Dragon, choose cultural victory to make money
Chapter 447: Bishop Drogo's Advice
"The Pilgrim's Path" may be the game with the shortest interval between the release of the remake and the original version.
Just two days after the original version was released, the remake began production.
The production process went very smoothly. The art and sound resources were all ready-made and could be used directly.
This is also where large teams with longer experience in the industry are ahead of small teams. They usually have a wealth of resources accumulated and can use them when needed.
However, the fact that one model has been passed down for three generations because people are too lazy to make new ones is another problem.
In addition to these reusable resources, what surprised Drogo even more was that there were other plans for map and battle designs that had already been made.
Drogo stared at the white box map in front of him that had not yet been filled with art resources. Although it did not look good, he could feel that the route, visual guidance, arrangement of trap monsters, and placement of treasure chests were all carefully designed.
It's much better than Andre's version which makes players wander around the underworld like headless flies.
Only the visual guidance is a little inadequate, but it doesn't require any major changes and can be solved by filling in the art resources.
Visual guidance is something that is often overlooked in production, but it is actually a very important design that allows players to feel which way is the right way and which way may be hidden when they are at a fork in the road, while not being too obvious so as to destroy the sense of immersion.
Drogo walked around several white box maps and found that they were all of good quality. Basically, they could be used as official maps after a little adjustment.
"Why wasn't such a good map used before?"
Drogo asked doubtfully.
Yufei, who has been promoted to the project's chief planner, said with a bit of resentment: "Bishop Andre thinks these maps are not good enough. They can't let believers experience the hardships of the pilgrimage, nor can they test their piety."
"Wow."
Drogo was speechless.
It smells like a fanatic.
In fact, he had always wanted to ask the most devout believers in the church a question, but he was under pressure from the situation and could not ask it.
That is, since their teachings state that the goddess of magic deeply loves all living beings in the world, why should she prove her piety through hardships and even torture?
The more painful the abuse, the deeper the love?
Sounds like something some special fandom would do.
After making sure that the maps were directly usable, we also found several well-made templates for enemy combat design.
The movements are bold and vigorous, there are no unreasonable zero-frame starts, and all attacks have observable pre-swings.
The desire to attack is not like that of a mad dog, and the rhythm is controlled very reasonably.
The most important thing is that it will not read every instruction from the player.
Reading instructions is actually not a bad design, but a good way to increase the interactivity between players and enemies.
If the enemy does not respond to the player's operations at all, the combat experience can easily become a "you fight yours, I fight mine" state.
Multiplayer games are fine. The command and coordination of many players and the mechanism of dealing with enemies in multiplayer situations will bring depth and a lot of playability to the game.
But in single-player challenges, such a design will make the battle boring.
But even if it is a good method, it cannot be used without restraint.
As for the abuse to the extent designed by Andre, players feel like they are facing an opponent with a movement script installed. Obviously, this is also to implement his design concept.
It is to "test their piety."
"Much better! This is what we call fighting!"
In the engine, Drogo defeated the original knight boss design once, which was considered revenge for the three hours of torture in the consciousness space, so he said with satisfaction.
"The changes can be adjusted. The action of preparing for the thrust can be followed by two or three different combos. The difference will be shown during the thrust, which will increase the difficulty of accurate defense. The difficulty of accurate defense is too low now. You can grasp the thrust defense stably without practice."
Drogo thought for a moment and added, "The second stage's desire to attack still needs to be strengthened. The current improvement in the second stage is too small compared to the first stage. At least add a set of fast combos to the second stage that will leave only skin in the water. The sense of oppression is currently low, so it still can't be too simple."
In this way, all the systems designed by Bishop Andrew were abolished, and the plans that he had originally rejected were activated, with some minor modifications.
Chapter 1 of "The Pilgrim's Path" was a completely reworked version that was released in just one month.
In the past month, the total number of faiths received by the Magic Goddess has continued to decline.
It has dropped to only one-thirtieth of the size when the game was first launched, which is not much better than a prayer space with nothing at all.
Just as Drogo expected, the vast majority of players would rather idle for several hours than continue to advance in this torturous game.
The average gaming time per person is over 1 hours, but the completion rate for Chapter 3 is less than %.
Drogo didn't expect this number. There are actually 3% of "shit eaters".
In short, this tragic performance has made Bishop Andrew feel very uneasy in the past few days.
Bi Drogo also wants the remake to be good.
No, by the end of the month he had turned back into Pastor Andrew.
In the church ruled by the goddess, job positions can be changed so casually, just a matter of a word.
Today is the day when Chapter 1 of the remastered version is launched.
Just like when the original version was launched, goddess Lindsay also wants to experience the remake first hand.
She wanted to confirm whether Drogo was indispensable for the short term in the consciousness network's harvesting of faith, and that this greedy red dragon played an irreplaceable role.
So she entered the game again.
This time she did not choose the mage profession. Last time, her magic power was used up after a few fire arrows. The experience of magic recovery was hopelessly slow unless she went to the statue made her feel uneasy about the magic profession in this game.
She didn't know that in the later part of the game, the one who casts spells is the real wheelchair, and the one who plays with a ranged weapon is safer than going up to chop.
Lindsay picked and chose among several physical professions, and finally chose the barbarian who dual-wielded battle axes.
The main reason I like the Barbarian is that he has a longer stamina bar than other professions.
She was also deeply impressed by the last time he ran two steps and was out of breath.
The underground ruins were equally eerie and dark, and the tortuous tunnels were equally hiding skeleton soldiers, but Lindsay noticed the difference at a glance; she could tell which was the right path.
She could also see that behind the cave entrance on the main road, there was a skeleton soldier hiding, ready to attack.
Because the front of the foot is exposed.
Although Lindsay could see Drogo's hidden malice, he did not move forward rashly.
She decided that this time she would defeat the powerful enemy.
Last time, I dismantled the magic base in a rage. Although no one dared to say anything, as a goddess, it was a bit undignified to have my defense broken like that by a game.
So before leaving, she opened the help interface and read all the system introduction help information first.
She plays the role of a reckless man, but that doesn't mean she is a reckless man. Gathering information is also an essential professional quality for a mage.
The content was similar to the last time, but there was a brand new system that caught her attention.
Advice system.
"Pray to the goddess, and you will receive valuable advice from other believers."
Well, now I can pray to myself not only at the statue, but also while walking on the road.
It's so embarrassing.
Lindsay tried to pray to herself, but all she got in response was a bunch of small glowing white notes on the ground.
Valuable advice from other believers... so this is the information left by other players.
Lindsay clicked on one at random.
"Brothers, what's the difference between the remake and the original?"
There are also responses from other players below the advice.
"I don't know. Someone called and told me."
"Squat down."
"Squat +1."
Lindsay understood. It was similar to the posting function in the forum on the Internet, except that the posts could be posted in specific places in the game.
At the same time, I also learned that people really don’t want to play this game now.
She clicked on another one.
"There is an ambush on the road ahead." This advice received several positive comments.
Therefore, this system can be regarded as a built-in strategy for players to assist each other in the game.
This means that many players will frequently use this system during the game to learn about the dangers on the road ahead.
Then they would have to pray all the way.
This red dragon is something special.
Lindsay concluded that no matter how good Drogo's modified version was as a whole, this system alone contributed more than Andre.
What did you think before, letting a pastor be responsible for the development of the prayer space?
After learning new things, the goddess began her new adventure.
After only experiencing it for a dozen minutes, she felt that it was very different from the last time.
At least you don't have to keep moving forward.
Look carefully and you will find hidden traps and enemies.
The enemies were easier to deal with. Although she was surrounded by several skeleton soldiers and could only try her best to run, but when dealing with a single one, she had already figured out how to sneak around the back and hit it hard with an axe.
A goddess like her has fallen to the point of sneaking around.
However, it still felt quite satisfying when the axe chopped the skeleton soldier to the point where only a little blood was left.
And when faced with a fork in the road, I no longer felt as annoyed as I did last time.
Because every fork in the road must hide something, it does not waste time to walk into it, and at the end of the fork, you can always get back to the main road by going around in circles without having to go back.
Lindsay found this feeling of discovering surprises while walking very novel.
A real adventure is not like this. A real adventure is full of dead ends with nothing. But why bother pursuing a real adventure in a game?
This sense of novelty prompted Lindsay to take the initiative to walk into every fork in the road to see what was inside.
On the way, don't forget to pray from time to time and read the advice of other players.
Those glowing little notes gave her a sense of security.
At this time, Lindsay was walking on the edge of a dark cliff and couldn't see clearly what was in front of him.
And a piece of advice appeared right at your feet.
"Ahead, jumping will be useful."
There are a lot of likes below.
What does it mean? Jumping will be very useful. Does it mean to jump down?
Lindsay looked down, and it was pitch black, with no platform in sight.
She is a barbarian now, and she doesn't know how to perform the Feather Fall Technique, so she just jumps down like that...
Lindsay looked again at the pile of likes under the advice.
Since there are so many likes, it must be correct.
She chose to trust.
What if she didn't jump and missed something? She didn't want to miss any of the things hidden in this game.
So there was a big jump.
……
Graduate.
This advice deceived me!
The resurrected Lindsay was furious that some believers dared to deceive the goddess!
No, he doesn't know that he is a goddess.
It was just a prank.
It's beneath your dignity to get angry over such a small matter.
Ever since he saw the hope of immortality, Lindsay has also begun to consider the impact. When he becomes immortal, he will inevitably have to coexist with these mortals for a long time.
If you kill people indiscriminately when you are unhappy, how boring it would be for you to be the only one left in the world.
So she began to care a little more about her image.
The player who wrote this advice might never have thought that he was almost opened by the goddess because of a small prank.
Lindsay grunted as she ran back to the place where she jumped off the cliff last time to retrieve the resources she dropped when she died.
He glanced at the advice again.
There are a few more likes than the last time I saw it.
Apparently, there were a few more victims.
How old are you?
Lindsay scoffed at this prank which she thought was something only children would do, and then reached out to click "like".
If you have cheated yourself, you must cheat more people.
Otherwise you will lose your identity.
After an exploration full of novelty and surprises, the goddess came to the familiar metal gate and statue.
It's time for the decisive battle again.
Lindsay saved the game and added some points, this time adding to the stamina bar.
This was the result of her careful consideration. Adding damage would not increase the damage by much, and increasing health would not allow her to withstand more attacks, but increasing the stamina bar would allow her to dodge one more time.
It can save lives at critical moments.
Taking a deep breath, she pushed the door open.
……
After one hour.
Lindsay looked at the knight who fell heavily to the ground, and a great sense of satisfaction surged in his heart.
She hadn't had this experience in years.
Although she had died a dozen times in the past hour, this failure did not discourage her.
On the contrary, every time she was resurrected, she felt that she was stronger than the last time, and she went forward to challenge with full of fighting spirit.
Besides, chopping with an axe is quite fun.
It feels much better than swinging with a long staff.
She has been a spellcaster since she was young. It was a rare opportunity for her to experience the feeling of clearing a path with two axes, which was very nice.
The whole battle experience was far better than the last time with the knight who made him so angry.
At the same time, he also confirmed another thing, that his path to immortality might not be possible without Drogo.
If I remember correctly, this red dragon must have been punished by me, and now it can still work wholeheartedly.
Pillars of the church!
The Magic Goddess quits the game.
The church members who had been waiting knew they were saved this time when they saw the goddess's expression.
Generally, this slightly smiling expression only appears when he is with Saint Astrid.
Lindsay pointed to Drogo.
"Now, you are the bishop of the church, and you will be responsible for the design of all prayer spaces."
She directly ordered the changes in dragon affairs.
Drogo gave a mock thank you.
Then he looked up and said, "Great Goddess, I think that with only the pilgrimage route, the subsequent supply of faith may not be guaranteed, and a larger-scale game is needed." (End of this chapter)
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