Crossover: 2014
Chapter 123 Another Dimensionality Reduction Strike
Chapter 123 Another Dimensionality Reduction Strike
Perhaps these manufacturers have their own considerations in adopting castration strategies.
But in the final analysis, it is still a distinction between domestic and international, and it is undoubtedly very uncomfortable to be treated differently.
Although Lin Hui also dislikes the domestic software/game ecological environment where piracy is rampant.
But Huaguo is the soil where forest ash grows after all, and the strategy of "differential treatment" is obviously not suitable for forest ash.
It is not Lin Hui's style of doing things to let piracy go.
In this way, Lin Hui's only choice is to fight to the end.
How to fight to the end?Create a game that cannot be pirated?
But as far as the game "Hill Climb Racing" is concerned.
There seems to be no way to make it non-piracy.
However, to increase the difficulty of piracy, Lin Hui has some means.
By frantically collecting 14 bits and pieces of this time and space.
Lin Hui discovered a piece of news that was quite valuable to him.
This time and space does not know what happened.
Although the unity game engine is already in the world.
But the development progress of its subsequent version is slower than that of the previous life.
At this point in time, the unity4 game engine is still under development.
In the previous life, unity4 came out two years ago and was put into large-scale use a year ago.
This is undoubtedly great news for Lin Hui.
You must know that many games in the previous life were developed on the basis of unity.
For example, King Pesticide is based on unity4/5, while Yuanshen is based on unity5 and higher.
The development progress of Unity in this world is one or two years slower than in the previous life.
It's hard for a clever woman to cook without rice, what should those big manufacturers without unity4/5 game engine do?
Although it is said that games can be developed without a game engine.
Just like you can do PPT without PPT templates.
(Making a game without an engine is far more difficult than making a PPT without a template)
But this kind of thing depends on who it is.
For a factory that is used to changing templates.
Will you work hard to bypass the game engine to develop the game?
Anyway, Lin Hui thinks that according to the factory's consistent style of borrowing.
There is a high probability that it will not go through untold hardships to "open up wasteland".
The developer of this space-time has not yet available the version after unity4.
But Lin Hui has almost all versions of Unity in his previous life.
In particular, Lin Hui still has many powerful enterprise versions of Unity and corresponding extensions created by some companies for the development of specific games.
Doesn't this mean that it is easy for Lin Hui to intercept games developed based on unity 4/5?
Although it is impossible for Lin Hui to handle large-scale game development by himself.
However, with Lin Hui's current financial resources, it is not a big problem to hire 800 people.
But Lin Hui is not so reckless, everything must be done step by step with a long-term plan.
Moreover, what Lin Hui can plan now is not only games developed based on unity 4/5.
You must know that although unity is mainly used for game engines, it is not only that.
In addition to being used to develop video games, unity is also widely used as a comprehensive creation tool for architectural visualization, real-time [-]D animation and other types of interactive content.
Lin Hui remembered that the animation "Under One Man" used the unity engine during the production process.
So that for a long time, "Under One Man" was regarded as a representative work and was hung on the official website of unity.
In addition to this animation, there are many animations based on unity.
Doesn't this mean that Lin Hui also has a lot of room for display in [-]D animation.
As for why the development progress of unity in this world is relatively slow.
The public reason Lin Hui found from the Internet is:
——In 12, a relatively important group of the unity4 project was blown into the sea by a hurricane during a group vacation.
This is more regrettable.
Although it is regrettable, Lin Hui has inadvertently become the biggest beneficiary due to mistakes.
Lin Hui discovered that many small changes in this world seem to be developing in a direction that is beneficial to him.
But how?Look at it with dialectical thinking.
Misfortune comes with blessings, and blessings come with misfortunes.
In the long run, whether these known changes are still beneficial to Lin Ash is unknown.
But Lin Hui is not bothered about this kind of thing anymore.
People's fate, you can't predict it yourself.
In short, Lin Hui feels that the current opportunity is promising.
It doesn't matter if you can't cut off projects that rely on later versions of unity.
For Lin Hui at this time, there were too many opportunities.
There are too many options to choose from, which is really an annoyance.
Of course, how to choose in the future is a matter for later.
Unity's relatively slow R&D progress will help Lin Hui at this time?
The current unity of this time and space also has 2D game development functions.
However, at this time, unity is really not flattering about the functions of 2D game development.
Poor handling of sprites.
(ps:...the sprite is a resource in the unity project.
In unity, if the project mode is set to 2D, the imported image will be automatically set as the sprite.
If the project mode is set to 3D, the image will be set to Texture)
The ability to deal with sprites is relatively poor, which directly leads to troubles for people in this time and space to develop 2D games.
In most people's minds, 3D game development is much more troublesome than 2D game development, and 2D game development is easy.
The first half of this sentence is correct. 3D game development involves many steps, which is really troublesome.
But the development of 2D games is not accomplished overnight.
To make a good 2D game, it takes more work than a 3D game.
Especially in the connotation, creativity, music and details of the game.
Because 2D games can only present 2D images inherently, players will quickly have an overall evaluation of the game after starting the game.
Therefore, 2D game developers will find ways to retain users.
And some 3D games are not very good even in terms of creativity and game content.
But as long as the picture is outstanding and the effect is outstanding, it can also attract many players to fight to the last level.
But it is still difficult to make an excellent 2D game at this time and space.
Now the 2D processing habit in this space-time unity version still tends to be processed according to the idea of UI.
This will undoubtedly greatly increase the workload when developing 2D games.
It can be said that the same 2D style game, if Lin Hui wants to use the version after unity2017 to develop.
It is much more convenient than using Cocos2d-x and unity to develop 2D games in this time and space.
This is not the most critical factor.
The most critical factor is the parameters of the physics engine.
The physics engine used in more advanced versions of unity is slightly different from earlier versions of unity.
That is to say, there is a difference between some Unity versions of Lin Hui's previous life and the physics engine of Unity2D in this time and space.
And what impact will there be if there are differences in the details of the physics engine?
For example - the same value expressing the speed is realized in different speeds in different engines.
In this way, even if someone can crack the game developed by Lin Hui and use it directly without proofreading, it may be very easy to overturn it.
So things are very simple for Lin Hui now.
Lin Hui only needs to refactor the game "Hill Climb Racing" that was originally produced through an earlier version of unity through a more advanced version of unity.
Although it's just a simple refactoring.
But many things that Lin Hui can easily do on the advanced version of Unity.
It is very difficult to put it on versions before unity4 or other open source game engines.
This wave can be said to be a dimensionality reduction blow.
Honestly, this behavior is kind of bad.
People who are tricked often don't know where the problem is.
But how?
It can't be worse than trying to pirate it.
ask for some tickets
(End of this chapter)
Perhaps these manufacturers have their own considerations in adopting castration strategies.
But in the final analysis, it is still a distinction between domestic and international, and it is undoubtedly very uncomfortable to be treated differently.
Although Lin Hui also dislikes the domestic software/game ecological environment where piracy is rampant.
But Huaguo is the soil where forest ash grows after all, and the strategy of "differential treatment" is obviously not suitable for forest ash.
It is not Lin Hui's style of doing things to let piracy go.
In this way, Lin Hui's only choice is to fight to the end.
How to fight to the end?Create a game that cannot be pirated?
But as far as the game "Hill Climb Racing" is concerned.
There seems to be no way to make it non-piracy.
However, to increase the difficulty of piracy, Lin Hui has some means.
By frantically collecting 14 bits and pieces of this time and space.
Lin Hui discovered a piece of news that was quite valuable to him.
This time and space does not know what happened.
Although the unity game engine is already in the world.
But the development progress of its subsequent version is slower than that of the previous life.
At this point in time, the unity4 game engine is still under development.
In the previous life, unity4 came out two years ago and was put into large-scale use a year ago.
This is undoubtedly great news for Lin Hui.
You must know that many games in the previous life were developed on the basis of unity.
For example, King Pesticide is based on unity4/5, while Yuanshen is based on unity5 and higher.
The development progress of Unity in this world is one or two years slower than in the previous life.
It's hard for a clever woman to cook without rice, what should those big manufacturers without unity4/5 game engine do?
Although it is said that games can be developed without a game engine.
Just like you can do PPT without PPT templates.
(Making a game without an engine is far more difficult than making a PPT without a template)
But this kind of thing depends on who it is.
For a factory that is used to changing templates.
Will you work hard to bypass the game engine to develop the game?
Anyway, Lin Hui thinks that according to the factory's consistent style of borrowing.
There is a high probability that it will not go through untold hardships to "open up wasteland".
The developer of this space-time has not yet available the version after unity4.
But Lin Hui has almost all versions of Unity in his previous life.
In particular, Lin Hui still has many powerful enterprise versions of Unity and corresponding extensions created by some companies for the development of specific games.
Doesn't this mean that it is easy for Lin Hui to intercept games developed based on unity 4/5?
Although it is impossible for Lin Hui to handle large-scale game development by himself.
However, with Lin Hui's current financial resources, it is not a big problem to hire 800 people.
But Lin Hui is not so reckless, everything must be done step by step with a long-term plan.
Moreover, what Lin Hui can plan now is not only games developed based on unity 4/5.
You must know that although unity is mainly used for game engines, it is not only that.
In addition to being used to develop video games, unity is also widely used as a comprehensive creation tool for architectural visualization, real-time [-]D animation and other types of interactive content.
Lin Hui remembered that the animation "Under One Man" used the unity engine during the production process.
So that for a long time, "Under One Man" was regarded as a representative work and was hung on the official website of unity.
In addition to this animation, there are many animations based on unity.
Doesn't this mean that Lin Hui also has a lot of room for display in [-]D animation.
As for why the development progress of unity in this world is relatively slow.
The public reason Lin Hui found from the Internet is:
——In 12, a relatively important group of the unity4 project was blown into the sea by a hurricane during a group vacation.
This is more regrettable.
Although it is regrettable, Lin Hui has inadvertently become the biggest beneficiary due to mistakes.
Lin Hui discovered that many small changes in this world seem to be developing in a direction that is beneficial to him.
But how?Look at it with dialectical thinking.
Misfortune comes with blessings, and blessings come with misfortunes.
In the long run, whether these known changes are still beneficial to Lin Ash is unknown.
But Lin Hui is not bothered about this kind of thing anymore.
People's fate, you can't predict it yourself.
In short, Lin Hui feels that the current opportunity is promising.
It doesn't matter if you can't cut off projects that rely on later versions of unity.
For Lin Hui at this time, there were too many opportunities.
There are too many options to choose from, which is really an annoyance.
Of course, how to choose in the future is a matter for later.
Unity's relatively slow R&D progress will help Lin Hui at this time?
The current unity of this time and space also has 2D game development functions.
However, at this time, unity is really not flattering about the functions of 2D game development.
Poor handling of sprites.
(ps:...the sprite is a resource in the unity project.
In unity, if the project mode is set to 2D, the imported image will be automatically set as the sprite.
If the project mode is set to 3D, the image will be set to Texture)
The ability to deal with sprites is relatively poor, which directly leads to troubles for people in this time and space to develop 2D games.
In most people's minds, 3D game development is much more troublesome than 2D game development, and 2D game development is easy.
The first half of this sentence is correct. 3D game development involves many steps, which is really troublesome.
But the development of 2D games is not accomplished overnight.
To make a good 2D game, it takes more work than a 3D game.
Especially in the connotation, creativity, music and details of the game.
Because 2D games can only present 2D images inherently, players will quickly have an overall evaluation of the game after starting the game.
Therefore, 2D game developers will find ways to retain users.
And some 3D games are not very good even in terms of creativity and game content.
But as long as the picture is outstanding and the effect is outstanding, it can also attract many players to fight to the last level.
But it is still difficult to make an excellent 2D game at this time and space.
Now the 2D processing habit in this space-time unity version still tends to be processed according to the idea of UI.
This will undoubtedly greatly increase the workload when developing 2D games.
It can be said that the same 2D style game, if Lin Hui wants to use the version after unity2017 to develop.
It is much more convenient than using Cocos2d-x and unity to develop 2D games in this time and space.
This is not the most critical factor.
The most critical factor is the parameters of the physics engine.
The physics engine used in more advanced versions of unity is slightly different from earlier versions of unity.
That is to say, there is a difference between some Unity versions of Lin Hui's previous life and the physics engine of Unity2D in this time and space.
And what impact will there be if there are differences in the details of the physics engine?
For example - the same value expressing the speed is realized in different speeds in different engines.
In this way, even if someone can crack the game developed by Lin Hui and use it directly without proofreading, it may be very easy to overturn it.
So things are very simple for Lin Hui now.
Lin Hui only needs to refactor the game "Hill Climb Racing" that was originally produced through an earlier version of unity through a more advanced version of unity.
Although it's just a simple refactoring.
But many things that Lin Hui can easily do on the advanced version of Unity.
It is very difficult to put it on versions before unity4 or other open source game engines.
This wave can be said to be a dimensionality reduction blow.
Honestly, this behavior is kind of bad.
People who are tricked often don't know where the problem is.
But how?
It can't be worse than trying to pirate it.
ask for some tickets
(End of this chapter)
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