
When the world itself will shatter and disappear like a dream, everything in the dream will die with it.
If there is a being in this world that can undisputedly wear the vest of Azathoth, it can undoubtedly be the Root.
But how could the so-called original source of all things, which has no real consciousness, be truly summoned into the game?
The hand holding the handle exerts a little force.
Ryougi Shiki didn't know why she was so annoyed, but looking at the various scenes on the screen, she felt extremely unhappy in her heart.
Of course, in addition to this irritability, she was also a little angry.
If it was just the code level not long ago, now I can actually see my game that has been changed beyond recognition.
This was supposed to be the game she showed to Kuroto Kanko. Although an accident occurred during the process, the effort she put into the game was not fake.
She wanted Hei Tong Xian Hu to see another side of herself.
Unfortunately, this was completely ruined by the unknown visitor who arrived without permission.
Not only was there a completely unfamiliar CG at the beginning, the other party even changed her dubbing in the game to their own.
Looking at it this way, this thing no longer seems like her game at all.
"Can Orange tell who it is?"
As if to vent her emotions, the girl turned her head to look at Aozaki Touko who was standing next to her, with a strange sense of solemnity in her voice.
"No, but I think that guy is either crazy or stupid."
The orange-haired puppeteer stared at the screen, grinning and making sarcastic remarks.
The other party's words actually made Orange a little unhappy.
She also felt that she was being chosen.
Because she can simulate her own feelings at will, feelings become meaningless.
It was meaningless for her to stay here and try so hard to gather the feelings of this group of people.
After all, she is omnipotent in regulating her own emotions.
What’s the point of experiencing so many emotions?
Those prayers to gods, when read directly, seem to be praising the so-called omnipotent gods.
Reading it from the other side, it feels like a mockery of the omnipotent God.
You can do everything, so you have nothing.
It was as if he was mocking Azathoth, the god above gods, with his blindness and stupidity.
Aozaki Touko: "Hurry up and enter the game to explore. The information in front of me alone doesn't allow me to make any judgment."
As if his dissatisfaction was aroused, the orange-haired puppeteer began to urge him on.
Magic warfare is a battle of intelligence, and top-level magic warfare is a confrontation of concepts.
As long as they have enough information, it is not impossible for mortals to kill gods.
This possibility is very slim in reality, but in a game where you can create characters repeatedly, the possibility is infinitely increased.
One of the focuses of their play of "World in a Box" this time is to explore the world in the game while keeping the SAN value of the game character from falling into a dangerous value.
Get the other party's information and intelligence.
After that, it is not impossible to threaten them with appropriate means.
Negotiations can only be conducted on an equal footing.
Although killing the opponent in the game will not cause any harm to him in reality, it can be used as a measure in extreme situations, right?
Aozaki Touko's expression as she stared at the screen became more and more focused, and her enthusiasm for exploring and researching the identity of the unknown existence in it became stronger and stronger.
Ryougi Shiki: “…”
The cold girl looked at Aozaki Touko strangely as she gradually became more and more focused.
People who don’t know would think that it is the other person who is playing the game.
To be honest, Shi felt that Orange was being too sentimental.
Because some kind of wonderful intuition kept reminding her that the CG in front was directed at her, and everything in it was describing her, describing her current state.
Shaking her head, perhaps because this intuition was too absurd, Ryougi Shiki did not tell the story.
She turned her attention back to the screen, picked up the handle and began to operate the character creation page after the CG was completed.
Kurogane Xianhu: "Come to think of it, what we want to do in the game is inexplicably in line with the gameplay."
The gameplay of Cthulhu CRPG itself is to explore the content of the game as much as possible, and use various tools and abilities to solve the puzzles in the game.
And now their purpose inexplicably coincides with the theme of the game itself.
The game content is to investigate information and expel the ancient gods who have been sealed.
The reality is to investigate the information in the game to obtain enough chips, and finally communicate with the adventers who enter the game.
Aozaki Touko: "Because this is what the other party originally desired. The other party within the game, no matter how great their true nature, can only expand their influence through their role within the game. The extra code we see now is the result of their expansion outward with their own role as the core."
The clever puppeteer, already in the zone, turned to look at Kuroto Kanko and asked, "As players progress through the game's plot, that's an opportunity for change for the characters within it, isn't it?"
At this time, accompanied by Aozaki Touko's words, Ryougi Shiki was still operating the character creation option.
Compared to the original one, this pixel figure is not very sophisticated because it is just a personal creation.
The character creation interface that is now presented to you is still a pixelated little person, but there are many more options for changing the appearance.
Hairstyle, eye shape, decoration, type of clothes, type of pants, height, weight, chest size, in short, all attributes can be modified.
However, the core content of the character creation interface, except for the appearance, probably exists as the underlying setting of the game, and is no different from what Ryougi Shiki created at the beginning.
In the character creation interface at the beginning of the game, players can add points to their own strength, agility, will, intelligence, and physique.
You also need to add points to the skills you think you have mastered, such as fighting, psychology, negotiation, erudition, and mysticism.
Players can control their own characters and perform actions such as [talking], [stealing], [hiring], [attacking], [moving], etc. on any NPC in the game world.
Later in the game, if the character wants to perform the above actions that affect the plot, a dice will be generated in the system for judgment.
The success of different actions depends on the dice rolling a number higher than a certain value.
Based on the player's skills and attribute points, people with different attributes will have different requirements for dicing the same thing.
For example, if a character has maxed out his negotiation points, when negotiating with an NPC, as long as a number of 5 or above is rolled on the twenty-sided die, the negotiation will be successful.
On the contrary, a character who has no Diplomacy points must roll an 18 or higher on the twenty-sided die when negotiating with an NPC to succeed.
There is an obvious difference in difficulty.
However, even so, a character with the maximum points is still not guaranteed to succeed.
Because everything depends on the number rolled by the dice, the game can fail even with the most relaxed conditions, and similarly, it can succeed even with the most difficult conditions.
This is essentially the fun of CRPG, or more precisely, group-based games.
Regardless of whether the character succeeds or fails in a certain thing, it will trigger a series of story lines.
Being successful all the time is not necessarily good, and being unsuccessful all the time is not necessarily bad.
Especially in the world view of "Cthulhu Mythos", if you succeed multiple times and even spy on the ancient gods, your sanity value (SAN value) will be greatly reduced.
According to the game's settings, when sanity drops to a certain level, the character will fall into madness.
According to Aozaki Touko and Kuonji Arizuka, when the sanity value of the game character drops below the baseline, the existence of the game that descends should be able to affect the body of the real player.
Although it was still unclear whether the opponent would have any impact on Ryougi Shiki, it was better to keep her Sanity level as high as possible to be on the safe side.
That is to say, once their sanity value drops to a certain level, they must abandon the character they are currently using and start a new one.
At this moment, perhaps because of the content in the opening CG, or perhaps because they knew that they might face severe tests next.
Ryougi Shiki seemed a little impatient when she was creating the character.
She frowned and thought over and over again about the data of the character she created, but it didn't feel right anyway.
After all, in a CRPG game, your initial points allocation doesn't really affect much. Given their current situation, all that matters when they enter the game is luck.
If they are unlucky, they will have to start over with a new role.
This predictable repetition, and the unhappiness of having her own game changed beyond recognition, made Ryougi Shiki feel extremely irritated.
Just when the cool girl in kimono was thinking about whether to just click randomly to enter the game.
"It's supposed to be an adventure, but it's essentially just a game. Shiki, you won't be happy at all if you do this."
A familiar figure sat down next to Ryougi Shiki.
Sensing that something was wrong with Ryougi Shiki, Kuroo Kotobuki placed his hand on Ryougi Shiki's hand holding the handle and gently moved it.
"Since it's Shiki, let's create a character based on your real-life state. Then, Shiki, you can explain your original design for the game to me while you play. Hmm, thinking about it this way makes me feel like I'm traveling."
He happily said to Ryougi Shiki beside him, "Does this count as an unknown god creating a holy place for us two to spend our honeymoon?"
Ryougi Shiki: “…”
The girl in kimono subconsciously turned her head to the side as Kuroto Kanko approached with a smile.
Part of it was because she was shy, and part of it was because her murderous intent towards Hei Tong Xian Hu had just suddenly surged.
Ryougi Shiki: "Don't make a move, or I'll suddenly attack and kill you."
Feeling the other hand holding hers, the cold girl didn't look at Hei Tong Xian Hu, and muttered in murderous words.
And Kuroto Kanhu smiled, feeling the girl's body completely relaxed because of his proximity.
So, being with Ryougi Shiki always gives me a very novel experience.
That feeling of mixed murderous intent and love is like wearing a new sweater in winter.
When you first touch the sweater, the thorns have not yet softened and feel a little prickly or even painful, but if you hug it tightly, the warmth of the plush will become particularly obvious.
He began to listen to the girl's words that were almost a confession of love, while leaning against her seriously and operating the handle with her.
Kurogiri Xianhu: "Next, I'll start listening to you explain the game to me. Please be more detailed, and it would be best if you could also share your thoughts and experience while making the game. I'll ask Ori about this later, and there will be punishment for lying."
Ryougi Shiki: "I don't want punishment. If I have a punishment, don't you, Kurogiri, have one?"
The girl in kimono pressed the handle to re-enter the character creation interface. She was indeed interested again. She began to create the character data of the game according to her real self.
However, the initial points are limited.
The final character of Ryougi Shiki is a character with full points in fighting, psychology and listening, full points in agility and willpower, but weak in intelligence, physique and strength.
Kurogiri Kanko: "It fits your assassin-like image quite well."
Ryougi Shiki: "If your sanity is too low, I'll use Kurogiri's pinch next time."
Saying this, Ryougi Shiki began to rotate her character left and right to add accessories to it, making the final preparations before entering.
To be honest, after her mood changed, Ryougi Shiki became a little curious about what it was like to make games by herself.
She actually didn't need to care too much about such trivial things as the game being changed.
After all, the person you really want is always around.
No matter what we play, it will be great to have Hei Tong Xian Hu to accompany us.
Aozaki Orange: "..."
His eyes were fixed on the screen, following the unknown puppeteer who had entered the research state, and he silently looked at the couple in front of him, who seemed to be really starting to play a game.
She actually wanted to speak up and give some guidance just now.
As a perfectionist, Orange is confident that he can make Ryougi Shiki's character creation precise and give him the best points based on the current situation.
But after hesitating for half a second, she didn't speak in the end.
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