When I write a bug it becomes the core gameplay

Chapter 585: This game is too complicated

Chapter 585 This game is too complicated

Lilith's eyes widened in surprise. She didn't understand why the topic was inexplicably linked to the issue of account transactions.

What the **** is this?

For her, this is a completely unfamiliar area of ​​knowledge, because she has never been exposed to it before, nor has she tried to understand it.

Moreover, what does account transactions have to do with game manufacturers?

How can it reflect the concept of "giving benefits to players" and "long-term operation"?

Lilith was simply confused.

As for this content, Zhuge Jun’s video was only clicked out and there was no detailed explanation or popular science.

After all, most players have more relevant knowledge reserves than Lilith, and they do not need corresponding popular science, and they also have their own opinions on this issue.

Lilith flipped into the comment section of the video and found that many players were discussing account transactions.

After reading several highly praised comments, she finally figured out the logical relationship.

In general, game account transactions are like second-hand disc transactions in games, which have existed since ancient times.

However, different manufacturers have very different attitudes towards this matter.

Take second-hand disc trading as an example. It is undoubtedly a matter that is beneficial to players and to manufacturers.

Players who purchase game CDs can pass the level and get tired of playing, can sell them to other players for recovery, reducing the cost of playing the game; and players who buy second-hand discs can also buy them at a low price to experience it.

No matter which player this disc is left in the end, players on the entire line can play this game at a relatively affordable price.

But for manufacturers, this is definitely a loss.

Because no matter how many times a second-hand disc is circulated, the manufacturer can only charge one portion of money, and there is not even a purchase in Chengdu, let alone the original price.

Therefore, many console manufacturers tried to ban the transaction of second-hand game discs, but were indeed besieged by angry players and finally left nothing.

The same applies to game account transactions.

Account transactions between players can recover health for players who sell accounts, or allow players who buy accounts to purchase high-value accounts at a low price. Because it is beneficial to both parties, the transaction can be achieved.

But for manufacturers, account transactions between players will lead to reduced game recharges and their own interests will be damaged.

Compared with visible and tangible things like physical disks, the account is virtual, making it easier to limit it.

Game manufacturers basically adopt two completely different attitudes:

The first is official support and encouragement. Since account transactions cannot be prohibited, the official will simply make a commission on the platform to maintain the stability of the entire account transaction market as much as possible.

This is the way the official game platform is.

The other is that the official strictly prohibits any form of account transactions and uses all means to create resistance to transactions.

For example, the account cannot be changed to real-name authentication, and the original owner of the account can use real-name authentication to retrieve the account at any time, which greatly increases the risk of account transactions, thereby cracking down on the account trading market in disguise.

Of course, there are policies and countermeasures at the top. Some account trading platforms will launch "retrieve compensation" services, which is another topic.

So which attitude will the manufacturer adopt? What is the reason why they hold this attitude?

This is more complicated.

It may depend on the type of game: national war and collection games are suitable for account transactions, while plot games are not suitable;

It may depend on the manufacturer's revenue pressure and operation strategy: manufacturers who want to operate for a long time and have low revenue pressure tend to be more inclined to not restrict account transactions;

Or it may just depend on the personal preferences of the main manufacturer's leaders.

We cannot just use "prohibited account transactions" to arbitrarily attack manufacturers' greed and disrespect players, and we must analyze specific issues in detail.

But no matter what, a standardized and stable account trading market will definitely be beneficial to players, after all, this demand exists objectively.

Then why is the account retention rate of "The Legend of Endless Fantasy 2" so high?

It is because of the spiral enhancement of different characters.

If the character is not enhanced, then players will only look at the number of strong characters on the current account. For example, if there are no one of the top two Cs, then no matter how much money the account has, the value will be broken; if both are still high-ranking stars, then even if other characters are incomplete, they can still be Selling well.

And as time goes by, since the new characters will always be stronger, the old account will inevitably depreciate quickly and no one will care about it soon.

"The Legend of Endless Fantasy 2" is different. Even in situations like the Black Dragon Small, Grelin still has huge appreciation potential.

These accounts are like countless stocks, which fluctuate randomly. Often one or two monster stocks will appear to become the biggest beneficiaries of the version, making the entire account trading market full of changes and vitality.

When playing, players will cherish their accounts more and will not abandon their accounts just because they are so rude, because they feel that they can always wait for the day to run.

It’s not that the luck of drawing cards will work whenever you want, but that you will be greatly enhanced by many of your own wrong characters. This is also a kind of time-based operation, and it is more promising than "changing luck".

All characters have their own value expansion, so the account retention rate is naturally relatively stable.

In Zhuge Jun’s view, this mechanism of Wei Tiantang is actually to encourage account transactions in disguise.

The reason why account transactions are encouraged is because Ni Tiantang is confident in "The Legend of Endless Fantasy 2". It will be a long-term game and will continue to make balanced adjustments in the future, allowing all players to share the benefits of numerical expansion. Instead of letting players who don't draw new characters fall behind 100%.

This in turn will enhance players' confidence in this game and make them more acknowledge the value of the game's account.

Under this mechanism, high-star accounts are no longer the privilege of top krypton players, and ordinary players can also play them.

The difference between the two is only in time.

Krypton players can enjoy it first after spending a lot of money, but they will not completely deprive the civilian players of their experience. In short, a conscience manufacturer against heaven!

Lilith, who finally figured out the entire logical relationship, had wide eyes and a stiff expression.

She just wants to refute the rumors now.

Nothing happens!

It’s unfair, it’s not the past, it won’t be present, and it’s impossible to be conscience in the future! Liang Xin is almost the same!

Regarding this account transaction issue, Lilith and even the entire staff of the Heavenly Heaven have never considered it when designing the game.

In other words, Zhuge Jun is just bragging.

But the problem is that other players really believe it!

After all, the outrageous 20% retention rate on the account trading platform is there, which is higher than that of the national war games, which is simply out of the blue.

Lilith realizes that something extremely serious is happening now:

"The Legend of Endless Fantasy 2", most of the pits she has worked hard to plant have exploded one after another!

The newest ⊥Xiao⊥Speak⊥Send⊥Six⊥9⊥Book⊥⊥⊥⊥Back⊥⊥⊥⊥!

For example, against the pool, for example, character strength, for example, plot…

What's worse is that so far, no gameplay has been caused by a bug.

Then why?

Lilith was very reluctant to realize the fact: it was because of the design!

Yes, there are problems with the design itself.

This is what Lilith realized five times and three times before, and was polite to the point of not taking care of her butt.

Because the content of "The Legend of Endless Fantasy 2" is too many and too complicated, with as many as hundreds of characters, nine different element reactions, as well as a large number of puzzle gameplay, map mechanisms, and several game backgrounds, A game plot with a volume of texts of up to millions of words...

All of these are sewn together, turning the game into a huge black box.

One move moves the whole body. Change a little here and a little there, which seems to be conducive to the collection of negative emotions, but once a chain reaction is triggered, players can find some fun in other places.

So who should be responsible for the issues so far?

After thinking about it, no one seems to be responsible for it.

In the absence of any bugs, the first person responsible is the designer of all gameplay.

Then this person can only be Lilith herself, because these ideas are either come up with her own ideas, or she adopts other people's suggestions and makes the decision.

Subconsciously, he looked at Gu Fan with anger.

However, Lilith had to admit that Gu Fan was so clean this time that he couldn't be cleaner.

Although he also came up with a few ideas, there were also many other ideas. There was no problem with taking those ideas out separately. In the end, Lilith himself made the decision.

Gu Fan did not interfere during the development process, but instead worked diligently to create the physical book of "Fantasy Book", which cooperated well with the collection of negative emotions.

“Does it mean…

"Is it really going to be defeated without bugs this time..."

Lilith looked up at the sky, choking speechlessly.

Before, she failed because of a bug. She broke her defense and was very angry. She always felt that it was a bug that harmed her. If there were no bugs, she would have been a great success.

But now, without the bug, she doesn't know who to blame.

You can't really have problems with your design ability, right?

That won’t work, this is unacceptable!

At this time, Lilith even hoped that there would be a big and small bug in this game.

In that case, she will at least get some psychological comfort.

"Gu Fan."

"Um?"

"You think, is I a designer quite a failure?" Lilith was a little dejected.

Gu Fan was silent for a moment: "Mr. Li, it depends on which angle you are considering."

Lilith cheered up a little, "Oh? Is it quite successful for me, a designer at some angle?"

Gu Fan nodded: "Of course, from the perspective of human players, you, as a designer, are 100% successful, without any controversy."

Lilith's ponytail, which had just been straddled, wilted again.

"Gu Fan."

"Um?"

"I don't want to talk to you within a week."

"Okay, Mr. Li, please walk slowly."

(End of this chapter)

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