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Chapter 272 Domain of Gale! Wind-Riding Shift, Swordplay and Shadows! Team Fusion Skill! [8K Views R

Chapter 272 Domain of Gale! Wind-Riding Shift, Swordplay and Shadows! Team Fusion Skill! [8K Views Requesting Monthly Tickets]

Vi, who had just respawned twenty seconds later, was already preparing to go into the jungle to farm when she heard the notification sound that the dragon had been killed.

Since Aphelios couldn't defend the tower alone, and the enemy jungler had already died.

In order to maximize their gains, V5's bot lane duo went directly to the bottom tower to drive away the enemy AD and take the turret plating. Only the mid and jungle were fighting the dragon, which is why their efficiency was a bit slower.

Kanavi suddenly had an idea.

Even if Diana finishes farming the dragon and immediately recalls to base using her B skill, and then goes to the mid lane without any reason after leaving the base without using her ultimate, there will still be at least a twenty-second time difference.

Perhaps this is a good time to gank the mid lane!

Yasuo's two kills just now have given him an extra 300 gold bounty, which is equivalent to four platter gold per kill.

So even if ganking Yasuo means there won't be any ultimate abilities available in team fights, it's still a win, not to mention the extra "strategic significance" of targeting the mid lane!
"Supports, let's gank mid! They won't have a jungler in mid this time, I have my ultimate to tank the kill!"

"Here we come!" Missing immediately changed her route from the Shimonoseki area.

Kanavi had Ahri feign pushing the lane, calculating that Yasuo would definitely use TP to return to lane after recalling, and then lower his guard due to his equipment advantage.

Ye Bo indeed used TP to quickly get online, and his positioning after getting online was indeed arrogant and forward.

However, his vigilance did not decrease much.

The reason they were so confident was that Alistar, who had just finished pushing the bottom lane, did not recall with the AD carry and was heading to his own mid lane.

Although Beryl was outmaneuvered in the team fight, the enemy team didn't focus fire on Alistar afterward, so his condition wasn't too bad.

Of course, Alistar didn't intend to gank Ahri.

Ahri has no reason to give the Minotaur the distance to use WQ. Even if she has Flash, she has to wait until the opponent gets close to the river. Given Zuo Shou's cautious nature, the success rate is not high.

So Beryl went to the mid lane, just as he habitually did his "counter-gank along the way".

His logic is: when there is a "time difference" between the two supports' recall times, before recalling, stand at the key intersection in the mid lane or jungle, and then recall there.

In this way, while waiting for the recall countdown, you can also observe the movements of the enemy support.

If the enemy support logs in normally, then his recall will only take a few seconds or so to log in again. If the enemy support doesn't log in for a long time, it's highly likely that the enemy support is active.

The Alistar circled around to the back of the mid lane, first placing a ward in the bush at the entrance of his own jungle, then crouching behind the riverbank and starting to count down to recall.

He kept an eye on the enemy's bottom lane.

Seeing that Aphelios had logged in, but Rakan was still nowhere to be seen, Alistar immediately turned his back and canceled his recall.

"The support player didn't come online with the enemy, probably because they wanted to gank mid and top."

Just as he placed his gaze on the grass at the intersection, he saw Luo walking around behind him.

At the same time, a Nero is quietly approaching from the upper left!
"Watch out for Ye Shifu!!" Beryl exclaimed anxiously.

He was 100% certain that Rakan wouldn't come to gank Yasuo alone; Ahri without her ultimate would be suicide, so the enemy jungler must be in mid.

However, just as Alistar was about to step forward to help Yasuo try to keep Vi, even at the cost of his own life to save Yasuo, a new idea suddenly popped into his mind as he looked at Rakan behind him.

Ye Bo saw people coming from both sides, and then he saw Niu Tou's movements.

The two didn't exchange many words, but they instantly understood each other's thoughts.

Yasuo knew Vi was behind him, but he still recklessly used his E skill to move forward!

"Don't rush, don't rush! Let me make the first move!" Kanavi's voice was filled with barely suppressed surprise.

Vi was the first to emerge from around the corner, ready to initiate with R.

Young Vi players often like to start their attacks with a charged Q, unaware that this is the easiest way to give their opponents an opportunity to make a move.

Vi can basically only max Q, and at least a third of her burst damage in the early game comes from Q. If Q is used for movement, or is interrupted by the opponent, or is dodged by a movement skill, her damage will be greatly affected!

For example, if Vi had charged up her Q and stepped out, she would have had her Q interrupted if Yasuo had used his E to pull her forward.

Ahri, naturally, couldn't retreat in time.

As long as Ahri waits patiently for Vi's ultimate to lock down and knock up Yasuo, she will definitely be able to bypass the wind wall and follow up with Charm, and then Rakan can finish off Yasuo with crowd control, which is enough to make Yasuo unable to move at all!
Yasuo spammed his E skill in the minion wave, and by then he had entered Vi's ultimate range, while Rakan had already stepped out from behind him.

[Sky-Piercing Barrage] Fire control locks on Yasuo!
Wei stretched out his finger and slammed it in!

However, just as Luo stepped out of the corner of the wall, JDG suddenly spotted a cow in their field of vision below.

But the bull's head had already rammed through the wall, its horns protruding as it passed through it, and at the same time, it knocked Luo backward!

From God's perspective, it was just that Alistar clearly saw Rakan, but he immediately used Hexflash to jump off the wall, which was quite baffling.

After all, a 2v3 situation is definitely unwinnable, and even if Alistar comes out, he can't stop JDG from making a decisive move.
Only then did I realize the deeper meaning behind it.

"Hey hey!"

Yasuo slashed forward, but his figure instantly teleported away and disappeared!

"Yasuo used the minotaur that Rakan had knocked away as his ultimate to fly back!"

"They even brought Wei back!!!"

Suddenly, the Red Line, which was sweeping across the sky and searching for enemies, turned sharply 180 degrees, altering Wei's flight as well!
Yasuo's ultimate has a very short cooldown.

Here's a not-too-obscure trivia tidbit: Excluding transformation-type ultimate abilities with single-digit cooldowns, starting with Zoe, who has the shortest double-digit cooldown, Yasuo's ultimate cooldown ranks 5th in the entire League of Legends, only behind Blitzcrank and LeBlanc!
The ultimate skill takes about a minute to activate. After the team fight, after the dragon is defeated, you can return to base and teleport back to lane. By then, you'll be almost fully healed.

Just now, Yasuo deliberately moved forward with his E, seemingly entering a more dangerous situation—but it was actually because his ultimate was only a few seconds away from being locked on, preventing Vi from locking onto him immediately.

This "remote rescue" move was an "escape method" that Ye Bo used when V5 was practicing this lineup, so he immediately understood it when he saw the bull's move.

With a range of up to 1400 yards, spanning an entire screen, it allows you to switch positions with ease!
With the help of teammates who can launch enemies into the air from a distance, Yasuo can "teleport" and change his position!
Treat your ultimate ability as a 1400-range movement skill!
"Yasuo lands first with his ultimate and can even land a Q and get a double wind attack!" Doinb immediately saw the intention behind Yasuo's previous move.

Yasuo has been a popular champion for many years, and the "Double Wind Landing" combo is already considered basic, something anyone can do.

In fact, this is also the mechanism of {EQ forced attack}. As long as you use EQ on a target before R, so that you force Q to be used in the air after R is close to the target, you can stack one layer of Steel Tempest. After landing, you can use Q again to accumulate double wind upon landing.

The practical value of the Shuangfeng (a type of weapon) is self-evident.

The core of the Double Wind build lies not only in accumulating an extra Q before landing, but also in dealing extra Q damage before R.

"As soon as Luo landed, he wanted to use W to jump out of the tower, but he couldn't survive the tower damage, and there was also Alistar camping outside!"

"Vi landed and quickly used Q to escape the tower. With Rakan's desperate cover and Ahri's support, she barely managed to create distance, but this move still resulted in a double loss!"

[Ready to take off anytime!]

[There's a mole! Isn't Mi Chu just making things worse? He would have been killed even without him!]

[Isn't this the jungler's fault? If the jungler had just flashed and used his ultimate earlier, they would have killed him. Why save that flash for the LPL Summer Split?]

[It's over. A 3-man gank with only 1 kill and they still couldn't kill the support? Watching the video was their own fault for wanting to get the bounty, so whether they killed him or not, it's all their fault!]

Wait, it was a 3-on-1 situation? Where's the other person?

Guan Zeyuan kept shaking his head: "To be honest, catching Yasuo is not a problem, after all, there is a bounty for finishing him off, but Master Ye is too vigilant. If we don't catch him, won't we be unable to engage in team fights in the Rift again?!"

"JDG gave away opportunities at crucial moments in both games, it felt like they were playing too hastily!"

"Especially Kanavi, his intention to attack the mid lane in this game was a bit too obvious, it was completely unnecessary, the disadvantage after the last wave wasn't that big!"

Guan Zeyuan had clearly hit the nail on the head, and Kanavi's expression turned quite grim.

Kanavi is like that. His somewhat hasty offensive pace in the last two games is the best proof of this. Once he is at a disadvantage, he becomes anxious and just wants to turn the tide as soon as possible.

Like this wave, the previous 0-for-2 exchange wasn't a huge disadvantage. If it really came down to a team fight in the Rift, we still had a fighting chance.

He simply felt that his development was going to fall behind Diana, so he was hoping to catch up by taking Yasuo's bounty.
Even after failing the first time, he still did not give up.

With no chance to contest the Rift at 8 minutes, and given the inherent power gap in the top lane, Vi could only head to the bottom lane to trade some gold.

It took almost 10 minutes.

Vi's second ultimate ability refreshed, and she returned to the mid lane once again.

Yasuo may have advantages, but he is ultimately a melee champion with relatively weak tower-pushing ability, so placing him in the middle of the Rift won't be very effective.

Diana led the team directly to the bottom lane, hoping to free up Tristana early and start pushing towers.

Kanavi surprised everyone by not going to the bottom lane to defend—because going down there would at most secure the first tower, but the plating would inevitably drop a lot, causing them to fall far behind in development!
Right now, all he can think about is killing Yasuo, whose bounty has skyrocketed to 750 gold!

Yasuo alone is worth the first tower kill!

"Can we gank him? He has mythic gear, I feel like we'll get counter-killed." Left Hand muttered to himself as he watched the jungler who was showing up.

"What the hell?" Kanavi was already annoyed, and the tone became even worse when he heard this language from who-knows-which-planet: "If we don't catch them now, they'll be even less likely to catch them once they band together. They'll definitely protect Yasuo and play with him!"

"Control him and kill him instantly. This guy dares to buy Siren!"

Actually, it was because Kanavi saw Yasuo's equipment that he had to decide to make a move here.

In the current version, the most common choice for Yasuo's Mythic items is {Shieldbow}, followed by {Whirlwind} which increases mobility, and very few people buy {Kraith Slayer}.

It's not because sirens are unsuitable.

On the contrary, the Siren is arguably the most suitable Mythic item for Yasuo!

The current version of the Siren still deals true damage every three basic attacks, which can be triggered by the Q skill and Whirlwind. You can easily deal it with just AQA!

In terms of damage, the Siren absolutely crushes the other two Mythic items by more than one level, making it the ultimate damage-dealing item!

Of course, the downside is that it has no means of saving one's life, which is why not many people dare to buy it.

Just like how JDG's mid and jungle are developing well right now, as long as Vi and Ahri can coordinate perfectly, a single control chain will leave Yasuo severely wounded!
"Let him clear the line, let him clear the line! Let him clear the line!" The left hand deliberately repeated three times.

He does know Yasuo.

Yasuo's skill ceiling is too high when there are minions around; even if Vi uses her ultimate (R) in a minion wave, Ahri has a hard time following up with her skills.

If Yasuo pushes and clears the minion wave himself, then he will have a better chance of engaging.

The timing is crucial; it can't be too early or too late. Otherwise, if there's only one minion left, Yasuo will likely use his wind ability to finish it off from a distance instead of staying in the dangerous mid-lane.

With only two minions left, Yasuo used his Q ability and, as expected, began to retreat.

"Come out, come out!!"

Wei walked directly out of the riverbed.

This time, Kanavi learned his lesson—he decisively flashed forward and initiated with his ultimate!
The same logic applies: unless Yasuo has no Flash or no lane, Vi is unlikely to charge up her Q and give Yasuo room to maneuver.

However, if Yasuo moves within 800 yards before using his ultimate, as he did in the previous wave, he will likely use the minion wave to create distance and successfully build up his Q3 wind to try and counterattack.

Kanavi's appearance at this time was very clever.

Yasuo only had one stack of Q at this point. Although the cooldown of Steel Tempest was at its maximum of 1.33 seconds, even if he could turn around to charge up his Q, he wouldn't have time to cast Q3. Vi's ultimate was already in the air!
Once Vi's ultimate successfully lands the first hit, she can reliably follow up with a 3-second Charm combo to control and deal damage, leaving Yasuo with no chance to make any further moves!

"Let's see how you run this time!" Kanavi said through gritted teeth.

Playing so arrogantly, this time no teammates or minions can save you!
Yasuo moved.

He turned and used QE forward, accumulating Q3 stacks and slightly pulling away from the flying Vi—at the same time, because it was {QE}, he didn't use the EQ form of the ring-shaped steel flash, so he left a minion alive!
The speed of the horizontal blast remained undiminished, and the red target line fired from the Hextech Gauntlets was only halfway through its journey!

Ahri was incredibly agile, and the moment she saw Yasuo charge forward with his QE combo, she used her ultimate, Spirit Spell, to leap backward!

Yasuo continued forward, using his E to dash and then flash to burst into action!

The circular steel-slicing whirlwind swept Ahri, who had just taken half a step, away!
"So fast! So fast!"

"no!?"

"How could it be so fast?!"

The light of the sword and the shadow of the sword.

The illogical EQ flash, the obviously abnormal speed of the movement left Zuo Shou looking completely astonished, as if in the blink of an eye he had already floated into the sky!
Ahri has a 1-second interval between each R cast and cannot use it consecutively. In that instant, unless he used Flash immediately, he had no way to escape the distance.

The problem is that it's too fast!
Before he could even make a judgment, he had already flown into the sky.

From the moment Yasuo started using QE, it felt like less than a second had passed, and he had already used all five skills: QEEQF!
Indeed, it took less than a second. The precise number is 0.73 seconds — the time it took to press the five skills QEEQF.

However, as we all know, Yasuo's Q has a minimum cooldown of 1.33 seconds. This is why ZuoShou, despite having Flash, was unable to react in time to use it during the second EQ combo.

After Yasuo swung up, he didn't immediately follow up with his ultimate. He attacked once on the spot and then waited for half a second.

He was waiting for the sudden, devastating attack to get close!

Press down on the last moment before the opponent lands, then unleash a delayed ultimate attack.

【Whirlwind Slash】Sword energy ——【Heavenly Tyrant's Fierce Strike】The fists collided, carrying three figures flying into the sky above the canyon!

The control effects of the two knockbacks are negated!

The three landed almost simultaneously. Ahri immediately gave her a quick kiss and then used her ultimate (R) to create two long-range dashes to create distance.

It looks like they're fleeing a disaster!

"Wow! Ahri's R-flash was so fast!" Doinb exclaimed dramatically, blinking his eyes. "It feels like his R-flash escape speed is about the same as Yasuo's earlier combo!"

"Ahri can run, but Vi can't! Yasuo's Kraken damage is too high!"

Yasuo landed and immediately used his Wind Wall to block the flying kiss. Seeing that Ahri still had a burst of ultimate ability left, he didn't chase after her.

He simply swung his sword forcefully at Vi, who had no Flash ability.

The siren killer's blinding fluorescent flashes, the passive effect of Gale Breath's increased damage and critical hits on basic attacks—Vi's health bar is melting away at a clearly visible speed!

This midfield duo relies on their control chain.

Ahri can only ignore the Wind Wall and use Charm to completely unleash the full power of the two by having Vi initiate with a lock-on control.

However, the double knock-up caused the control to cancel out, and Ahri was also controlled along with it. In the end, Yasuo's wind wall failed to win the game, and instantly became a chasm between the two of them, a chasm between life and death.

He glanced at Kanavi, who was being attacked, with his left hand and hesitated for 0.1 milliseconds.

Thinking that he had no ability to rescue anyone anyway, he rushed towards the tower and used his last ultimate skill to escape, not wanting to stay for even a second longer.

"Wow, Master Ye's skills are amazing!" Guan Zeyuan couldn't help but exclaim in admiration. "His Yasuo is so sharp, it feels like he's playing Akali again!"

"The Fox-Vi combo, such a strong mid-jungle lock-in lineup, was almost completely defended by one person in a single lane, and even managed to turn the tide and get a kill!"

"The sense of oppression is too strong!"

"Let me tell you a secret, I'm invincible!"

[Oh my god, Miyamoto Musashi is ruthless!]

[Holy crap, this is the Wind Man I've always imagined! So elegant and cool! Unlike my Wind Man, where people just say: "One sword for a hungry pig, one sword for steamed meat!"]

Not double-fried scrambled eggs? Not double-fried scrambled eggs?

[YE's fans are seriously outrageous! Isn't this obviously cheating? I've encountered this kind of Yasuo in ranked games! A cheater with no cooldown on Q flies up and pokes me dozens of times! YE is definitely cheating! Check his hard drive! I knew it! How could he be so strong?!!!!]

[↑It doesn't seem like he's faking it]

This time, the trolls in the live chat weren't really just trolls.

Because of Yasuo, there is actually a "script" that can achieve a Q skill with no cooldown, and it still works today.

Ye Bo was also aware of this bug.

However, that bug is impossible to create by human beings. It requires the mouse to move the screen quickly in units of 0.001 seconds to execute the Q, which exceeds the normal operating limit of humans. Only machines can do it.

Although the fact that the designer doesn't delete it is tantamount to tacitly acknowledging its existence, since it is completely impossible to restore manually, it should be regarded as a "cheat".

However, Ye Bo's actions clearly had nothing to do with that thing.

The reason is simple: his Q skill has a cooldown, and it's a "normal cooldown".

The reason why Ye Bo was able to press two Qs in 0.73 seconds is actually due to Yasuo's long-standing "Loan Q" mechanism—a mechanism still strongly linked to the original "EQ Forced Strike".

That is, after the first Q is used, the second Q is used to use E+Q with a higher skill point.

Although Q will still be 0.6 seconds behind at that time, the mechanism of EQ to forcefully "ignore" the last bit of deviation and make the first Q to be released before the cooldown is over—achieving the theoretical limit of 0.73 seconds to instantly release two Qs!
The reason this isn't considered a bug is because this CD (cooldown) needs to be returned!

Using this mechanism, the third Q will be forcibly extended to 2 seconds to make up for the cooldown of the previous forced attack.

Borrow and return!
The operational logic is also self-consistent!

That's the only reasonable explanation.
"Holy crap, Master Ye! That's amazing! He even managed a comeback!" Xun, pushing the tower in the bottom lane, couldn't resist adding some emotional value: "This wasn't how we practiced team compositions, right? I'm completely out of the game now!"

Ye Bo chuckled and turned to reply, "After we push down the bottom tower and switch lanes, we'll start combining!"

With the mid laner killed, the bottom lane tower was also destroyed.

JDG's situation seems to have suddenly shifted.

"Kanavi's decision in this game was really wrong! Since Yasuo is so hard to catch, he should have gone to catch the right people!" Guan Zeyuan analyzed remotely.

"He was too obsessed with catching Yasuo, which caused his own rhythm to be disrupted repeatedly, and his teammates also suffered heavy losses!"

Scout, on the other hand, seemed very empathetic, defending him by saying, "Maybe he just wants to collect bounties; only by collecting big bounties can he quickly make up for the debts he incurred earlier."

As the lane transition began, Kanavi seemed to finally figure it out. His ability to pick off isolated targets on the sidelines, combined with his lock-on ability, proved to be easier than picking off Yasuo.

But the problem is, it doesn't quench your thirst.

In V5, only Yasuo is valuable.

Moreover, V5's speed in securing kills and establishing momentum is significantly superior to theirs!
"Yasuo catches the giant barrel from a distance! He then uses a long-range, pinpoint explosion followed by his ultimate to finish off Gnar!"

"Yasuo and Diana's combo is here! Holy crap! I almost got instantly killed by the duo!"

"Yasuo was sniped by Tristana's ultimate! Why does he have his ultimate again?"

"Oh no, here it is again!?"

JDG's lineup already has a very strong ability to pick off isolated targets. With Vi, Ahri, and Rakan all capable of pinpointing and eliminating opponents, they are able to succeed repeatedly, except for Yasuo, who always seems to have bodyguards wherever he goes.

However, they rely heavily on their ultimate abilities to kill, especially Vi's 140-second headshot lock-on.

V5 also relies on its ultimate skill.

It's just that it relies on Yasuo!
Ye Bo's secondary rune path for this game is "Ultimate Hunter" - once fully stacked, his level 1 ultimate has a cooldown of only 49 seconds, and his level 2 ultimate has a cooldown of only 34 seconds!
One ultimate move every half minute!
In a normal game, Yasuo's ultimate is not very useful because it is already difficult for him to knock up enemies with his Q3, and he can't knock them up every time.

But in this match, Yasuo didn't need to knock the enemy away himself at all!

All four teammates have knock-up abilities, with Alistar and Gragas having multiple knock-up capabilities. Yasuo can simply choose the number of dashes to follow up with his ultimate.

Yasuo is the tempo core of V5's lineup!
Among them, the strongest is none other than Diana Yasuo, who can be described as the true "King of Hell".

Diana's ultimate has been reworked to deal damage with a 1-second delay, but it has no crowd control, making it easy for opponents to use their movement abilities to dodge it. Yasuo's ultimate, which extends the air time by 1 second, perfectly complements Diana's ultimate!
With this equipment, Yasuo, after landing his ultimate and then striking, is already half-health. Combined with Diana's ultimate burst, he can almost instantly kill anyone he sees!
19 and a half minutes.

Yasuo recalled to base and bought Infinity Edge and Stopwatch, becoming incredibly fed, and prepared to head straight for Baron Nashor.

Once Yasuo's equipment is fully developed, he will actually become a "skill-based hero".

Yasuo's damage with Last Breath is definitely among the top of all ultimate abilities. In addition to the 150% AD scaling of the ultimate itself, the most important thing is that Yasuo will land 0.25 seconds earlier than the enemy, ensuring that he can land a Q that will hit.

Once Yasuo has Infinity Edge and reaches "100% critical hit rate", a single Q from him can deal at least 500+ damage!
If you combine this with the previously used "Back-to-Back RQ" technique, you can even make each ultimate move come with two "unavoidable" Qs, both of which are AOE damage!

It's not an exaggeration to say that the ultimate move can kill instantly.

"69, they're too strong at opening fire, you have to be on the front!"

Kanavi, who had managed to regain his confidence after finding several opportunities in the mid-game, was still trying his best to lead the charge.

"Support, don't protect the AD carry. If you get caught, you're dead. You and the top laner should save your abilities to counter-engage. As soon as Yasuo comes in, we need to control and kill him instantly. That's the only way we'll have a chance!"

When Emperor Chi heard the first half of the sentence, he almost blurted out a word in his hometown dialect.

However, he also knew that this line of thinking was correct.

Aphelios hasn't reached his power spike yet, and with Yasuo's Wind Wall still active, it's difficult for him to have much room to perform.

More importantly, if the ADC is actually engaged, there is a high probability that they will not survive and can only rely on their own dodge.

JDG's lineup can't proactively engage, as Rakan and Gnar will be pushed away by Alistar and Tristana. They can only nervously adjust their positioning—not too close together to avoid Gragas and Diana, nor too far apart to avoid Alistar and Tristana initiating and instantly killing one of them.
But right now.

V5 suddenly and inexplicably rioted!
Gragas inexplicably dashes forward with his bare E skill and then throws his R skill [Exploding Gragas] far out in the air!
However, the angle of this explosive barrel was strange. Although it seemed to be aimed at the back row, the angle was obviously not enough to blow them back. At most, it could only disrupt the formation and temporarily block the opponent's retreat.

Since it's just a tanky ultimate ability, Ahri and Aphelios, who were standing in the back row, adjusted their positions to ensure they wouldn't be blown back by the ultimate.

Meanwhile, the three players in the front row were already preparing a counterattack!

Luo activated his ultimate skill, preparing to charge forward and counter-attack to stop him. Gnar grew larger, and Vi was also ready to throw a punch. If Yasuo dared to take the hit and enter the back row, he would truly be surrounded by five people!

but.

Just as the two were knocked away by the hops, five explosions came from the river on the left at the same time, and the one who had won the first place had already dashed away with the wind!

Yasuo actually managed to counter [Last Breath]!
He traversed 1400 yards of space, weaved through the crowd of people blocking his way, and single-handedly confronted two enemies behind enemy lines who had been blasted up by Gragas's ultimate.

But they also instantly broke away from their teammates and entered the enemy's encirclement!
Although Yasuo's ultimate ability deals terrifying damage, even if he successfully kills these two people, if the price is that he himself is traded, it would still be a huge win for JDG!
However, Yasuo naturally wouldn't enter alone.

Just as a tornado was rising behind enemy lines, three more teleportations suddenly appeared on the left!
Tristana's [Destructive Shot] aimed at the nearby jungler and support and fired a cannon shot—but Kanavi countered with his ultimate, locking onto Tristana and unleashing the unstoppable power of his ultimate, making himself unshakeable!
"Come on!! Reverse the movement with me!"

Kanavi shouted excitedly, but forgot that his teammates did not have this ability.

Luo was still propelled 800 yards behind him by the cannon fire.

Alistar also used Flash and W to knock up Gnar, colliding him and Rakan side by side!
Just as the two were pushed back into the range of the [Gale Severing Breath Slash], they were suddenly "delayed" and sucked into the terrifying tornado, entering a state of [airborne] and unable to move at all!
It's like being caught up in Yasuo's "Wind Realm".

It was like hitting four people head-on!
The third Diana flashed in mid-air, using her E-Flash-R combo to pull in the four people who had just landed!

The moon goddess descended, enveloping the four of them, filling them with a terrifying, eerie light.

And with the sudden slash of the Gale-like Severing Strike, all four health bars plummeted simultaneously!

Yasuo's back-to-the-back RQ combo followed by a second landing Q and a double wind stack was executed. As soon as he landed, two squishy champions were already routed!
"Oh my god, Mamma! This is so hot!!!"

"Did Yasuo manually use his ultimate (R) four times?! Did the V5 members somehow manage to stitch the four dotted lines together???"

"What kind of teamwork is this?!"

The Gale Strike not only damages the first target airborne, but also all enemy units "forced" into this airspace before Yasuo lands will suffer the same damage after a delay!

For one person to single-handedly knock down five people is as difficult as ascending to heaven.

But if it's five people, and each person just wants to "knock out one person," then it's something anyone can do, and it doesn't require much teamwork at all.

Of course, that applies to this V5.

From God's perspective, however, it was all incredibly dazzling, as if everyone's movements were synchronized in an instant, creating the effect of five people becoming one!
[Suspected early Pacific Rim synchronized driving training video leaked]

[Are they trying to play magnetic pool here?]

[Holy crap, that's a team spirit fusion skill! So awesome! V5 (awesome)!]

[JDG: "I don't know, the other team was shouting about friendship, bonds, the future and stuff, and then they just charged in TAT"]

[V5: One Gram Search! This is our exhilarating combo!]

Kanavi only realized it when he turned around.
Holy crap! Where are my teammates?!

In fact, JDG in the game could not know the specific economic difference. They only thought that they were constantly launching attacks in the mid-game and that they were going back and forth quite well. They thought that the disadvantage might not be as big as they thought.

In reality, the vast difference in offensive and defensive efficiency has already led to a significant economic gap.

This wave's conclusion directly secured the victory.

At 24 minutes and 36 seconds, V5 launched another beautiful team fight in front of the goal, completely ending all suspense.

The remaining main crystals could not withstand the damage from V5.

The commotion at the scene was deafening!

(End of this chapter)

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