LOL: I just turned 18, let me fight back and be reborn

Chapter 284 Rabid Dog Style! No electricity while showering!

Chapter 284 Rabid Dog Style! No electricity while showering!
"Although JieJie managed to steal the jungle monster with Smite, he's still badly injured. His upper jungle is definitely going to be invaded!"

The Haier Brothers tried to salvage the situation, saying, "Luckily, we managed to grab the buff, otherwise we might have been wiped out right at the start. Now that we've respawned, at least we can still head to the lower half of the map!"

Mala Xiangguo, on the other hand, focused its attention on the rune choices of both sides.

"V5's runes are amazing!"

"Three Coneblades?"

In the control panel below, the mid, jungle, and support players all have the {Hail of Blades} rune equipped!

The Toad and the Azure Dragon with their Conqueror's Blade are relatively rare, but this understanding has certainly existed for a long time.

This build is extremely all-in on early-game skirmishes, and not very useful in the late game or team fights, so it doesn't appear very frequently in competitive matches.

This is also V5's first stage of understanding of this new version.

However, the commentators didn't pay much attention to these things and were already focused on the most anticipated mid-lane matchup.

"Regarding the champion Dog, I remember that the most common builds in ranked games are Electrocute and Comet, and some warrior builds also use Conqueror. Even Master Ye recommended these in his official new champion tutorial video."

The doll looked thoughtful: "I've never seen anything like it with the Conqueror's Blade."

Miller joked, "It seems Master Ye is still hiding something, or perhaps he has a new understanding?"

To be fair, you really can't blame Ye Bo for "hiding things".

Because this is indeed his new understanding.

The new hero video was recorded at Riot Games headquarters. Due to time constraints, there weren't enough test sessions, and the laning logic of the old and new versions of the hero didn't seem to have changed much, so Ye Bo used the old version of the hero for his understanding.

But when he came back and practiced for a while, he discovered that, although it seemed to be just a swap of WR skills...

But the laning logic has actually changed completely!

The old version of the dog was quite brainless in lane—it was just QQQQQ, and if you could Q down to low health, you could just W to rush in and kill him. It was a design that you could play after just one glance.

However, that's where the problem lies.

Even in a match between Ye Bo and Sanhuan Ge, where there is a clear skill gap, Ye Bo cannot hit every shot. Even if he hits the first shot, it is difficult for him to hit the second shot, let alone in a match between players of equal skill.

So this is not a healthy laning strategy at all!

It seems that Brother Sanhuan later figured it out.

He simply increased the damage of his Q skill from 60% to 80% against minions, making it a lane-clearing skill in the early game.

W has also become an "Operational Amplification Skill," which will not only grant two more dogs but also an absurd 20% attack power bonus buff.

This not only makes the Hundred-Crack Hound's all-in capability extremely strong, but also reverts to the game logic most commonly found in traditional assassins: {push lane → roam → fight → pick up kills and then kill the enemy}.

Of course, this is not the only reason why Ye Bo carries the Cong Ren (a type of weapon).

"The mid laner is sending his dog to scout the jungle again!"

"Master Ye is too ruthless! He really doesn't want Jie Jie to play with him!"

"After Xun finished the blue buff, it seems he wasn't planning to continue farming the jungle. He was waiting for the mid laner's message before heading to counter-jungle!"

Even the commentators from God's perspective failed to notice the sudden disappearance of the "two little dogs" behind the dog, and naturally, the EDG players in the game also failed to notice.

FOFO was still a little confused.

Why do opponents suddenly start standing behind the minion wave and not moving at all while laning against each other?
Fortunately, the tense Fofo was extremely focused and quickly noticed the two little dogs that were running alone from above the minion wave towards the lower jungle.
"Wait a minute!?"

"Why did the puppy run away?!"

"Hey! How did the puppy run away?!"

Uzi, playing in the bottom lane, heard the exclamation coming from the mid lane and looked at it with a strange expression: "Why are you running?"

Fofo quickly explained, "No, it's the enemy mid laner, Uzi! He ran to the bottom jungle!"

"Jungler, watch out!"

Jie Jie was confused. After all, they had studied the new hero, but they didn't understand what it meant for a puppy to run into the jungle.

But he soon found out.

Just as he started attacking the red buff, he saw two small dogs walking up from above and appearing in front of him, staring at him and the dogs.

Meanwhile, Vi, who was above, made no attempt to hide her presence and walked directly out from the middle lane.

They're heading straight for the bottom half of the bracket!

Under normal circumstances, if Kindred saw Vi peeking out from the mid lane in order to get there, they could actually sneakily head to the enemy's bottom jungle.

Unless Kindred's movements are detected, the outcome of jungle skirmishes is not necessarily good.

But those two little dogs were able to see Qianjue's movements!
"What the hell?" Jie Jie stared wide-eyed. "Isn't this little dog shameless?!"

"Let's launch an attack! Vi is only level two!"

Although EDG lost Ye Bo this year.

However, the mid-jungle playstyle he left behind is still used in the team to this day.

JieJie naturally didn't want to suffer such a loss again, handing over the jungle again and completely losing control of it!
"JieJie doesn't seem willing to back down!"

"Both sides have moved out in the bottom lane, and a fight is likely to break out in the jungle!"

Although Vi has secured First Blood, she hasn't gone home to buy equipment yet.

Judging by appearances alone, there doesn't seem to be a significant difference in combat strength between the two sides.

Kindred stopped attacking and rejoined her teammates, while V5 also waited for the four of them to rejoin before brazenly attacking the red buff right in front of you.

At first, Jie Jie was delighted.

But once a fight broke out, something immediately went wrong!

"JieJie's Q-Smite combo resulted in another Smite! This crucial Smite-Smite combo prevented Vi from reaching level three! He even Flashed to dodge Vi's charge punch!"

"In that case, EDG could try to stall, but Tahm Kench just used his W to push in!"

"The puppy reacted incredibly fast, dodging the unvisioned Tahm Kench's W! That's puppy's positioning! I feel like EDG has won this wave!"

"Kindred was knocked up without any skills, but fortunately Milio has some control and can keep some options open. With Twisted Fate, they can take down one of them first. Hmm, why does EDG seem to have almost no damage!?"

It was only the moment the firefight began.

The difference in combat power between the two sides was then exposed with unmistakable clarity!

At first glance, the situation was already better than EDG's. JieJie's Q Smite prevented the enemy jungler from reaching level 3, and he also used Flash to force Vi to use Q while simultaneously venturing into danger. The advantage should have been theirs!

problem.

It appears in the card game!

The only Tier 3 heroes for both sides are their respective mid laners.

The damage output of a level 3 card is clearly incomparable to that of a level 3 Hundred-Crack Netherhound, and their combat power is on a completely different level!

If you throw a yellow card and a Queen, you can only stand back.

The Hundred-Cracked Netherhound had already entered the fray, using its W ability as an offensive skill. It entered a 1-second invulnerability state and gained a speed boost, charging forward with its four puppies to tear apart enemies.

It's the same strategy of focusing fire.

EDG initiated the attack and executed a complete control chain, but they lacked sufficient damage to focus fire and kill Vi.

However, Kindred's health bar, which had been lifted by the toad, plummeted in an instant!
"Goblin Slayer directly licked Kindred's red buff, and Vi landed and also used Goblin Slayer at lightning speed to unleash three punches!"

"V5's three Hail of Blades! They're unleashing their power!"

"Even though their initial move didn't go smoothly, V5 still won this jungle skirmish without any pressure! The two sides are simply not on the same level!"

"Kindred got instantly killed, Jinx has started her combo! EDG, run!"

V5 dared to enter so aggressively because they were certain that the opponent's lineup posed no challenge and they were fully confident in the difference in combat strength.

Ye Bo was actually a little confused.

Why would the opponent dare to pick cards first?
In the previous version, when the mid lane was dominated by utility champions, Twisted Fate, a mid laner with poor laning ability, still had a place.

But what version is this right now?
The increased cost and reduced time for roaming in the mid lane means that regardless of advantages or disadvantages, the only option is to reduce roaming to the top and bottom lanes—but the confrontation doesn't disappear out of thin air, it just shifts.

So, where can the battlefield of the early-stage confrontation shift to?
It's nothing more than the most direct "mid lane matchup".

And the closest one is "Jungle Showdown"!
Of course, you don't need to be good at both. Heroes who can be good at both are likely to be extremely early-game dominant and not good choices in the current meta where there are fewer opportunities to gain momentum. But at the very least, you can't be "weak in both areas"!
For example, champions like Azir and Orianna may be weak in jungle skirmishes, but their long-range abilities in lane make them far from "weak" in lane!

At most, it's just that I'm not good at putting others down.

For example, Ye Bo's choice of the Hundred-Crack Netherhound in this game is not particularly strong in lane, but it is an extremely powerful presence in 2v2 in the jungle, almost a template for Sylas!
But what about cards?

Twisted Fate is a hero who is at a disadvantage in lane against everyone, and in the early game, he can only be a pure roaming tempo hero who is a point-and-control support in the jungle in 2v2!
Even if they really want to play it, they should at least see that the enemy mid laner has a similar build.
Going first is just plain "sabotaging the jungler"!

Similarly, this is why V5 ​​brought three Conqueror items in this game, aiming to maximize their early-game strength and ensure competitiveness in the jungle.

"Kindred's head was eaten by the dog, and EDG's subsequent fighting power was even more insufficient, so they could only retreat! Vi can easily sweep the enemy's bottom jungle like this!"

"JieJie's jungle looks like it's going to be completely ruined!"

"What should we do? The key is that this 'dog scouting' tactic can continuously gather information about the jungle!"

Jie Jie looked extremely uncomfortable, with his lips pursed in a deep frown.

I was the one who did this to the enemy jungler last year!!
Of course, he also knew it had nothing to do with his own mid-laner; that's just how Twisted Fate is in the early game.

He also knew very well who he was facing.

FOFO was also very anxious.

Fortunately, just as the mid laner had been laning for a short while, the Hundred-Crack Hellhound threw out two Qs to clear the minion wave and then did the same thing again, standing still and sending out a little dog to scout ahead.

FOFO finally discovered the key to "cracking" the code.

This "Dog Control Technique" actually has a drawback—when controlling the puppy, the Hundred-Cracked Netherhound itself cannot make any large movements, otherwise it will immediately repel the puppy.

After all, the trigger principle of this technique is: "The puppy will steadfastly execute its owner's commands, while the hero will cancel the action if they lose their target."

So if a new command is given, the puppy will notice and think, "Where's my owner?"

After a simple experiment.

The clever FOFO quickly figured out how this mechanism worked.

He discovered that damaging the large dog was ineffective; only hard crowd control effects like immobilization could affect its status and recall the small dog.

The card has no other means of interrupting from a distance.

In order to protect the jungle, FOFO, who was originally playing cautiously and staying back, had to start pushing forward, trying to interrupt with a yellow card.

can.

This is actually the second stage of the technique's use.

"FOFO tried to interrupt, but the yellow card was directly swallowed by the ethereal and unstoppable force!"

"I go?"

"How can dogs inflict so much damage?!"

The distance from which a card is thrown is the range of a basic attack, which is 525 yards.

Dog's E skill [Eviscerate Instinct] has a displacement distance of 450 yards, plus the 5-second speed boost from W [Roar] — as long as Twisted Fate is within range to attack, he has no chance of escaping Dog's pursuit!

As for why the dog's damage seems unusually high.

The reason is the Conqueror's Blade!

As a special {body-summoning type} hero, Hundred-Cracked Netherhound has a much higher degree of control over its puppies than a similar hero like Spider Queen.

Not only is the passive skill a source of damage from the puppy.

Furthermore, both the Q skill and basic attacks can control the puppies to change their attack targets; QR deals increased damage based on the number of puppies; W and E can instantly teleport the puppies back to the user; W can also create more puppies; and the ultimate skill can even make the puppies appear and charge forward in a holographic manner.
in short.

The Hundred-Crack Netherhound's combat power and skill damage are directly related to the puppy.

And the puppy's attack speed is also equal to that of the Hundred-Crack Netherhound!

A puppy bites for 20+ damage, and with W activated, it bites for 80+ damage. Triggering Hail of Blades will instantly boost attack speed to a permanent 2.00!

Two bites per second!
A hero using Hail of Blades can only perform 3 basic attacks, but there can be a maximum 3-second interval between each basic attack. In other words, theoretically, the Hail of Blades state can last for a maximum of 6 seconds.

During this period, the puppy will continuously gain the full attack speed from Hail of Blades!
The card's health bar plummeted as if it had been torn apart by four rabid dogs; the damage was completely incomprehensible!
"These four puppies are doing way too much damage!" the doll exclaimed in surprise.

"This is only level four! The card is almost at full health!"

"And because we pushed forward to throw cards, this wave of cards is a bit far from our own tower! It seems like we might not be able to run back!"

Miller has already asserted: "It seems FOFO isn't planning to use Flash either. After all, even dogs have Flash, and using it probably won't save them from dying in the next wave."

The absurdly low kill line also left the victim, FOFO, stunned.

Fortunately, he remained relatively clear-headed and knew that if he made such a pointless exchange, he would likely be arrested repeatedly, so he ultimately did not use his Death Flash.

"Solo kill!" Miller's loud voice echoed throughout the entire stadium.

"The first solo kill of the Hundred-Cracked Netherhound in the global tournament came from Master Ye! This Conqueror's Blade IV is too ruthless!"

[There's a monster! Damn it, you're at full health and still not going back to town?]

What is rabies?

【It's easy to understand! Those who know, know. Dogs must be red to be considered authentic, but using electrocution is too dangerous, so the only option is to use the Conqueror's Blade. After all, you can't use electricity during a bath; safety comes first!】

[I have to say, the thought of using the Conqueror's Blade for body scrubbing is so satisfying, it's absolutely amazing!]

[This is unfair! This hero can carry four little dogs at level four! Why can he play a four-protect-one strategy at level four?!]

[If you don't understand, why are there only four puppies?]

[Kuroko Shinonome, if you include the ones on the field, wouldn't that make five puppies? I told you you're ignorant, no way!]

The bullet comments have been flooded with comments and jokes, fully demonstrating the heat of this popular traffic battle!
"FOFO is still too young. How could he get solo killed like that?"

Zhu Kai, who was backstage at EDG, hadn't yet realized that his understanding of the draft picks had caused trouble for his teammates.

Mingkai, with his superior game understanding, had a vague feeling that something was wrong: "Is it a problem with the Twisted Fate champion? I just watched that fight in the jungle, and they still couldn't win even that."

"Oh, how could that be? Twisted Fate is definitely only useful after level six!" Zhu Kai waved his hand confidently. "Besides, even in this state, it's not easy for mid laners to roam. At level six, we'll definitely have the initiative!"

"If Kindred collapses again, I can just play her as a utility support. I already anticipated that the jungle might collapse!"

Mingkai glanced at him sideways: "You really thought of that?"

Looking at the confident Zhu Kai, Ming Kai, who had been focusing his energy on the trivial matters of the Asian Games lately, only looked on with suspicion.

Talk about it.

The change to having all three lanes engage simultaneously has the biggest impact that if both top and bottom lanes maintain a strategy of "mindlessly pushing lanes upon encountering an enemy," then even if the mid laner has a significant advantage and pushes lanes quickly, it will be difficult for them to make a strong move.

From this perspective, Zhu Kai's idea is actually correct.

In this situation, only a champion like Twisted Fate can do what other mid-lane champions can't: forcefully launch a gank.

But there is a problem.

If the top and bottom lanes can suppress and harass, create laning pressure, and prevent the opponent's bottom lane from focusing on pushing the lane, the minion waves can be kept in a stalemate.

That would break the current game situation!
If the laner has a significant advantage in the laning phase, they will naturally find time to roam, allowing the top and bottom lanes to coordinate an invasion of the enemy jungle.

They even made the top and bottom laners do what the mid laner would normally do!

Therefore, as long as you truly understand the purpose of this version change, the frequency of firefights and laning in the top and bottom lanes in the current version, regardless of the type of hero chosen, will definitely be increased compared to the previous version.

But it is obvious
EDG's coaching staff never even considered this!
Let's not even talk about Ornn in the top lane; he's not a champion who can clear lanes in the early game.

Uzi, who is known for his laning ability, has been playing very cautiously because he is paired with a support like Ding Zhen who has no fighting ability, and because of the disadvantage in the jungle.

In addition to the pre-match arrangements and expectations, he even deliberately let the opponent push the lane, wanting to create an opportunity for Twisted Fate to fly.

Nearly six minutes have passed.

V5 has already secured the dragon thanks to their mid laner who reached level six first.

Twisted Fate glanced at Ornn in the top lane and felt there was no chance to gank Gragas, so he could only hold back and wait for an opportunity.

They will re-login after both sides return to base in the bottom lane.

It has been almost 7 minutes.

Miller analyzed with concern, "If Twisted Fate wants to fly, he has to fly this time. Otherwise, if we wait another minute for a team fight in the Rift, his head-on combat ability will be absolutely no match for a dog."

(End of this chapter)

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