When I write a bug it becomes the core gameplay.

Chapter 584: Innovation of Plot Mechanism

Chapter 584: Innovation of Plot Mechanism

At this point in the video, the controversy surrounding the plot of "Ascension" and "Blood of Lies" in "Tales of Endless Fantasy 2" has been temporarily resolved.

At least the players of "Ascension" and "Blood of Lies" feel that if this is really the plot development, it is not unacceptable and even somewhat reasonable.

So what if Li Huan is really dead?

There's nothing wrong with a true hero dying on the battlefield.

What's more, Li Huanzhen's life was really miserable. He was always fighting against hallucinations. Death might be a kind of relief.

As for the annihilation of the intelligent life forms of the Kingdom of Gold...

Let's just say the whole group was wiped out. Didn't many innocent people die in the Kingdom of Gold?

As for the players of "Blood of Lies", they are more open-minded. In the Cthulhu worldview, the Ancient Gods were not good things in the first place. If humans could become Ancient Gods and give Ancient Gods humanity, then Ancient Gods should not be called Ancient Gods. They should be called Gundams or some kind of external organs of humans.

There were also some comments disagreeing, because so far, the plot of the game has not been fully updated, and no one knows whether Zhuge Jun's inference is completely correct.

What if I guess wrong?

Isn't it that the analysis is as fierce as a tiger, but it turns out to be stupid at first glance?
But Lilith knew that Zhuge Jun had guessed everything right!
The video is only halfway through here.

Zhuge Jun has only preliminarily solved the problem of "plot rationality". In the second half of the video, he has other things to brag about.

“In addition to the plot content, I think Against the Heaven also has some very good innovations in the presentation and function mechanisms of the plot.

“This innovation is the plot restoration and plot review system that was criticized a while ago!
“As for why these two systems are good, I would like to start with a host.

“He is the Black Dragon.

"As we all know, Heilong never reads the plot when playing games, and even often asks important supporting characters in the game questions like 'Who is this?' when completing a level.

"But in the process of playing Endless Fantasy Tales 2, we found that his brain gradually became clearer, and he even seemed to know many plots by heart.

“Is this normal? Is this reasonable?

"We first ruled out the possibility that Black Dragon's brain had mutated. The answer is obvious: it was precisely because of the 'plot review system' that he had a better impression and understanding of the plot!"

The audience in the barrage did not expect that Zhuge Jun would suddenly change the subject and turn to the black dragon head.

But it does make a pretty convincing case.

Previously, as the biggest beneficiary of Greylin’s strengthening, Black Dragon also caused a lot of heat on the Internet, and many netizens knew about it.

In particular, the slices of "weak water" and "strong water" he presented in the live broadcast room were widely circulated on the platform.

In addition, Black Dragon even remembered the names of most of the monsters in the Night Parade of One Hundred Demons, which is even more of a miracle.

You know, he couldn't even match the main supporting characters in the game before.

So how does Heilong, who never watches the plot, know so much about the plot of Endless Fantasy Tales 2?
Obviously, it was the plot review system that gave him the confidence.

In the video, Zhuge Jun continued: “We know that games that sell plots often have a problem, which is that players easily forget.

“Generally, AAA games that are bought out on a one-time basis are fine, because the entire process may only take more than ten hours, and players are more immersed in the game and remember it more clearly.

"But for an open world game like Endless Fantasy 2 that is constantly being updated, it's more troublesome.

"This type of game has a lot of plots, with the main storyline and various side quests piling up. After several versions, the total duration can even reach 100 to 200 hours.

"And these plots are updated sporadically. Plus, many text messages hidden in the dialogues are easily overlooked when players quickly click their mouses, so players' acceptance of information is limited.

“Even if you accept it temporarily, it’s easy to forget.

“This is also why many similar games often trigger huge controversy over the plot: in many cases, it is not because there are major problems with the plot itself, but because the plot is too fragmented and not comprehensive enough. Players who only understand the surface, players who understand half of it, and players who study it carefully and thoroughly may not see the same plot, so naturally they will have different understandings.

“In addition, when players play games, they often prioritize completing the storyline before exploring the large map.

"But the treasure chests and puzzles that can be found everywhere in the open world can easily disrupt the player's rhythm of the game, making them more and more impatient when going through the plot, and they quickly click the mouse at a glance.

“And when they pushed the map exploration to 100% and had nothing to do, they realized that they had forgotten most of the touching main storyline.

"It's impossible to play the game again now. You either have to create a new account or watch videos online. But the former is too expensive and the latter lacks a sense of immersion, neither of which is a good way.

"The story restoration and story review system of Against the Heaven solves this problem very well." After players have explored 100% of the map, if they find it boring and want to experience the story again, they can experience it at any time.

"The higher the players' recognition of the plot, the easier it will be for them to like the characters, and there will be fewer disputes over the plot due to half-understanding. Most importantly, revisiting the plot can bring you very generous rewards. Isn't this a good deal?"

The plot of Endless Fantasy Tales 2 cannot be skipped, and there have been players criticizing it, demanding that players be given the right to choose.

But there are also many players who think that it is right not to be able to skip.

why?

Because this kind of game is essentially about selling the plot and characters.

The plot will focus on the characters in the game, and the characters will enter the card pool. Only when the player likes this character from the bottom of his heart will he be willing to pay for it.

Although the statement of "giving the choice to the players" seems very politically correct, as long as it is given, there will definitely be players who skip the plot "not completely voluntarily".

What does “not completely voluntary” mean?

For most players, the plot is optional. Skipping the plot will not affect the tasks and puzzles, and you won’t feel like you’re missing anything even after skipping it.

As modern people are becoming more and more impetuous, other systems in the game have been distracting players, such as large map puzzles, event tasks, and some game currency rewards...

It is easy for players to have the idea of ​​"finishing the story quickly".

Therefore, the plot of Endless Fantasy Tales 2 cannot be skipped at all.

This is indeed not friendly to players who don’t want to watch the plot, but many times, the functional design of the game has trade-offs and it is impossible to really take both into account.

For example, for a high-difficulty game like "Ascension", why not open a BabyBus difficulty mode?

Why not give players the option to freely choose the difficulty?

Because difficulty itself is one of the core gameplays of "Ascension", changing the difficulty will subvert the entire gameplay, which will actually seriously affect the player's gaming experience.

So this kind of freedom cannot be given.

The same is true for the plot of Endless Fantasy Tales 2.

The plot review system can accurately locate the plot parts that players quickly skipped or did not watch carefully, allowing players to make up for the plot they missed before.

In this way, quarrels due to a lack of understanding of the plot will be greatly reduced.

Not only that, the more complicated the plot, the more it needs to be revisited.

Even when reading a novel, the first time and the second time you read it, you will have completely different feelings.

The first time I read it, I was at a loss and just went with the flow, ignoring the foreshadowing and details. The ending was a surprise, but it was ultimately not comprehensive enough. The second time, although I already knew the ending, I was able to appreciate the subtlety of the foreshadowing more.

In terms of plot presentation, the effect is actually 1+1>2.

Moreover, this function is not mandatory, and rewards are given for revisiting the plot. Isn’t this a great thing?

The only problem may be that you enter the cage directly with one click and cannot exit, which is not very user-friendly.

But this plot immersion mode can better guarantee the performance effect of the plot, not to mention that most players will only be fooled once at most.

Zhuge Jun continued:
“Finally, there is one more thing: the plot restoration system is beneficial to the sale of game accounts!
“This is also the conclusion I came to after observing the account trading market of Endless Fantasy Tales 2.

"I found that the account retention rate of Endless Fantasy Legend 2 has even exceeded the 10% retention rate of national war games, reaching an astonishing 20%.

“This is simply a miracle on the second-hand account trading platform.

"A very important point is that this game has a story restoration system, so even if you buy an account, you can still experience the main story of the game in full. In addition, the game regularly enhances old characters, so any weak character has hope of turning over, which also gives various accounts room for appreciation and plays a role in activating the market.

“So is the high value retention rate of second-hand accounts a good thing or a bad thing?

“I think this is just like the second-hand disk trading market. It may be a bad thing for manufacturers, but it is definitely a good thing for players.

"This also reflects the idea of ​​Nitiantang to give players benefits and the concept of long-term operation. Otherwise, how could everything happen to be so coincidental?"

(End of this chapter)

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