The Goddess of Magic has reviewed the faith collected from this prayer event.

More than ever before.

Compared with the abundant total amount of faith, what makes the Magic Goddess even more happy is the changing trend of faith.

During these few hours, the collection speed was actually gradually increasing.

This has never happened since the prayer space was opened.

Whether it is a prayer environment with nothing or the previous version of the pilgrimage, the speed of collecting prayers shows a downward trend in every period.

And the decline is huge.

In that environment, it was still too difficult to maintain concentration for four hours.

Due to the bad impression it left on people, the remake of The Pilgrim's Way did not get off to a smooth start.

At first the collected beliefs were few.

Next, perhaps because of the emergence of the advice system, many people left advice, encouraging those who stayed where they were to explore.

From the moment those who hesitated to hang up took the first step, the growth of faith became unstoppable.

The growth has not yet reached its peak.

In the eyes of the Magic Goddess, there is no better design than this.

The last problem leading to eternal life has also been solved, and the only thing left is a matter of time.

She was so excited that she almost wanted to promote Drogo directly to Pope, so that he could control all the resources of the church and use them to make games.

But after thinking it over carefully, I decided not to do that. The Church does more than just provide games in prayer spaces, and it would be better for a true believer to be the Pope.

Lindsay didn't think Drogo would believe in her. He was a thousand-year-old dragon who had experienced the war between gods and might even have a grudge against her.

But she didn't care at all.

So what if there is a grudge? No matter what Drogo thinks, he has to bow his head and serve himself.

As a "forgiving" god, she allowed Drogo to curse her in his heart if he really hated her.

Isn't it interesting to provide her with faith no matter how much she is scolded?
However, when the goddess of magic peeked into Drogo's consciousness, she found that the red dragon was not insulting the gods, but was actually considering that the scale of the pilgrimage was not large enough.

This is really hard work.

why?

So in response to Drogo's proposal, Lindsay asked back.

"You want to make a bigger game?"

"Yes."

"Why, isn't the pilgrimage route effective?"

"Because games like The Pilgrim's Way are content-based games, players come to experience different content. Therefore, except for a small number of players who are keen on playing repeatedly, most will lose interest after completing the game once."

Zhuo Ge introduced earnestly, "The production speed of content is difficult to keep up with the consumption speed of players, and after trying too many similar types of content, aesthetic fatigue is inevitable. Therefore, service-based games are more suitable for providing faith for a long time."

Lindsay probably understood what Drogo meant.

The Pilgrimage is good for now, but it can’t keep players immersed in it forever, and they will get bored after a while.

Makes sense.

But what she wants to know now is not how to solve this problem, but what is a service-based game.

"So why are you so active in collecting faith for me, what do you want?"

"I don't have any other thoughts. I just want to see the great glory of the goddess spread to every corner of the world."

"Hahaha……"

Lindsay laughed out loud when she heard Drogo's answer.

Because she heard another answer in Drogo's mind.

"Why else? To make money, old witch. When I become the Pope, none of your followers will be able to escape without emptying their wallets."

Lindsay was not angry at all about Drogo's idea, but was very satisfied.

Subordinates without any selfish motives are the most dangerous. Who knows what dangerous ideas are hidden in those unselfish heads.

Selfish subordinates are easy to control.

But she didn't expect that what Drogo was thinking about now was still making money.

The dragon clan is really consistent.

It's so easy to ask for money.

Anyway, she had no desire for wealth. As long as he could do a good job of collecting faith, Drogo could make as much money as he wanted.

"very good."

Lindsay did not point out what was in Drogo's mind, and automatically ignored the title of "old witch".

"You will get what you want. Now, let's talk about what a service game is."

The so-called service-oriented games are a business model that is different from one-time content purchase games.

The main body of the game is just a framework, within which the content is continuously updated to ensure that players can play the game for a long time.

It sounds like it’s not much different from providing content once, except that you’re providing it over and over again.

But there are quite a few differences between the content provided by the two.

With every update of a service game, the new content provided can be incomplete, or even deliberately incomplete.

Just like a TV series, it always keeps players hooked and they won’t give up the game.

There will also be a lot of repetitive content, such as similar treasure chests and enemy camps everywhere, which exist just to kill time.

In addition, a considerable portion of the content does not exist for fun, and even exists to make players feel a little uncomfortable.

This is completely contrary to the original starting point of the game.

But the amazing thing is that this design is very useful, has terrible reviews, and makes a lot of money.

This type of content is not for fun and can be roughly divided into two types. One part is for players to "work".

Such as daily tasks, weekly challenges, monthly events.

Give out some mosquito-leg-like rewards so that players don’t get much, but feel bad if they don’t take them. This ensures that players play the game every day, just like they play the game while working.

Every "extra day of work" is an extra day of silent cost, which can better tie down the players.

The other part, of course, is what makes players uncomfortable.

When you feel uncomfortable, you will have needs. When you have needs, you will have goals. When you have goals, you will have motivation to play the game. When you have motivation, you will be able to endure working in the game.

Such content includes intentionally short inventory slots with different unlocking conditions;

The intentionally slow movement speed of the large map and all kinds of fancy mounts;

The deliberately complicated and complicated resource collection and the collection items placed in a prominent position in the mall;

……

In short, players should gradually forget why they play the game, and make it a habit to enter the game every day and mechanically complete what needs to be done.

However, for these cycles to be realized, there must be a major premise.

There must first be a big framework that players find fun, just like the food placed on a trap, to attract prey to jump into the pit.

"In summary," Drogo explained for more than ten minutes and made the final summary, "What I want to create is a virtual world, a virtual world based on the worldview of The Lord of the Rings. Except for existing in the space of consciousness, everything else is no different from the real world. Fighting, adventure, making friends, manufacturing, farming, etc. Everything that can be done in real life can be done. Even things that cannot be done in reality can be done. Here, everyone has the opportunity to become a legendary hero." After outputting all this, the church members present were stunned.

Their understanding of the game is indeed a bit backward, after all, they were all taught by Pastor Andrew.

The teacher has gone astray.

Drogo continued to make plans, "As long as this plan is realized, there will be no need to force people to spend time online. This game will become a fantasy sanctuary for them to escape reality. They will actively enter it in their free time, just like the sanctuary of the soul raisers, except that this is a more playable sanctuary."

After listening to Drogo's story, Lindsay nodded.

She didn't know much about games, and Pilgrim's Path was the first game she had ever seriously experienced.

However, since Drogo has managed to build the Drogo Group to such a large scale, he should be the dragon with the most say in the game.

And she knew that the Soul Ascenders, this organization had been able to survive for so long only because she showed mercy.

She naturally knew about the holy land of the soul ascenders. There were indeed many soul ascenders who would take the initiative to enter the holy land and stay there for a long time. In real life, they just needed to remain immortal.

With this in mind, such a game should also be quite attractive.

So, Lindsay chose to believe first.

She won't lose anything anyway.

It would be best to create the effect described by Drogo, but if you can't, there is still a backup plan.

So Lindsay said, "Well, I think your plan is great, but we can't put all our resources into it. We need to ensure the production of the subsequent chapters of The Pilgrimage Road first, and the remaining manpower can be put into your..."

"A virtual world based on the Lord of the Rings universe."

"Okay, let's talk about the production of this virtual world."

Lindsay thought about it again. She now had a little understanding of the game production process. Judging from Drogo's description, this should be an extremely huge project.

In order to immerse people in a virtual world, there must be a world first.

The map area used is probably not comparable to that of the Pilgrimage Route.

“How long will it take to create this virtual world?”

"Well, our goal is not to make the entire virtual world, it must be constantly updated. As for the first version that players can experience, it should only take two months, or maybe even one month."

"So fast?"

Lindsay was slightly surprised. She knew that normally the production cycle of a game was measured in years.

The first version of The Pilgrim's Path took several months to produce, mobilizing all of the Drogo Group's game production resources.

How could this be completed so quickly on a larger scale?

"That's right. For the first version, only a few large maps are needed for players to experience. The Drogo Group has been working on this project for a long time. It includes multiple maps, a combat system, and a development system. They are basically complete. We just need to fill it with plot content and tasks."

"That's great, I hope to see results soon."

Lindsay felt that everything was good today. The remake of The Pilgrim's Way was very successful, and Drogo had come up with a bigger plan, and he had even prepared it in advance.

My own path to eternal life will indeed proceed extremely smoothly.

She could already see that eternal life was just around the corner.

After the plan was approved by Party A, Drogo left the Holy City and returned to his base camp, Waterdeep.

The game makers of the Drogo Group are very anxious now.

There is a big difference between making games for players and making games for the magical goddess.

If the game made for players is messed up, at most you won't make any money, but your life won't be in danger.

As for making it for the goddess, who knows what problems may arise if it is not done well.

The church is not a kind organization. The reason it has become the largest religion is that it has defeated other sects.

Religious wars can be said to be the most cruel and unreasonable wars.

If I fail to meet the goddess's requirements, I might be accused of blasphemy.

It's all over.

The only way left was to be burned at the stake.

Besides, they had already messed up once. Although Pastor Andrew was mainly to blame that time, what if there is joint liability?

Everyone was anxiously awaiting Drogo's return.

I hope the boss can bring back good news.

The key is that you can’t even pray. Who should you pray to? To the magic goddess?
Finally, Drogo pushed the door open.

Seeing his serious expression, everyone's heart was in their throat.

In fact, Drogo's face looks serious no matter how you look at it unless he smiles. It's the kind that can scare a child to tears at the sight of it.

The employees were almost scared to tears.

Drogo then said slowly: "The Goddess of Magic said... you did a great job!"

No one in the office cheered or celebrated when they heard the good news brought by Drogo.

There was only the sound of a gasp of relief after finally being rescued.

This kind of work is too stressful, but I can't refuse it.

The game production work that was once full of fun is no longer fun.

Life has been going in a bad direction since the Goddess of Magic appeared.

Tremendous mental pressure, terrifying religious control, and the eight hours of prayer that must be completed every day.

How can days like this end?

During this period, we always hear news that some people couldn't stand the torture and committed suicide.

If gods exist only to bring this kind of influence to people, then it would be better for them not to exist.

Many people have this idea in their minds, but it is just an idea.

No one took any real action.

I don’t know what to do.

The power of the magic goddess is so strong that she can easily control the explosion that destroys the city. Even if all intelligent creatures unite, it will be of no use.

To make matters worse, the goddess of magic is seeking immortality.

In other words, such days will not only accompany you throughout your life, but also accompany generations to come.

So there was no excitement at all when Drogo said that the goddess of magic thought they had done a good job.

There was only numbness in his eyes.

Then, Drogo brought another piece of news, "The plan for the Lord of the Rings game can be restarted. The goddess requested it."

Hearing this, sighs were heard in the office.

Originally, the Lord of the Rings game was the great project they were pursuing, one that would change the world.

Now there is no motivation for them.

However, at this moment, Drogo said something that no one understood for a moment.

"Hold on a little longer, everything will soon be over." (End of this chapter)

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