When I write a bug it becomes the core gameplay.

Chapter 686: Being beaten to a state of unconsciousness

Chapter 686: Being beaten to a state of unconsciousness

Although Instructor Ding was also frustrated when he first played "Hell's Tracks", the frustration he felt now was completely different.

The first time, even though I was abused a thousand times, it didn’t feel too bad.

Firstly, Against the Heavens was just a small, unknown manufacturer at the time, so it didn’t make much of a difference whether you played the game or not; secondly, it was still fun to find hidden mechanisms.

But this time it's different.

A prize of 100 million US dollars is at stake, and there were expectations from the beginning, so it is naturally difficult to remain calm.

What’s worse is that Lecturer Ding knows better than any other player how terrible and hopeless this crappy game “Hell’s Tracks” would be without hidden mechanisms.

Many cloud players may say, fight against the devil!

But in fact, the reaction window left by this game for players far exceeds the reaction speed of normal people, or even professional players. Fighting against the devil with a gun will only lead to death.

It’s like the first time you enter a maze. Even though you stumble and stumble for a long time and can’t find the exit, there is still a glimmer of hope in your heart.

But when I entered the maze for the second time and ran towards the only exit, I found that the exit was blocked.

Obviously the second situation is more despairing.

Instructor Ding thought of many ways, such as adjusting the mouse sensitivity to the highest level, or jumping to shoot, squatting to shoot, and shooting up and down...

But unfortunately, no matter how hard you try, the ending is almost the same.

None of them achieved the goal of making the bullet turn and pass through the wall.

"Why didn't Against the Heaven just change the mechanism? Wouldn't it be OK to just press the left button and shoot regardless of whether it's lifted or not?

"Why!"

Lecturer Ding couldn't help but ask a soul-searching question.

The comments were full of ridicule.

"If I change the mechanism and you suddenly give up, how can I torture you?"

"I can deceive you for one more second."

"It's so troublesome to change the mechanism. That's the underlying code. Just changing a parameter randomly can make you sick. Can't you tell which one is easier?"

"Maybe they're deliberately trying to keep you hopeful and keep trying. Hahaha. This is an open conspiracy."

"It's okay, Xiao Ding. Just keep working hard. Maybe the original mechanism has been changed, but a new mechanism has been buried?"

"I told you it was a bug! You didn't believe me. Now, Against the Heavens has fixed it. Isn't that enough to prove it's a bug?"

"Pfft, could it be that the hidden mechanisms in those games are all bugs, and they have all been changed?"

"I see. The bonus from Against Heaven is simply a blank check. No one wants to give it, so they made such a big deal out of it."

"Aren't you afraid of being scolded to death for doing this? Players are going to drive trucks to the entrance of Nitiantang headquarters!"

"Are you kidding me? When has Ni Tian Tang ever been scared?"

"I heard that the global headquarters of Nitiantang is in Florida. Come if there is work."

After calming down, Lecturer Ding decided to put the game aside for the time being.

He originally thought that he could just use the sniper to clear the level, conquer one game first, and get off to a good start.

But now it seems that we should not waste too much time on this game.

After all, "Shadow World" needs to be upgraded. Now the maximum level of version 3.0 is 80, and you have to complete a lot of games during this period.

The entire family bucket challenge will take more than 150 hours in the most optimistic scenario. Even if you play for 10 hours a day, it will take more than half a month.

In order to prevent two people from playing the same account alternately day and night, Nitiantang limits each account to 10 hours a day, which ensures fairness to a certain extent.

Although it takes a long time, every second counts. After all, if you are one second late after the first place, you will miss the grand prize and you will regret it to death.

Just like doing math problems in an exam, if you encounter a question you don’t know how to solve, just move on to the next one. There is no point in trying to solve it.

After exiting "Tracks of Hell", Lecturer Ding stepped into another space-time rift.

"Oh? It's also an FPS game.

"Wait a moment!"

Before Lecturer Ding could react, he saw a huge face appear on the screen.

The face of an orc with a red head and blue skin.

"Uppercut!"

With a "pop" sound, Lecturer Ding's perspective shook rapidly, and it seemed that he was suddenly knocked into the sky.

Then the red-headed, blue-skinned orc launched a series of punches at him, which made him dizzy and confused.

Soon, Lecturer Ding's health bar was emptied, and he turned into a corpse lying on the ground.

The red-headed, blue-skinned orc turned and left, leaving only a nimble figure behind.

The game's goal appeared on the screen: "Defeat Star Fist".

Lecturer Ding pressed the revive button in confusion, but just as he stood up, a huge fist appeared in front of him again.

"Uppercut!"

Teacher Ding was so angry that he threw the mouse and said, "Fuck you! Are you going to let me play games?
"What's up with this Star Fist? It seems like his operation is better than that of ordinary players!

"Nitiantang deliberately created a super AI Star Fist to attack players? Is this something a human would do?"

The barrage has been filled with all kinds of “hahahaha”.

Obviously, the second time-space rift game is "Prison Break".

Against the Heaven is not pretending anymore. Now everyone knows that Hell's Frontline is actually a subsidiary of Against the Heaven, so they simply ported all of Hell's Frontline's games in.

However, considering that the game of Hell Frontline is not fun enough and showing the whole game would be too torturous, Anti-Heaven is very "merciful" to only select part of the game content. For example, the game "Prison Frontline" originally had upgrades and various complex systems, but now it is limited to one scene:

The character played by the player is called "Rainbow Trigger". Simply put, it is a bloated female character with rainbow hair who looks like she has taken drugs. The character's positioning should be considered a sniper.

This scene is an ordinary PVP battle map, surrounded by air walls.

All players have to do is use this character to kill the red-headed, blue-skinned orc Star Fist, and they will pass the level if they kill him.

Is not it simple?
It's just an ordinary octagonal cage death match.

But it is obvious that in terms of character restraint, the sniper Rainbow Trigger is completely restrained by Star Fist.

In the past, when players played Star Fist and accepted bounties, their favorite one was the Rainbow Trigger.

Because although the Rainbow Trigger is used for sniping, it is actually purely restrained.

There are still a lot of terrains in this game, and Star Fist can hide behind the wall to get close. After entering a certain range, Rainbow Trigger actually only has one shot to headshot.

If you miss, sorry, uppercut!
It is indeed a bit difficult to accurately shoot the head while the Star Fist is moving at high speed.

Of course, Instructor Ding also carefully studied the behavior pattern of this Star Fist. At first, he even thought that this was a player because he played a little too well.

But after looking at it carefully again, I realized that this should be a fake-AI game. It just consumed a lot of information from top Star Fist players, so there are no major problems with tactics and positioning.

What's even worse is that this thing is AI, and it has script-level reactions and operations, so there will basically be no mistakes.

What the hell is this!

Lecturer Ding's face turned black. He had previously mocked his sister for being beaten up by the Star Fist, but now he has become the sister.

"I really don't believe it. If I can't deal with the devil, can I deal with you?

"I'm a professional player. Even though I'm retired, I can still easily defeat a blue-skinned old orc like you..."

Lecturer Ding didn't believe it and decided to give it a try.

After all, he knew how powerful the demons in "Hell's Tracks" were, and he had no intention of trying to offend them.

But Star Fist is just an ordinary character after all. If you can really aim and charge for a headshot, you can kill him with one shot.

The conditions for passing the level are relatively simple.

"Give it to me!"

"Uppercut!"

“It feels right this time!”

"Uppercut!"

"Strange, I should have hit it, right?"

"Uppercut!"

After fighting for half an hour, Lecturer Ding began to doubt his life.

"That's not right, I should have hit him in the head, it felt right, but why didn't he die?

"Did he change his attributes? Do I need to shoot him twice in the head? No, I didn't see his health bar change."

Lecturer Ding was very confused.

He also tried to hit the other person's body and indeed saw blood falling.

But the damage from body shots in this game is very low. Depending on the body part, it may take four or five shots for the target to die, which is definitely not acceptable.

Instructor Ding felt several times that he had hit Xingquan on the head, but strangely, the opponent did not die and did not lose any blood.

It means that it was not hit.

And every time Lecturer Ding dies, Xingquan will recover to full health, so there is no option of slowly grinding him to death, and Against the Heaven will not leave such an obvious loophole.

This time, Instructor Ding learned his lesson. After firing the gun, he did not use muscle memory to instantly close the scope as he did before. Instead, he continued to observe with the scope open.

The so-called instant aiming is a special technique in FPS games. First, use the crosshairs of the pistol to preview, then instantly aim, shoot, and then switch guns. This is faster than aiming with the sniper rifle's scope.

As an expert in FPS games, Lecturer Ding has of course mastered this technique, but it was also because of this technique that he missed a lot of details before.

This time the sniper scope was not turned off, so he could see clearly.

Xing Quan actually... tilted his head!

So the bullet that was supposed to hit him naturally didn't hit him.

Instructor Ding was completely stunned. He tried to search in the game settings and was shocked to find that this game actually had this head tilt function!

It’s just that there is no shortcut key set by default.

After setting the QE buttons, the rainbow trigger can also be used to shoot by tilting the head.

"But this is of no use!!"

Lecturer Ding almost spit out a mouthful of blood.

Obviously, this function is basically useless for the Rainbow Trigger. Tilted head shooting is at most useful when you are sneaking up on someone behind cover.

But as soon as Instructor Ding is resurrected, the Star Fist will automatically enter a combat search state and will consciously hide and approach, making it impossible to attack the Yin Star Fist.

However, Star Fist can use this function to randomly tilt his head, greatly reducing the player's chance of a headshot.

Lecturer Ding tried a few more times, then quietly walked out.

Goodbye!

There is really no point in wasting time here. These two games are too amazing. I should continue to upgrade in "Shadow World".

Maybe after upgrading, I can meet someone who looks like a human in the new game.

(End of this chapter)

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