Getting rich: starting with a journey through the World of Warcraft game
Chapter 368 Kel'Thuzad is about to be taken down
Chapter 368 Kel'Thuzad is about to be taken down...
New cd, Naxxramas.
Wen Xin led the team to take down the first 14 bosses in a thunderous manner, and faced Kel'Thuzad head-on.
This time it took three days to reach Kel'Thuzad, and the efficiency was beyond imagination.
Three days is enough time for Wen Xin to lead the team to master the third stage of Kel'Thuzad, and then it will be up to the team's strength to decide whether or not to kill Kel'Thuzad.
In the third stage of Kel'Thuzad, he will seek help from the Lich King in Northrend.
After the Lich King received Kel'Thuzad's rescue, he would teleport the Ice Guard to support him.
There are 5 Ice Guards in total, with a lot of HP, killing them will waste time, but Kel'Thuzad cannot be killed.
Wen Xin's coping tactics are: "Autumn Wind, Huahua, each of you pull an Ice Guard. Jingjing, Wish, yesterday, the three of you each locked a Frost Guard, and you must not lock four. If you want to accuse, then let Yiyan and Oyster make up the lock."
Ice Guardians are undead mobs that can be locked by the Priest's Undead Binding.
In order to limit the priest to lock 5 ice guards at a time and reduce the difficulty of the game, there is a small limit.
You can only lock 3 Ice Wards at a time, if you lock 4 Ice Wards, all the Ice Wards will break free.
Whether the priest can lock the Ice Guard is the key to the third stage of Kel'Thuzad. After all, the battle is changing rapidly, and there is no guarantee that any accident will happen. .
The two tanks pulling the Ice Guard cannot overlap with the target locked by the Priest, resulting in a fish that slipped through the net to attack the large group.
The mechanism of Ice Guard, every time the target is switched, the damage is increased by 15%, and switching a few more times will kill people instantly.
In order for the off-tank and the priest to cooperate well, Wen Xin adjusted his position.
Autumn Wind Fallen Leaves pulls the Ice Guard from the lower left corner, and Hua pulls the one from the upper right corner.
In order to facilitate the lock, the priests are scattered on the left and right sides, so that the ice guards in the upper left corner and lower right corner can be locked in time.
This CD has three days to open up Kel'Thuzad. The main goal of Wen Xin's team on the first day is to steadily enter the third stage.
"There is only one problem now, and that is that occasionally people will die from freezing, and the treatment will give some strength."
"Why did someone die under mind control this time?"
"Shadow fissures can kill me, deduct contribution points for me."
Every time a group is destroyed, Wen Xin will find out the main reason for the previous wave of group destruction and ask everyone to improve.
In order to spur everyone, as long as they make mistakes, the contribution value will be deducted. In order to avoid being deducted from the contribution value, everyone must go all out.
One day's improvement is not ineffective, at least it can successfully enter the third stage.
The next step is how to stabilize the third stage. There are still two days left. As long as he can play well, Wen Xin believes that with the strength of his team, he will definitely be able to win Kel'Thuzad.
Rest for 6 hours and fight Kel'Thuzad again.
Successfully entered the third stage, and ice guards appeared in the 4 corners of the room.
With the addition of 5 ice guards, the battle pressure becomes enormous.
Autumn Wind and Fallen Leaves hold the Ice Guard in the lower left corner, and Hehua holds the Ice Guard in the upper right corner.
Jingye Siyu locked an ice guard: "I locked it."
Wish to lock an ice guard: "Locked."
Already forgotten yesterday: "I'm cold."
Yesterday, I had forgotten that there was a shadow rift under my feet. In order to hide from the shadow rift, I got too close to other people, so I could not die. The people around me were hit by the ice shock, freezing him together.
Let other priests fill the place?
Frozen together is oyster green dough.
It is a matter of being controlled by the heart.
Then, the Ice Guards that were not locked by anyone started to enter a large group, hitting a different target, and the damage was high.
There are ice guards in the big group, plus you have to hide from the shadow fissure, and you have to deal with ice impact, self-explosive mana and mind control, which makes everyone a little tired of coping.
"Interrupt, the contribution value will be deducted for missed interruptions."
Unexpectedly, this time Kel'Thuzad's single-body Frostbolt did not interrupt it, and let it read out to destroy two-thirds of the blood of Desert Guyan.
Kel'Thuzad immediately released a group of Frostbolts, and the whole group lost blood together, and the scene was in crisis.
Wen Xin turned into an iron-faced judge: "If you make a mistake, the contribution value will be deducted. The effort of the whole group should not be wasted because of one person's mistake."
The blood volume of a large group is itself dissatisfied, and the group of Frostbolts killed many people, inevitably destroying the group.
It's not the first time to kill a group, everyone is used to it now, run the corpse back to the instance as fast as possible to revive.
Come back to life, quickly fill up the buff, and fight again.
The next few battles did not go as smoothly as expected, and there will always be various accidents after the ice guard is refreshed.
The biggest problem is that Kel'Thuzad has too many skills. When dealing with the Ice Guard, he has to be distracted to deal with Kel'Thuzad's many skills.
"I have a proposal."
Ling Jing said his proposal: "We can block Kel'Thuzad's deadly skills, such as Frost Shock and Mind Control. Wait for the CD period of these two skills before hitting the boss by 20%."
Wen Xin approved of Lingjing's proposal: "This proposal is very good. Mind control is done every 60 seconds. We can seize the time of mind control to control the boss's blood volume. Ice impact is about 15-20 seconds. As long as the rhythm is right, It can be controlled as well.”
Ice Shock and Mind Control are the most threatening skills to the team, both of which will cause attrition, so when Kel'Thuzad enters 20% HP, releasing these two skills can easily lead to team destruction.
The most difficult part of the third stage is the time period when the ice guard is refreshed, so this stage should be avoided, so that Kel'Thuzad will not use mind control and frost shock when the ice guard is refreshed.
As long as the two off-tanks and the priest control the ice guard, the threat of mind control and frost shock will be greatly reduced.
If the tactics change, the rhythm of the battle must be adjusted.
The battle rhythm is not adjusted just by adjusting, it needs to be adjusted step by step through the battle.
It was another half-day battle, and each time the team was wiped out in the third stage. This is not a bad thing, but a good thing, which means that we can 100% enter the third stage.
"Very good. This time we have entered the killing stage. If we can hold on, a wave of killing stage will surely kill Kel'Thuzad."
The best record has reached Kel'Thuzad's 17% HP. Kel'Thuzad has been strengthened in the beheading stage, and the release frequency of all skills has been accelerated.
Don't underestimate the frequency increase of all skills. Kel'Thuzad has many skills. The frequency increase of all skills will make everyone tired of coping, and the difficulty will rise sharply.
It was the first time to enter the beheading stage, and couldn't adapt to the frequency of Kel'Thuzad's skill release in the beheading stage, so it was destroyed.
This time the group was destroyed, but Wen Xin saw the hope of killing Kel'Thuzad.
There is one more day until the end of this CD.
Times of Day……
Wen Xin thinks that Kel'Thuzad can be taken down.
(End of this chapter)
New cd, Naxxramas.
Wen Xin led the team to take down the first 14 bosses in a thunderous manner, and faced Kel'Thuzad head-on.
This time it took three days to reach Kel'Thuzad, and the efficiency was beyond imagination.
Three days is enough time for Wen Xin to lead the team to master the third stage of Kel'Thuzad, and then it will be up to the team's strength to decide whether or not to kill Kel'Thuzad.
In the third stage of Kel'Thuzad, he will seek help from the Lich King in Northrend.
After the Lich King received Kel'Thuzad's rescue, he would teleport the Ice Guard to support him.
There are 5 Ice Guards in total, with a lot of HP, killing them will waste time, but Kel'Thuzad cannot be killed.
Wen Xin's coping tactics are: "Autumn Wind, Huahua, each of you pull an Ice Guard. Jingjing, Wish, yesterday, the three of you each locked a Frost Guard, and you must not lock four. If you want to accuse, then let Yiyan and Oyster make up the lock."
Ice Guardians are undead mobs that can be locked by the Priest's Undead Binding.
In order to limit the priest to lock 5 ice guards at a time and reduce the difficulty of the game, there is a small limit.
You can only lock 3 Ice Wards at a time, if you lock 4 Ice Wards, all the Ice Wards will break free.
Whether the priest can lock the Ice Guard is the key to the third stage of Kel'Thuzad. After all, the battle is changing rapidly, and there is no guarantee that any accident will happen. .
The two tanks pulling the Ice Guard cannot overlap with the target locked by the Priest, resulting in a fish that slipped through the net to attack the large group.
The mechanism of Ice Guard, every time the target is switched, the damage is increased by 15%, and switching a few more times will kill people instantly.
In order for the off-tank and the priest to cooperate well, Wen Xin adjusted his position.
Autumn Wind Fallen Leaves pulls the Ice Guard from the lower left corner, and Hua pulls the one from the upper right corner.
In order to facilitate the lock, the priests are scattered on the left and right sides, so that the ice guards in the upper left corner and lower right corner can be locked in time.
This CD has three days to open up Kel'Thuzad. The main goal of Wen Xin's team on the first day is to steadily enter the third stage.
"There is only one problem now, and that is that occasionally people will die from freezing, and the treatment will give some strength."
"Why did someone die under mind control this time?"
"Shadow fissures can kill me, deduct contribution points for me."
Every time a group is destroyed, Wen Xin will find out the main reason for the previous wave of group destruction and ask everyone to improve.
In order to spur everyone, as long as they make mistakes, the contribution value will be deducted. In order to avoid being deducted from the contribution value, everyone must go all out.
One day's improvement is not ineffective, at least it can successfully enter the third stage.
The next step is how to stabilize the third stage. There are still two days left. As long as he can play well, Wen Xin believes that with the strength of his team, he will definitely be able to win Kel'Thuzad.
Rest for 6 hours and fight Kel'Thuzad again.
Successfully entered the third stage, and ice guards appeared in the 4 corners of the room.
With the addition of 5 ice guards, the battle pressure becomes enormous.
Autumn Wind and Fallen Leaves hold the Ice Guard in the lower left corner, and Hehua holds the Ice Guard in the upper right corner.
Jingye Siyu locked an ice guard: "I locked it."
Wish to lock an ice guard: "Locked."
Already forgotten yesterday: "I'm cold."
Yesterday, I had forgotten that there was a shadow rift under my feet. In order to hide from the shadow rift, I got too close to other people, so I could not die. The people around me were hit by the ice shock, freezing him together.
Let other priests fill the place?
Frozen together is oyster green dough.
It is a matter of being controlled by the heart.
Then, the Ice Guards that were not locked by anyone started to enter a large group, hitting a different target, and the damage was high.
There are ice guards in the big group, plus you have to hide from the shadow fissure, and you have to deal with ice impact, self-explosive mana and mind control, which makes everyone a little tired of coping.
"Interrupt, the contribution value will be deducted for missed interruptions."
Unexpectedly, this time Kel'Thuzad's single-body Frostbolt did not interrupt it, and let it read out to destroy two-thirds of the blood of Desert Guyan.
Kel'Thuzad immediately released a group of Frostbolts, and the whole group lost blood together, and the scene was in crisis.
Wen Xin turned into an iron-faced judge: "If you make a mistake, the contribution value will be deducted. The effort of the whole group should not be wasted because of one person's mistake."
The blood volume of a large group is itself dissatisfied, and the group of Frostbolts killed many people, inevitably destroying the group.
It's not the first time to kill a group, everyone is used to it now, run the corpse back to the instance as fast as possible to revive.
Come back to life, quickly fill up the buff, and fight again.
The next few battles did not go as smoothly as expected, and there will always be various accidents after the ice guard is refreshed.
The biggest problem is that Kel'Thuzad has too many skills. When dealing with the Ice Guard, he has to be distracted to deal with Kel'Thuzad's many skills.
"I have a proposal."
Ling Jing said his proposal: "We can block Kel'Thuzad's deadly skills, such as Frost Shock and Mind Control. Wait for the CD period of these two skills before hitting the boss by 20%."
Wen Xin approved of Lingjing's proposal: "This proposal is very good. Mind control is done every 60 seconds. We can seize the time of mind control to control the boss's blood volume. Ice impact is about 15-20 seconds. As long as the rhythm is right, It can be controlled as well.”
Ice Shock and Mind Control are the most threatening skills to the team, both of which will cause attrition, so when Kel'Thuzad enters 20% HP, releasing these two skills can easily lead to team destruction.
The most difficult part of the third stage is the time period when the ice guard is refreshed, so this stage should be avoided, so that Kel'Thuzad will not use mind control and frost shock when the ice guard is refreshed.
As long as the two off-tanks and the priest control the ice guard, the threat of mind control and frost shock will be greatly reduced.
If the tactics change, the rhythm of the battle must be adjusted.
The battle rhythm is not adjusted just by adjusting, it needs to be adjusted step by step through the battle.
It was another half-day battle, and each time the team was wiped out in the third stage. This is not a bad thing, but a good thing, which means that we can 100% enter the third stage.
"Very good. This time we have entered the killing stage. If we can hold on, a wave of killing stage will surely kill Kel'Thuzad."
The best record has reached Kel'Thuzad's 17% HP. Kel'Thuzad has been strengthened in the beheading stage, and the release frequency of all skills has been accelerated.
Don't underestimate the frequency increase of all skills. Kel'Thuzad has many skills. The frequency increase of all skills will make everyone tired of coping, and the difficulty will rise sharply.
It was the first time to enter the beheading stage, and couldn't adapt to the frequency of Kel'Thuzad's skill release in the beheading stage, so it was destroyed.
This time the group was destroyed, but Wen Xin saw the hope of killing Kel'Thuzad.
There is one more day until the end of this CD.
Times of Day……
Wen Xin thinks that Kel'Thuzad can be taken down.
(End of this chapter)
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