Dragon, choose cultural victory to make money
Chapter 140 Tower Defense Stitched Monster
Chapter 140 Tower Defense Stitched Monster
It’s true, Druid vs. Necromancer, the name is quite consistent with the reality.
Druids advocate that life should return to nature, while necromancers would like to reuse all corpses.
It is a fundamentally irreconcilable contradiction.
Transform into skeleton soldiers, transform into zombies, become spellcasting materials, materials for alchemical experiments, illegal grave digging, and underground transactions.
Literally sucking the marrow out of one's bones.
There is indeed a reason why Necromancers are unpopular.
What's more, their experiments often lead to the destruction of vegetation within a certain range.
This is no longer a contradiction for the druids, who are all iron-blooded environmentalists.
feud.
It's like a killer whale versus a sperm whale, pure feud.
Although the damage caused to the environment by the Necromancer is negligible compared to industrialization.
But industrialization is an inevitable trend, and the small number of druids are completely unable to resist it, so they continue to point their spearheads at their old rival for thousands of years - the necromancer.
As the saying goes, a man who knows the times is a hero, and one should pick on the weak.
The two groups have been fighting each other for a long time.
In addition, people in these two professions are very mysterious, which leads to conflicts between them, which has always been a popular story topic among the general public.
This is the gimmick.
Praise.
He is worthy of being the seeded player that Drogo favors.
Although Yuffie has been responsible for technical work in the Drogo Group, her main focus is on the server side, responsible for the matching system and synchronization issues when matching games.
The only girl in the server-side spell programming group.
But after participating in various projects for more than a year, I have learned some basic marketing principles.
Games with extremely high promotion and marketing costs, or games made by well-known teams, can be given names that are completely incomprehensible after looking at the advertisements.
For example, Elden Ring, The Legend of Zelda, and Pokémon.
The protagonist of The Legend of Zelda is not Zelda, and Pokémon is even a made-up word.
And those second-tier players whose names would spark a debate war just by being mentioned.
The names are all weird.
For games that don’t have money for promotion and marketing, you should try to include the game’s selling points in its name.
Just like Beat Up Little Kids, this game can be used as a flash game and is widely circulated on the Chinese Internet. The translated name definitely played a big role.
If it was called by a literal translation, Dad and I, who would know what type of game this is.
And beating up little kids, oh my god, it’s so cool.
It has two explosive points: beating up and playing with children.
It's human nature to hate children. Anyone who sees children at the age when cats dislike dogs will be annoyed. Even Drogo wants to beat up his childhood self.
So even though Druids vs. Necromancers sounds corny, it's an effective name.
The game is officially launched.
As a demo that was only produced in one day and could not even be considered a semi-finished product, what surprised Drogo was that it actually had an opening animation.
What kind of production capacity is this?
The opening animation is very simple, with just a few comic drafts playing in sequence to introduce the plot.
An evil necromancer has invented a new zombie transformation spell, which is much more efficient than all previous spells of the same type.
The Archnecromancer wants to use this to rule the world, and the righteous Druids decide to stop his evil plot.
So in this windy and snowy winter, the Druids' battle against the Archnecromancer began.
It feels like an epic heroic legend.
It's not outstanding, but it's not wrong either. If it's not a game with story as the main gameplay, it's good enough.
first round.
A winding mountain road appears, and the snow-capped mountains in the background are still in production.
A zombie with slow steps was walking down the mountain path. The zombie illusion only had a head, and its body was a stickman.
Then teaching comes along.
Draw on the power of sunlight and convert it into mana, then cast a spell to summon magical plants.
A willow tree with branches like a whip appeared on the side of the road. When the zombies approached within a certain range, it waved its willow branches at the zombies.
However, since there is no attack action yet, the battle scene is very similar to that of early Pokémon. Willow twitches, indicating that it attacks.
The zombie then twitches, indicating that it has been hit.
Drogo stretched out his claws and clicked the willow tree, and a shortcut bar appeared at the bottom of the interface.
There are three different kinds of willow trees displayed inside, and it seems that they require magic power to upgrade.
Currently only the first upgrade is available.
What a strong sense of déjà vu.
Drogo realized that this was a patchwork of "Plants vs. Zombies" and "Kingdom Rush"!
Plants and enemies from Plants vs. Zombies, combined with terrain and upgrades from Kingdom Rush.
Bad news, Stitches.
Good news, all sewn up.
If the upgrade routes were more diverse, "Balloon Tower Defense" could also be included.
Experience the best of three tower defense games in one game.
Talent.
You should know that there is no tower defense type in the games currently launched by Drogo Group. This is the first time that Yuffie’s team has developed a new type of game.
But after Drogo experienced it carefully, he found it a bit strange.
It lacks the thrill of setting up the scene in "Plants vs. Zombies" and then hanging up to watch the army of plants kill zombies.
It also lacks the sense of strategy in Kingdom Rush, making it a bit of a mixed bag.
It may not be very popular among players after it is actually made.
No.
Drogo turned off the game.
Since he is going to make a tower defense game sooner or later, why not let Yufei's team do it directly.
It just so happened that they had already developed their own tower defense system, as well as their own plant and monster designs. As long as Drogo determined the direction of the gameplay, they could create an alien version of "Plants vs. Zombies" and "Kingdom Rush".
reasonable.
Drogo rose from his den.
This is a Slowpoke's den. After experiencing the joy of Pokémon's surrounding dens, Drogo began to recognize his own den.
I didn't have this habit before.
So we arranged for people to build several nests and stuff them with treasure chest monsters, so that whenever they wanted to lie down, they could use the teleportation array to shake the treasure chest monsters to send them to the dragon nest.
He jogged all the way to the cabin where Yufei's team was.
"Paw Patrol."
Drogo glanced at the small wooden sign on the door. This was it.
In order to facilitate the staff to check whether there is any cheating, the door is not allowed to be locked.
Drogo flung the door open.
"surprise!"
No response.
The room was dead silent.
It took several seconds before Yuffie turned her stiff neck to look at Drogo.
The huge dark circles under his eyes made him look like he had mutated into a Zhor.
"Ah, it's the boss..."
The smooth tone of voice and the extra-long intervals between words reminded Drogo of a sloth in a certain cartoon.
"Are you here for an examination? Please take a seat..."
The others didn't look much better, looking like they were hanging on by their last breath.
Is this the ultimate form of a gamer?
"What are you doing?" Drogo asked worriedly.
"It doesn't matter, it's just that, it's just that, I worked for 20 hours, I can still continue writing inscriptions."
Yuffie answered haltingly.
“Don’t write it yet.”
"Ah? We're eliminated."
"No, I have appointed you to advance to the next stage. I will guide you in playing the game. How about making your druid plants cuter first?"
(End of this chapter)
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