Rebirth Online Entertainment

Chapter 521: Super Powerful Gameplay of "World of Warcraft"

Chapter [-]: Super powerful gameplay of "World of Warcraft"

Originally, this public beta conference, Tang Chao Network Gu Xiaoyu meant, was to be held in China. 【

After all, although the plot of World of Warcraft is taken from Blizzard, it is purely made in China.Naturally, the public beta of World of Warcraft should be released in China.However, Chen Jiayi said that the current online game market is still centered on China.However, judging from the terrifying potential of World of Warcraft in the European and American markets, the future focus of the online game market may shift to Europe and the United States.

After all, dozens of countries in Europe and America are playing, while China has only one.

In addition, Chen Jiayi also considered that the Tang Dynasty network has already achieved a myth in the country.Not to mention that World of Warcraft is so classic, even if the production of World of Warcraft is average, it can still attract several people to join.In addition, Tang Chao Company's control over the domestic Internet is almost equal to any online game he has produced, so there is no reason why it should not be popular.

Of course, Chen Jiayi also considered it.In China, Tang Dynasty Network has already occupied so many markets, and with the entry of other online game companies, this market is already relatively saturated.To redevelop, we can only slowly move over time to allow gamers to increase naturally.If there are always some popular online games, then his growth must be based on the pain of other games.

For example, like some other game players, because they have played old games for a long time, maybe a World of Warcraft is released, they will give up the original online game and play World of Warcraft instead.As for Tangchao Network, several of his games, almost every game, are at the million level.Such popularity occupies a large part of the domestic market.

If World of Warcraft wants to become popular, in addition to other gamers joining, most of Tangchao Network's own game players will also flow into the embrace of World of Warcraft.Chen Jiayi didn't really want to do this kind of way of distracting himself from the game.Therefore, Chen Jiayi didn't want to make a big promise to World of Warcraft in China.

In this way, Chen Jiayi put the public beta conference in the United States.

Who said that the potential of the European and American markets is so huge, not to mention that the Tang Dynasty Internet can predict it now.Even if there is no prediction, based on Chen Jia's understanding of future generations.The number of online users of World of Warcraft in China in later generations is only 60, but the number of online users of World of Warcraft in the world is 1000 million.Of the remaining 900 million players, European and American players account for the majority.

More than 900 million, not 90.

It's a terrifying statistic. Even if there are so many games on the Tang Dynasty Internet, there are not more than 900 million online users.How could Chen Jiayi not see such a huge market.What's more, the world Internet created by Tang Dynasty Company has already connected the world as one.The current World of Warcraft is more popular than the later generations.

It does not seem to be a difficult task to surpass the 1000 million simultaneous online users of later generations.

"European and American players, here I am, Chen Jiayi."

It is a very happy thing to be able to earn money from European and American players.As for World of Warcraft, Chen Jiayi's main profit direction is to put it in the European and American markets.Well, it would be great to go to Europe and the United States to create momentum for the World of Warcraft public beta.

To win Europe and the United States, there is nothing else, that is to develop their markets, earn their money, and build China's momentum.

For such a thing, Chen Jiayi is very happy to do it.

The next day, Chen Jiayi, Gu Xiaoyu and others went to the United States.

The United States, as the most important stop in the European and American game markets, Chen Jiayi and Gu Xiaoyu attach great importance to this stop.Moreover, the plot of World of Warcraft is completely taken from Blizzard and originated from the United States.Moreover, under the developed economy of the United States, more game players have been trained.If the American market can be fully developed, then the entire European and American online game market can be won.

After all, the cultures of countries such as Europe and the United States are almost similar to those of the United States.

"Ladies and gentlemen, the World of Warcraft Open Beta Conference has officially begun."

The Hilton Hotel in the United States is already full.

The guests here, in addition to many game fans, also have a series of t companies.Of course, the media reporters gathered outside also reached a terrifying statistic.There is no other reason for them to come here, that is, they want to participate in or witness the prosperity of the World of Warcraft public beta.

In particular, when many media and fans learned that Chen Jiayi was coming to the venue, the players and media were even more excited.Before that, Chen Jiayi came to the United States twice.One was a collaboration with Jobs, and the other was an interview with nn TV.It can be said that every time he came, the Tang Dynasty Company rose to a new height.

How could the media not pay attention to such a legendary figure?Look, the media reporters who came to the Hilton Hotel in the United States, in addition to China's Xinhua News Agency, also have media reporters from other countries or regions.Tonight, the stars are shining, tonight, the lights are shining.With the loud announcement of the host, the World of Warcraft Public Beta Conference officially began.

"Next, I would like to invite the chairman of Tang Dynasty Public Affairs, Mr. Chen Jiayi."

As the head of Tang Dynasty Company, Chen Jiayi was naturally the first to speak.

"I'm very glad to come to the United States again, and I'm glad to meet so many friends. On behalf of all the employees of Tang Dynasty Company, I would like to express my gratitude to the friends present and all the friends who support Tang Dynasty Company. Today, it is On the first day of the public beta of World of Warcraft under Tangchao Network, I am very happy to be able to release this game to everyone. From the internal beta, we have seen that an excellent online game is definitely a spiritual release for players. In In this game, we have seen laughter, hard work, teamwork, epic plots, and different lives. We believe that online games will eventually become the second life of all players in the world ..."

What Chen Jiayi said was very sensational and very exciting.When the people at the venue heard it, they burst into applause.

They completely supported what Chen Jiayi said, from the bottom of their hearts.They also finally understand that as long as it is a fun game, whether it is a competitive game or an online game, it will attract the attention of many people and try it out.Even, because online games have more community and interaction than click-and-play games, many players are immersed in them.

"Of course, we have to thank Blizzard, which has been cooperating with Tang Dynasty Company. If there is no Warcraft developed by Blizzard before, there will be no World of Warcraft."

As he said that, Chen Jiayi looked at a manager of the Blizzard Group.

This time, for some reason, Blizzard's eo Mike didn't come.However, Chen Jiayi could understand.Thinking about it now, if "Mike" recalled the deal he made with Chen Jiayi, he would regret it a lot.Naturally, seeing the madness of World of Warcraft now, it is also possible for Mike not to come.What's more, Chen Jiayi knew better that since Tang Dynasty Company united with the bosses of major game companies in the country to enter the European and American game markets.The game companies headed by e have already reached a cooperation and entered into the research and development of online games.Naturally, well-known game companies like Blizzard are not far behind.

However, Blizzard missed a move and sold the online game adaptation rights of three of its most classic and popular single-click games to Tang Chao Company.Although it seemed at the beginning, many people thought that Blizzard had made a huge deal.Moreover, when the cooperation was first reached, Blizzard's stock also rose by 17 percent that day.Because many European and American investors, including those institutional investors, believe that there is no market for online games in Europe and the United States.Blizzard was able to exchange tens of millions of dollars in cash for the online game adaptation rights of the three games, which is really a bargain.

Unfortunately, the market is under the development of Chen Jiayi.What was impossible, he made possible.

After finishing the testimonials, Chen Jiayi talked about Warcraft and online games in detail.

In fact, World of Warcraft's success has many factors.

There are many players in later generations, including some game critics, who summed up countless reasons for the success of World of Warcraft.For example, the first reason is the super powerful game system.This system is manifested in many places.This system is also simple to say, for example, it is some rules and operation logic.

Like the rules of fighting monsters, the rules of combat, and the rules of picking up and - operation - rules, etc...

This is just a general system, because he needs such rules in any game.

However, it is such a general rule that not all game companies can do well.Because, such a system contains so many things.For example, in the battle rules, how to maintain game balance.And these rules require constant flirting and constant balancing in order to create a perfect online game world.

It can be said that most of the time when developing World of Warcraft, Tang Dynasty Network was formulating these systems and these rules.Fortunately, World of Warcraft is based on Warcraft.About the rules of battle, about the rules of fighting monsters... Tang Dynasty Network has a very deep understanding.In addition, Tang Dynasty Network has produced so many online games.For the setting of the game system, based on the original foundation, there is a new understanding.

Therefore, this World of Warcraft, which he created, is simply a fighter in the game.

If you take balance-nature-for example, he is stronger than Zhuxian ol, than Misty Journey....

It is thanks to such a system that the madness of World of Warcraft is guaranteed.

Even if there is no Chen Jiayi in this world, World of Warcraft is still developed by Blizzard.Well, this World of Warcraft, he will also explode the world.Because, basically, in later generations, six or seven years have passed, an online game developed in 2004, and none of the other online game products can surpass it.

For example, in later generations, some online game companies advertised that they were full of pride.However, they are equally straightforward.Their games are completely comparable to World of Warcraft.However, no game company has ever dared to call out.Their game is even more classic than World of Warcraft.

This is the glory that belongs to World of Warcraft, and almost anyone can replace it.

Today, World of Warcraft created by Tang Dynasty Company also inherits the advantages of later generations.Moreover, Tangchao Network made use of its rich experience in online games to make the World of Warcraft system super powerful.In addition, rich copy gameplay, huge game plots, and even the more technical "real-time stitched map switching" also add a lot of glory to World of Warcraft.

The real-time map switching of the online game technology mentioned here is actually a relatively technical online game technology.

We know that in major online games, because the game map is too large, often when the character-role wants to enter the next map, then when he enters, he needs to read the time to switch to another map.Such a form of expression is generally by reading the progress bar.When World of Warcraft was released, it was almost any game in the world. He needed to pass the countdown to enter the next map.

Even Zhuxian ol, who is the most skilled in Tang Dynasty Company, needs to pass the countdown.

However, when switching maps in real time, he completely discarded the countdown.When you enter the game, you will find that the whole world is one.Except for a few copies, of course.He is like the world you live in, the world is united as one.This results in a huge map ratio, which seems to have no edges.

Don't underestimate this function. In later generations, even until 2011, few game companies can achieve it.

Naturally, this seam map switch released in 2004 has attracted the attention of many people.Even, until the end, some players used this function to test the technical level of a game.If it is possible to switch maps seamlessly, then his game skills are pretty good.If you can't do it, then, it's still just a general performance.

This is just something superficial.

There are many, many more of his in-depth gameplay.

Like the team fighting in World of Warcraft, you only really understand a truth in this game.

"Don't be afraid of opponents like gods, but friends like pigs."

As an online game with the strongest teamwork performance, World of Warcraft's teamwork has always been favored by players.Even, in later generations, because of the various settings of World of Warcraft, the importance of teamwork has been further strengthened.Sometimes, you not only have to think about your entire strategy, but also how to operate it.Often times, you have to pay attention to yourself.Each of your skills must be maximized as much as possible.

In other words, at that time, you can no longer be like ordinary online games.It’s okay to use some skills casually to be handsome, because if you use them, it is often due to your own mistakes, which will lead to the complete destruction of the group.Just like the board game Three Kingdoms, often any one of the players plays a wrong card.Then, the balance of victory, he will turn.Such a battle, although too harsh.However, because of this setting, it is not attracting more and more elite players.

In particular, in this Western European and American country, they have a unique passion for single-click games.They are also willing to challenge those extremely difficult point-and-click games.As for World of Warcraft, he not only has the playability of a single-click game, but also has the community-ness of an online game.Once such a game is released, how can it not attract the whole world?

"Okay, having said so much, I believe everyone should have a deeper understanding of World of Warcraft. Now is the time for questions."

An excellent online game, in addition to its rich gameplay, he also has to share his innovative gameplay with all players.Otherwise, the devil will know that your game is fun.Therefore, Chen Jiayi is willing to share the advantages of "World of Warcraft" with everyone.Moreover, Chen Jiayi is not afraid of being copied by others.This plagiarism, without a certain level, really cannot be plagiarized.

Take the later generations as an example, countless online games have copied World of Warcraft for so long, but they still copied four different images.

Even if someone plagiarized, Chen Jiayi felt it was so-called.

Because they plagiarized, doesn't it mean that Tang Dynasty Network has been leading them?

"May I ask Mr. Chen, why did you choose Warcraft as the genre to create an online game?"

At this time, the first guy from a game company in the United States first asked Chen Jiayi a question.

"Legends about Warcraft have existed in Europe and America since ancient times. I choose Warcraft as the genre to adapt an online game. I think European and American players will be very interested..."

One reason for choosing Warcraft is to take advantage of the reputation of Warcraft, and the second reason is to take advantage of the super powerful world view of Warcraft.Just like in later generations, why are there so many games, why do they use the four famous books to play games.It is precisely because everyone is familiar with the world view of this game and has a more sense of substitution, so they chose these genres.Just like Piao Miao and Zhu Xianol, it is also because everyone is familiar with these two novels, so Tangchao Network adapted the two novels into online games.

From the signs, the effect is obvious.Using the familiar world view to adapt the game, even if this game is not very good, he still has many people to try it.Even if some enter inside and experience the plot again, they will never tire of it.

"Excuse me, it is said that the research and development of World of Warcraft also has part of the credit for Blizzard. Is this true?"

"Of course, we have been cooperating friendly with Blizzard."

Although Blizzard has plans to develop online games, Chen Jiayi is not "unhappy".This market is not owned by Chen Jiayi alone, he belongs to the whole world, any game company in the world.Could it be that you still don't let "Blizzard" enter online games?Anyway, World of Warcraft has been developed, and Chen Jiayi was very happy, and said a few good words for Blizzard.

These are just normal questions.

As the question deepened, a media outlet suddenly asked, "May I ask Mr. Chen, Tangchao Network cooperates with major Chinese game companies to dump your Chinese online games to the global market. Could it be that you want to completely eliminate the European and American continents, or even Is it the development of the global click game industry?"

This topic has been around for a long time.Moreover, major companies, including game media, have already expressed their opinions on the Internet.The most important thing is to ask them to be vigilant about the Tang Dynasty Internet at all times.Otherwise, the huge land of Europe and America will become a battlefield like war.

However, no matter what they say, no company directly asks Tang Dynasty Network.

This involves face issues.

People have strong technology and the right strategic direction, so there are so many markets, so what are you talking about suppressing?

It seems that this is a 2b problem.



Aishang Reading Network]

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