Chapter 1149

Near the little dragon, the views of both sides were going back and forth, and the arrangements were constantly being made.

But it is obvious that at this time IG played more aggressively because they had positioned themselves earlier and were in better condition.

On the contrary, because of the poor condition of Minotaur, KT lacked confidence, so they were not as good as IG in terms of vision capture.

In fact, this is understandable, because KT's real combat power advantage is actually concentrated on Shen. The remaining players are no match for IG in a four-on-four situation.

At this time, their strongest combat force was directly in the top lane and could not get through at all. When facing IG, they could only admit defeat.

However, they had been forced to the edge of the cliff, so whether they wanted to or not, they could only choose to come over and take a look to see if they could find a suitable opportunity to snatch the little dragon.

They actually didn't think about fighting IG head-on, because without the ultimate skills of their own midfielders, there was no way to directly cut into the opponent's back row, so their own combat effectiveness was obviously weakened a lot.

The reason why he ran over here at this time was just to see if he could interfere with the opponent and prevent him from moving the little dragon, so as to delay the time and wait until his own midfielder had a big move. Naturally, the result would be different.

Even at this time, they did think about delaying the time and letting the top laner go down directly. In this 5V5 situation, with the addition of Shen, the strength of their side would be obviously greatly enhanced.

Even without his ultimate, Shen's current development and equipment give him a huge lead, so his combat power is very strong. As long as he joins the battle, he will be a great deterrent to the back row.

Especially because Shen is very flexible, it is actually difficult to have much effect when the front row faces him. As long as he rushes to the back row and disrupts the formation, Rookie and A Shui will not be able to keep up with the output, and the result will naturally be extremely favorable to KT.

So what they have to do now is to interfere with IG's attack on the little dragon as much as possible, and because of the presence of Taliyah and Ezreal, they can indeed do so.

Although the hero Ezreal does not have a very strong instantaneous burst, he is very advantageous in continuous harassment, especially since he is very flexible, so he can continuously attack the IG players through the wall, reduce their status, and hit them with mystical shots again and again. Although the effect of a single shot is not so obvious, if it is a continuous attack, the result will naturally make the IG players not be in such a good state.

At this time, the two people on the road were also fighting passionately.

When Duke faced this Shen, he was able to hold on a little at the beginning, but as Shen got two kills and had a clear advantage in last-hitting, his equipment lead caused Ornn to no longer be as at ease when facing Shen as before.

They are all top players. Earlier, due to the characteristics of the hero, he was killed in the lane, which was already very difficult for him, not to mention that afterwards, Shen ran to the bottom lane, got another kill, and then returned to the line, which resulted in him no longer being able to go against Smeb.

When the levels of the two players are similar, once one side has gained a clear advantage, it is obvious that the other side has no way to break the deadlock.

Without a jungler to help connect, this kind of suppression will only continue.

Now seeing Shen pushing the line frantically, Duke naturally understood that the opponent obviously wanted to deal with the minion line and then walk to the lower area on foot to join the fight for the little dragon.

What he needs to do now is not to stop the opponent, but to disrupt the opponent's situation as much as possible, directly interfere with the line of troops, and make it impossible for Shen to move.

As long as he doesn't let Shen join the team fight, Ornn's mission is accomplished.

Logically speaking, although there is a certain gap in economy, Ornn's own characteristics make his ultimate skill obviously better than that of Shen during team battles.

However, the equipment of the core position on our side has not yet stood up, so when facing Shen, the effect of Ornn's ultimate to divide the battlefield is not so prominent.

After a while, the C position equipment will become better and better, and the output ability will be stronger. At that time, even if Shen can cut the back row, he can only cut one at most. However, on the front battlefield, he can make good use of his ultimate move to directly split the opponent's formation.

In this way, IG has extremely strong output capabilities and can instantly kill the opponent's players.

Therefore, it is not easy for KT to attack IG's back row.

The two sides are constantly engaged in a game. Although IG has a slight advantage, because of the strength of the lineup in the early stage, KT is not completely powerless to fight back. At least the current situation of the two sides is that they are fighting back and forth, and the fight is very lively, and no one is willing to give in.

The main reason is that KT has a big brother this time, unlike the last game when C9 faced IG. It seemed that they used the combination of Taliyah and Nightmare, but in fact, apart from these two people, there was no output ability afterwards.

The result was that the biggest boss was a nightmare. After rushing into the crowd, he directly replaced a C position and was instantly killed by the IG team.

Naturally, they had no ability to advance or output afterwards, which resulted in them having no power to stop the powerful attack from this side.

Although KT does not have a strong front row to guarantee the output of its back row, their lineup is designed to advance, so there is no need to protect the back row.

There is only one Ezreal, and although the little squishy one needs protection, Ezreal's own skills have the ability to save his life, so he doesn't need to ask his own people to protect him specifically.

Moreover, Shen himself is relatively tanky, and has a shield that can be refreshed to ensure his condition. Moreover, his charge ability is very strong, and he can also lock onto a point and perform one-on-one kills. Compared with Sion, who was chosen by the opponent before, he is naturally better.

Although Ornn looks very tanky and has an ultimate that can start a team fight, after this ultimate is thrown out, there is basically no follow-up.

In team battles, it is obvious that Shen plays a greater role than Sion.

Especially in this game, Shen played very well, so as long as his equipment is always in the leading state in the future, it will be a huge hidden danger for IG.

With the cooperation of the mid and jungle, one of the C positions can be killed instantly. After that, if Shen directly targets the other C position and kills him one-on-one, then after the most powerful two Cs of IG fall, there is no need to say more about the subsequent situation.

Especially after Shen rushes in and replaces a carry position, he may not necessarily die. After all, this hero's sustained output ability is very terrifying. He is not like Nightmare, who only has three tricks. After a set of skills is used, there is nothing else to do.

The two people in the top lane fought passionately, but for the time being, neither could do anything to the other.

It is not so easy for Shen to kill Ornn. He can only deplete his health again and again, making his condition worse and worse, and then seize the right opportunity to kill him instantly.

But now obviously there is not enough time for him to continue the pursuit, so he can only deal with the military line first and then look for a suitable opportunity to walk directly to the bottom lane to provide support.

But at this time Duke also understood the opponent's idea, so he did not care about the cost, even if his own blood was consumed by the opponent, but he had to clear out the soldiers sent by the opponent, resulting in the fact that Shen was unable to push the soldiers towards the direction of the red side's defense tower.

Keep the line of troops stuck in the middle towards the red side, so that if he dares to leave at this time, Duke can push the line of troops directly under their defense tower.

By then, he might have found some opportunities in the bottom lane to help his team establish a little advantage, but his own defensive tower would probably be directly pushed down by Ornn when facing his advancement. A defensive tower in exchange for a little dragon is a huge profit no matter how you look at it.

If a defensive tower is abandoned directly and the subsequent laning phase ends completely, it will be very unprofitable for Shen.

After all, he still needs to develop to ensure that his equipment is getting better and better, and ending the laning phase early is not a good thing for him.

So Smeb knew that he basically had no way to join the battle. All he could do now was to see if there was any chance to kill Owen directly, which would also be considered a contribution to the team.

But at this time, Duke on the other side was naturally very clear that at this moment, what he needed to do was to directly restrain the Shen in the top lane. Therefore, he did not need to do anything. As long as he could prevent the Shen on the other side from doing anything, he would have completed his task.

So although he seemed to be fighting very directly and was frequently looking for the opponent's Shen to exchange blood, he was actually maintaining a relatively safe distance. As a result, the opponent's Shen seemed to be able to hit him, but even though he could hit him, he couldn't lose much blood.

The situation on both sides is extremely tense, and for the time being, no one can do anything to anyone.

They are all top players, and they have basically faced each other many times in the past, so both sides are very clear about the opponent's strength and laning style, so Duke is not under much pressure at this time.

As long as he can pin down Shen in the top lane and prevent him from joining the team fight, his teammates in the bottom lane will be able to play very comfortably.

After all, the opponent's economic advantage is mainly concentrated on Shen alone. Without Shen's participation, the opponent is equivalent to losing one and a half combat forces, which is obviously a great disadvantage compared to our side.

At this time, there were already some signs of a battle below. At the beginning, both sides just frequently tried to seize the field of vision, and then used various skills to test each other. However, as the fight went on, because everyone's condition was not very good, they seemed to be ready to make some moves.

In the constant fighting between the two sides, Deft finally had a relatively outstanding performance, letting his Ezreal use Mystic Shot to attack again and again, hitting the people on the IG side and lowering their health.

This is the case with the hero Ezreal. If he plays this kind of kite game, he will be very powerful.

He can just kite the opponent again and again to consume his energy, but in a head-on battle, his instantaneous explosive power is obviously inferior to that of the opponent. On the contrary, A Shui's Varus is very powerful when fighting positional battles, and the speed at which he melts the front row is not comparable to Ezreal.

However, it seems that Ezreal's consumption ability is very strong, and Taliyah can also play some consumption, but in fact, compared with IG, KT still has some shortcomings after all.

The Janna on the IG side has very long arms, especially after using Hurricane Wind, she can blow people up from a very long distance. There are also Tsar and Varus to consume them together, so although their skills are not very accurate, especially the opponents have been keeping a far distance and never confronting them, but at this time, for the people on the other side, as long as they are hit by the Janna's skills, it basically means that they are controlled, and they will not be able to dodge the subsequent damage from other IG people.

When Shen could not join the battle, their combat power was reduced by more than half, resulting in them being inferior to IG in a head-on battle, so that when both sides were engaging in consumption, KT was at a disadvantage.

The main reason is that their gestures are relatively short, and the only one with the ability to consume energy is Ezreal.

Although the Rock Bird on the other side also has a certain consumption ability, its skill cooldown time is relatively long, so it will be silenced after a round of consumption.

Therefore, the responsibility of consumption can only be placed on one person. However, no matter how strong his consumption ability is, facing the consumption of three people from IG, it is obvious that he cannot cope with it.

The two sides were engaged in this back-and-forth situation for a long time, and the result was that the ultimates of Eye of Taliyah and Nightmare were directly cooled down.

As Taliyah and Nightmare's ultimates were ready, KT immediately became ready to make a move. Earlier, they didn't dare to take the initiative to attack because the mid and jungle didn't have ultimates, so they couldn't fly over directly to cut the opponent's back row, which made them lose a major killer move.

But now that Zhou Ye's ultimate skill is ready, he can fly over and cut off the opponent's back row at any time, so they feel more confident at this time.

After all, if the mid and jungler's ultimates are good, then the initiative will be in their hands at all times. However, there is one bad thing for KT at this time. Although the mid and jungler can use their ultimates, they can only attack a certain point.

Without Shen to follow up and deal damage, the output pressure is now concentrated on Deft alone, which is obviously not enough.

Because Ezreal's damage is not too high at this time, it is obviously beyond his ability to ask him to make up for the subsequent output.

But time waits for no one. This is not a matter of whether they are willing or not. Opportunities are always fleeting. If they cannot seize this opportunity in time and specifically target IG, by the time the opponent reacts and takes action in advance, the opportunity will obviously fall into the hands of the opponent, which will be very disadvantageous for them in the future.

In this situation, whether they are willing or not is no longer important. They can only seize the opportunity and attack directly first to reduce the number of people on IG side. Only then can they use more people against fewer people and see if they can control certain restrictions.

At this time, choosing who to be their main target of attack is also very important.

Among the four IG players, Olaf was obviously standing in the front and rushing forward. However, because of the effect of his ultimate move Ragnarok, various control skills were basically ineffective when facing Ning Wang.

So they won't even consider it as their target of attack.

Among the remaining few people, Janna has a big move that can blow people away, and can protect herself and the adc. It also means that at this time it seems that Varus has no displacement skills, but if Janna is by his side, he can blow people away at any time.

Therefore, it is not so easy to target A Shui. After thinking about it, it seems that the only one who can be targeted is rookie's Tsar.

Although the Tsar has a big move and a displacement that can save his life, for Nightmare, it is still a good idea to use him as an attack target, especially for casualties. He himself is relatively fragile and has no control skills, so as long as he avoids the Tsar's Guard Wall, the Tsar will not pose any threat to him in the future.

So at this time, after making detailed plans in the team voice, they finally decided to use the Tsar as their target of attack. After getting rid of the Tsar with relatively good output ability first, they would then attack the bottom lane combination later.

As for Olaf who is about to charge, you can actually ignore him for the time being.

After the mid laner on his side started flying to the back row, Olaf wanted to rush forward. In fact, the only target he could hit was his own bottom lane combination. The problem was that his own bottom lane combination had Alistar, who had control skills and could withstand the pressure after activating his ultimate. In addition, Deft was a very flexible Ezreal after all, so it was not so easy to target him.

Therefore, for KT, they don't have to worry too much about adding the bottom lane.

It was getting dark, and instantly the entire canyon terrain was affected to a certain extent.

At the same time, Taliyah also activated his ultimate skill and quickly flew towards the IG team. Because the ultimate skill can directly change the terrain, the remaining IG team members were directly separated. When they saw the opponent start the ultimate skill, the remaining IG team members were also very alert and retreated immediately, not giving the opponent a chance to attack them. Ah Shui and Rookie subconsciously approached the simple direction at the first moment.

In this way, if the opponent wants to cut them, the first thing they will suffer is simple damage.

This put a huge pressure on Jian, but he also knew very well that when the opponent flew over, he would either cut himself or his own double C.

Therefore, as a support, his first task is to ensure the safety of his two C positions. Only in this way can he ensure that they will not be cut off by the opponent in the first place.

Because Tsar and Varus were very close to Janna, Ucal had to change his target. He activated his shield as soon as he flew over, trying to offset Janna's ultimate move to avoid being blown away.

What he didn't expect was that when he was still in the air, the simple wind protection had already hit him and offset the shield.

Then he used his ultimate skill, Monsoon of Resurrection, to blow the person away, causing both Taliyah and Nightmare to be unable to enter the range of the simple ultimate skill after they rushed over.

With a simple ultimate move, the paths of the mid and jungle players were interrupted, causing them to be blown away. The IG players then instantly started to counterattack.

The people on their side are relatively fragile, so what they fear most is being hit directly by an assassin. However, after the opponent was blown away, he could not get close to them in the first time, which meant that they could directly counterattack later. They only saw Varus using his ultimate skill to hit Nightmare, and then the chain of corruption began to spread.

Basically, since they were not able to cut off the two of them in the first place, when their people launched a counterattack afterwards, the opponents actually had little room to resist when facing them.

Because the opponents have very short arms and are basically melee fighters, even though Taliyah is ranged, but after a mage's first set of skills is gone, there is basically no room for subsequent operations.

As for the bottom lane combination, there is no way to place high hopes on them at this time, at least for them.

After Varus's ultimate hit Ucal and the other person, it was then the turn of A Shui and Rookie to output without any pressure.

Even if Taliyah and Nightmare wanted to rush over and kill them directly, there was still the Tsar's Wall of Guards to push people out, so they were now in an invincible position, and naturally they were not afraid of the other side coming to kill them at this time.

After seeing that there was no way to threaten A Shui and Rookie, Ucal and Score were also very decisive. They instantly changed their targets and attacked directly against Ning Wang's Olaf.

At this time, Olaf is indeed very strong, but when facing the siege of several opponents, no matter how strong he is, he can't hold on.

So facing the concentrated fire of several people, Olaf was quickly killed by them.

However, when Olaf fell to the ground, the remaining Nightmare and Taliyah were immediately dealt with by Rookie and A Shui, allowing them to each get a kill.

After seeing their midfielder fall to the ground, Deft and Mata were very sensible. They knew that they no longer had any fighting power, so they chose to run away.

It's just that Ize was able to rely on his own flexibility to escape, but the remaining Minotaur was just a fool, especially since his health was not full. Facing the siege of the remaining few people on IG, even if he activated his ultimate move to make himself more resistant, he was ultimately unable to escape the control of the Wind Girl. He was directly blown up by a hurricane and then caught up by the remaining few people. After a series of attacks, the Tsar easily got the kill.

After a one-for-three exchange, it was naturally a great victory for IG.

Later, without any interference, they took the second dragon without any pressure. At this point in the game, IG's advantage was already huge enough.

"This teamfight was a huge loss for KT. Although they were able to stall until their mid and jungle ultimates cooled down, and then chose to attack I's back row immediately, the problem was that they underestimated IG's reaction. They didn't expect that when Nightmare rushed over, he had his shield knocked down by Janna in the air, and then used her ultimate to blow them both away, which prevented them from entering the field immediately and threatening IG's back row.

The two subsequent C positions output without any pressure, while they had no choice but to turn around and deal with Olaf when they cut to the back row. The problem was that after Olaf was dealt with, the mid and jungle players on their side also fell to the ground at the same time. Subsequently, the Minotaur had no way to escape and was easily captured by IG.

In this teamfight, they not only lost three generals, but also lost the second dragon, and the economic gap between the two sides widened further."

After seeing this team fight, several commentators couldn't help but shake their heads. Logically speaking, the gap between the two sides was not that huge at the beginning, at least the previous team fight looked back and forth. However, because their entry was simply interrupted and they lost the initiative afterwards, with no one in the back row of their side threatening them, the two C positions were able to output without pressure, resulting in the C position on this side being able to output as they pleased. After directly killing the two middle players of the other side, the rhythm of the subsequent game was completely in their hands, and the situation was completely different.

After getting these three kills and a small dragon, IG now has a huge advantage in the battle.

What’s more crucial is that in this team battle, the two C positions basically got the kills, which means that the development of these two C positions will be better in the future, so their output will be even more terrifying in subsequent team battles.

"In this teamfight, the output of the two carries was very strong, but the most crucial one was the auxiliary Janna. If she hadn't just used her Wind Guardian to break Nightmare's shield first, and then used her ultimate to directly knock him away, as long as Nightmare rushed into the crowd, with his output ability, he could have directly replaced a carry.

The situation will be very bad for IG in the future.

But because the opponent had no way to get close to the back row and directly cut into the back row, A Shui and Rookie had no pressure to attack, which allowed them to kill the opponent's players at will. "

"The Wind Girl was indeed very crucial, especially when the Nightmare Man was still in mid-air, his shield was directly broken by someone, and then before he could land, he was directly blown away by the Resurrection Monsoon. This wave of operations was indeed very eye-catching."

Rita and Wang Duoduo also gave positive comments on the performance of the Wind Girl just now.

After winning this team battle, Jiandan and his team returned to the city for supplies and updated their equipment.

By the time they returned to the line, Deft and Mata on the other side could only avoid them from a distance and did not dare to fight them head-on.

Because at this time, A Shui had harvested a kill in the previous team battle. After returning home for supplies, when he used the equipment he was wearing against Ezreal, he was already in a position to crush him.

Therefore, if Deft wants to face off head-on, it will be very difficult for him.

So at this time I can only choose to stay away from him and not appear in front of him.

Fortunately, at this time, because Ezreal himself is very flexible, and has Mystic Shot to make up for the loss, even though he can't eat all the minions, he can at least eat some of them. Although life is a little harder, at least it's not that hard.

Although Marta stayed by his side for a while, she helped to watch the line and then took a look at the vision nearby, and then left him soon.

At this moment, for Minotaur, it would be better to go help his jungler and see if he could find opportunities somewhere else instead of staying in the bottom lane.

The bottom lane was too slippery, and in a head-on battle, because Jiandan and A Shui had developed very well, their equipment was much ahead of theirs at this time. When the fight really started, there was no way for Alistar and Ezreal to fight against them.

In this case, we might as well take advantage of this opportunity and look for opportunities elsewhere to see if we can find a breakthrough.

Especially the top lane Shen has a huge advantage in the laning phase. If they can help him control it a little at this time, kill Irving directly, and raise Shen, then for them, this team battle will also have a lot of room to play.

And if Shen also goes silent, then there will basically be no hope for them in this game.

As the Minotaur left the line, Jiandan did not stay for too long. After helping A Shui to forcibly consume some of DFT's blood, he also left the line directly and prepared to look for opportunities elsewhere.

If you want to look for opportunities elsewhere, Minotaur is naturally much stronger than Janna.

After all, he has two control skills. As long as he is given 1 point of control, the opponent can basically kill his own people directly.

Although the Wind Girl seems to be mobilizing very quickly, she actually has no hard control. Although her Hurricane Howling can blow people away, it is not a 100% hit rate after all. Therefore, as long as the opponent is careful, he can avoid the wind directly through her movement trajectory.

But to put it simply, you don't necessarily need to blow the person away. Just give a little bit of control and then help your teammates gain a certain advantage.

Anyway, their side is now in an advantageous position, and their formation was developed in the later stage. They have already occupied a great advantage in the early stage, which is a great advantage in itself. Even if the time is delayed further, they still have the upper hand, so there is no need to be too impatient.

On the contrary, KT urgently needs to break through at this time and see if they can find opportunities while online so that they can take the initiative into their own hands, so as to avoid being led by IG.

After Minotaur left, he showed his face briefly in the middle lane, but because Rookie was always very careful in his positioning, he was not given any chance.

After all, he is a Tsar, so it is difficult for Minotaur to attack him.

Especially in the last team battle, he didn't even use his Wall of Imperial Guards, so even if he knocked people up and let Nightmare keep up with the output, the Tsar not only has his own displacement skills, but also has a big move that can knock them up, so he is actually very safe.

Minotaur just gave it a little try, and when he saw that there was no chance, he decided to quit and leave directly, entering the jungle to meet Taliyah, and then went straight to the top lane without looking back.

After all, they have great hopes of attacking the top lane. Although it seems to be a very unwise thing to cross one person's tower, they can switch resistance and have a lot of control skills to give to the opponent. Therefore, at this time, their jungler and support will go up to help. Basically, if they give him a little control, even if they kill by crossing the tower, they can still cooperate with Shen to directly get rid of Ornn.

This has nothing to do with technology or anything like that, it's just the hero's characteristics that are here.

So even if Owen hid in the defense tower in advance, as long as the two of them went over, it would only be a matter of time before he was killed.

Duke himself was also a little alert at this time. The opponent's auxiliary disappeared into the jungle again after reaching the middle lane. There was a high probability that he would attack him, so after dealing with the wave of soldiers in front of him, he chose to retreat to the bottom of the defensive tower as soon as possible to prevent the opponent from coming directly over him.

But what he never expected was that it wasn't just the support coming from the opposite side, there was also the jungler, and even the mid laner was already prepared to teleport, so even if he dealt with the minion line and hid back under the defensive tower as soon as possible, he didn't choose to return to the city directly, so when the jungler and the support got into position, he only saw the Minotaur knocking the person up and resisting the tower first, and then Taliyah and Shen followed up with output.

As a result, Ornn was not able to hold on for too long and was directly eliminated. This was because the opposing team directly chose to switch lines, otherwise he would have been eliminated even faster.

After seeing the opponent's jungler and support appear directly in the top lane, rookie didn't even think of going over to take a look.

Because the output of these two people was so fast, it would be meaningless even if he teleported over.

In the end, there were no surprises. With Mata and the other player decisively starting the fight, Duke could only secretly resent it.

However, although this kill disrupted the customer's rhythm, he was still able to bear it overall.

Seeing the top laner being caught and killed once, Jiandan didn't feel too much. After all, the opponent was also a top team, and it was certainly unrealistic to want to crush them directly.

The opponent will always find a slight opportunity to catch the player to death, which is not surprising at all, especially after the opponent chooses such a mid-jungle combination, they are going to catch people on the sidelines. If the opponent keeps staring at the bottom lane, this will naturally play into their hands. However, if the opponent changes tactics, it will be difficult for them to stop it.

Fortunately, it was just a dry kill at this time, and the opponent had no way to use this kill to plunder some resources in the wild area.

So overall it is not a big threat to them. After Duke is resurrected, he can use teleportation to get back to the line. Although he will lose a few soldiers, overall it is not a big deal.

As for Jiandan himself, after the opponent's jungler and support appeared from the top lane, he called Ning Wang to go directly to the middle lane.

Knowing that the opponent's players were directly in the upper half, the middle lane was all alone at this time. They naturally knew that this was their chance, so they did not hesitate to attack Ucal in the middle lane directly.

Nightmare does have a life-saving skill, but since Tsar has a big move that can push him back, facing the siege of these three people, Nightmare really has no way to put up any resistance and is easily killed by Jiandan and the others.

The kill was given to the Tsar again, giving him a 5-0 start.

By this time, the Tsar's equipment had become very luxurious. When facing him now, Nightmare could not suppress him directly as he did before.

The wave of kills just now was actually very simple and unpretentious, without too many fancy things.

Jiandan first used his contract guardian to break the Nightmare's shield, then used Hurricane Howl to knock it away directly, and then the Tsar directly pushed it back with Before Marching. Later, facing the siege of three people, the small-bodied Nightmare obviously couldn't withstand their output, so he was easily killed by the Tsar.

"Although it can be done in the top lane, IG quickly switched colors. The top and mid laners are both acceptable to each other, but overall I think IG is more specialized. After all, the tactical position of the mid lane tower is obviously higher."

Several commentators were quite happy when they saw that both sides began to stop being stubborn and chose to let the bottom lane go, and then started to attack other lanes, and each of them achieved their goals.

Because compared to the same old games, they want to see something different. It is obvious that the two sides are fighting back and forth, which is pleasing to the commentators and the audience.

Both sides got a dry kill, but when they started to push the defensive tower, because the middle lane had a higher priority, even if neither side could push down the first tower, the middle lane had a high tactical position, which was obviously a sure win for IG.

(End of this chapter)

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