Pinnacle player

Chapter 861 The Deep Intention of the Legendary Skill

Chapter 861 The Deep Intention of the Legendary Skill
PS: There is a setting missing in the previous article. In a certain version update, the game made two adjustments to the use of [Dungeon Drop Free].

One: After territorialization, guilds in the same territory are regarded as the same guild. Although the guild skills of each guild are still independently researched, the lord can choose several skills to share with the whole territory. (The number of shared skills is determined by the title of the lord)

Two: As long as the players of the non-territorial guild do not exceed 1/3 of the total number of the dungeon team, the use of [Dungeon Drop Free Limit] will not be affected, but the use time of the guild's [Dungeon Drop Free Limit] will still be consumed.

PS is modified and added after posting the text, there are many words in the text.

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Although it took some more time, Yun Xiaohan led the team through two dungeons smoothly.

Because it is still the first time to open up wasteland, 4 bloodline materials must be released. In addition, Yun Xiaohan also got two drops.

One is the [Transformation Fruit] that I have already obtained before, and the other is [Skin of Elf Dragon].

[Fairy Dragon Skin]: Legendary-level professional skills, unlimited learning ranks, magic resistance skills, can be upgraded, learning prerequisites: have a mana bar, have a rare skill, two legendary skills, and have at least 25 legendary points , learning this skill will consume 10 fame points.Faerie dragons are not real dragons, and you don't need to have dragon blood to learn this skill.

After learning this skill, players will permanently reduce spell damage by 10%. (This effect cannot be improved)
It can be activated for 1 seconds at level 6, and the user's skin will be temporarily transformed into a colorful fairy dragon skin, which can absorb 50% of spell damage, 25% of the absorbed damage will be converted into health, and 25% will be converted into Mana, another 50% will be lost. (Spell damage is absorbed first, and magic resistance is calculated for the remaining spell damage).

Cooldown time 2 minutes.

This skill can be traded, and the skill must be learned within 30 days after acquisition, otherwise the skill will be taken back by the system.

【Deformed Fruit】It was produced by the first group brought today, and it was still not very popular with other players. Yun Xiaohan won it when he bid 6 gold.Last time [Transformed Fruit] cost 5 gold, and gave 5 gold as a benefit fee, the actual expenditure was more.

[Fairy Dragon Skin] This skill is a real super magic skill. It was released in the second group. Although all the teammates looked very envious, but no one competed with Yun Xiaohan. On the one hand, this defensive skill is definitely It should be given priority to T. On the other hand, legend skills consume fame points. They don't have reputation points, so they can't learn them.

Speaking of legendary skills, Yun Xiaohan originally felt that the appearance of legendary skills was somewhat unreasonable, because other than himself, other players only had one or two points of legend at most, and most of them didn't. Having said that, at least 10 reputation points are required, which is too demanding to learn. In addition, skills have a time limit requirement, and they will disappear after the time limit.

But last night Yun Xiaohan read a post from a player on another server on the forum, and realized that the design of the legendary skill is not unreasonable, but that he did not find other uses of the legendary skill.

The author of that post was lucky enough to get a legendary skill, which he couldn't learn by himself, and he couldn't sell it. As a result, when there were 3 days left in the legendary skill's time limit, the system automatically triggered a task, and the player could choose to hand over the skill to the faction. Skills, or offer legendary skills to a heroic NPC, of ​​course, the legendary skills must match, you can't give physical skills to mage NPC, NPC will not accept it.

Fame is not enough players, but NPCs have it. How can a super NPC like Napoleon lack fame?This is obviously impossible.

It seems that the [Perfect Spell-casting Gesture Construction] obtained by Yun Xiaohan can be dedicated to Napoleon. This is equivalent to an adventure mission that can expand contacts, allowing players to establish relationships with key NPCs.

The key NPC in "Choice" is not something you can establish a relationship with just by chatting a few words. There is no way, players can't even meet the NPC, let alone let the other party listen to your suggestions, so I want to expand the relationship with the NPC , must take some "special paths".

This is very clear, the design of legendary skills is not for players to learn at this stage.The reason why legendary skills are released now is to whet the player's appetite, to provide a way for players to establish a good relationship with key NPCs, and to give players the illusion of developing key NPCs to increase game interactivity.

But it doesn't mean that you can contribute skills to NPC with legendary skills. First of all, you need to find a suitable contribution target, and second, you need to be able to see the other party. If the other party's status is too high, the player will not be able to see it.

And even if players can't find a way to contribute legendary skills to key NPCs, they can hand over the skills to the country, and then exchange for the next-level skills, and get certain other compensations.Like the author of this post, he changed to a rare-level skill that he can use himself, and gained a lot of merit and a certain amount of military exploits (the one used for exchanging territories has many other uses besides exchanging territories), although Rare skills cannot be compared with legendary skills, but players are actually not too disadvantaged.

Dedicating to the country is more about short-term benefits, and dedicating to key NPCs may not have much immediate benefit, but expanding the network of people, maybe you can get a lot of benefits from it at some point, is a long-term benefit.

The advantages and disadvantages of this need to be weighed by the players themselves. For individuals, of course, they should learn by themselves.As for the guild or the territory as a whole, it is obvious that the benefits obtained by befriending a key NPC may be greater. Not only can you benefit yourself, but the entire team may benefit from it.

Because this post was very popular and many players were paying attention to it, the official also specially posted a pinned post with a supplementary explanation: "Contribution skills are exclusive, once a certain hero-level NPC has learned a certain If it is a legendary skill, it will be useless for other players to contribute the same legendary skill, and this heroic NPC will not accept it again.

Contributing legendary skills is just a stepping stone. Hero-level NPCs have their own independent will and personality, and will not be easily influenced by players. It is unrealistic to rely on legendary skills to accumulate NPC favor.

In addition, after contributing the legendary skill, the player will get a favor from the NPC, and the player can make a suggestion by consuming the favor, but the NPC will not 100% accept the player's suggestion, and the favor will still be consumed after the suggestion is rejected. .But after the favor is consumed, the expanded personal relationship will not disappear. "

As soon as this official post came out, it aroused heated discussions among players.Although not many players have acquired legendary skills, this does not prevent them from discussing whether it is more cost-effective to use rare skills for themselves, or to dedicate them to hero-level NPCs.

Many people said that I am just an ordinary player. No matter how strong the guild is, I have nothing to do with it. Although the rare skills are a little bit worse, I haven’t seen a rare skill until now. It’s not bad to have rare skills. At least I'm on the cheap.

Another group of people said that it is more cost-effective to dedicate it to the hero NPC, and let alone a key suggestion right, even if it is only possible to talk to the NPC, or if the NPC takes care of the player under certain circumstances, it is possible can play an important role.Moreover, the expansion of this network is not a one-shot deal, and it is not that if you recognize you this time, the NPC will not know you next time, so it can benefit in the long run.

(End of this chapter)

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