Voyage of the Stars.
Chapter 1389 A desperate gamble under a strong sense of crisis
Chapter 1389 A desperate gamble under intense sense of crisis
Occupying the edge of the Boötes Great Void's stargate network region, the Breaker has a very deep foundation, having operated here for countless billions of years.
Once mobilized, the number of its Breaker army and henchman warships far exceeds the total number of the three major long-range voyage organizations.
After a thousand years of recovery, human civilization now only has 40 billion consciousness-linked warships. The Awakener civilization has not grown at all, remaining at the same 20 billion Awakeners as a thousand years ago.
In reality, the human civilization and the Awakeners already have quite a few warships in the Galactic Great Expedition Organization, since their main ships were completely undamaged in the last war.
Many civilizations with only T2 or T3 combat capabilities had their fleets destroyed in previous wars. Even after continuously building new ships during the wars and recovering over a thousand years, they still only have two or three billion ships left.
Civilizations with higher combat power have a higher survival rate in wars, and at this moment they have a relatively large number of warships, which are basically around three billion.
At this moment, the Galactic Great Voyage Organization, comprising 80 civilizations, possesses a total of 3100 billion main warships, scattered across two star systems.
In contrast, the Abyss Grand Voyage Organization and the Blue Ocean Grand Voyage Organization have far more, after all, they are two organizations that have long since completed the transformation of their fleet structure, and they have not yet exhausted their original warships here.
The former has 127 level-six civilizations with a total of 6300 billion main warships. The latter has 308 level-six civilizations with a total of 13244 trillion main warships.
The three major maritime organizations together have approximately 22644 trillion main warships, while the Breakers alone have 23700 trillion Breaker armies, plus 29000 trillion warships from their lackey civilizations, totaling 52700 trillion.
The ratio of the two sides' numbers is 1:2.327.
Of course, a battle cannot be judged solely by the number of ships; the combat effectiveness of the warships must also be considered.
Currently, among the three major maritime expeditions, the strongest in terms of combat power are the twelve civilizations of the Galactic Maritime Expedition. Their conventional warships are basically equipped with the technology of the Pudorad civilization, which is at the T0 level, but unfortunately, their numbers are too small.
However, some of the civilizations here also have unique technological advantages, such as the human civilization and the awakener civilization.
Secondly, there's the Blue Ocean Grand Expedition Organization, whose main warships are roughly half T1 and half T2 level. The Abyss Grand Expedition Organization's fleet is also quite strong, especially the Abyss Civilization and the Kroll Civilization. The former has reached T0 level in shield and armor technology, while the latter has reached T0 level in space weapons.
To be honest, the conventional warships of the Krol and Abyss civilizations are ranked between T1 and T0.
As for the Breakers, the strength of their henchman civilization fleet varies greatly, with the strongest reaching T1 level and the weakest only T5 level. It can be said that they have combat power at every level, forming a pyramid shape from top to bottom.
The Galactic Grand Voyage Organization considered this group of lackeys, though numerous, to be no cause for concern.
On the contrary, the second type of boundary breaker poses a much greater threat.
It must be said that the second type of boundary breakers truly deserve to be called roadblocks; their formidable strength certainly gives them the right to act as roadblocks.
Due to the inherent life characteristics of the Boundary Breakers, even a novice Boundary Breaker possesses strength equivalent to a Tier 6 civilization warship (T0). This is because conventional warships are only effective against them with space-type weapons, and even if you manage to hit them, they can create a massive black hole inside your warship and tear you apart.
While the attack power of intermediate and advanced boundary breakers doesn't increase significantly, they are faster and harder to hit. Furthermore, their movement speed surpasses that of a level six civilization, allowing them to attack and retreat at will. Only specialized technological warships with rapid teleportation capabilities, or strike methods similar to those of the flagships of human, awakener, and Daya civilizations, can effectively eliminate an advanced boundary breaker.
In terms of conventional combat strength alone, the second category, having completed mobilization, holds an absolute advantage.
Moreover, the three major expeditionary organizations now have to divert their resources to defend four star systems.
The second type of boundary breaker launched an attack on the three major long-range shipping organizations under such circumstances.
The three major maritime organizations never expected that, only a thousand years later, the second type of boundary breakers would launch a war against the norm, and they never expected that this time the boundary breakers would go all out and gamble everything.
Of course, the most surprised were the Abyss Grand Voyage Organization and the Blue Ocean Grand Voyage Organization. The Galactic Grand Voyage Organization, having never experienced the pattern of "fighting a large-scale battle, then both sides tacitly developing five or six thousand troops before fighting again," was only somewhat surprised.
However, this did not mean that they were caught off guard and overwhelmed. All the civilizations had fought their way through various interstellar battlefields, and their basic sense of vigilance was always in place.
Given the difficulty of attacking through the stargate, even with a large force, it was impossible to launch a full-scale attack. This was the prevailing view among the three major maritime civilizations, and it was indeed the case. In addition, the lack of military intelligence on the 712 Galaxy among the three major maritime civilizations led them to believe at the beginning of the war that the boundary breakers were simply intensifying their efforts beyond normal operations.
So initially, the three major maritime organizations aimed to block the stargate and gain five thousand years of development time, allowing the Galactic Maritime Organization to expand its fleet to full strength, while the Blue Ocean Maritime Organization and the Abyss Maritime Organization also wanted to take advantage of this time to build more warships.
It wasn't until the fighting intensified and more enemy fleets emerged from the stargate, and after sacrificing many reconnaissance fleets to spy on the dynamics of the 712 star system, that the three major maritime organizations realized that the enemy seemed to be serious.
Upon discovering this, the three major maritime organizations quickly dispatched nearby fleets to support the stargate exits of various star systems. At the same time, they also reacted swiftly, pulling the fleets that had already been reorganized at their logistics bases to the front lines.
A war between the two sides is about to break out.
Fortunately, the star gate is indeed easy to defend and difficult to attack. Although the second type of boundary breakers are powerful, they do not dare to use their own lives as cannon fodder as soon as the war starts. Instead, they choose to send out the fleet of the lackey civilization first. It seems that they want the lackey fleet to control the star gate exit before taking action.
The three major voyage organizations that discovered the early activation of their stations were naturally on high alert. However, as the battle between the two sides progressed, the Galactic Great Voyage Organization found that the attack on the two star systems they were defending, 616 and 627, did not seem to be as severe as the other two voyage organizations had described.
It looks fierce, but in reality, it's mostly T4 and T5 level fleets attacking.
Upon seeing this summary of battle information, everyone initially found it somewhat strange, but after a moment's thought, they understood the reason.
The second type of boundary breakers target the star systems guarded by the Abyss Grand Voyage Organization and the Blue Ocean Grand Voyage Organization as their primary targets, while using the two star systems guarded by the Galactic Grand Voyage Organization as a feint attack.
Those within the Abyss and Blue Ocean Great Expeditions, who had seen through the opponent's tactics, were also cursing. They immediately realized the reason: the second-class boundary breakers must have been intimidated by the power of the Galactic Great Expeditions and were now choosing to pick on the weak!
As the saying goes, it's better to break one finger than to injure all ten. It seems that the second type of boundary breaker wants to defeat itself first, and then concentrate its superior forces to annihilate the Galactic Great Voyage Organization!
The various civilizations under the Abyss and Blue Ocean organizations grew increasingly angry, feeling that the group of boundary breakers on the other side didn't take them seriously.
Meanwhile, the Galactic Great Expedition Organization also noticed this situation. At that moment, the leadership of the six distinctive technological civilizations was holding a meeting in a virtual hall via quantum entanglement communication. Just now, the Blue Ocean and Abyss Great Expedition Organizations sent a message in the name of the organization, strongly suggesting that the Galactic Great Expedition Organization launch a reverse attack on the 712 Galaxy.
(End of this chapter)
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