LOL: I just turned 18, let me fight back and be reborn

Chapter 285 Two-Person Flying Thunder God! A vicious dog pounces on its prey! Go talk to the designe

Chapter 285 Two-Person Flying Thunder God! A vicious dog pounces on its prey! Go talk to the designer!

The pace of the game has deviated from EDG's pre-match expectations.

Zhu Kai, who had been calm and collected backstage, became increasingly anxious and even urged FOFO to take off as soon as possible.

But he was looking at the observer's perspective, not FOFO's first-person perspective—otherwise he would have seen that FOFO was actually dragging the map the whole time, trying to find an opportunity.

I just really can't find it!
What the commentators can see, the players themselves certainly know as well.

FOFO also felt that the effect was different from what they had expected. After all, this was a new version that had only been online for seven days, and even if they had played training matches, there were not enough reference samples.
FOFO knew that being solo killed in the early stages was already an unforgivable sin.

The only thing he can do now is to use the advantages of his cards to create opportunities in front of the resource team fights, in order to possibly salvage the situation caused by the lack of fighting power in the mid lane!
"Hey Doggo, can the bot lane push the next wave of minions and prevent the enemy from recalling?"

After hesitating for a moment, FOFO still spoke up decisively.

Actually, he and Uzi are quite familiar with each other—before Scout left EDG for BLG last summer, Uzi's mid laner was FOFO.

Although we haven't played that many games together, we've been teammates for a while, so he's relatively outspoken.

"OK!"

Uzi responded loudly, his hands itching to move, and as soon as the support finished filling the wards, he immediately began to press forward.

Mingzhu's laning ability is definitely one of the weaker among enchanter supports. Her main amplification comes from her W skill, the "Range Aura," which increases the attack range of all allies within the aura and provides additional basic attack damage.

The effect of increasing the range varies depending on the user.

Although Uzi has retired three times, his current strength is definitely somewhat weaker than at his peak.

However, extending the firing range is their specialty!

Aphelios used his green sword to apply a mark, then instantly switched to his red sword and activated his Q. Being within the aura of the Candlelight gave his red sword Q a range boost, allowing him to aggressively push forward while also using the movement speed bonus to twist off the toad's tongue!

Forcefully use the red knife Q to fully charge, then switch to the green knife; the range advantage is fully demonstrated, proving the principle that an inch longer is an inch stronger.

Jinx tried to counterattack, but Aphelios immediately used his healing ability to launch a powerful offensive!
Beyond the range of Jinx's low-level rocket launcher, coupled with Uzi's skillful distance-keeping A technique, Deft and Beryl had no choice but to follow up with healing and speed boosts to retreat and temporarily avoid the attack in order to conserve their health.

After all, there's still the deterrent effect of cards.

Fortunately, V5's bot lane had been maintaining pressure, so this exchange of blows was just a matter of trading health.

However, the impact of this wave is that V5's bot lane is temporarily unable to push the lane and make a move.

FOFO's idea is also very simple.

Twisted Fate's ultimate ability has a huge coverage area; as long as you walk near the F6 pit, you can fly directly to the bottom lane minion wave.

However, since the card doesn't have lane priority, if it suddenly disappears, the enemy mid laner will definitely notice, and the bot lane will immediately retreat, not giving him any chance to fly back.

then what should we do?

FOFO was thinking of taking off from under its own tower!
The card takes off from under his own turret, which is just enough to fly to the lower half of the river near the Dragon Pit, close to the tri-bush. As long as the enemy bot lane comes to the Rift via the river, he can directly gank them from the start!
Preventing the enemy from recalling to base is also to avoid them being able to travel directly from their base to the Rift.

If V5's bot lane plays exceptionally well, even if they choose to bypass the enemy jungle, they can still coordinate with Kindred, who has already quietly arrived at the Dragon Pit and is preparing to enter the enemy's bottom side, to force a gank!
Of course, this seems unlikely.

After all, V5's mid laner was pressing the opponent under their tower, so it was clearly their advantage. Even if there was an ambush, it seemed like their people would arrive first. Why would they deliberately take a detour and miss the opportunity?

This is also a unique hero advantage of the card!

A takeoff at 5500 yards, a lock-on at 1000 yards.

The disparity in support is a stark reality!
FOFO's performance not only demonstrated his understanding of the cards, but also showcased the characteristics of the mid-lane position.

The viewpoint from each location is different.

In contrast, the mid laner, being at the very center of the Rift, is always the easiest position to spot opportunities and discover weaknesses in the overall game.

The only difference is.

Some people will organize an attack once they discover a weakness.

Some people, upon discovering a flaw, might choose to remain silent and pretend not to see it, fearing they might be held responsible for the incident.
Of course, V5, viewed from God's perspective, is not exactly behaving itself.

"Are V5's mid and jungle trying to tower dive!?"

"Twisted Fate is almost at full health this time, and he even bought a lunchbox, he's really tanky!"

"However, FOFO seems to be on guard, as it retreated directly to the base of the tower."

Vi has arrived at the left side wall of the blue team's mid-lane tower.

The strategic situations that V5 will face in this team fight in the Rift include:
1. EDG's bot lane duo went for the kill, trying to trade their 5v3 turret plating for the Rift Herald.

2. Neither side's bot lane will come. V5 will open the Rift Herald, but there is a possibility that the enemy will gank the bot lane with four players.

3. If V5 comes to the bottom lane, they will definitely be able to secure the Rift Herald, but they may lose turret plating.

For V5, all three scenarios seem acceptable, but at the same time, they all inevitably involve some risks.

Especially with the card's ultimate ability, it's actually quite easy to catch someone isolated, naturally limiting the game's dynamics. In most cases, the only safe option is to let their own bottom lane come directly and secure the Rift Herald.

Ye Bo also came up with an idea.

Before the team fight in the Rift, they launched a surprise attack, using all of their mid and jungle abilities to try and kill Twisted Fate. The mid laner then recalled to base and used Teleport to return to lane to secure the Rift.

By using the death of cards, we can avoid any potential weaknesses!
In fact, as long as V5 can secure the Rift and hold onto it for the time being, they will be able to achieve their goal.

Then the cards will always be "unable to take off"!
If you dare to fly, you risk having your mid-lane tower destroyed, creating a huge vulnerability in your team's strategy!
This is actually the least risky option – V5 mid and jungle double lock-on, so there isn't much room for maneuver for Twisted Fate.

The main concerns are whether the enemy will counter-gank, how many skills you need to use, and whether you'll get a kill swap.

But Ye Bo suddenly noticed that the opponent's card had moved directly backward and stood under the mid-lane tower.

"We were discovered? But I had the scanner on when I came here," Xun said, puzzled.

"I must have pushed Kindred to the bottom half of the bracket. He's not level six yet, so he can probably only farm in my bottom half right now. But I can still take him down there!"

Ye Bo also felt something was slightly strange.

If Twisted Fate truly realized that Vi was about to make a move on the left, he shouldn't be positioned right under the tower—he could be easily flashed and Q'd by Vi from this position, potentially resulting in an instant kill due to being unable to control the situation.

If you really realize this, you should stay under the tower and deliberately move downwards to get close to the absolutely safe F6 wall.

After all, both sides' jungler positions are completely open secrets.

If Twisted Fate realizes that the opponent is about to attack him but is still standing in this position, even if the jungler is hiding behind him, Kindred who is not yet level 6 cannot save him!

However, if one is unaware that they are about to be arrested.

Why did he suddenly retreat to the foot of the tower?
In fact.

FOFO thought that if he leaned down "for no reason", his "true intentions" might be exposed and discovered. So he deliberately stood in the middle and tried to look away from the lower half of the court.

He never expected that the other party would have murderous intent towards him.

After all, he's a card that's already difficult to match up against in lane, so killing him with all your skills doesn't seem like a good deal; he might as well just die.

Ye Bo watched as the enemy bottom laner cleared the wave and disappeared, seemingly wanting to try his luck in the Rift.
"Master Ye, could Ni come and help us this time?"

"If we go there, the jungle and river areas might be overrun, so it won't be easy for us to get there. It would be better to wait until we return to base before coming."

obviously.

Beryl had already seen through FOFO's sudden idea and didn't want to give him a chance.

But then Ye Bo suddenly replied urgently, "No, no, no, you should come from the river! Come directly!"

"Xun, don't rush out."

On the other side, FOFO was overjoyed to see the enemy's bottom lane disappear.

Due to his predecessor, he left behind too many legends at EDG.

This led to him being somewhat "inferior" within the team, always feeling that he wasn't good at mechanics, commanding, or strategic thinking.
But it seems that I can actually use my brain just like my ex!

The Aphelios duo, who had just disappeared, naturally didn't head to the Rift. Instead, they crouched in the bottom lane's tri-bush, waiting to observe the enemy's bottom lane movements.

Upon seeing the opponent's bottom laner step into the river, he immediately got up and followed behind.

"It seems like EDG is planning an ambush!"

The OB perspective provides a clear view of both battlefields.

"Although Twisted Fate will most likely be unable to take off, as he will definitely be forcibly interrupted by V5's mid and jungle, the bot lane is still 3 vs 2 after all, so EDG might be able to change the battlefield and win!"

"Twisted Fate used his ultimate! So V5 should...?"

"Isn't Wei going to interrupt!?"

The card has begun to build up its power for the guidance of [Fate].

FOFO also saw Wei next to it after activating its Sky Eye.

But he didn't stop at all, and immediately activated the guidance takeoff the moment he unleashed his ultimate attack!
This is a smart decision—Vi has Flash, so if you really want to interrupt him, there's no way he can escape. Instead, you can strike quickly and catch him off guard, and maybe even have a chance to force a takeoff! After all, Vi needs time to charge up her Q or fly with her R.

And the dog has no way to interrupt it!

Even if Vi could interrupt him, she would still have to rush to the tower to tank the damage.

While Twisted Fate is channeling his ultimate, he draws a yellow card. If he is interrupted and lands, he will immediately try to trade kills with Vi under the tower.

Even if they don't replace Vi in the end, she will definitely be severely crippled.

In this way, as long as a kill can be achieved in the bottom river, V5 will only have their mid and jungle players out of form, and EDG can even gather four players to fight in the Rift!

A perfect plan!
What puzzled FOFO was the same.

Wei, who was exposed by the Heavenly Eye, did not rush to use [Heavenly Overlord Soaring Blast] immediately.

It was as if they were afraid of interrupting his ultimate move by making a move prematurely.

"I am coming!"

"Wait a minute. Gan Lin!!!"

The next moment, FOFO saw two red padlock lines appear in front of her and instantly realized something, instinctively shouting out her Taiwanese hometown slang.

"Watch out! Watch out! Watch out!"

But the main battleground was already raging, and no one paid any attention to his warning.

I don't understand what I should be careful about.

V5's bot lane duo is clearly trapped. With Twisted Fate blocking the back lane, the four of them are flanking from three directions. Tahm Kench isn't level 6 yet, so even if the mid and jungle come to support immediately, it won't be enough time to save him!
however.

They found out the next moment.

Because at the very moment the card landed—the sound of explosions and barking dogs could still be heard from the sky behind them, along with two figures flying in!

One was Tianba's powerful punch that swept across the sky.

One is the bloodthirsty hunting pursuit of a hound!

"What?! What is this?!"

"Two-person Flying Thunder God Technique!"

"Vi and the dog's double padlocks are both chasing after us!!!"

Extremely weird.

Yet, the scene appears perfectly reasonable.

One man and five dogs, having traveled thousands of miles to track and kill him, were determined to ride the clouds and take his dog's life!
EDG's only level 6 fighter is Twisted Fate, whose ultimate ability allows him to fly in himself. But now he's brought two burly men with him!
this! ?

They're still holding a market fair?!

"Run, run, run, run!"

"Leave your skills to save me. Sigh!"

Uzi was about to yell at Meiko to save his Q skill, but the latter threw it out.

Of course, Meiko didn't just throw things away randomly.

He was used to interrupt the toad that was guiding [Abyss Dive], knocking it back to prevent it from getting close and trapping people.

It's quite obvious, however, that V5 has even more terrifying skills that need to be interrupted.

"The Hound's Bloodlust successfully reset and refreshed after killing the card! This hero is great for finishing off enemies!"

"Damn it! It looks like EDG is really going to get wiped out! If the dog can kill just one more, he can lock onto the enemy and chase them down again!"

Naiafili was like a tiger entering a kennel. The three level 5 squishy characters in his face only fueled his bloodlust, and he immediately locked onto Aphelios's head!
Kindred hadn't reached level six yet, so she could only run away.

Meanwhile, the support on the left was unable to create distance, and in the end, they both lost their lives to the Darkin Hound!
[Wow, these two guys can fly Thor too! And they're doing a 2v2!]

【F! O! F! O!】

[A hero led the Eighth Route Army into the village! So spicy! So spicy!]

[Damn it, someone's trying to kill my dog! Someone's trying to kill my dog! This mid laner is definitely up to no good!]

[This mid laner is insane! He gets solo-killed in lane, and now picking Twisted Fate is a liability! Guys, charge at him!!!]

A series of explosions occurred, resulting in a truly "double happiness" outcome.

The card player used his first valuable three-minute cooldown ultimate, but only managed a 0-for-3 exchange without gaining any resources.

The potential problems with the lineup are becoming more apparent.

With no lane priority on any of the three lanes, V5's mid and jungle players had a lot of room to maneuver. Even if the mid laner didn't make many moves, their tempo was simply unmatched by their opponents!

More importantly.

EDG quickly realized that they seemed to have a hard time keeping Aphelios.

With Gragas's easy and powerful initiation, a double-lock composition, and Tahm Kench providing support, Jinx can unleash a rampage of damage output as long as she kills just one person.

Since Mingzhu's ultimate skill cannot remove knock-up effects, it can only be considered a low-tier version of Lulu.

Of course, in a sense, a bright candle can actually restrain a dog.

Q skill [Fiery Flying Kick] can interrupt the dog's ultimate move if the timing is accurate, and the success rate is quite high in "Frontline Attack".

But this is only true in a 1v1 situation.

In this game, as long as Vi goes first and Dog goes second, it is possible to artificially control the two "lock lines" to eventually overlap.

Vi's ultimate ability, with its "Unstoppable" effect, can absorb all possible crowd control abilities!
First of all, the Candle cannot be too close to the ADC, otherwise Vi will use her ultimate on both of them.

With Vi blocking the way from the front, Mingzhu can only interrupt by "aiming" and predicting the attack from the side—which is extremely difficult for Mingzhu's slow Q and Gou's extremely fast R!
Anyway, Meiko thought of it and tried it several times, but without success.

Uz's little face was already a bit red, as he was repeatedly caught by the big dog, his head locked, and then subjected to a terrifying dog attack.
The old version of the dog was already a hero with an extremely strong ability to snowball an advantage, but its performance in team fights was poor.

The new version of the dog's snowballing ability hasn't weakened much, but its skill ceiling has definitely increased several times over. A single blurring effect is enough to drive players to despair!

"That dog! That big dog is so fierce!"

"The puppy fell under the tower, and the big dog's invisibility allows it to escape the tower and swap tanks. This hero seems really strong!"

"Oh no, Ah Le is dead again."

In addition, EDG's top laner is also going berserk.

Ah Le is obsessed with killing Saint Gun Bro in a one-on-one fight, as if winning or losing is not the most important thing to him.

Even when playing Ornn, he frequently takes the initiative to attack!
Unfortunately, the oil drum made him dizzy and confused, and he was manipulated and lured in several waves. The top laner even died the most in the fifteen minutes!
The Hundred-Crack Netherhound, with its overwhelming advantage, is practically a one-hit kill, making it extremely mindless.

The dog began to treat the entire match as a hunting ground.

Once the hunt begins, development accelerates at an astonishing speed!
[Master Ye truly lives up to his reputation as one of the fathers of the dog; as a hero designer, he must have mastered the game in just one week. Amazing!]

My Favorite Dog TV Channel

[Wait a minute, Q skill inflicts bleeding on enemies, W activates berserk mode, E is a small leap forward, and finally the ultimate, the vicious dog pounces! Holy crap, that's Red Dog!]

[Holy crap, we Red Dog players have finally stood up! Although not in DNF!]

[You're finished, upstairs! Let me ask you, who is Red Dog cursing?! Who is he cursing?!]

[Blind Spot], [I Thought It Was Just a Puppy], [What's Sticking to Me?], [Talk to the Designer], [We're All Trying So Hard to Live], [I'm Trying So Hard, How Are You Still Alive?]

At 22 minutes, EDG was forced to start a high ground defense battle.

"The frog initiates the team fight! Vi connects with the lock!"

"The puppy didn't use the stopwatch at the first moment, and at the last second, he brought Vi under the tower and used his Zhonya's Hourglass to unleash a devastating attack, but Tahm Kench was guarding the corpse and forced an AQ combo, which made the puppy lick up all the blood! He swallowed her whole!"

"Fortunately, the Bright Candle was able to rescue the person from the toad's belly! Kindred then activated his ultimate to save his life! The teamwork was pretty good!"

"But V5 still has Gragas! Big Dog is coming!!!"

In a team fight in front of the high ground gate, Kindred's ultimate was shattered by Gragas's attack.

Aphelios was blasted out of the range of the Lamb's Breath, and took damage from the lock in mid-air, instantly falling to the ground!

In the warm pool where the sheep spirits roam, only one hundred-cracked hound is bathing!
Killing the enemy resets your ultimate ability.

The reworked version of [Drakensa's Duskblade] enters an intangible state upon being killed, and also has a controllable active intangible state from the dog's W.
The Hundred-Cracked Netherhound moved like a phantom on the high ground, a fleeting and ethereal dragon!

With their team wiped out in front of the high ground gate, the outcome was no longer in doubt, and V5 swiftly destroyed the crystal!

(End of this chapter)

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