LOL: I just turned 18, let me fight back and be reborn

Chapter 271 "The Wind Beyond My Body"! Entry Flight Path!

Chapter 271 "The Wind Beyond My Body"! Entry Flight Path!

Summoner's Rift entered a brief period of peace, but the laning phase on all three lanes was still fraught with tension.

Ahri was nearly chased and killed by Yasuo at level 3, but after teleporting back out, she became much more docile.

The strategy is simple: let the lane go, so Yasuo doesn't have a chance to chase and kill Yasuo with the minion wave.

However, Ahri could have used her E skill's crowd control to limit Yasuo's close-range control—with Yasuo's W Wind Wall lasting 25 seconds, if he made a mistake in a gamble, he would be suppressed for the entire wave and unable to fight back.

Even with the "EQ in the air W" maneuver, Ahri still has the option to wait for Yasuo to charge in before using her E, and then use it at the opportune moment.

That's why Yasuo can't be said to "counter" Ahri.

This is a matchup with an extremely high degree of strategic depth. If both sides approach the laning phase with a strategic mindset, it's very easy for a solo kill to occur.

That's why Zuo Shou didn't try to gamble on trading blows and instead chose the safest option: letting the opponent play their cards.

He is afraid!

I'm so scared!
It's worth noting that this year, ZuoShou received the second-highest salary among LPL mid-laners after YeBo. One of the biggest selling points his agency touted was that he was the mid-laner with the lowest frequency of being solo-killed by YeE.

This is indeed an achievement for Ye Bo, who averaged 1.9 solo kills per game last year!
Since it was a matter of great importance regarding salary, Zuo Shou would rather sacrifice some development and early advantage than give anyone a chance to be solo killed. In addition, he did not have Flash, so he naturally played extremely defensively.

The retreat of the mid laner inevitably leads to a lack of offensive control over the jungle.

If Diana and Yasuo hadn't been completely unable to coordinate before level 6, and if Diana hadn't had a hard time against Vi in a 1v1 jungle matchup, Kanavi's jungle might have suffered another heavy defeat with his jungle being relentlessly countered!
In fact, Diana doesn't need to invade the jungle.

While the overwhelming jungle clearing efficiency doesn't grant Diana extra farm, it does give her extra "time" to do things during each jungle cycle.

Whether it's gaining experience by counter-ganking on the sideline or getting kills and experience from successful ganks, it can help Diana reach level six first!
As the commentators said, experience in the jungle was crucial in this game.

Kanavi knew very well that if he focused on farming with Diana, the opponent would definitely reach level six first, then gank him in the jungle or take the dragon directly. If he fell behind in the early game, he might start to get snowballed.

Think for a moment.

He could only suffer as the top laner, Lamb.

"69, try to stock up on some lanes. I'll leech some experience from you after I finish clearing the wall, otherwise Diana's pace will get too fast."

In this game, Kanavi picked Vi, a hero he's known for. Compared to the restrained and execution-oriented hero characteristics he showed when he picked Nautilus in the previous game, Kanavi is clearly starting to return to his "true self".

369 naturally obeyed the wolf spirit's requests: "OK, OK."

Kanavi's reasoning was simple: since it was unlikely that Gragas would kill Gnar in the top lane, and both top laners were heroes who were not too afraid of ganks and had limited fighting power in the early game, the fight would not take place in the top half of the map.

When the team fight in the Rift reaches 8 minutes and the top laner's strength is needed, the minion experience lost by Gnar will not affect his key level, and therefore the impact on his strength will not be significant.

The jungle experience points are being rapidly replenished.

But Xun wasn't out shopping.

Taking advantage of the opportunity to leave the jungle first, Diana arrived at the bottom lane ahead of time. Alistar decisively used W on the minions and flashed Q to knock up two people. Tristana jumped in and let Diana use two E to get close!

"Beryl made an extremely decisive move! Although JDG's bot lane was somewhat prepared, they still managed to knock up two players with a face-piercing attack!"

"Fortunately, Missing used her weakness ability on Tristana in time and then used her life to make a grand entrance. She then used Flash and E to get close to Aphelios, thus saving Ruler's Flash. They could then use Heal to escape together!"

Guan Zeyuan nervously summarized afterward: "The loss wasn't too great. Fortunately, JDG's bot lane played well in the early laning phase, so a small loss is acceptable."

In the relatively unnoticed bottom lane corner, JDG's bot lane duo seemed to have picked their signature champions, making for a very exciting laning phase.

The second pick is Alistar, and Rakan should never think about initiating a team fight with W in front of Alistar. Even Flash RW will have a hard time breaking through Alistar's defense and will be crippled by being knocked down from the air.

However, since Rakan is Missing's specialty, he fully utilizes the advantage of Rakan having both soft and hard support attributes.

Although he is not good at initiating fights, because Alistar also has to keep his W ready to interrupt and cannot initiate fights, Rakan, with his high mobility and long-range poke, actually pushed V5's bot lane to the back!

Actually, whether or not you can gain an advantage in the laning phase isn't that mysterious.

Especially in top-level matches.

Many times, it just takes a couple more hits from the enemy's auto-attack and a couple more successful skill combos!
For example, Missing Rakan's Q [Glimmering Feather] has a very high hit rate, and his poke efficiency is almost like Lux's. In addition, after hitting a hero unit with Q, he can heal both himself and the ADC at the same time, and he can often gain the upper hand in the battle, which is why he can exert some pressure in the lane.

However, it wasn't until six minutes later.

The situation within the canyon remains peaceful, with only some minor skirmishes between laners.

But everyone knew that this was just the prelude to a storm!
"Both junglers reached level six almost simultaneously! It's clear that both sides are determined to secure this dragon!"

"Although JDG was somewhat hampered in the jungle due to their mid-lane disadvantage in the early game, Kanavi successfully made up for this gap by leveraging his experience in the top lane!"

"The difference in combat power between the two sides is very small. V5 has at most a slight advantage in summoner spells. It all depends on how well both sides perform!"

The V5 members, who had initially thought the other side wouldn't come to pick them up, were also somewhat puzzled when they saw Vi reach level six.

It's worth noting that Diana has accumulated a lot of experience in "passing by and ganking," while Vi has hardly shown her face since her attempt to invade at level 3 was thwarted.

Ye Bo glanced at the top lane and realized what was happening when he saw Gnar, who hadn't reached level six yet.

He directed the team fight strategy: "Vi probably gained experience from the top lane. If we can't engage many people in this fight, we should try to focus fire and reduce their numbers first. Killing one person will make the fight easier."

Teamfight strategy cannot be summarized simply by saying "Slay the AD carry".

It would be great to be able to get to the center position.

However, if you can't get through, or if getting through requires too much effort, such as having to use all your skills to get through and causing the formation to break down—then using your skills to directly eliminate one member is actually more effective.

Even if it's just the loss of a support player, the crucial control they provide can often be more important than the damage output of the carry!

Before any heroes acquire equipment, the difference in combat power between them is not significant, and supports are the easiest targets to kill, both in terms of their physical strength and positioning.

"The enemy support doesn't have Flash."

Both sides are exchanging information via voice communication.

However, since neither side had a clear advantage, neither dared to take the initiative to challenge the dragon.

The easiest champion for V5 to initiate a fight is actually the top laner Gragas, who can initiate from a distance. The jungler and support will be limited and restricted by Ahri and Vi when facing each other head-on.

Especially for Diana, if she tries to enter the fray head-on, she's very likely to be interrupted by Ahri's close-range kiss that knocks her unconscious!

This wave still needs to be initiated by the Minotaur.

At this moment, the river crab spawned, and V5, taking advantage of their mid-lane lane priority, positioned themselves in the center of the river. Yasuo also took the opportunity to use the river crab to build up his wind.

JDG seemed to be eager to contest the pick, with Rakan positioned particularly far forward!
"The nest has opened!"

Beryl, once he found a position, wanted to use WQ to engage Rakan—not necessarily to instantly kill Rakan, but also to knock Rakan into the air and control him, providing a "stepping stone" for Diana and blocking crucial interrupt skills for her.

Diana's initiation range is quite long, but she needs a target with a dash ability (QEE double Lunar Dash) to engage; otherwise, she can only rely on Flash + E + R to force her way in. If Diana can use QE on Rakan followed by E2 to penetrate deep into the backline, she can provide Yasuo with an "entry route"!
But just as the bull's horns savagely rammed out
Luo lifted both feet off the ground almost simultaneously, gracefully dancing and floating towards his jungler teammate!
The bull lost its target, but its body continued forward without stopping, crashing into the air at W's target location—and arriving right in front of the JDG team!
Beryl's pupils flashed, but fortunately she managed to stop her Q skill and avoid being tricked into using her double combo.

"Missing lured the enemy in with her body, dodging the Tauren Chieftain's initiation!" Guan Zeyuan slammed his fist on the table and shouted, "Looks like she's going to counter-engage!"

Luo had just turned around when he immediately used W [Grand Entrance] to jump back!
Minotaur slammed his fists into the ground, using the Q skill [Earth Shatter] to try and interrupt.

However, in theory, Alistar can indeed interrupt Rakan with his QW combo.
In reality, only W can usually interrupt it!
This is because Rakan's W is forcibly cast after it is half generated, while Alistar's W has an instant knockback effect, which can easily interrupt even the slowest reaction.

However, Alistar's Q skill has a fixed cast time of 0.5 seconds. Even if you use Q on the spot at the same time as Rakan's W is cast, you cannot interrupt the W cast!
Minotaur and Rakan were both hit by each other's knockback!

Don't forget, the Minotaur is in an extremely awkward position right now. He originally wanted to initiate a team fight but ended up sending himself into enemy territory instead.

Vi was already charging up her Q, Ahri was holding down her E skill to watch out for Diana's entry, and Aphelios was armed with his red and white swords, ready to pounce on Diana.

"This team fight started... Oh no, Yasuo got caught by his ultimate!!"

"He's delivering it!"

The situation is changing rapidly.

Yasuo was originally planning to enter the fray when the opportunity arose. As long as Diana could engage two or more enemies, he could follow up with his ultimate (R) and secure a kill, which would help Tristana enter the fray a second time.

In terms of direct combat capability, they are not afraid of the enemy at all.

However, seeing that Alistar was somewhat out of control as he ventured into dangerous territory, with only a dotted line in the air, Yasuo still managed to follow up with [Last Breath] and fly in!
This is practically suicide!

"Yasuo is deadly!"

Vi, having fully charged up her power, turned and aimed her punch at Yasuo. Ahri continued to cast QW at him while holding her heart, and Aphelios's chakra also switched targets.

Don't be fooled by Yasuo's level 6 status; when focused by a group of four, his survival time won't be much longer than Alistar's.

At this distance, even the wind wall couldn't save him!
But the next moment, silence was heard from all parts of the Copper Box Museum.

"what!?"

Just then, another tornado mysteriously appeared "behind" Yasuo, who had flown into the crowd and was still swinging his sword in the air!

The tornado, originating from Yasuo in the air, flew backward!
It's like a scroll of "The Wind Outside the Body"!
Vi, who was charging in, was knocked away and her Q was interrupted, and Ahri was also launched into the air along with her!

Ahri is no longer being watched.

Diana, who was already prepared to engage with Alistar's crowd control, had already used QE to enter the fray, instantly followed by Flash and R ultimate [Moonfall], pulling the three knocked-up enemies back into the center!
"Emperor Ruler, run!!!" Guan Zeyuan roared excitedly from the commentary booth.

As if he had heard the call, Ruler decisively used his Flash to dodge Luna's pull when the distance between Diana's QE was clearly insufficient and she was likely to use R Flash.

This was a wise move.

Because once you're pulled in by Diana's ultimate and then flash, you can only flash to the edge of Diana's ultimate at most, and you'll be subjected to a high slow effect, making it impossible to pull away.

Diana used QE Flash R to enter the fight, instead of greedily using QEE to enter, which allowed her to continue chasing!

However, it was equivalent to having three people instantly engaged, and JDG's frontal combat strength was still clearly unequal. Rakan was killed as soon as he landed, and Tristana had already used her W to step on his face and kill him!

The remaining two could only try to escape.

"He used his three-stage ultimate to escape incredibly fast! But Kanavi wasn't so lucky; Tristana could refresh her W and he couldn't escape, so he simply didn't use anything!"

"In the end, V5 successfully scored a two-for-zero exchange."

Guan Zeyuan's tone grew increasingly frustrated as he spoke: "Yasuo should have been instantly killed the moment he entered the fray. If Vi and Ahri hadn't been caught out together, Diana wouldn't have had a chance to even get in!"

Doinb nodded in deep agreement: "Oh yeah, yeah, even if Diana uses E-Flash to enter the fray, Ahri will definitely kiss her face-to-face, and her movement will be interrupted in mid-air!"

"Even the junior students thought Yasuo was going to feed!"

Scout, who had just passionately shouted "He's giving it away," turned somewhat green.

To be fair, JDG's support was already planning to sabotage Alistar, and Yasuo did indeed look like he was feeding.

Who knew that after he entered the fray with his R, he could continue to exert control by performing a second part of his combo, interrupting Vi's charged Q with an alley-oop, and at the same time limiting Ahri's defense and clearing the defensive line!

Everyone assumed that Diana was going to provide Yasuo with a flight to the airport.

Unexpectedly, it turned out the other way around!
The key point, of course, lies in "The Wind Outside the Body".

Although the visual effect is outrageous, the operation principle is actually very simple -- because Q [Steel Slash] has a 0.2-second casting animation, as long as you pre-aim the direction the moment you follow up with R, and then follow up with Gale Breath the instant you raise your hand, you can achieve this effect!

Since Yasuo's ultimate ability removes the stacks of his Q, if it weren't for this casting effect, Q3 would essentially disappear.

In short, even if it weren't for the current battle situation, Yasuo should have used the "pre-emptive Q" technique every time he used his ultimate (R) to maximize damage.

[It's so hard to believe, it looks like he was killed by a fart from Solo!]

[The Thief King is getting anxious~~~ He really doesn't know how to play Yasuo~]

[You know what, this trick looks fancy, but it seems to actually work!]

[What you're saying? Doesn't Master Ip mainly use practical skills?]

Indeed, this kind of thing is only considered showing off when dealing with a novice; for someone like Que Shi, it's just basic stuff, something he does effortlessly.

[Yasuo: "Xiaoyue, all the other Yasuos call you Godmother, so what will you call me?"]

As soon as the replay ended, the director immediately started watching the footage of the road trip that they had just missed.

"Holy Gun confirmed that there was no one behind the opponent, and rushed to level six to launch an attack ahead of time, almost getting blown back by Gnar!"

"The cost of sharing the minion wave at level 69 is becoming apparent; to play it safe, we had to let him flash!"

"And here's some bad news: Yasuo got all the kills in this wave."

V5 deliberately let Yasuo get the kill.

Because it was very clear in this match that Yasuo was V5's "core" and the absolute core of the lineup.

In addition, Yasuo's early game economy has a higher priority. Only when he can accumulate enough attack speed items to reach the normal 1.33 second Q can Yasuo be considered to have entered his power spike.

But this also seems to be an opportunity for JDG.

After all, both Yasuo and Yasuo carry bounties, and in everyone's impression, Yasuo seems to be the easiest type to kill.

The combination of Ahri and Vi, who are both strong in the mid lane, was originally chosen specifically to target the mid lane.

This combination isn't particularly strong in 5v5 team fights, but its burst damage when picking off isolated targets is absolutely top-notch!
Vi locks down the enemy with a hard stun, Ahri follows up with her crowd control, and the two can unleash a 3-second hard stun combo while consistently dealing full damage; few champions can withstand that.
(End of this chapter)

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