Don't call me evil god

Chapter 460 Seeing Through

Chapter 460 Seeing Through
The speaker was a middle-aged dwarf as black as coal.

Because dwarves generally live much longer than humans, it is difficult to tell their age by looking at their faces. Usually, one just looks at the dwarves' beards and hair.

The denser and thicker it is, the older it is.

When they begin to turn gray, it means that the dwarf has entered old age.

The dwarf who challenged Petr to compete had a head full of dark red hair. Combined with his dark skin, he looked like a short and stocky chimpanzee.

The dwarf held another wooden wine glass that was a few sizes smaller in his hand. He stared into Pete's eyes for a few seconds, then raised his head and poured the liquor in the glass into his mouth.

"belch--"

He swayed and burped.

"Human boy, let's do some fighting."

He sat down in front of Pete, spoke in a muffled voice, and flicked a gold coin to the bartender next to him.

"Okay, come on!"

Of course, there was no reason for Pete to refuse.

With the magical power of [Revealing the Secrets of All Things] in hand, he is almost invincible.

As long as you want to fight for victory and have the desire to win, your mentality will inevitably fluctuate.

The dwarves generally have simple minds, without so many twists and turns.

With just a few words of inducement from Pete, they would immediately take the bait.

Then Pete saw through their cards from the change in their mentality.

……

The dice are rolled.

Pete lifted the dice clock slightly and looked at his own points.

"2, 5, 6, 6, 6, 6."

A very lucky game.

Six points is the highest number, and Pete shook out four!
The middle-aged dwarf opposite him glanced drunkenly at his dice clock.

He was drunk and his eyes were hazy. Pete was worried that he might be so confused that he couldn't see his own points.

However, perhaps the dwarves are truly gifted, for even though they are drinking strong, highly alcoholic liquor, they are still able to maintain their mobility before passing out, and can even deliver a set of drunken boxing with great force.

Pete had to confirm the number of sixes in the opponent's dice clock and grab the winning number.

With a mysterious smile on his lips, he spoke confidently:

"It looks like I'm going to win this round. Luck is on my side."

"How many sixes did you get? None? Two? Three? Four sixes?"

"Oh? Maybe more? Like... five sixes?"

When "five sixes" was mentioned, the other party's mentality obviously fluctuated in the information fed back by the magic of [Revelation of All Things].

The mentality called "nervousness" flashed by.

Pete understood.

The number the other party shook out was better than his luck.

A full 5 six o'clock!
In other words, the total number of 6 points of the two players in this game is as high as 9!
Pete decisively grabbed the winning prediction:

As the defender, Pete opened his mouth without hesitation:
"I guess—nine sixes!"

The biggest one right at the start, a decisive blow.

No matter whether the opponent chooses to question the opening dice clock or continue to increase the bet, the result is bound to be a loss.

There was an uproar in the pub.

The other dwarves who were not drunk yet went half crazy, making all kinds of ghostly howling noises and howling.

"Nine! Nine! Nine!"

"Fire him! Liar! Fire him! Liar!"

In ordinary Dahua dice competitions, because it is a 1-on-1 duel, having 3 or 4 identical points is considered a lot. If you report 5 or more, people will basically slam the table and start the dice clock.

Even if both players shake out very high numbers, they should start with a smaller number and gradually increase the bet, trying to figure out whether the opponent is truly confident or just bluffing.

I've never seen anyone like Pete, he starts with nine sixes!

If you are so awesome, why don't you just shout 12 sixes? This is the common opinion of most of the dwarves watching the fun.

The middle-aged dwarf opposite Pete reeked of alcohol. He stared at Pete for a while and spoke in a deep voice:
"open!"

The two of them showed the dice clock.

Pete's 4 sixes plus his opponent's 5 sixes.

Exactly 9 sixes.

Not more, not less!

"Drink! Drink! Drink!" Fierce shouts broke out in the tavern again.

The dwarves were all cheering, urging the loser to finish the large glass of Stone Castle liquor as soon as possible.

The middle-aged dwarf was not ambiguous either.

He grabbed the handle of the cup and gulped it down, with his throat moving. The whole cup of liquor went down into his stomach!

"boom!"

The wine glass smashed back onto the stone table, and Pete's opponent belched loudly.

"belch----"

The middle-aged dwarf hooked his finger at Pete and grinned, revealing his white teeth from his thick red beard: "Let's continue!"

Pete had an inexplicable premonition of danger.

Do not know why.

He felt that this dwarf gave him a different feeling than other dwarves.

This guy obviously looked drunk, but his physique was obviously much stronger than others, and he could still think rationally.

……

A new round of dice rolling is over.

Pete wasn't so lucky this time.

"2, 2, 4, 5, 5, 6."

It has everything, but there aren't many points.

However, with the help of [The Secret of All Things Revealed], it doesn't matter what the result you shake is. As long as Pete can determine the number of 6 points in the opponent's hand, he can directly call out the prediction of the decisive victory.

Just when Pete was about to lure and test the other party as he had done before, he suddenly realized that something was wrong.

The middle-aged dwarf was staring into Pete's eyes, grinning silently.

After shaking the dice, he didn't even look at his points!
"Why don't you look?" Pete's expression changed slightly.

The premise for changing mentality is that the other party must know the result of the shake.

Only when there is an impression in the mind will one be influenced by Pete's suggestive language, leading to a change in mentality.

But if the other party didn't even look at his dice clock, then it would be useless for Pete to persuade him no matter how much he said.

Because the opponent, like himself, has no idea what the final number of points will be.

The middle-aged dwarf's eyes were full of aggression. He grinned and whispered:

"I guessed right, human boy, you cheated!"

"Mind reading? Or memory reading?"

"Boy, it's ok to bully those little brats who have never left the Stone Fortress and have never seen the world, but don't try to hide it from me."

"I've been to the world outside Castle Rock."

"You are dressed similarly to those skinny mages. I have observed you for a while. Although I don't know how you did it, you must have used dishonorable methods to defeat them."

"This is the dwarf's territory!"

"Whatever you want to do here, just follow the rules and ways of the dwarves."

"Those who try to deceive and fool the dwarves will never be recognized by us again!"

"Let me teach you a lesson."

"Welcome to Stone Keep, human boy!"

……

(End of this chapter)

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