LOL: I just turned 18, let me fight back and be reborn

Chapter 347 The Head-on Clash of the Strongest Firepower! Our Region Has Its Own YE?

Chapter 347 The Head-on Clash of the Strongest Firepower! Our Region Has Its Own YE?

The initial level 1 team fight went relatively smoothly, with both sides mainly helping each other scout out opportunities to "steal bushes" in the top lane.

This was a crucial decision for WBG when they chose Vayne as their top laner.

However, Zeus didn't seem to have this need. Of course, it's also possible that the two marksmen in the bottom lane also needed vision to clear the lane. In the end, after confirming that neither of them had any intention, they prepared to start the game normally.

However, the director's perspective remained fixed on the upper road.

It lingered on Yone, who was standing behind the upper tower.

"Is the Chinese team going to switch lanes?" Even the commentator Roaring Emperor on the KR commentary booth was wondering.

"Top lane Yone and mid lane Quesant are indeed viable in this version. Have their top and mid laners undergone special training to switch positions?!"

"Could this be the Chinese team's preparation?!"

Obvious.

V5 had previously developed a lane-swapping system for the top and bottom lanes, but at the time only a few people realized that it was actually a system, not just a simple level 1 design.

Of course, it is still unrealistic to expect "normalized line switching".

The difference between the top and mid lanes is that the top lane places greater emphasis on "blood exchange" and "1v1". In the early and mid-game, 90% of the impact of the top lane on the team can be said to rely on "laning advantage" to be effective.

This is a natural fit for Ye Bo, a player who is already very good at 1v1.

However, Li Xuanjun, a player who has been playing top lane for many years, struggles a bit when he goes to the mid lane.

After all, laning in the mid lane is not only equally important, but even more important are the choices for supporting and roaming, the control of the overall situation, and the ability to connect the whole game through special geographical positions.
The reason this is viable is twofold: firstly, Quesanti is strong enough in this version, allowing Flandre to play comfortably in the mid lane, which he isn't particularly familiar with.

On the other hand, it's because the mid lane is restricted in the draft phase, making it unlikely to "make a strong impact" in the early game.

This is what the South Korean team most wanted to see.

Their strategic focus was evident from the fact that they picked two marksmen for the bot lane and Jayce for the top lane in the first three picks.

Both the mid and jungle roles are functional; try to avoid invading or fighting in the jungle.

Both the top and bottom lanes are extremely intense in lane, and the focus of the battle is entirely on the top and bottom lanes.

The advantages of doing this are obvious—first of all, the battlefield will definitely be far away from the middle lane!

No matter how strong the mid laner's fighting ability is, the two distant side lanes make it difficult for them to quickly join the fight, and at the same time, it can directly prevent the CN team from using that simple and brainless "protect the mid lane" strategy.

This can be described as the "Mid-Jungle Fighting Monster" system that is most adept at using against "V5" players!
It's not hard to guess who created this.

At the same time, this is actually Danny's "perfect version" of WBG.

The top lane is a super strong laner, and the bottom lane is a strong laner plus a late-game carry, allowing the mid and jungle to provide dual utility for supporting both sides. Regardless of which lane they ultimately succeed in developing, it will be enough to become a breakthrough point!

Logically speaking, this is a perfect formation.

No matter how much the CN team wavers, both Quesanti and Yone in the mid lane have already fallen into the trap.

The strongest laner is tied to the mid lane. As long as Chovy plays his laning skills well and farms slowly, he definitely can't beat Galio when it comes to supporting the enemy.

The dominance of the two marksmen in the bottom lane is undeniable, and Jayce in the top lane is simply whipping Quesant. All we have to do is wait for good news from the top and bottom lanes!

But they never expected this.

The strongest laner on the opposing team actually went to the top lane to "take the initiative" and engage in battle!
"No, no."

Beryl, backstage, was biting her nails, looking worried.

He had a vague feeling that things were getting out of his control.
When the minion wave arrived, the KR team saw Yone emerge from the enemy top lane, and everyone's eyes widened in surprise.

"Ugh?"

"He's a top laner!?"

"This isn't in line with our plan. Should we change the line?"

"It's okay, trust me!"

Of the group, only Zeus had an unusual expression, and seemed inexplicably excited.

When he saw the ID above the head of the person who walked out, his eyes showed not only no unexpected shock or panic—but even a hint of surprise!

This is the match Zeus has been longing for!

Compared to his childhood idol Lee Sang-hyeok, whom he watched win the championship on TV ten years ago, coupled with the cultural context of South Korea, Zeus naturally didn't feel much competitive spirit.

But Ye Bo is different.

Ye Bo was like the top student in the class next door—real, and someone I once felt incredibly close to. Then, after he suddenly led his team to defeat me on the field, I watched helplessly as the distance between us widened.
This is the kind of situation that best ignites a teenager's competitive spirit.

The director was also very savvy; he didn't even bother to turn on the Erlang Shen perspective and locked the game onto the top lane from the start.

"Both sides made numerous tactical changes even before the match began."

"But I have to say, this matchup in the top lane is very interesting!"

Since KR is broadcast online, there aren't as many rules, and the commentary is the same as usual.

The Roaring Emperor offered a fair assessment: "YE also picked Jayce in a previous meta where he was strong in the mid lane, and Yone was even one of the 'Four Great Warriors' when he debuted. Both of these champions are practically his signature moves."

"But at the same time, these two heroes are also the two signature heroes of our strongest new generation top laner, Zeus!"

"The core players of the CN national team and V5 team seem to want to take the initiative to confront the sharpest blades of our KR national team and T1 team!"

"This will also be a head-on clash between the two sides' strongest firepower!"

The minions meet.

A penguin taking off its hat salute emoticon appeared above Zeus's head first.

Unfortunately, Ye Bo didn't have the habit of setting emojis, so he could only reply with the classic built-in {thumbs up} emoji.

This can be considered a case of both sides using courtesy first, then resorting to force.
But soon, the eyes of the two people in front of the screen became sharp.

Ye Bo didn't plan to use the grass-blocking tactic; instead, he directly approached the minion wave from below, used his Q to build up wind, and pushed the wave.

Zeus, seeing that he had the same idea, also stepped forward and started attacking melee units.

Yone is different from typical melee heroes.

Jayce's Q skill has a very short cooldown and a range of 450 yards, while Q3 has a range of 900 yards. Jayce's 500-yard auto-attack range in his cannon form does not give him a particularly advantageous advantage, especially when he is within the minion wave.

Viewers who remember Yone know that Yone's Q will not attract aggro as long as it hits a hero through a minion!

More importantly, Yone also possesses extremely strong and low-risk close-combat abilities.

Melee heroes have a hard time fighting ranged heroes, simply because it's difficult to get close, or the cost of getting close is too high.

Let's not even talk about those dumb heroes who can't get close to enemies.

Even champions like Renekton and Camille, who are strong in close combat, face the predicament of not being able to return once they teleport in, or being relentlessly attacked by their opponents.

The only option is to go all in and inflict significant damage.

Yone's Q and E dash abilities are enough for him to get close to almost all ranged heroes, and his E ability allows him to turn around without taking damage. If played properly, he has a very high potential for trading blows.

More importantly, why does Yone have the nickname "Double-Blade Darius"?

Yone's ability to go all-in under the {Lethal Tempo} buff is arguably among the best in the entire League of Legends!

This is why Zeus didn't try to contest for pressure at level one.

He knew very well that if Yone had the opportunity to level up first and cross the minion wave to pressure him, he could easily lose all the health he had gained in one wave.

Both teams were promoted to the second tier almost simultaneously.

Jayce had already landed a basic attack, and Yone, with his accumulated Q3 whirlwind, pressed forward, trying to intimidate him and force him to retreat to seize lane control.

Zeus was clearly not intimidated by the opponent's momentum. Relying on his ranged advantage, he did not back down at all and continued to attack to steal A and damage while stacking {Conqueror} — unexpectedly, the opponent dared to take the initiative!

You have to understand that once Jayce manages to dodge Q, Yone is basically handing himself over to Jayce and getting hit for nothing!

Just as Yone made his move, a vertical [Acceleration Gate] suddenly appeared beneath Jayce's feet.

However, this acceleration gate wasn't used for escaping; instead, it was used to directly fire an enhanced energy cannon at point-blank range, and then instantly switch to hammer form!
Just as Whirlwind Jade Slash knocked Jade Slash away, Hextech Hammer had already retaliated with Thunder Clap!
This wave of Zeus's reaction and handling, which was at its peak, has become somewhat outrageous.

Seeing Yone unleash Q3, he was able to instantly think of and execute a series of maneuvers including EQ, instant cannon, R transformation, and instantly locking onto the target to unleash hammer form E!

The key point is the hammer form E at the end.

As is well known, Jayce's hammer form E has had a "bug" that has existed for many years.

Originally, the E skill would only cause a knockback of no more than 200 yards — but if it hits the enemy at the moment of the start or end of the movement, it will instead knock them back to the starting point of the movement → and then knock them back 200 yards!
Thanks to this bug.

Jayce can even knock Zac back from the final click of his max-level E to the starting point, and even Ezreal's E, LeBlanc's W, and even Flash can knock Yone back to the starting point of his Q skill! And the ideal scenario for Zeus in this wave is to knock Yone back to the starting point of his Q skill.

This prevents the opponent from dealing damage immediately, essentially making them take a full combo from Jayce for nothing!
Next, Jayce uses the continuously applied acceleration gate under his feet to chase after Yone. He waits three seconds before switching to cannon form, which will allow him to take down more than half of Yone's health in one go!

Zeus seems to have intentionally eaten Q.

The real idea was to continue the relentless, damage-free pursuit and attrition to establish a health advantage!
But when Ye Bo saw the opponent switch from cannon to hammer, he immediately guessed what the opponent was thinking.

He then changed his tactics in an instant.

As soon as Yone's Wind Slash foot touched the ground, a spirit body kicked out from within him!
The important thing is that the spirit body actually separated in the "reverse" direction, as if it wanted to "throw" the clone at Jess—while Yone's main body seemed to want to turn its back and escape.

But the next moment, Yone's original body, who wanted to "escape," was grotesquely knocked back to its original spot.

The mechanism of Hammer Form E is indeed quite overpowered.

However, it must be used at the end or beginning of the displacement, and it can only interrupt "one" skill.

Yone's seemingly strange reverse E took over Q3's position to absorb the knockback and utilize it!

This caused Yone to be knocked back to the exact spot where Q3 landed and E skill was initiated.

He stared at Jayce, who had been knocked away, face to face!
Zeus's expression clearly showed that he was also taken aback by this turn of events.

Although Yone seemed to have no advantage in terms of health after taking the damage from the skill immediately, he was now close to Jayce's face and, with Lethal Tempo, seemed determined to fight to the bitter end!

What's truly deadly is the spirit left behind by that reversed E!
If Ye Bo's only goal is to negate the knockback, a regular positive E attack would also suffice, since he would be knocked back to his original position anyway.

With Yone's E ability active, Jayce can fight and retreat simultaneously—Yone's E lasts only 5 seconds, making it impossible to chase too far. Jayce doesn't need to worry about being killed by the enemy's all-in attack, allowing him to trade blows as much as possible.

If both sides are low on health, Jayce will definitely have the advantage, since he has a longer range and a higher burst damage.

However, by reversing E, Yone's spirit was left behind Jayce, giving Yone a position where he could chase Jayce to his death!
"There's such a way to handle this?"

Zeus was secretly alarmed.

After a quick damage calculation, Jayce immediately turned and ran backward, only daring to manage two more basic attacks at the very end when he had created some distance.

Yone, on the other hand, was having a blast, and the difference in health between the two sides widened instantly!

"On the road?" Roaring Emperor hesitated, then said, "It really does have the feel of gods battling it out!"

"To be honest, I didn't quite understand it either! But I could definitely tell that both players were playing very aggressively just now!"

"Judging from this, it might be easy for First Blood to occur in the top lane, so Zeus really needs to be careful!"

Jayce can continue laning thanks to his consumables.

The top lane's Teleport is very valuable; using it first almost means losing the early laning phase, which Zeus naturally cannot accept.

He glanced at his own jungler's movements again, and could only choose to behave himself for a while.

And at this time.

Kanavi, who started with blue buff, has already arrived at the back of the bottom lane.

The biggest drawback of the double marksman combination is that it is relatively vulnerable to being caught, and if there is no advantageous support hero, it is easy to become completely useless — so it can also be said that this is a combination that "must have an advantage".

KR's original plan for this match was to give Zeus free rein in the top lane, while the jungler would gank the top two marksmen in the bottom lane to exert absolute lane dominance.

Even without needing to focus on last-hitting, Deft fully utilized his solid AD fundamentals, including positioning, distance control, and skill accuracy. In terms of lane dominance alone, he was significantly stronger than Beryl.

Even though the CN team's bottom lane consisted of heroes whose skills were not easy to miss, they were still repeatedly dodged and exchanged blows by the two opponents, and were forced to retreat step by step.

They easily secured lane control in the bottom lane and pushed straight into the tower, preparing to advance towards the plating.

No matter how you look at it, the bot lane looks like they're asking to be ganked!

But it seems that KR's bot lane finally realized something was wrong.

The minion wave had barely entered the tower when the Bomber and Seraphine had already cleared most of it by mashing the keyboard, leaving them no time to even tap the tower!

"Damn it. Those two Qing soldiers are way too fast!" Emperor Chi complained angrily. "They're such turtles!"

"What kind of game is this? They're really not going to fight us even once!?"

Deft, who is familiar with V5, noticed some clues.

In fact, the characteristics of this "wheelchair duo" are very simple, unlike the way the Fire Man and Nami in the group stage used blood swaps to gain lane control.

This is the simplest and most mindless "wave clearing ability"!
To put it more bluntly, it could be described as "escaping confrontation."

Bomberman and Seraphine, including their ultimate abilities, have a total of 8 AOE skills!
Regardless of the cost, they can even wipe out a full health bar in an instant!
Carry two TPs directly, go home when you run out of mana, and never use skills on people.

No matter how strong the opponent's bot lane duo is, these two heroes can ensure the safety of the bot lane turret's health and also prevent the bot lane from trading blows.

Kanavi, who was crouching in the back, became a little impatient, so he simply walked out from behind and entered the river, taking the initiative to go to the enemy jungle to check the enemy jungler's movements.

But when Poppy entered the jungle, she found that the enemy's red buff area was completely intact!

It's self-evident what this means.

Since no battles occurred in the lower half of the map, the director's camera never left the top lane, where another wave of blood exchange had just ended.

"Ye Shi Bo's Yone, how come he can trade kills with Jayce like this in the early game? It seems like Yone has a pretty good chance against Jayce?" Gu Gu, who isn't particularly knowledgeable, bluntly said.

"To be honest, it's mainly due to the players' abilities," Wang Duoduo exclaimed repeatedly. "Player Ye Bo knows these two heroes so well!"

"After getting close with EQ, walk behind Jayce. When Yone leaps into the air, immediately use E2 to pull back. This way, when Jayce uses his hammer form Q, it will be a Q in the opposite direction behind him, and the coverage area will not be able to catch Yone's spirit returning in a straight line, thus successfully twisting it away!"

"And Xun is coming too!"

Zeus and Ye Bo just had a heated exchange in front of the tower's minion wave.

He deliberately held back his hammer form E, but unexpectedly Ye Bo dodged his Q with skillful positioning. Fortunately, he countered with a long-range QE cannon shot, which also severely damaged the opponent, so it was barely acceptable.

Jayce's matchup against Yone is not as easy as one might imagine, but it's certainly not that difficult either.

Zeus undoubtedly felt an extremely strong sense of lane dominance from his opponent. Several exceptional laning maneuvers made him extremely nervous, as if he couldn't afford to make even a single mistake.

Just then, Kanavi's voice suddenly rang out loudly.

"Watch out!! The enemy jungler is half-open!"

Zeus suddenly felt a chill down his spine and quickly retreated, trying to walk back to the base of the tower.

But suddenly a golden pig's head emerged from the partition wall below!
With Jayce's current health, as long as he gets hit by Sejuani's Q after she flashes in, the knock-up from her Q and the second part of her W should be enough to kill him!

However, something completely unexpected happened.

Pighead, without warning, decisively flashed out and crashed into Jayce. Just as he was about to get close to Jayce, the latter was suddenly radiated with a dazzling golden light—and he flashed forward!
"Holy crap!?" Xun exclaimed.

Jayce actually used a "Face-to-Face Flash" to get behind Sejuani!

Not only did he dodge the pig's head charge, but upon landing, he also used his E skill to knock Sejuani back two steps into the tower, making her completely sink under the tower.

The positions of the two at the foot of the tower were instantly reversed!

Unfortunately, Jayce had just finished exchanging health and didn't have any extra skills available, so he couldn't instantly cripple Sejuani.

Xun knew things were going badly, but thankfully he didn't chicken out and try to escape from the tower. Instead, he decisively turned around, used his W chain to slow the enemy down, and continued the chase.

At the last moment before the turret's laser shot out, Sejuani used her W's two-stage slow to successfully auto-attack and kill Jayce, securing First Blood.

But he himself was killed one after another by the defensive tower's cannons!
“Z~e~~~~~~u~s!!!”

The Roaring Emperor once again showcased his lung capacity with a tongue flick on the commentary desk.

"His reaction was phenomenal! He actually managed to turn the tables like that!"

"That's definitely a great deal!"

"Jayce was originally going to teleport back to base, so this is practically a quick recall! He even got one more kill than Yone and created some jungle opportunities for the jungler!"

The chat in the LCK livestream was equally delighted.

[This is our region's little god-king! Our region has its own YE!]

[Hey! What nonsense are you spouting? Zeus's talent is clearly far superior! His talent is just still being developed!]

[I've said it before, Zeus is the most promising player in T1 to succeed Faker!]

[Oh no, it was a one-for-one trade! I thought we were all done for!]

[Where are those CN players who were just yelling that Zeus got crushed in lane by YE? See? I told you it was all intentional! It was intentional! They deliberately created openings to lure your jungler over! It was all a calculated move!]

[Exactly! How could Zeus possibly lose to a mid-laner? It was definitely intentional!]

(End of this chapter)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like