When I write a bug it becomes the core gameplay.
Chapter 311 Demon Age
Chapter 311 Demon Age
"Brothers! Look where this is, brothers?
"The booth against heaven! I, Xiao Ding, will be the one to do it!"
People holding mobile phones and selfie sticks can be seen everywhere in the game exhibition, basically they are all anchors of all sizes.
A big anchor like Lecturer Ding would naturally not miss this precious opportunity.
"Hey? I just realized that the booth opposite seems to be Shengjing Group?
“Oh, sorry, I’m not familiar with Shengjing Group!
“I will never forgive them for cutting down the Starlight Milk!
"Ahem, of course, if Shengjing Group is willing to give me a meal one day, I can forgive the past.
"I estimate that the queue will be filled in ten minutes. Then I will let everyone experience the 70th version of Shadow World to see if it is fun!"
Instructor Ding chatted with the audience in the live broadcast room while slowly crawling forward following the players in line.
He arrived relatively early and went straight to the Nitiantang booth, but even so, he still had to wait in line for about half an hour.
With ten minutes left in the queue, Instructor Ding also came to the front of the line. Only then did he notice that there was Shengjing Group's platform across the aisle, and various promotional materials for "Star World" were clearly visible.
There's no need to queue there, and Lecturer Dante has no interest at all.
The main thing is that the gaming experience the two games brought him is too different!
Instructor Ding played Shadow World before. Although he suffered a lot at the beginning, he enjoyed it more and more. Especially after everyone developed the natural storm CD-free effect of the Woodland Hurricane Set, the game became more enjoyable.
As for "Star World", after the most fun Starlight Milk was destroyed, Teacher Ding lost interest in it.
Of course, Lecturer Ding is different from the Hardcore Player. The Hardcore Player has been playing "Astronauts" for a long time, and Starlight Milk was also developed by him first, so he has feelings for this BD. However, Lecturer Ding plays "Astronauts" more for fun, and whether it is Starlight Milk or Dark Chain, they are basically copied from BDs.
But regarding the fact that Starlight Milk was cut, Lecturer Ding was as indignant as the Liver Emperor.
Of course, as a UP host in the rice-eating area, it is possible for Teacher Ding to change his words and praise "Star World" as long as Shengjing Group feeds him properly. It's a pity that Shengjing Group doesn't seem to have any intention of giving him a bite of food so far.
Soon, Instructor Ding lined up and came to the trial area. Under the guidance of the staff, he sat down in front of an empty computer.
Because there were so many people participating in the exhibition, each person could only experience it for about half an hour. Lecturer Ding was a big anchor and was no exception.
The time was still a little tight, so Instructor Ding quickly sat down and started the experience.
The trial area is divided into three parts. Instructor Ding is actually quite interested in the new game from Against Heaven, but the name of the game is a bit discouraging.
Endless Fantasy Legend?
No matter how you look at it, there is an inexplicable sense of déjà vu, giving people a very copycat feeling.
There were promotional pictures of the game on site. Lecturer Ding took a quick glance and it looked like a Western fantasy style, but not the traditional realistic Western fantasy style, but more like a cartoon style.
how to say……
It doesn't seem to be a big problem, but players familiar with Against the Heaven know that this is obviously not the style that Against the Heaven is best at.
So in comparison, the 70th version of Shadow World is more anticipated by everyone, after all, the game is very popular at this time. The update time of other MMORPG game manufacturers is usually two to three years, and it is normal to play a major version for two years. But in fact, this time is obviously too long. Most players are actively exploring new lands, and the enthusiasm only lasts for three to five months. After completing the group equipment, they can only play with their trumpets or brush all the achievements.
But now the speed of game development is much faster than before. "Shadow World" can launch a new version in more than half a year or less than a year, which can perfectly continue the previous popularity of the game.
“Hmm? Is this the new map in version 70?
"Oh, the theme of this version is 'Demon Age'!
"Expedition to the Demon Realm? Great!"
The computer that Lecturer Ding plays on is an official test account. From the loading interface, you can see the subtitle of this version: Age of Demons.
In addition, on the loading interface, you can also see several top bosses of this version, as well as the general monster and scene styles.
For example, in the previous 60 version, the subtitle was "Age of Dragons", so players fought various dragons.
In version 70, players formed an expeditionary force and successfully entered the demon world. On the loading interface were several huge demons of various shapes, some with long hooves, some with horns, some with wings, some that looked human-like, and some that did not look like humans at all.
Although there are demons in the 60 version, and even a special demon race, there are obviously not so many varieties.
In the entire 70 version, the Demon Realm is a large map divided into six or seven small blocks, corresponding to different level areas.
In the trial demo, only a small area of the Demon Realm map was opened, which was roughly the area where players upgraded from level 60 to level 62.
Behind them is a huge portal that reaches into the sky, connecting the human world and the demon world. Looking into the distance, one can see all kinds of hellfire falling from the sky and the endless stream of demon armies, while the expeditionary force composed of players is trying hard to maintain the defense line.
The overall tone of this map is dark, with a wild and rugged beauty.
“Hey, the authorities are very knowledgeable, and actually put trainers of various professions here.
“It saves me from having to run around to learn skills.
“But I still want to ask, why not just have a skill learning panel?
"I hope the official will copy it. This is one of the few things worth learning from "Astral World"..."
There were trainers of various professions in the expeditionary camp, so Instructor Ding went directly to each of them and learned all the necessary skills according to the popular BDs he remembered.
For players of Shadow World, they have almost memorized all the skills that each BD needs to learn, which is a basic quality.
The main reason is that "Shadow World" has not yet released a dedicated skill learning panel. Players have made suggestions many times, but Against the Heavens has never given any feedback, and it is not known whether they have listened to it.
Lecturer Ding felt that there was probably little hope for this matter, but when he saw a line of words on the computer screen, a glimmer of hope inexplicably ignited in him.
"The current game is an internal test demo. The gameplay and graphics do not represent the final quality of the official version of the game!"
(End of this chapter)
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