Crossover: 2014
Chapter 122 I pirated myself?
Chapter 122 I pirated myself?
Although there is no evidence that "Siyu Studio" has pirated the game "Hill Climb Racing".
But as long as there are signs of suspected piracy, Lin Hui has to beware.
And what Lin Hui has to be wary of is not just a "Sixi studio".
What he wants to guard against is any possible piracy of the game "Hill Climb Racing".
Piracy of the previously launched games "Life Restart Simulator", "2048" and "FLAPPPY BIRD".
Lin Hui always turned a blind eye.
This is so for two reasons:
One is because the few games that Lin Hui had previously launched basically had no engineering difficulty.
Many "explosive/breaking hands" do not need to be officially cracked, and you can know how to develop them at a glance.
In this case, if you spend a lot of time on anti-piracy, it is likely to be a waste of energy.
The second is because the few games developed by Lin Hui in the past basically used the buyout system to make quick money.
Lin Hui has no plans to compete with pirated versions for a long time.
But today is different from the past, the operation strategy of the game "Hill Climb Racing" is very different from the previous games of Lin Huilong.
Lin Hui intends to use the in-game props and paints of "Hill Climb Racing" as the main charging points.
In order to achieve a relatively stable long-term meal ticket.
Under such circumstances, if there is a large-scale piracy phenomenon, it will undoubtedly greatly damage the interests of Lin Hui.
The giant cheese of Hill Climb Racing.
Lin Hui didn't want others to get involved.
In addition, if there is no accident, the game "Hill Climb Racing" will also be the last mobile game developed by Lin Hui alone.
Do things from the beginning to the end, Lin Hui doesn't want to end up with an anticlimactic evaluation on the game "Hill Climb Racing" because of the rampant piracy.
On the issue of piracy.
Regarding the litigation issues involved after the piracy, Lin Hui was not too flustered.
Although Lin Hui is still an individual developer, this does not mean that Lin Hui is fighting alone.
When a person grows to a certain level, even if he looks like a person on the surface, there are countless conflicts of interest behind him.
Although the interest entanglement behind Lin Hui is far from complicated, it is not as simple as the social relationship when he first came to this world.
From a certain level, Apple and Lin Hui are now a community of interests.
This relationship based on interests is not very reliable when faced with greater interests, but when faced with common interests, this relationship can still be used.
Lin Hui doesn't want to see pirated games, and Apple doesn't want to see pirated games either.
With such a common appeal, Apple will be Lin Hui's help in the face of piracy.
The details of the contract signed with Apple also clearly stipulated this point:
If the game released by Lin Hui chooses to be exclusive on the Apple platform.
During Apple's exclusive period, some infringements involving other platforms will be countered by Apple's legal team...
Apple's legal staff are basically poached by Apple at Disney with high salaries.
Disney's legal staff has always been known as the strongest legal department in the Western Hemisphere.
There is a sarcastic joke:
If a person is stranded on an uninhabited island.
Then the fastest way for him to save himself is to draw a Mickey Mouse on the ground.
In this way, it wasn't long before Disney flew a plane to find him.
With such fighting power, Lin Hui has absolutely no need to worry about the efficiency of Apple's legal team, whose backbone is Disney's former legal elite.
In short, even though Lin Hui didn't hire a lawyer as a subordinate now.
But Lin Hui doesn't have to worry too much about the legal issues involved in possible piracy disputes.
However, after the piracy problem occurred, legal measures were taken to recover the losses.
After all, it is still too much trouble.
Lin Hui couldn't help thinking:
How can we fundamentally eliminate piracy?
Although Lin Hui's idea is good, it is not easy to prevent piracy.
It is even more difficult to prevent the piracy of independent stand-alone games like "Hill Climb Racing".
In the next few years, many independent stand-alone game manufacturers have no good solution to the piracy problem.
As for the transformation of the game "Hill Climb Racing" to the Internet, it is not difficult.
But after that?
Can the game ever repeat its success?
You know, the success of the game "Hill Climb Racing" was largely because it was an offline game.
Playing offline means absolutely no traffic other than purchases.
In the next few years, people may be indifferent to traffic consumption.
But now it is different. Let alone 5G, even 4G has just come out.
At this time, people are still quite concerned about the issue of traffic charges.
It is precisely because of this event stage that people care more about traffic issues.
Many game manufacturers have to consider the problem of game traffic consumption when designing games.
For example, Goose Factory in the previous life used frame synchronization when designing the King of Glory.
(Common synchronization schemes in games include stateful synchronization and frame synchronization.
Generally, large-scale MMOARPGs use state synchronization)
The reason for this is because the frame synchronization traffic consumption is relatively small
(Of course this is only one of the reasons)
Even big companies like Goose Factory have to consider the traffic issues involved in mobile games when making mobile games.
Lin Hui couldn't ignore the flow problem.
Thinking carefully, the success of Lin Hui's previous games is largely due to the fact that he did not step on the pitfalls of traffic.
All in all, if the game design at this time node can not involve traffic factors, it should not be involved as much as possible.
But in this way, how can Lin Hui prevent piracy?
At this time, the domestic independent game environment is very unfriendly.
It is not an exaggeration to say that piracy is rampant.
The problem is a bit tricky.
Lin Hui suddenly thought:
In the previous life, what did the internationally renowned game developers do in the face of the rampant piracy in our country?
Those game developers in the previous life faced rampant piracy with nothing more than three strategies:
ⅠTreat differently ⅡLeave piracy ⅢFight to the end with piracy
(ps: ... there is another kind of weirdness: I pirated my own
(e.g. The Dark Forest)
In the previous life, Fingersoft, the developer of the "Hill Climb Racing" series of games, adopted a policy of different treatment for my country.
The "Hill Climb Racing 2" developed by it is directly divided into "international version" and "domestic version".
Although these two versions look almost the same, there is a big difference in the specific experience.
"Hill Climb Racing 2" can be archived in the international version of the game, but the domestic version does not have this function;
The international version can add friends and compete with friends, but the domestic version does not have this function;
The international version can...
In short, the experience of the domestic version of "Hill Climb Racing 2" in the previous life was poor compared with the international version.
More like a castrated version.
This situation is not unique.
After many game manufacturers enter our country, they will castrate the gameplay to a certain extent.
Behind this is not just a problem of piracy.
The reasons involved are more complicated.
ask for a ticket
(End of this chapter)
Although there is no evidence that "Siyu Studio" has pirated the game "Hill Climb Racing".
But as long as there are signs of suspected piracy, Lin Hui has to beware.
And what Lin Hui has to be wary of is not just a "Sixi studio".
What he wants to guard against is any possible piracy of the game "Hill Climb Racing".
Piracy of the previously launched games "Life Restart Simulator", "2048" and "FLAPPPY BIRD".
Lin Hui always turned a blind eye.
This is so for two reasons:
One is because the few games that Lin Hui had previously launched basically had no engineering difficulty.
Many "explosive/breaking hands" do not need to be officially cracked, and you can know how to develop them at a glance.
In this case, if you spend a lot of time on anti-piracy, it is likely to be a waste of energy.
The second is because the few games developed by Lin Hui in the past basically used the buyout system to make quick money.
Lin Hui has no plans to compete with pirated versions for a long time.
But today is different from the past, the operation strategy of the game "Hill Climb Racing" is very different from the previous games of Lin Huilong.
Lin Hui intends to use the in-game props and paints of "Hill Climb Racing" as the main charging points.
In order to achieve a relatively stable long-term meal ticket.
Under such circumstances, if there is a large-scale piracy phenomenon, it will undoubtedly greatly damage the interests of Lin Hui.
The giant cheese of Hill Climb Racing.
Lin Hui didn't want others to get involved.
In addition, if there is no accident, the game "Hill Climb Racing" will also be the last mobile game developed by Lin Hui alone.
Do things from the beginning to the end, Lin Hui doesn't want to end up with an anticlimactic evaluation on the game "Hill Climb Racing" because of the rampant piracy.
On the issue of piracy.
Regarding the litigation issues involved after the piracy, Lin Hui was not too flustered.
Although Lin Hui is still an individual developer, this does not mean that Lin Hui is fighting alone.
When a person grows to a certain level, even if he looks like a person on the surface, there are countless conflicts of interest behind him.
Although the interest entanglement behind Lin Hui is far from complicated, it is not as simple as the social relationship when he first came to this world.
From a certain level, Apple and Lin Hui are now a community of interests.
This relationship based on interests is not very reliable when faced with greater interests, but when faced with common interests, this relationship can still be used.
Lin Hui doesn't want to see pirated games, and Apple doesn't want to see pirated games either.
With such a common appeal, Apple will be Lin Hui's help in the face of piracy.
The details of the contract signed with Apple also clearly stipulated this point:
If the game released by Lin Hui chooses to be exclusive on the Apple platform.
During Apple's exclusive period, some infringements involving other platforms will be countered by Apple's legal team...
Apple's legal staff are basically poached by Apple at Disney with high salaries.
Disney's legal staff has always been known as the strongest legal department in the Western Hemisphere.
There is a sarcastic joke:
If a person is stranded on an uninhabited island.
Then the fastest way for him to save himself is to draw a Mickey Mouse on the ground.
In this way, it wasn't long before Disney flew a plane to find him.
With such fighting power, Lin Hui has absolutely no need to worry about the efficiency of Apple's legal team, whose backbone is Disney's former legal elite.
In short, even though Lin Hui didn't hire a lawyer as a subordinate now.
But Lin Hui doesn't have to worry too much about the legal issues involved in possible piracy disputes.
However, after the piracy problem occurred, legal measures were taken to recover the losses.
After all, it is still too much trouble.
Lin Hui couldn't help thinking:
How can we fundamentally eliminate piracy?
Although Lin Hui's idea is good, it is not easy to prevent piracy.
It is even more difficult to prevent the piracy of independent stand-alone games like "Hill Climb Racing".
In the next few years, many independent stand-alone game manufacturers have no good solution to the piracy problem.
As for the transformation of the game "Hill Climb Racing" to the Internet, it is not difficult.
But after that?
Can the game ever repeat its success?
You know, the success of the game "Hill Climb Racing" was largely because it was an offline game.
Playing offline means absolutely no traffic other than purchases.
In the next few years, people may be indifferent to traffic consumption.
But now it is different. Let alone 5G, even 4G has just come out.
At this time, people are still quite concerned about the issue of traffic charges.
It is precisely because of this event stage that people care more about traffic issues.
Many game manufacturers have to consider the problem of game traffic consumption when designing games.
For example, Goose Factory in the previous life used frame synchronization when designing the King of Glory.
(Common synchronization schemes in games include stateful synchronization and frame synchronization.
Generally, large-scale MMOARPGs use state synchronization)
The reason for this is because the frame synchronization traffic consumption is relatively small
(Of course this is only one of the reasons)
Even big companies like Goose Factory have to consider the traffic issues involved in mobile games when making mobile games.
Lin Hui couldn't ignore the flow problem.
Thinking carefully, the success of Lin Hui's previous games is largely due to the fact that he did not step on the pitfalls of traffic.
All in all, if the game design at this time node can not involve traffic factors, it should not be involved as much as possible.
But in this way, how can Lin Hui prevent piracy?
At this time, the domestic independent game environment is very unfriendly.
It is not an exaggeration to say that piracy is rampant.
The problem is a bit tricky.
Lin Hui suddenly thought:
In the previous life, what did the internationally renowned game developers do in the face of the rampant piracy in our country?
Those game developers in the previous life faced rampant piracy with nothing more than three strategies:
ⅠTreat differently ⅡLeave piracy ⅢFight to the end with piracy
(ps: ... there is another kind of weirdness: I pirated my own
(e.g. The Dark Forest)
In the previous life, Fingersoft, the developer of the "Hill Climb Racing" series of games, adopted a policy of different treatment for my country.
The "Hill Climb Racing 2" developed by it is directly divided into "international version" and "domestic version".
Although these two versions look almost the same, there is a big difference in the specific experience.
"Hill Climb Racing 2" can be archived in the international version of the game, but the domestic version does not have this function;
The international version can add friends and compete with friends, but the domestic version does not have this function;
The international version can...
In short, the experience of the domestic version of "Hill Climb Racing 2" in the previous life was poor compared with the international version.
More like a castrated version.
This situation is not unique.
After many game manufacturers enter our country, they will castrate the gameplay to a certain extent.
Behind this is not just a problem of piracy.
The reasons involved are more complicated.
ask for a ticket
(End of this chapter)
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