Chapter 575 Ancient God Imera

As we all know, the "God-becoming Ending" of "Blood of Lies" is the most accepted true ending by players.

The previous endings, "Family Ending", "Lost Heart", "Slaughter of Gods" and "Freedom Heart", basically have their own flaws. They either become dogs of ancient gods or are Ancient gods or evil puppet masters pick peaches.

The best ending is nothing more than the protagonist of the doll in "Heart of Freedom" who has escaped from mental control, but the escaped ancient **** Sasra will still become a hidden danger.

All in all, it's very unpleasant.

The "God-Becoming an Ending" seems to be the most satisfactory ending. The player killed three ancient gods, Ironak, Mel and Sasra at the same time, and obtained the authority of three ancient gods, becoming the new ancient gods. god.

Coupled with the extremely strict ending and even abnormal conditions for achieving the outcome, as well as the "extra meaning" given by many anchors, most players regard it as the official real ending.

However, in "The Legend of Endless Fantasy 2", the situation seems to have changed quite subtly again.

Because these enemies of the Water Kingdom that invaded Daliang basically have faith, and the gods they believe in just look at the names makes it a bit difficult to stretch.

Imela!

At the beginning, the players didn't think too much, but thought that this might be the name of a senior leader of the Water Country, but judging from the performance of these NPCs, they obviously worshipped the name Imela as a belief. .

Whether it is shouting "For Imera" before dying, or taking out a quirky statue to pray from time to time when resting in the camp, this is indirectly confirmed.

The players quickly realized that this name is a combination of the three ancient gods’ names before!

This is clearly made by taking one word!

Defiant Heaven, did you do it on purpose or accidentally?

After thinking about it, it seems that it can only be intentional.

This is not just a question of the name, but this name will also affect the interpretation of the plot later!

From the very beginning, the Kingdom of Water basically existed as a villain.

It seems that there are really many villains in this game, including the Kingdom of Fire, the Kingdom of Gold, the Kingdom of Water, and the neighboring countries in the south, west and north of Daliang are all the militants who invade.

Among the remaining countries, the Kingdom of Wood is still a peaceful lover. The Penglai Fairy Island in the southeast is not in conflict with the world. It is not easy to say whether it is good or bad for the country of Thunder. The Kingdom of Wind is only ruins, and the Kingdom of Ice in the northwest. Well... I don't feel like a good bird.

But at the beginning, the players didn't think there was anything wrong with this setting.

Because the world view of "Blood of Lies" itself is relatively dark, both an ancient **** and a doll. Under the control of the Blood of Lies, it is not difficult to understand that these people invade everywhere.

But the problem is that it cannot be completely connected with the plot of the previous work!

Before the protagonist becomes a god, this broken place looks like this. If the protagonist becomes a **** or is it like this. Then isn’t the protagonist becoming a god?

But now it seems that the protagonist is really in vain.

His **** name is Imera, which combines one of the three ancient **** names Ironak, Mel and Sass, which is equivalent to clearly showing that all players have become the ancient gods. , but did not retain his humanity.

After gaining the three powers of the ancient god's blood, the eyes of the ancient god, and the heart of the ancient god, although he was lucky enough to die, he no longer had human thinking and moral values, and also became a higher-dimensional existence. .

Will people retain their values ​​after they become God?

In Cthulhu's setting, it obviously won't.

Since the protagonist cannot retain his values, is there any essential difference between him and the three ancient gods before?

The answer is no.

In this case, the Land of Water should not have any changes. It should still be like before, with monsters rampant and people are constantly going crazy because of the blood of lies.

In this case, it is reasonable that the Water Kingdom chooses to constantly invade neighboring countries.

Not only is the people of Water Country very miserable, but there were many people who fled to Water Country because of the intelligent riots of Jin Kingdom, and I am afraid that they could not escape the blood of lies.

In short, the more you think about it, the more uncomfortable it becomes!

And Ni Tiantang did not pay extra to do this.

It does not spend a lot of writing on the plot, describes the specific details of the protagonist of "Blood of Lies" after becoming a god, nor does it describe the madness of the people in the Water Country after they are not living in life and all the staff are slamming after the blood of Lies.

It was just the simple word "Imela". It seemed that it didn't say anything, but it said everything.

There is no need for any plot performance throughout the whole process, because the players themselves have their own imaginations, which makes them a little bit broken.

Zhuge Jun scratched his head: "This version of the plot is really poisonous!

"With this is a direct tearing of the book, tearing down the two best endings of "Ascendant" and "Blood of Lies"? "No, if it's just tearing the book, that's fine, at least players can still be justified. Cut, not agreeing that the plot of "The Legend of Endless Fantasy 2" is related to "Ascendant" and "Blood of Lies".

"The key is the arrangement against heaven, which is quite consistent with the original endings of "Ascendant" and "Blood of Lies", and is even logically completely smooth!

"It's hard to cut!"

Continuing the plot has always been an extremely difficult problem in literary and artistic works.

If the complete plot is forcibly developed backwards, it will often become a dog-tailed serf. No matter how strong the author is, it is possible to fail.

For example, some classic literary works and film and television works may cause books torn when they are released.

For example, the main character's character is OOC, or the plot logic is contradictory, etc.

After all, such plots are basically huge works. The more stacked the content, the easier it is to induce various wonderful bugs, which leads to the collapse of the entire plot logic.

But if it is just a general OOC, it would be fine.

Because fans of the previous work are just cutting the sequel directly. As long as they do not recognize all the plots and character designs of the sequel, everyone will still feel a little uncomfortable, but at least they can bury their heads in the sand as an ostrich.

But there is a prerequisite for this operation, that is, there is a serious bug in the content of the sequel.

Because of this bug, fans of the previous work can naturally cut the sequel with confidence.

No mistakes, one song, one content, one in 6, one book, one bar, one reading!

But the plot of "The Legend of Endless Fantasy 2" is another way, it has no bugs, and it can even be said that to some extent, it is in line with the plot of the previous work and in line with the internal logic of the previous work!

The most popular real ending in "Ascendant" and "Blood of Lies" actually uses a lot of blank space techniques.

This kind of blank space gives players a lot of room for fantasy.

In "Ascendant", the two worlds are completely separated, and Zhiji and humans live a wonderful life.

In "Blood of Lies", the protagonist kills all the ancient gods and becomes the new ancient gods.

Because it is the end of the game, there is no need to show specific details, and players will naturally make up for it in the right direction.

For example, the two worlds in "Ascendant" really do not interfere with each other and restore peace, and the protagonist of "Blood of Lies" can maintain his humanity, allowing Charlton to no longer bother with Blood of Lies, and humans have gotten rid of ancient times. The curse of God's Blood.

But is this kind of brains really in line with the original internal logic of the story?

Are there really no major hidden dangers hidden in these two endings?

The answer is of course no.

But it was originally like a wonderful layer of tulle. Before it was completely exposed, players could still retain some beautiful fantasies.

Now, the act against heaven is that the official exposes this layer of tulle and places the logical and naked truth in front of the players.

It is difficult for players to cut, because the logic is too smooth, making people feel that the current situation should be the real ending of "Ascendant" and "Blood of Lies".

This is very uncomfortable!

After a casual review of the online discussion, the players were really furious.

Some people don't accept such a plot development anyway, especially the fans of Vision Lee and the protagonist of "Blood of Lies".

"It's so miserable. It's fine if the whole game doesn't have its own name. Now it's just taken over by the will of the ancient god. Let's destroy it. This world is beyond salvation!"

Previously, the protagonist of "Blood of Lies" did not have a specific official name, because players will name the character when entering the game, and then the characters in the plot will communicate with the protagonist according to this name.

This setting is nothing, and many games do this.

But now, a protagonist without a name looks very sad.

Because he really lost his name, his past and experience, he replaced it with the name of an ancient **** who could not see any humanity at all.

The price of becoming a **** is to erase one's past, future and all human identities, become an incarnation, a symbol, and a source of all evil that manipulates the blood of the ancient gods to launch a foreign war.

This is an ultimate critical hit for players who like this character and have gone through a lot of hardships in "Blood of Lies".

This kind of plot controversy will inevitably continue to shake, causing more and more negative emotions to arouse more and more players.

(End of this chapter)

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