Voyage of the Stars.

Chapter 1388 Great Mobilization and Gathering

Chapter 1388 Great Mobilization and Gathering
The only consequence of neglecting maintenance is that the more you use it, the older it becomes, until it breaks down. On the long voyage of exploration, many civilizations once possessed unique technological creations from other civilizations, but in the end, they all disappeared after a while. The same is true for the creations of the pioneers that human civilization acquired in the past.

Therefore, in a practical sense, the Awakener must now rely on human civilization no matter what.

Right now, after completing the maintenance of their flagship, humanity must immediately begin maintaining the Awakener's equipment.

Each unique technological civilization is using this time to maintain its flagship.

And so time flies, and a thousand years have passed in the blink of an eye.

During this period, while quietly building ships, the three major maritime organizations also continuously dispatched small fleets to launch probing attacks on the 712 Galaxy. This was partly to gather intelligence on the Breaker army, and partly as a form of offense rather than defense.

However, the Breakers didn't foolishly wait for the three major maritime organizations to attack. In fact, their approach was similar to that of the three major maritime organizations, constantly sending out their lackey fleets to probe the enemy.

Due to the unique nature of the stargate, the results of both sides' probing were similar; basically, they were destroyed before they could even "see" anything after leaving the stargate.

It looks like you're just giving the other person experience points, but you have to do it anyway, since at least you can get a glimpse of them.

The Great Voyage Organization also used this time to successfully clean up the remaining boundary breakers in the 627 Star System.

The previous war was so intense that even after a thousand years of recuperation, neither side was able to recover to a state of complete civilizational dominance.

According to the Krol civilization, it would take at least five thousand years for both sides to recover from such a great war, and that would be the time for another war.

This timeframe is roughly the time it would take for a civilization to build 10 billion capital ships. Based on the productivity levels of various civilizations in the Galactic Great Voyage Organization, it would take 500 years to build 1 billion capital ships, and 5000 years to build 10 billion. This number of capital ships is essentially the upper limit of a level 6 civilization's maintenance capacity.

The reason why the Kroll civilization had so many warships was simply because they built them and then deployed them to fight. They treated newly built capital ships as disposable commodities. In addition, they had a long period of stalemate before the arrival of the Galactic Great Expedition Organization, which is why they had so many warships.

But this time seems to be different.

The second type of boundary breakers seems to be moving faster, or rather, they seem to be going all out for a big push.

As a result, in just over a thousand years, the 712 Star System has gathered a larger army of boundary breakers than ever before in history.

Only the second type of boundary breakers know that it is extremely difficult for their life form to give birth to new life. Although they already have the ability to reproduce, the efficiency of producing new boundary breakers is far inferior to that of technological civilizations.

In the past, they would have had little to worry about, because they had a large number of puppet civilizations at their disposal. They could use the productivity of these puppet civilizations to fight against the Abyss Grand Expedition Organization, while they themselves, as elites and overseers, would only fight the key battles that would determine the outcome of the entire campaign.

It's not easy for new world-breakers to emerge, and it's even harder to produce advanced world-breakers. That requires a second type of world-breaker to be highly compatible with the dark matter environment, so that they can master warp drive at six hundred times the speed of light. That's what makes an advanced world-breaker.

A normal army of boundary breakers can only travel at warp speeds of about four hundred times the speed of light.

In the past, this would have been sufficient, but now another Galactic Grand Expeditionary Organization has suddenly emerged. They not only possess several flagships with both teleportation and area-of-effect attacks, but also two fleets with exceptional evasion and attack accuracy. After the entire grand battle in the 627 Galaxy, the Type II Boundary Breakers found themselves unable to destroy a single warship from those two fleets, which was simply absurd given the vastness of the universe.

Having been second-class boundary breakers for so many years, they had never encountered anything like this before, and what made them feel the most threatened was undoubtedly the battle of the Lyra back then.

Of course, there were also flagships of other civilizations.

In reality, after the last war, the second type of boundary breakers already knew the killing methods of the Daya, Falcon, Galaxy, and Neutron War Star, and they also had some understanding of the Lyra's attack methods.

But despite their understanding, when they sat down to discuss how to deal with it, they found that they seemed to have no effective means of coping.

For example, the soul impact of the Daya was known to the second-class boundary breakers as a strike targeting the soul, but they had absolutely no way to defend against it. What made them even more uneasy was that the soul impact was not only effective against them, but also a penetrating strike; the lackey fleet performed even worse in the face of such a weapon.

The crew members on the affected fleet immediately fainted.

All these factors combined exacerbated the sense of crisis among the boundary breakers. After discussion, they decided to take advantage of the fact that those civilizations were new to the area and had not yet fully transitioned to a war-like state, and to quickly concentrate their forces to eliminate them.

The second type of boundary breakers were a group of guys who voluntarily jumped into the "sea" after their great voyages failed. Before that, they had also experienced great voyages and knew about the fleet structure of civilizations during those voyages.

It must be said that the judgment of the second type of boundary breakers was quite accurate; the various civilizations of the Galactic Great Voyage Organization had indeed not fully transformed into the war form that a technological civilization should have.

It was under these circumstances that they completed a large-scale mobilization within their entire ethnic group.

The Breakers spent a thousand years gathering Breakers of all levels living in various star systems in the rear, forming an unprecedentedly large fleet.

This fleet alone has nearly 70 billion advanced boundary breakers, and even more intermediate boundary breakers, who can reach warp speeds of 400 times the speed of light, numbering over 800 billion. This time, they even mobilized novice boundary breakers whose navigation level is comparable to that of a level 6 civilization, gathering nearly 1.5 trillion novice boundary breakers who have just entered the stage of warp speed.

The three combined total 2.37 trillion second-class boundary breakers.

Their fleet of lackeys was also extremely large; a thousand years was enough time for them to gather all the lackey civilizations from various star systems in the rear and converge them in the 712 star system.

The assembled vassal civilizations totaled 600, including 100 fully-equipped Level 6 civilizations originally stationed in the rear, each with 10 billion capital ships. 300 civilizations had fleets at half full strength, while 200 civilizations had fleets at only 20% full strength, due to losses sustained in previous wars.

The main warships of the six hundred lackeys of the sixth-level civilization total 2.9 trillion.

This represents all the power that the second type of boundary breakers can currently draw upon, and all their war potential. A strong sense of crisis compels them to take special action; they must gamble everything.

(End of this chapter)

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