Don't call me evil god
Chapter 459 A small opening does not count as an opening
Chapter 459 A small opening does not count as an opening
Pete's opponent has the most standard dwarf appearance.
He has a short body, strong muscles, and a face full of flesh. His reddish-brown beard, which seems to have never been trimmed since birth, covers most of his face.
Because he had drunk a lot of strong liquor, his face was red, and he could smell the strong smell of alcohol when he spoke and even when he breathed.
The other party was staring at Pete viciously, as if he was trying to scare Pete out of his wits in this way.
Pete was unmoved.
He pretended to look at the other person's dice clock, then looked at his own points.
Then he spoke slowly:
"You dare to call out four fives. I guess you must be very lucky this time. You shook out four fives. In this way, no matter whether I open it or not, you will be invincible in this round, right?"
After saying this, Pete paused for a moment.
His eyes passed across the other person's face absentmindedly.
The dwarf, the opponent, did not seem to be affected by Pete's words. His expression was still ferocious, as if he wanted to eat someone. He slapped the table impatiently with his free right hand:
"Stop talking nonsense! You humans are always hesitant and timid in everything you do! Tell me quickly, are you going to start or increase the stakes?"
Pete smiled.
"I'll raise the bet! Five fives!"
The opponent's expression changed slightly, and then he continued viciously: "Six fives!"
Pete didn't hesitate. Before the other party finished speaking, he slammed the table and said, "Open!"
Really impressive!
Simple and neat!
Turn over the dice clocks of both parties.
as predicted.
The opponent's result was exactly 4 fives, no more, no less.
Add to that the 5 that Pete rolled.
A total of 5 five points.
The defending dwarf failed in his prediction, so he had to drink the big glass of Stone Castle liquor.
The other person's face immediately darkened.
I could only pick up the "wine glass" and gulp the strong liquor into my mouth.
This guy had drunk quite a bit during the previous challenge, and with this big cup added to it, before he could even put the wooden cup back on the table, he fell to the ground and fell into a deep sleep.
The dwarves who were watching the fun suddenly burst into loud cheers:
"Good! Good! Good!"
"Humanity wins!"
"Next! Next!"
This cheer was indeed for Pete.
The dwarves are such a simple and brutal race.
When Pete was about to participate in the competition, no one cheered for him out of contempt for humans, and many dwarves even booed him.
But Pete won the game and proved his courage.
Moreover, when he asked for the other party to open the dice clock to check the result, he shouted with great firmness and decisiveness, as if he was sure of winning.
This was a quality the dwarves admired, and they were quick to offer their cheers.
……
The fact is: Pete was absolutely sure that he could win.
Because he cheated!
The question that Pete didn't get answered by the other party before he raised the stakes was answered by him from another angle.
This is due to the earliest effect of the magic [Mystery of All Things]:
Check the other party's status!
The so-called status information, in addition to the slowdown, freezing, poisoning, burns and even "void pollution" suffered during battle, actually also includes the opponent's mentality.
Anxiety, joy, worry, fear...
These mental states can also be known by [The Secret of All Things].
So, what Pete had to do was simple.
Ask provocative questions.
As soon as he finished speaking, the dwarf's mentality immediately changed to a state of "anxiety" and "tension".
Pete understood.
The other party did shake out 4 fives! So he could increase it to 5 fives and it would be a sure win!
Whether the other party starts the clock to check or continues to increase the bet, he will definitely lose in the end.
Of course, if the opponent changes his tactics and starts shouting out the number of 6s, then Pete only needs to do the same and continue to use leading questions to induce the opponent to change his mentality!
……
The idea of using [The Secrets of All Things] to analyze the other party's mentality came to Pete in a flash of inspiration.
Because before this, almost no one did this.
"Mindset" is a very complicated thing.
Especially the human mentality.
A person may be in a complex state of mind such as "excitement, fear, tension" at the same time.
It's actually hard to tell what's going on.
But dwarves are different.
These rough guys, many dwarves have completely one-track minds.
Anger is anger, sadness is sadness.
Simple and pure.
There is no rich emotion that is complex and contradictory like humans.
This gave Pete an opportunity to take advantage of it!
In opportunities like the Wine Warrior Competition, the dwarf's entire energy will be focused on the dice, and his mentality will be as innocent as a newborn baby.
With just a little guidance, Pete could see it clearly immediately.
This unique cheating method is extremely concealed.
The information fed back by the magic of [Revealing the Secrets of All Things] can only be seen by Pete himself, and - Pete has become accustomed to keeping this magic activated 24 hours a day.
He never turned it off, so why do you say he turned it on?
There is no need for any magic props, and the magic itself does not have any observable "appearance effects".
There won't be any handle left for anyone to catch you!
……
After defeating the first opponent, Pete automatically became the new defender.
Later, the dwarves who paid the registration coins and tried to challenge Pete were defeated one after another!
Pete knew very well that if he lost, he wouldn't even need a full cup. He would probably be completely drunk after just a few sips of Rock Castle liquor.
Therefore, if he wants to win the game and defeat all the dwarves, he must ensure that he does not lose a single game.
The dwarves have strong physiques. After drinking several glasses of liquor, they can still stay clear-headed, except for being drunk from time to time. They can even use the alcohol to make their anger-fueled fighting skills more powerful.
To "kill" a challenger, you have to make him lose several games in a row.
A wonderful spectacle thus occurred.
Pete wins every battle, every battle!
No matter whether the dwarf challenging him is the type who can drink a lot or the type who can drink extremely much, the only difference is whether the opponent gets drunk after losing 3 games in a row, or can hold on for a few more games and then get drunk after losing 7 or 8 games.
Soon, the bar was littered with dwarves lying all over the floor, snoring loudly one after another.
Pete sat arrogantly at the stone table, shook the dice clock vigorously, and began to challenge:
"Any more assholes you want to challenge?"
"Who doesn't agree? Come and fight me!"
Do as the locals do.
When communicating with dwarves, being gentle and polite will only make them think you are a softie.
The common way of speaking is to be as vulgar as possible.
Pete has adapted to this perfectly!
"No one is here! Then I have to announce that I am from the Happy Hour Bar..."
"and many more!"
"I'll challenge you!"
A deep voice came.
……
The fifth update is here. Thank you all for your support through monthly tickets and recommendation tickets. Thank you very much.
Currently owed: 10 chapters
(End of this chapter)
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