When I write a bug it becomes the core gameplay.

Chapter 528 Dual Element Characters

Chapter 528 Dual Element Characters

Lilith nodded happily: “Yeah, that’s right!
“The essence is to subtract where you shouldn’t subtract, and add where you shouldn’t add!
“The subtraction is justified. After all, this is a mobile game, and we have to take into account the feelings of mobile game players. The operation can’t be too complicated.

"The addition is justified, it's for the good of the players! To provide more game content! Although players may think that this is just to force them to buy characters.

"Oh heh heh!"

Lilith and Qin Fengliang hit it off immediately and couldn't wait to high-five each other to celebrate.

Then the next question is clear.

Where should we do subtraction and where should we do addition?

This time, Lilith didn't wait for Qin Fengliang to give her advice, she had already thought it through.

“First of all, we must do some subtraction in the mechanism!

“The reason why Endless Fantasy Legend became so popular and had inexplicable bugs was largely because this mechanism was too complicated.

“Using water to glue a big rock together and then using a fire bomb to blow it up, this gameplay, which is considered a big move in other games, has almost become a basic operation for players in Endless Fantasy Legend.

“If this system is to be retained, it will be difficult for old players to have too much negative emotions.

“But if we cut everything off, the intention will be too obvious and it will not be conducive to attracting old players.

“Then let’s just cut it off to the ankles! Keep only the most basic elemental abilities, but cut off all the advanced gameplay.

"Then we'll come up with a promotional video scam, so that players will mistakenly believe that it's a complete copy, and then give them a heavy blow once they enter the game!"

Lilith was very satisfied with her conclusion. After a brief pause, she continued, “The addition part is naturally the skills of the various characters.

“Since the character pool must be large and rich enough, each character must also have unique skills.

“However, these skills will not have any particularly powerful mechanisms, and the mechanisms must be made very stingy.

“It’s hard for players to watch, but they have to draw because the stats are strong enough.”

Lilith carefully looked at the abilities of the four elements of earth, wind, water and fire.

Earth element, can burrow underground and pass through walls.

The water element can be attached to various props, making them larger, gluing different props together, or controlling water to cross rivers.

Fire element, ignite flames, create fire bombs.

Wind element, grabs and manipulates objects.

The time element can make time stop or speed up.

Of course, there are some linkage effects between the elements, such as water can extinguish fire, wind can fan the fire, and so on.

In addition, there are actually other attributes in the game, such as thunder attribute, but this attribute is not open to players, but only serves as a special mechanism on the map.

When players carry metal weapons and walk in the rain, they may be struck by lightning.

Of course, you can also use this in reverse. On rainy days, use the power of wind to grab metal weapons and throw them into a pile of monsters, thereby creating artificial lightning strikes.

Although the original design was relatively simple, it has been somewhat broken after repeated development by players.

For example, fire bombs, flame mortars, boomerang mines, strong wind superimposed thrust, glued super-large boomerangs, etc.

All I can say is that the underlying mechanism of "Endless Fantasy Legend" is too powerful. Although the gameplay seems to be very simple, when all of them are added together, endless scientific research results can emerge.

Since this is the players' favorite, then... cut it!

Operations like fire bombs must not appear in new games.

You are not allowed to have abilities like the ability to escape underground.

Simple effects like water extinguishing fire, metal attracting lightning, and wind helping fire can be retained.

Keeping these things will make it easier to trick old players into falling into the trap.

As for the characters in the game, they will not have particularly amazing mechanisms, but they do have numerical values.

In this way, players are reluctant to draw, but they have no choice but to draw.

And what happens after you draw it?

The official has already arranged to strengthen the numerical values ​​of other characters. After rounds of expansion, the characters that were originally drawn because of their numerical values ​​will become mediocre. Isn't this another wave of negative emotions?

Lilith happily wrote down all of this.

Qin Fengliang realized that he had almost nothing to do, so he quickly opened his mouth, trying to find some sense of existence.

At a time like this, it's better to say something wrong than to say nothing.

Is there a traitor in Against Heaven? Of course there is.

But Lilith couldn't find out at all. If she didn't speak up at this time, her attitude would obviously be negative, which would easily increase her suspicion of being a traitor.

"Boss Li, I have a small suggestion about the elements and characters in the game."

Lilith looked at her and said, "Well, go ahead."

Qin Fengliang quickly wrote down several elements on paper.

“Boss Li, I think it’s necessary to add some elements.

“For example, thunder and metal already existed in Endless Fantasy Tales, but they were not open to players.

"Now, we open it to players, and they will definitely be looking forward to it. When they find that there are fewer ways to play than before, this huge gap is enough to generate a lot of negative emotions."

Lilith nodded: "Hmm? That makes sense!
"In this case, there are actually seven elements in the new game: earth, wind, water, fire, metal, thunder and time.

"Then let's add some more fun by adding wood from the five elements of gold, wood, water, fire and earth, and then add ice too!

“These are the nine elements.

"It does look like it has doubled the previous five elements. It's very deceptive!"

Qin Fengliang continued, "Boss Li, I have another suggestion. I think we can allow the characters in the game to master two different attributes.

“One type of attribute is an inherent attribute, which is directly related to his character, plot, and special abilities; the other type of attribute is an attribute that the player chooses on his own.

“The two attributes can complement each other.”

Lilith was stunned for a moment: "Huh? Why?"

Qin Fengliang explained: "Because this will make it easier for us to be lazy!
"Boss Li, think about it, according to conventional thinking, it would be easier for each character to have one elemental attribute.

“But the problem is, if we have to do more roles, it will be troublesome.

“For example, we have to make dozens of different characters, and among them there may be a dozen characters with the same attributes.

"If they all have the same attributes, wouldn't it be very troublesome to do it? It's easy to fall into the situation of homogeneity.

“After all, they are all fire or thunder, and their attributes are the same. The only difference is their skills.

“But the differences in skills make it easy to design some unique and powerful mechanisms.

"On the other hand, if we give each character a secondary attribute, then 9 times 9, we have 81 possible combinations.

“Even if there are nine characters with the same attribute, their recognition can be maximized based on the difference in their second attribute.

“The differences in attributes are apparent, so we don’t need to make too big a difference in the mechanism.

“It’s actually more cost-effective.

"And this way, we can brag at the beginning: we have nearly a hundred characters with very different attributes, and players will definitely think, wow, this is too strong!

“As a result, I found that the mechanics of these characters are all very similar, and you can even say that they are copied and pasted, with only the difference in the secondary element.

"In the end, players find that there are only one or two characters that are useful. Once this sense of disparity appears, won't negative emotions arise?"

Lilith thought about it and said, "Hmm? That does make sense!"

Qin Fengliang's method conforms to the basic principle of creating negative emotions: creating a psychological gap.

In fact, Lilith could also consider focusing on a single element. What if the characters are homogenized? Homogeneity can also create negative emotions among players.

But the problem is, if it is a single element, the character will have to have more mechanisms. With more mechanisms, all kinds of unexpected problems will easily arise. If there are no more mechanisms, then it will be the same element + similar mechanisms, which is very monotonous, and most importantly, it will not be possible to promote it in the early stages.

You can't promote your characters in the same way, right?

Without publicity, players won't be particularly looking forward to the game, and may even predict in advance that the characters may become homogenized. Then when they actually play the game, the negative emotions they generate will be greatly reduced.

Some players may not even care whether the characters are homogenized, and instead think that homogeneity is a good thing.

Doesn't this give them a reason not to draw characters?
In a pay-to-win card-drawing game, if players don’t even draw characters, how can they earn negative emotions?

Therefore, it seems better to do the second element synthesis.

In this way, they can start boasting about the game before it is officially launched, such as "epoch-making character design", "up to 81 completely different character attributes", "dual elements + new mechanism".

In short, there is absolutely nothing wrong with these exaggerations. They are not false propaganda, and the authorities will naturally not deal with them severely.

However, players’ expectations were raised very high, but after entering the game they found that this was not the case at all.

Moreover, because it is uncertain which of these characters is more important, many players will be forced to draw more characters of different elements.

The final fate of these characters is definitely to become warehouse managers, which is another wave of negative emotions.

(End of this chapter)

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