Chapter 141 Magical Mini Games

“Are plants cuter?”

Yuffie rubbed her sleepy eyes and looked at the other girl in the team.

She is the main artist, and her official title should be the chief art designer, who is responsible for controlling the art style of the entire game.

An excellent art style can make a game break out of its circle, which is why it is often said that planners kowtow to the art department.

However, the chief artist is not the one who ultimately decides the picture quality. Picture quality and painting style are two different things.

The quality of an image is determined by the level of the technical department, and people who are proficient in both technology and art have always been a scarce occupation.

This is not a problem in the Feilin Continent. As the main technical personnel, illusionists need to create illusions and illusions, so art is also a compulsory course.

Miss Zhu Mei pushed her glasses and answered seriously, "When we designed the overall style of the Druid vs. the Necromancer, our idea was to reflect the difficulty and cruelty of resisting the zombie invasion, so we designed it this way.

“I also referenced the zombies in The Holy Mountain. I felt that it was a bit inappropriate for cute plants to fight against such enemies.”

That makes sense.

This is an art with its own ideas, which is much better than just randomly piling up whatever elements you think look good.

However, Drogo refused.

"My suggestion is to make the zombie enemies cute too," said Drogo.

"Ah?" The Paw Patrol students were obviously quite confused by this suggestion.

Zombies are cute.

How do these two words come together?

Anyone who has seen zombies knows that not many of them have intact limbs. Most of them are missing arms and legs, with rotten patches here and there and pus oozing from their bodies. The smell of death is everywhere they go.

For those who haven't seen it, the impression they have is basically from that evil shadow: it's irrational, runs very fast, harvests lives like a swarm of locusts, and is contagious.

Scarier than real zombies.

cute?

It's a bit perverted to think this thing is cute.

"Isn't it cute to see a zombie dressed in funny clothes slowly walking towards you?" Drogo asked.

The Paw Patrol shook their heads.

Drogo had no choice but to find a piece of paper and start drawing.

He originally wanted to say it was a comic, a cartoon style, but that didn't make sense. There is no such thing as cartoon at the moment, and comics tend to be more realistic in their drawing style.

You can only make the demonstration diagram yourself.

Paper demonstration is a common demonstration method in the early stages of game production.

Drogo first cut out a few pieces of paper and drew a sunflower, a pea shooter, and the most common zombie on them.

Then draw a grid of five rows and nine columns on a large piece of paper.

“Tower defense games, although they have certain strategic attributes, are still mainly casual in terms of gameplay. They target players of all ages and are more easily accepted in terms of style. And who doesn’t like cute things?”

As he said this, he placed the sunflower and the pea shooter on the grid.

Tower defense?

Use towers to defend against attacks.

Yuffie noted the way Drogo referred to this type of game.

It's quite appropriate.

She thought she and her friends had invented a new way to play the game, but it seemed like the boss had already thought of all kinds of games in his head, but just never had time to make them.

And if they just happen to run into it, then let them do it.

Yuffie looked at Drogo with shock. Is this the boss? He is so scary!
"I hope you can split the original game into two parts. The background of resisting the invasion of the necromancer can be made into a more epic tower defense game, with different professions corresponding to different towers, and legendary heroes appearing to directly confront the enemy."

Drogo continued, "But this is a little difficult for your current abilities. Why don't you make a simpler version first, extracting only the two elements of plants and zombies."

"Then it's just Plants vs. Zombies?" Yuffie asked.

"You can understand it this way. The story becomes a personal conflict between a necromancer and a druid, and the battlefield is set in the backyard of the druid's hut." Drogo continued to explain his ideas.

"Will the enemies and plants be boring then?"

"Of course not. Use your brains. Plants and zombies can be plentiful."

Drogo randomly gave examples on paper.

Exploding potatoes, zombie-blocking nuts, exploding cherries.

This also inspired the Paw Patrol's ideas.

Suggest plants that are more Felin-specific, such as tree men that punch hard, pipeweed that slows down a group of enemies, and so on.

"As for zombies, they can also be made comedic," Drogo continued, "For example, a zombie holding a newspaper will become angry when the newspaper is knocked down, and its movement and attack speed will increase.

"The zombies wearing armor were super zombies of professionals in their lifetime, and then we designed corresponding plants to restrain them."

After listening to Drogo's introduction, Yuffie thought back to her original design and suddenly felt that there was a huge gap.

She was obviously a good student in the group's internal game design course.

Zhuoge Group has special teaching courses for different positions to help them improve themselves.

Zhengjing Group should give its employees enough time to grow and learn. The requirement that fresh graduates should have two years of work experience is too abstract.

As for the fear that employees will jump ship after being trained.

Then shouldn’t the bosses reflect on themselves and ask why the people they have trained want to run away?

Have you received a good salary increase over the years? Don’t talk nonsense with your eyes open. Life is difficult for workers.

At this moment, Youfei suddenly remembered what she had taught in class and asked, "In this gameplay, zombies can directly attack plants. Wouldn't it be very frustrating if the plants you worked so hard to make were eaten? The game should pay attention to reducing the frustration of players."

"Who said that? What's wrong with games being frustrating?"

This is just the beginning, Drogo thought, we haven't figured out the old villain Miyazaki's conspiracy yet.

"You said that in class."

"..." Drogo was silent. It seemed that he would have to follow the syllabus in class from now on.

After a moment, Drogo composed a story.

“It’s not about reducing frustration, but about balancing frustration and accomplishment. If the plants are eaten, then there’s a layer of tension. When the defense line is finally set up and the plants are no longer in danger, there’s also an extra sense of accomplishment.

"Yes, that's right. Look at the climbing game for the lame man and the one without arms. Isn't that selling well?"

Youfei looked at the boss suspiciously. Wasn't it all thanks to Toto's live broadcast that the game "Journey to the Holy Mountain" was sold?

I always feel that I can only believe half of what my boss says.

"Anyway, that's it. Let's get started!" Drogo said. "If you need art resources, you can ask Drogo Corporation. I hope you can make about ten levels before the official public trial."

"Oh, right," Drogo suddenly thought of a design that would be most effective for the show, "Remember to make a random level, the kind where you plant random plants. It's very useful."

Although I don't know what Drogo's so-called great use is, the boss must have his reasons for doing so.

Believe first, then trust.

"I wish you good luck with the production." Drogo stretched out his claws, created a small spark, and left the igloo.

A few days later.

Ice and Snow Games Festival officially opens.

(End of this chapter)

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