When I write a bug it becomes the core gameplay.
Chapter 585 This Game is Too Complicated
Chapter 585 This Game is Too Complicated
Lilith's eyes widened in surprise. She didn't understand why the topic had inexplicably turned to the issue of account trading.
What the hell is this?
To her, this was a completely unfamiliar area of knowledge, as she had never been exposed to it before and had never tried to understand it.
Moreover, what does account trading have to do with game manufacturers?
How can it reflect the concepts of "giving benefits to players" and "long-term operations"?
Lilith was totally confused.
As for this content, Zhuge Jun’s video only pointed it out without providing any particularly detailed explanation or popular science.
After all, most players have more relevant knowledge than Lilith. They don’t need corresponding popular science and have their own opinions on this issue.
Lilith turned to the comment section of the video and saw that many players were discussing account trading issues.
After reading several highly-rated comments, she finally figured out the logical relationship behind it.
In general, the trading of game accounts, like the trading of second-hand game discs, has existed since ancient times.
However, different manufacturers have very different attitudes towards this matter.
Take the second-hand disc transaction as an example. It is undoubtedly beneficial to players and disadvantageous to manufacturers.
After a player purchases a game disc and completes the game and gets tired of playing, he can sell it second-hand to other players to recoup his losses and reduce the cost of playing the game; players who buy second-hand discs can also purchase the experience at a low price.
No matter which player this disc ends up in the hands of, players across the entire line can play this game at a relatively affordable price.
But for manufacturers, this is definitely a loss.
No matter how many hands a second-hand disc passes through, the manufacturer can only charge a share of the price, not even a commission, let alone the original price.
Therefore, many console manufacturers tried to ban the transaction of second-hand game discs, but as expected, they were besieged by angry players and eventually nothing came of it.
The same applies to game account transactions.
Account trading between players can help players who sell accounts to make money, and also allow players who buy accounts to purchase high-value accounts at low prices. Because it is beneficial to both parties, the transaction can be completed.
But for manufacturers, account transactions between players will lead to reduced game recharges and damage their own interests.
Compared to physical discs which are visible and tangible, accounts are virtual and therefore easier to restrict.
Game manufacturers basically take two completely different attitudes:
The first is official support and encouragement. Since account trading cannot be banned, the official will simply act as a platform and take commissions to maintain the stability of the entire account trading market as much as possible.
This is what official gaming platforms do.
The other is that the government strictly prohibits any form of account trading and uses all means to create obstacles to transactions.
For example, an account cannot be re-bound to real-name authentication, and the original owner of the account can use real-name authentication to retrieve the account at any time. This greatly increases the risk of account transactions, thereby indirectly hitting the account trading market.
Of course, there are countermeasures to every policy. Some account trading platforms will launch a "recovery and compensation" service, which is another topic.
So which attitude will manufacturers adopt? And what are the reasons for their attitude?
This is more complicated.
It may depend on the type of game: national war and collection games are suitable for account trading, while story-based games are not.
It may depend on the revenue pressure and operation strategy of the manufacturer: manufacturers who want to operate in the long term and have less revenue pressure are more inclined not to restrict account transactions;
Or it may simply depend on the personal preferences of the manufacturer's key leaders.
We cannot simply use "banning account trading" to arbitrarily attack manufacturers for being greedy and disrespecting players. We need to analyze specific issues specifically.
But no matter what, a standardized and stable account trading market will definitely be beneficial to players. After all, this demand exists objectively.
Then why is the account retention rate of "Endless Fantasy Tales 2" so high?
Or it is because of the spiral enhancement of different characters.
If the characters are not enhanced, then players will only consider the number of strong characters on the current account when buying an account. For example, if one of the top two Cs is missing, then no matter how much gold the account has, its value will be greatly reduced; if two are present, and both are high-star, then even if the other characters are defective, it can still sell well.
As time goes by, since new characters will always be stronger, old accounts will inevitably depreciate quickly and soon no one will be interested in them.
But "Endless Fantasy Legend 2" is different. Even in cases like the Black Dragon trumpet and Crazy Crooked Greylin, it still has huge potential for appreciation.
These accounts are like countless stocks and will fluctuate randomly. From time to time, one or two stocks will become the biggest beneficiaries of the version, making the entire account trading market full of changes and vitality.
When players are playing, they will cherish their accounts more and will not abandon them just because they have made a lot of mistakes, because they feel that they can always wait for the day when their luck will turn.
It’s not that your luck in drawing cards will turn for the better, but waiting for your most crappy characters to become greatly enhanced is also a kind of luck that will turn for the better, and it is more promising than “changing your luck”.
All characters share in the numerical expansion, so the account value retention rate will naturally be more stable.
In Zhuge Jun’s opinion, this mechanism of Nitiantang is actually encouraging account trading in disguise.
The reason why account trading is encouraged is that Against Heaven has confidence in Endless Fantasy Tales 2. It will be a long-term game and will continue to make balance adjustments in the future so that all players can share the benefits of numerical expansion, rather than letting those players who do not draw new characters fall behind 100%.
This in turn will increase players' confidence in the game and make them more aware of the value of their game accounts.
Under this mechanism, high-star accounts are no longer the privilege of top-level players, but ordinary players can also play them.
The only difference between the two is time.
The kryptonian players who spent a lot of money can enjoy it first, but it will not completely deprive the civilian players of the experience. In a word, Nitiantang is a conscientious manufacturer!
……
Lilith, who finally figured out the whole logical relationship, opened her eyes wide and her expression stiffened.
She just wants to dispel the rumors now.
Absolutely not!
It's unfair. Ni Tian Tang never had a conscience in the past, never has one now, and never will have one in the future! Liang Xin is pretty good!
As for the account trading issue, Lilith and even the entire staff of Against the Heaven never considered it at all when designing the game.
In other words, Zhuge Jun is just bragging.
But the problem is that the other players actually believed it!
After all, the outrageous 20% value retention rate on the account trading platform is there, which is higher than that of national war games. This is simply outrageous.
Lilith realized that something extremely serious had happened:
In "Endless Fantasy Legend 2", most of the traps she had painstakingly laid were exposed one after another!
For example, the reverse pool, the strength of the characters, the plot...
What’s worse is that, so far, no gameplay crash has been caused by a bug.
Why is that?
Lilith very reluctantly realized a fact: it was by design!
Yes, there are problems with the design itself.
This is exactly what Lilith has realized time and again before: the problem of only focusing on the head and not the butt.
Because Endless Fantasy Legend 2 has too much content and is too complicated, with hundreds of characters, nine different elemental reactions, a huge amount of puzzles, map mechanics, and a game plot that covers several game backgrounds and has millions of words...
All of these are stitched together, turning this game into a huge black box.
A small change here and a small change there seem to be conducive to the collection of negative emotions, but once a chain reaction is triggered, players can find pleasure elsewhere.
So who should be responsible for the problems so far?
After thinking about it, it seems that no one should be held responsible for this.
In the absence of any bugs, the first person responsible is the designer of all gameplay.
Then this person can only be Lilith herself, because these ideas are either her own, or she makes the final decision after adopting other people's suggestions.
Subconsciously, he looked at Gu Fan with anger.
However, Lilith had to admit that Gu Fan was as clean as could be this time.
Although he also came up with a few ideas, there were also many other people who came up with ideas. There was nothing wrong with those ideas when taken separately, and the final decision was made by Lilith herself.
Gu Fan did not interfere in the development process. Instead, he worked diligently to produce the physical book of "Fantasy Book", which cooperated well with the collection of negative emotions.
"Could it be that……
"Are we really going to be defeated this time without any bugs..."
Lilith looked up at the sky, speechless.
Every time before, she failed due to bugs. She was very upset and angry. She always felt that it was the bugs that ruined her. If there were no bugs, she would have been a great success long ago.
But now, without the bug, she didn't know who to blame.
It can't be that there's something fundamentally wrong with my design ability, right?
No, that won't work. This is unacceptable!
At this point, Lilith even hoped that there would be a minor bug in the game.
That way, she could at least get some psychological comfort.
"Gu Fan."
"Ok?"
"Tell me, am I a failure as a designer?" Lilith said dejectedly.
Gu Fan was silent for a moment: "Boss Li, this depends on your perspective."
Lilith perked up a little: "Oh? Could it be that in some ways I am a successful designer?"
Gu Fan nodded: "Of course, from the perspective of human players, you as a designer are 100% successful, there is no dispute."
Lilith's twin ponytails, which had just stood up a little, drooped again.
"Gu Fan."
"Ok?"
"I don't want to talk to you for a week."
"Okay, President Li, take care."
(End of this chapter)
You'll Also Like
-
Huayu: Are you even sitting up straight? You're going to be the director?
Chapter 161 16 hours ago -
Bright Sword: From Northwest Shanxi to Changjin Lake, a Hundred Battles, a Hundred Victories
Chapter 299 16 hours ago -
All the heavens, starting with Little Li Flying Dagger
Chapter 301 16 hours ago -
I've already reached the maximum level, and you guys are just starting out?
Chapter 225 16 hours ago -
In the name of supernatural powers
Chapter 244 16 hours ago -
Doomsday America
Chapter 181 16 hours ago -
Huangming
Chapter 521 16 hours ago -
Huayu: This celebrity doesn't follow the rules.
Chapter 133 16 hours ago -
From knock-off old-man's electric vehicles to industrial giant
Chapter 252 16 hours ago -
Three Kingdoms: A Million Soldiers Grown from the Fields
Chapter 261 16 hours ago