Super Copy of Great Power Technology

Chapter 724 The Expeditionary Fleet's Amazing Discovery

Therefore, Ruida Technology does not recommend users activate the sleep mode of their brain-computer interface to enter a virtual world for studying, working, or shopping, as it is too inefficient and prone to errors. However, users can watch movies, go shopping, or play games in sleep mode without any problems; at most, it will feel like a dream, a dreamlike experience with only slightly unclear memories upon waking.

Since its launch, the sleep mode has become incredibly popular. Many brain-computer interface (BCI) users activate this mode at night to enter the virtual world and completely replace sleep. They wake up refreshed and ready to start the next morning, full of energy for work or school. Some patients with neurasthenia or insomnia have even purchased BCI devices specifically to treat their conditions, reportedly with good results. As a result, BCI devices have seen another surge in orders, and the contract manufacturer, Ruida Electronics, is working overtime again, with workers and industrial robots operating day and night. Simultaneously, the number of virtual game players has also skyrocketed, especially among middle-aged and elderly players.

Brain-computer interface devices have been available for some time now, and the virtual reality games available are no longer limited to just *Space Chronicles*. Newly released virtual reality games include *Extreme Survival*, a first-person shooter developed by Rida Networks; a virtual version of *Honor of Kings* developed by Tencent; *JX4* developed by Seasun Games; and a virtual remaster of *World of Warcraft* developed by Blizzard Entertainment, among over a dozen others. Due to tight development schedules and programmers' limited familiarity with virtual game development tools, these games generally suffer from poor graphics, low NPC intelligence, numerous bugs, and outdated gameplay. However, in an era of declining traditional PC games and the nascent rise of virtual games, these imperfect virtual games still attracted a large number of players to try them out, bringing substantial profits to game development companies. The virtual remaster of *World of Warcraft*, in particular, is almost identical to the PC version in terms of plot, gameplay, and mechanics, despite its rough graphics and the near absence of the five senses of smell, touch, and taste. Even with these flawed features, it has managed to attract millions of veteran *World of Warcraft* players back through nostalgia. It earned over a billion yuan in just one month after its launch, and its popularity was second only to "Space Chronicles", making it the dark horse of the year in the virtual game genre.

As a member of the post-2000 generation, Qiao Ruida was often dragged into playing popular online and mobile games by classmates and friends during his school years. However, he always had good self-control and never became addicted. After the release of the brain-computer interface, Qiao Ruida also registered a game account and entered the game "Space Chronicles" to experience the fun of conquering space. However, his work was too busy and he had too little free time, so his game character level couldn't be increased, and the game experience wasn't very good. After the sleep mode was launched, the long nights of sleep were completely freed up, and his game time increased significantly. His game character level continued to rise, and he gradually caught up with the main group. As for the other virtual games that were recently launched, Qiao Ruida also tried them one by one, with less than ideal results. Apart from "Extreme Survival," developed by his own company, which was acceptable despite being slightly difficult, the other virtual games were simply appalling. The graphics were generally rough, the sense of smell and touch were blurry and chaotic, and the sense of taste was almost non-existent. They were typical products made to rush and make money, without any sincerity. At least Qiao Ruida couldn't play any of them. I really don't know how those returning World of Warcraft players can tolerate such a poorly made virtual game. Maybe they're just paying for nostalgia.

That night, Joreda was in the game "Space Chronicles," piloting a mech and charging into the front lines of the battlefield, joining other players in destroying a machine race stronghold. Suddenly, Jarvis's virtual avatar jumped out from the mech control screen, startling Joreda. His controls froze, the mech stopped, and it was instantly torn to shreds by a dozen mechanical wolves. Respawning at his flagship's respawn point, Joreda looked at Jarvis on the virtual screen and asked irritably, "Jarvis, don't you know your master is playing a virtual game? You suddenly popped up like that, trying to scare me to death?"

"I'm very sorry, Boss, for interrupting your game. The Proxima Centauri expedition fleet has sent back a very important message that you need to handle as soon as possible."

"The interstellar expedition fleet has only been at sea for half a month. Calculating the journey, they've just passed Mars' orbit and haven't even reached Jupiter's orbit yet. They're still within the solar system. What important thing could have happened? Could one of their ships have been destroyed by an asteroid?" Saying this, Joreda quickly exited the game, returned to the virtual lobby, opened the Rida Group's internal communication program, and checked the information sent back by the expedition fleet. Jarvis is true artificial intelligence, its intelligence level even surpassing that of humans; it can distinguish the urgency of matters. Since Jarvis risked interrupting its own game progress to remind it to check the message, it proves that something very important has indeed happened to the expedition fleet.

The mini-program opened, revealing several red dots indicating unread messages. These included messages from Xie Duanyang, one of the leaders of the expeditionary fleet; Cao Yifei, general manager of Ruida Aerospace; and several external emails from the China National Space Administration. The sending times of these messages were all within the last ten minutes, highlighting the urgency of the matter. Qiao Ruida reached out and clicked on the earliest message…
"Mr. Qiao, when our fleet passed near the asteroid belt, we discovered a long, narrow flying object with a regular shape and a metallic shell. It seems to be a damaged alien spaceship. Should we send an exploration ship to take a look?"

The message was signed by Xie Duanyang, head of Ruida Aerospace's expeditionary fleet. Attached to the message was a short video. The video, likely taken with a shipborne space telescope, was blurry due to the distance; only a cigar-shaped object could be seen tumbling along an unknown trajectory. The video paused several times, followed by zoomed-in shots, revealing the outlines of engine nozzles, launch tubes for some kind of space weapon, and curved launch antennas. Clearly, this unidentified flying object was man-made. Unfortunately, this suspected alien spacecraft had suffered severe damage; its tail bore obvious impact marks, and only a small portion of what appeared to be engine nozzles remained—only two. (End of Chapter)

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