Chapter 2452 Main Text
Chapter 2357 of the main text

The game console's game catalog had dozens of sections. I found a Pokémon section, and opening the relevant folder revealed dozens of Pokémon games, all translated versions. Some were original, unmodified versions, while others were user-made. Some games even included cheat codes; I didn't see any invincible versions. It seemed the cheat codes allowed players to modify Pokémon levels, some reaching level 100. There were quite a few games to choose from.

Seeing the Pokémon LeafGreen/FireRed remake from that era, I remember playing it on my netbook with an emulator, a full-screen version. I was completely absorbed; it was the first Pokémon game I ever played, laying a solid foundation for future games in the series and for my dedication to playing remakes and mobile games. I even managed to train my six main Pokémon and my best Pokémon to a high level. The Pokémon anime, manga, and my initial Pokémon game experience left a very good impression. The Pokémon anime and game world has a deep connection with the real world, with millions of Pokémon trainers and countless adventure stories. There are also Pokémon anime and games in the Celestial Lotus world. The emulator I used, called "Aibi," was excellent—almost perfect. It allowed full-screen gameplay and had a ton of adjustable settings, making it the best emulator I've ever used. Even now, modified versions of the "Love with Coins" game are still being released. These are user-made versions, possibly using storylines from newer games and employing available game assets for piecing together and processing. Many players still use the game emulator called "Game Boy," which initially worked on Microsoft's Winston system for PCs, and later also on Android phones and tablets. I've used several Endeavor game emulators; the one I frequently use can't achieve full-screen mode on PC. I can only adjust the PC screen's resolution to make the emulator screen larger. That emulator is well-suited for large-screen phones and has a fairly high compatibility.

In recent years, many mobile phones have screens approaching seven inches. That emulator had two screens, one on top and one on the bottom, both used for gaming. Combined, they were roughly the same size as the two screens on a real device. Some physical Endeavor game consoles had a flip design, with an LCD screen on top and several plastic buttons and a small touchscreen below. If you used a six- or seven-inch phone to run that emulator, the gaming experience was decent, better than later Android emulators. However, the limited specifications of the gaming laptops used for this experience meant that running an Android emulator on a PC and then playing mobile games resulted in mediocre performance, poor graphics, and choppy gameplay. Back then, I didn't have my own tablet; I only got one three years ago. When I didn't have a tablet, sometimes I felt my phone screen was too small, so I would run an Android emulator on my computer and use an external monitor as a screen. This required relatively high-end hardware. Later, better configurations and technologies became available, but I didn't use them because I was still using an old gaming laptop, a model that had been obsolete for many years. However, the configurations of the phones and tablets I use this year are still mid-range, not too outdated. The new products have high-performance chips, allowing them to run new versions of common software stably. Chips from several years ago can also run stably. If you want to play large games and use faster AI algorithms, of course you need a new high-performance chip, after all, it has a benchmark score of four or five million. The latest system also has optimizations for AI operation, which are things that older models can no longer match. I'll have to upgrade to a new machine sooner or later, so I can wait.

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