Ordinary fantasy adventure in Faerûn

Chapter 475 is also the beginning

Chapter 475 is also the beginning

Time passed quickly, and in the blink of an eye it was the 1494nd Uta (day) of the Decaying Month (November) in the 11th year of the Valley Calendar.

At this time, the entire Sword Coast had welcomed a cold wave blowing in from the Sword Sea in the east. The wind and snow covered the coastal city of Baldur's Gate, covering it with a thick layer of white frost.

It has been exactly 27 days since Noshir and his team's last battle.

A lot of stories happened during this period, starting with the finishing work after the battle.

After defeating Shaflock, Noshir returned directly to Baldur's Gate with his companions. He also took Shaflock's body with him and beheaded him in public.

When Noshir brought Shaflock's body into the sunlight, allowing the man who had brought deep fear to the entire Sword Coast a hundred years ago to reappear, the entire Baldur's Gate fell into an uproar.

People admired the bravery of Noshir and his companions, but were also terrified of Shaflock's resurrection.

Everyone is afraid that since this devil can be resurrected once, will he be resurrected a second time? And if he is resurrected again, who can people count on to defeat him next time?

The people were very worried, but under the guidance of the returning Grand Duke Ravengard and the strong encouragement of Noshil, they optimistically put aside the tragedy and began to devote themselves to the victory of this battle.

The execution of Shavlock dealt a heavy blow to the influence of the Baal Cult in Baldur's Gate. New murders once occurred in the city almost every day. Apart from the premeditated assassinations by the Baal Cult, a large part of the rest came from fanatical Baal worshipers and imitators.

But when Noshir hung Shaflock's head in the center of the Basilisk Gate, those cowards who took advantage of the situation were completely scared out of their wits, causing the murder rate in the entire city to drop to an unheard-of level.

Such achievements must naturally be matched with corresponding glory. Grand Duke Ravengard did not break his promise. After he returned to Baldur's Gate and regained power in the city, the city, like Eltoril once did, held a grand ceremony for their hero.

And because Baldur's Gate is rich in resources, unlike Eltoril which is in ruins, the duration and splendor of this festival are unprecedentedly high, and almost all the residents in the city are forced to take a holiday.

The House of Representatives distributed a lot of money to buy enough food and wine from restaurants in the city to keep the whole city going for three days of partying. The bards' lutes fluttered in the streets and alleys, and the bustling squares were full of performers. On the last day of the celebration, Duke Ravengard hired a wizard at a high price to build a whole row of commemorative statues for Noshil and his party in the center of the spacious block.

Afterwards, in front of all the people present, he publicly conferred the title of Lord Noshill on him (Noshill insisted on not having a higher title, as a higher title meant higher responsibilities, but he would not stay in this city forever, so the title of Lord was just right).

He was given a manor in the upper city. In a sense, this kind of thing was far more valuable than pure money. When Noshier saw the manor with his own eyes, he suddenly realized that he was not unfamiliar with the manor, because the previous owner of the manor was the Duke of Van Sample who was deposed by Noshier. After everything went around in circles, Noshier once again came to this place full of memories in an unexpected way.

After the ceremony, Noshir moved into the manor with Scar, Karak and Mizola. In the next ten days, the group was busy.

Because of his frequent activity before, this directly led to Noshir gaining three more mythical incentive points and two ordinary incentive points.

They are [Artifact Collector] (obtain the artifact Crown of Karsus), [Slaughter the King of Monsters] (kill the Mastermind), and [Enemy of God] (defeat Catheric Thom and kill Shavlock).

Among them, the achievement "Enemy of God" is the most special, because it is a series of serial achievement tasks, just like the "Liberator of the Holy City" that Noshir once triggered.

As long as Noshir defeats a god's chosen one, he can get one ordinary motivation point. Killing the chosen one will get one mythical motivation point. Killing the incarnation of the god will get two mythical motivation points. This task is applicable to any god and can be repeated on any god.

Although Catheric Som was captured, he was only rewarded with one ordinary incentive point because he did not die. However, Shaflock died directly at the hands of Noshil, so he was rewarded with one mythical incentive point. Because of this, Noshil now had seven mythical incentive points and two ordinary incentive points.

With seven mythical motivation points in hand, Noshier had never been so rich. However, because his strength had not reached a bottleneck, Noshier was still not in a hurry to use these mythical motivation points. Instead, he used two ordinary motivation points to help himself achieve a breakthrough in his career level.

With the help of motivation points, Noshier successfully obtained the unique ability [Infinite Fury] that can only be obtained by a Barbarian at level 15, and helped him to obtain an extremely critical amplification reinforcement at this special level of 16.

That’s right, just like when he obtained the Path of the Beast, what he had to do was to take advantage of this critical special level that did not occupy other professional abilities, and once again add a core ability of a barbarian’s alternative sub-job to his Savage Heart!
Today's Noshir is no longer the same as before. He is now capable of unlocking most of the barbarian's sub-profession branches, and the sub-profession he chose this time is the [Giant] path, which is worthy of being called the strongest among all the barbarian sub-professions!
Barbarians who take up the Path of the Giant are very rare, as this sub-class has very strict prerequisites.

Barbarians who wish to embark on the path of the giant must have one of the most basic attributes of strength and physique reach or exceed the limit of 20 points.

This condition alone is enough to stop most barbarians. Generally speaking, only creatures with giant blood, such as half-giants, can meet this requirement. After the attributes are met, the barbarian must find a giant who is willing to teach you, learn the rune technology of the giants, and then communicate with the elemental forces in nature through these runes. Only when these two conditions are met can the barbarian choose giants as the power of the path.

However, for Noshir today, these restrictions are nothing at all. Firstly, his attributes have already reached or even exceeded the minimum standards for this profession. Secondly, the motivation points can directly help him learn the rune technology of the giants instantly.

Finally, with the help of these two, Noshier spent several days and finally successfully mastered the core skill of the Giant Path [Giant Power].

(End of this chapter)

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