LOL: I just turned 18, let me fight back and be reborn
Chapter 348 You call yourself the God-King, whose god, which king?
Chapter 348 You call yourself the God-King, whose god, which king?
Xun looked somewhat taken aback: "You actually realized that?"
To be fair.
Although Zeus received a warning from his teammates in advance and was on guard, the warning was only given a second or two in advance, and he had no idea of Sejuani's exact location.
Being able to instantly dodge in the blind spot is already considered the pinnacle of reaction speed.
Unexpectedly, he was able to follow up with a quick forward dash and counterattack!
This clearly goes far beyond the scope of "fast reaction".
"He's really impressive." Ye Bo, who was facing off against his opponent, also sincerely praised him, truly feeling that his opponent had changed a lot in all aspects.
Jess certainly made a lot of money.
He originally wanted to return to base, but his respawn time was even faster than returning to base in the early game, and he also had more gold from a kill than Yone.
More importantly, although Sejuani got the first blood, she died at this point and needed to revive and start over.
KR's predicament was clear: the jungle swap between Sejuani and Poppy was a done deal, and Poppy could only take Sejuani's lower red buff area, with the subsequent rhythm revolving around the lower half of the jungle.
Under normal circumstances, the CN team would have no reason to do this.
Even if they target Jayce in the top lane and choose to trade kills between the top and bottom lanes, and setting aside the fact that KR has Galio in the mid lane who can provide support at any time, it is unacceptable that the two marksmen in the bottom lane are fed and quickly push down the first tower to end the laning phase.
However, at the start of the game, they failed to realize that CN's bot lane was playing this way!
This means that if the game starts normally, Poppy will likely come up empty-handed trying to find a rhythm around the bottom lane, while the opponent can endlessly target Jayce's solo lane breakthrough in the top lane, completely destroying their point of attack!
This is the core value of "Wheelchair People's Group".
The real advantage of this combination is that it allows the bot lane to be almost completely left to its own devices!
It's free-range, not abandonment!
As long as there are no gaps in skill support during skill downtime, even if KR fights 3-against 2, they will hardly be threatened by two "DouDou monsters" who avoid combat throughout the entire process!
Not to mention, if two marksmen can't gain an advantage, that's already their biggest disadvantage.
That's why Zeus's counterattack, which may seem like a 1-for-1 trade, was strategically crucial—it gave Kanavi room to make a new decision and saved himself.
Poppy, taking advantage of Sejuani's blue buff, decisively abandoned the enemy's bottom red buff area and turned to walk towards her own top half of the map.
Xun could naturally guess his intentions, but could only temporarily accept that the division of power had been reset.
However, because Poppy was playing high up, KR's two marksmen in the bottom lane dared not push too far forward anymore. Without the minion wave advantage, the two ADCs could only start practicing their positioning.
Four and a half minutes have passed.
With both sides' jungle progressing similarly, they once again found themselves at a crucial crossroads, their eyes glued to the map as they pondered their next move.
If we had to pinpoint the biggest "drawback" of Ye Bo moving to the top lane, it would probably be that Xun can no longer follow the mid laner's rhythm almost mindlessly as before.
After all, since Ye Bo switched to the top lane, it's highly likely that the opposing top laner has extremely strong laning ability, and he has to concentrate fully and can't spare any energy to pay attention to anything else.
Based on his experience from facing Kanavi more than ten times this year, Xun deduced Kanavi's movements: "Kanavi is probably recalling to base and then heading to the bottom side of the map. I'm not recalling; I'll gank the bottom lane first!"
Xun's judgment was not based on mere speculation.
Although both sides' starting half of the jungle was already revealed as the blue buff area, and both players' blue buff areas were about to be reset, there was actually a game between two jungle areas.
Don't forget, Sejuani had already returned to base once after being ganked top at three minutes and used the first blood gold to buy items. Even if she didn't return to base this time, she wouldn't be at a significant equipment disadvantage.
But Poppy went straight to top lane while she was farming jungle camps!
If Poppy doesn't recall, she'll still have her starting items and will have to die if she runs into Sejuani; if she recalls and then goes to invade Sejuani's blue buff area, compared to going to her own blue buff area, her jungle clearing speed will be significantly slower—and Kanavi, who always values farming, probably won't accept either of these situations!
Not to mention, Little Dragon is about to refresh as well.
The bot lane duo of the CN team is positioned as "free-range," and their early-game fighting ability is far less stable than that of a double marksman. Normally, it would be difficult for them to contest the first dragon, which should be Poppy's for the taking.
What Xun wanted to capitalize on was the time difference between Poppy's recall and the start of a surprise attack on KR's bot lane!
"Xun is going to gank the bottom lane!" Roaring Emperor couldn't help but exclaim urgently.
"Deft's ward placement seems to be lacking! It looks like the opponent is going to exploit an opening!"
Deft has certainly practiced some ward placement and timing techniques.
However, warding is never a simple matter of "following a formula" or memorizing which position to place a ward at which time to prevent junglers from ganking. If that were the case, junglers wouldn't be able to play the game.
The so-called vision control is essentially "predictive game theory".
The key is: you have to guess that "someone on the other side might pass by here in a while" before placing a ward will have a higher probability of being valuable.
Otherwise, most of the "self-comforting eyes" will be inserted.
This is actually the true ability of a support player who is supposed to have strong vision control—Deft, a player who came to the game later in life and who is the AD carry who doesn't usually need to worry about warding, is obviously difficult to master.
KR's bot lane duo had become complacent due to CN's defensive playstyle, and when they saw CN's duo feigning retreat, they subconsciously assumed that the other side wanted to continue avoiding the fight.
But the pig had already circled around from behind!
Wang Duoduo couldn't contain his excitement and shouted, "Park Jae-hyuk and Kim Hyuk-kyu were too careless! I feel like CN's bot lane will at least get a point this time! That way, they can also take the Cloud Serpent!"
"The demolition genius first uses a minefield to slow down the enemy! The Starry Melody then uses the slowing effect to follow up with an amplified beat."
"But they won't use Flash! They're all confidently sticking to their positioning!"
Two ADCs without mobility skills were slowed down by the Ziggs' minefield, but they managed to dodge the skills by using Varus's healing and speed boost, each using small movements!
If Seraphine can force the opponent to use Flash, and with Sejuani surrounding them from behind, they will definitely be able to kill one of them.
But now, if the bot lane duo is willing to use both Flashes, they can even save their health and continue to contest the dragon!
However, KR's bot lane duo also did not choose to use Flash.
The two endured Sejuani's pursuit and remained pinned down, allowing the Bomber to accelerate his chase from behind. After both of their health was reduced to near zero, they escaped under the tower to recall.
This is tantamount to handing over the dragon!
The reason was soon revealed.
Although both bottom laners were forced back to base, they didn't manage to secure any kills.
The Roaring Emperor's tense expression instantly relaxed, and his tone was full of surprise: "Kanavi canceled his recall this time, and is going to launch an unexpected major offensive on the top lane!"
"Yone is now isolated and helpless! Killing Yone would be a huge win – Yone is the core of CN!"
If it were the Kanavi of the past, he certainly wouldn't have chosen to gank top this time.
But Kanavi was "trained" differently.
With the domineering ancestor suppressing him, the arrogant Kanavi's jungle carry playstyle, which always puts him first, can now be "switched".
The KR team deliberately avoided the CN team and even used different accounts. Some accounts even had a history of matches in the {Battle Arena} in order to avoid revealing everything they had changed!
Sejuani calculated the timing of Poppy's recall.
However, if Poppy doesn't recall, and instead goes directly to the top lane while farming in the upper half of the jungle, her speed will definitely be faster than Sejuani going from the lower half of the jungle or back to the top lane!
Kanavi is also exploiting the time difference!
His thinking was simple: the bottom lane was hard to gank, and the first dragon wasn't necessarily a must-win situation.
However, if the top laner can be killed, it still achieves the tactical significance of breaking through one lane. At the same time, it can also gain the upper hand in the Rift team fight at eight minutes. If the Rift Herald is obtained, the game can naturally be broken!
And most importantly, there's a consensus among everyone: the player with the top lane ID is the core of the CN team!
As Sejuani made her move in the bottom lane, Poppy had already emerged from behind.
Jayce gained more gold and pressured the lane after getting kills, and was even more proactive in the laning phase. Both sides were not in good condition after the exchange of kills.
"Master Ye, behind you! I can TP!" Saint Gun Bro caught sight of the movement in the top lane and immediately wanted to retreat to provide support.
"Don't kick yet!"
Ye Bo saw Galio's location and quickly called for a stop.
Although he hadn't reached level six in the last five minutes, Flandre's performance in the mid lane was already considered successful—he even managed to suppress Galio with his absurd champion performance, making it difficult for Galio to initiate attacks.
Although KR team didn't expect Galio to be able to move anyway.
However, for Quesanti, given his limited support capabilities, it is extremely important to conserve TP!
If TP is handed over in this way.
With Galio having a lead, one ultimate and one teleport, he could easily force a four-man gank on the bottom lane or a three-man gank on the top lane.
At that time, the CN team will have no chance to fight back!
In other words, even if Quesanti's teleport forced the opponent to retreat, Poppy's gank was already considered successful, at most it was just a "delayed harvest"!
Ye Bo immediately switched to the TAB key and saw that Poppy did not have a recall item slot.
If Poppy were at her full power level after upgrading her equipment, combined with Jayce's burst damage, she could have easily killed him even without a wall slam—but now, she might still have a chance to make a move.
Seeing Quesanti retreat and then step forward again, the KR members realized that he didn't intend to teleport, and their killing intent completely overwhelmed them.
"I'll hold them off first, I need to go home later!" Kanavi volunteered. "Once I get close, I can pin them against the wall and finish them off in no time!"
"Be careful with your counter-attacks, or you'll get counter-killed," Zeus reminded him.
Kanavi, being experienced, naturally knew that Yone possessed numerous "Control Cancel" abilities.
However, both Q and E require reaction time to cancel each other out.
Therefore, as long as Poppy enters the tower first and stands face-to-face with Yone to use her E, or waits for the opponent to use either Q or E to block with her W {Bound}, she can prevent Yone from using any control abilities!
But Ye Bo's actions were strangely unusual.
Before Poppy could even get close, Yone used his E skill first!
It looks like they're courting death!
His movements were also very clear. Knowing that Poppy would be the main tank without Jayce's Flash, he charged directly at Poppy, ready to trade kills.
"Don't rush! Don't make a move yet!"
Kanavi wanted to ignore Yone and go inside the tower to squat on the corpse.
However, the spirit can exist for a full five seconds.
Yone's Lethal Tempo is fully stacked (AQAAAQ), but fortunately he has a lot of money left and Poppy is almost at full health, so he can hold on for now.
Seeing that the spirit's time was about to run out, Yone gathered his Wind Q and came close to his face.
Kanavi activated W [Unwavering Demeanor] in advance to prevent being caught off guard by Q at close range, and the mouse pointer had already locked onto the spirit's location.
But just as Ye Bo saw the other party activate W.
Yone sheathed his sword and returned to his original form, his figure passing through the golden ring as an unstoppable, illusory shadow, making it seem somewhat dim. At the same time, Poppy had already begun tanking the tower!
However, Kanavi, who had been waiting for a long time, has already charged forward!
However, Poppy cannot use E in advance, otherwise the {Unstoppable} effect of the entire return journey of [Breakthrough Edge] will be directly invalidated, so she can only rely on visual pressure to get up — while Whirlwind Jade Slash relies on 'pre-command' and can definitely strike in advance.
This was something Kanavi had already thought of, which is why he activated W ahead of time.
As he had anticipated, Yone's Q would be interrupted by Steadfast Charisma as soon as he started, causing him to not only take an extra hit of W damage and become trapped in the ground, unable to use Flash, but he would also still be forcibly pinned against the wall!
But when Poppy and Yone collided physically.
Yone charged forward with an air of nonchalance, brushing past Poppy and sending her flying!
As for Yong-eun himself, he was not only not pinned against the wall.
It didn't even have the effect of binding the ground to its body!
It's like activating the "Chain Body" skill!
"what happened!?"
"Poppy's wall slam seems to have been neutralized by Yone! She didn't manage to control the enemy!!"
"It didn't even go as planned?!"
Kanavi was shocked and could only hastily and awkwardly use Flash to escape the tower.
Zeus fired a couple of shots from the side, and his brow furrowed in confusion for a moment, but he quickly figured out the key point.
"He must have used E to break your W?"
Although Zeus didn't know much about Poppy, he was able to deduce her identity from the images.
Yone's E2 will maintain the {Unstoppable} effect throughout the entire turn.
While Poppy's W ability description doesn't explicitly state it, it can only block "the same person" once.
—It wasn't written because Poppy's W aura only lasts for 2 seconds, and the ground binding effect also lasts for 2 seconds. Under normal circumstances, there will never be a situation where someone breaks the ground binding first and then triggers it a second time.
Yone used his E2 to turn around and break through, but because he was unstoppable, he became immune to control!
Poppy, on the other hand, was severely damaged after taking three tower hits because Yone triggered his W ability to tank the tower early!
But Kanavi was incredibly anxious as he looked at the turret plating that had been destroyed in the bottom lane and the dragon that the enemy was about to take.
He has changed; he is now willing to make some sacrifices.
But I really don't want to accept such a pure loss!
"Can we still go over it?" Kanavi asked, unwilling to give up, actually hoping the other person would persuade him.
Unexpectedly, Zeus began to think about it seriously.
"Jinhe, how many seconds are left in your E skill?"
"Seven or eight seconds."
"That's right! He can still jump! Yone's E is still at least sixteen seconds away!"
"I'll take the hit this time!"
Zeus certainly didn't want to let this opportunity slip away.
Knowing Yone intimately, he realized that Yone's E skill had a 22-second cooldown at level 1, while Poppy's E skill only had a 14-second cooldown.
There is a sufficient time difference between the two!
The commentators also noticed that KR's Ueno was about to launch a counterattack.
"It looks like they're about to make a move!?" The Roaring Emperor, who was just thinking about how to explain for his teammates, suddenly raised his voice: "There's still no sign of teleporting to support from mid lane!"
"As long as we can kill Yone, even if the jungler trades one for one, it's still a good deal!"
"Yone doesn't have Teleport, and the enemy jungler is clearly positioned on the map, allowing Jayce to easily farm turret plating and minion experience. This is enough to help Zeus establish a huge advantage in the lane!"
"Jayce initiated by tanking the tower, Poppy's wall slam can't possibly be blocked again!?"
"It's that time again! Swift Flash!"
A scene that seemed somewhat familiar appeared.
The same teleportation technique Zeus used a few minutes ago was repeated.
Even more difficult is "Bobby E"!
The scene looks like two people have swapped places!
Poppy's E skill is actually divided into two parts. The first half will forcibly lock onto the target, and you can only escape the lock by flashing during the second half of E. If you are even half a second too slow, you will be pushed back after flashing!
Sejuani's Q charge speed is very slow, and Zeus's move was difficult because he had no vision at all.
The difficulty in using Ye Bo in this round lies in the ultimate control of timing!
Poppy failed to wall-slam, not only because she missed two E skills, but more importantly because she couldn't reliably hit with the two parts of her Q skill!
"Swap him with Hege!"
Zeus, in hammer form, uses a QWE combo followed by a triple lightning hammer strike to deal full damage, then immediately transforms and accelerates backward.
This is certainly not about betraying teammates, but rather about being careful not to get killed while leaving the tower.
Poppy was stabbed to death by Yone, but Ye Bo did not use his Whirlwind Dodge, and as a result, he was hit by Poppy's full Q, leaving him with very low health.
Yone and Jayce—their eyes seemed to meet across each other. Their killing intent almost burst through the screen!
Zeus understood the principle that "within five meters, the gun is fast and accurate." Without giving the opponent any chance to maneuver, the incredibly precise electric energy-infused shell was launched at lightning speed!
He was extremely confident.
Yone couldn't dodge this shot because of the 0.5-second cast time of his Q skill, no matter how he dodged left, right, forward, or backward!
But Yong-eun didn't seem to want to hide either.
Just as the cannon barrel was raised, he drew his sword forward, facing the cannonball head-on with the blade, as if he were about to sacrifice himself to crash into it—he was also trying to catch the brief pre-cast animation of Jayce's QE!
Zeus was once again surprised by the other party's decision.
But this time, he was confident.
Because he was confident that his damage calculations were accurate enough, if there was a real risk of being killed by the opponent's counterattack, Zeus would never fire at that distance, preferring to retreat even if it meant losing some accuracy.
He was certain that his health was far higher than Yone's Q could take down.
"Hey!!"
The next moment.
Zeus's pupils widened instantly.
The gust of wind that struck Jess instantly turned the colorful screen gray—and Zeus was astonished to see a [Critical Hit] icon next to the damage numbers!
"When was he?!"
Zeus clearly remembered that Yone didn't even have attack speed boots last time. How could he possibly have crit items?!
He quickly pressed TAB and indeed saw that Yone's "previous" equipment inventory did not contain any critical strike items.
{If an enemy is not alive and appears in your field of vision, you cannot see the equipment inventory update; corpses do not count.}
And since we're not using rune pages from the ancient times, you can still get a 1% critical strike chance and rely on luck.
Eliminate all possibilities.
Zeus could only think of one possibility.
This possibility, however, filled him with shock, and he couldn't comprehend what kind of speed that was!
Most viewers did not immediately notice anything unusual.
The Roaring Emperor sighed with a furrowed brow: "Ah, in the end it was still replaced. It didn't seem like that Q was something that could be replaced."
"With Jayce also killed, there's no experience advantage left. They were traded for two for one, and Yone's economic deficit is about to turn around!"
"What's worse, the bottom lane also suffered losses in dragon and turret plating, resulting in a 1.5K gold deficit."
Until the director focused the camera on the equipment section.
Just as the wind slash was unleashed and the capacitor cannon slew Yone, sending him back to his homeland—the {Critical Strike Cloak} on Yone's equipment bar seemed to be chasing the speed of the wind, stacking with Yone's passive {Double Critical Strike Chance}, becoming a reward for the brave.
This also enabled that final, desperate strike to complete its transformation.
It became a fatal blow!
"what!?"
The Roaring Emperor's eyes widened in disbelief, and he roared in shock.
【Holy crap? What the heck?! So they actually bought the equipment at the last minute?! ? ? 】
[Damn, even ghosts can use their equipment!]
[Seriously? Is this hand speed even human?]
[Heh, just lucky, he even got the 30% critical hit rate!]
[Oh yeah, yeah, it's all that old shopkeeper's fault for insisting on giving him a piece of equipment. Now the old shopkeeper is gone!]
[Where's Krd who just called on me? Speak up! Speak up!!! I told you, can sushi compare to Chef Ye's?! Can it even compare?!]
Zeus stared at the gray screen, his expression grave.
This move clearly changed the situation in the top lane completely.
Although it appears that the top laners are only 2-1 to 2-2.
But Yone's matchups against Jayce, or rather against all champions, are generally easier as the game progresses, especially after he gets his key items.
More importantly, there's the cost of this wave.
Poppy had already given up on ganking bot lane and ran away. Losing the dragon is one thing, but the key issue is that the bot lane no longer has an advantage!
Do you remember the tactics used by the KR team in this match?
The midfield and jungle have dual functions, focusing on breaking through the top and bottom lanes—but now both the top and bottom lanes are at a disadvantage!
Not to mention the eight-minute team fight in the Rift. KR team had hoped to use their top lane advantage to fight back, but that dream has now vanished!
What if Quesanti, whose combat power far surpasses Galio's, joins the battle?
Ultimately, to avoid completely disrupting the rhythm of the game, the KR team had no choice but to give up the fight for the Rift.
"Damn it," Beryl thought to herself from behind the scenes, "If we take this Rift, the bottom tower will be gone, and there's a Bomber."
"It looks like the laning phase is about to end!"
After the bottom lane duo was pushed back, the demolition team's Ziggs had already eaten away more than a layer of plating.
With the collision of the canyon, the bottom lane turret was already on the verge of exploding, and even Galio couldn't defend it!
Danny, standing next to him, looked uneasy.
He especially noticed that Score was staring at him with hostility from behind.
Score never thought highly of this lineup—why should my team's super carry Chovy play such a purely support role?
Can we really count on T1? They get beaten up by GEN every day!
Beryl, oblivious to what was happening behind him, was still analyzing the battle: "Now we just have to see if they can hold their own in one lane. Galio can't stay in the middle, so we have to rely on lane management."
During the transition period, the player who is freed first has the right to choose their opponent, and the opposing duo will naturally have to follow wherever the duo goes.
Although the duo on CN's side is not a regular AD.
But the Ziggs' tower-destroying speed is definitely faster than, if not slower than, that of a regular AD carry!
Beryl spoke in that tone because the KR team clearly wasn't good at "strategic management" in this match.
A closer look at the lineup reveals that the KR team fielded five "punch men," while the two players most skilled at commanding the team were not even on the field.
Of course, according to the original plan, theoretically there should be no need for command.
The expected situation in the bottom lane should be reversed, with the bottom lane's laning advantage radiating to the entire game. After the two ADCs break through the bottom lane, they can push through all three lanes' plating and take over team fights with a huge economic advantage!
As for the mid lane, their only task was originally to hold off the enemy mid laner and prevent problems in the laning phase.
However, the situation has developed to the point where it has to be managed. The team is at a loss and can only rely on the last bit of humanity that Kanavi has left in his jungle to make a simple formation.
of course.
KR isn't without options either.
In fact, another important preparation for the KR team today was the split-push strategy.
The principle is the same as the original design of this lineup: to rely on the solo lane advantage of the top lane to split push and control the side lanes.
Zeus also knew that he needed to step up and break the deadlock.
The director's camera remained focused on the two players in the top lane, continuing to concentrate on the split-pushing confrontation in the bottom lane.
"Yone and Jayce have similar items, both using Gale Force against Starfall."
"The problem of not having a support player is still exposed! The vision is indeed not as good as the opponent's. In comparison, Yone's half of the map is always lit up."
"On the other side, the tower-pushing rhythm of the Bomber and Seraphine is unstoppable, and Quesanti's solo lane has absolutely no chance, not to mention that the Chinese team actually has three Teleports that can provide support at any time!"
The Roaring Emperor's voice grew lower and lower as he spoke.
"It's unrealistic to expect to capture Yone. Now, we can only hope that our little god-king Zeus will step forward again!"
"The two are fairly evenly matched in terms of equipment. As long as Jayce can maintain his dominance on the sidelines, the initiative will be in our hands! If we can slow down the development of our two marksmen, we still have a chance!"
The two people inside seemed to be able to sense each other's killing intent.
As the Roaring Emperor said, due to the difference in vision and the difference in TP in the bottom lane, only Jayce was under pressure to prevent ganks, and Yone was able to unleash his full potential without restraint.
Therefore, Jayce seems to have chosen to temporarily avoid direct confrontation, allowing Yone to push the minion wave forward.
But at this moment.
Yone, who was pushing the lane, landed a critical hit with his last attack, killing the last ranged minion and preventing him from accumulating three stacks of Gale Force.
This seemingly insignificant little incident.
But this caused a strange light to flash in Zeus's eyes.
Just before the minion wave reached the second tower, Jayce, who seemed to be searching for the angle to fire his cannon, suddenly switched to hammer form without warning and inexplicably leaped into the air with [Sky Leap], activating [Lightning Field] in mid-air!
Jayce's classic use of minion positioning caused his Q and W to splash onto Yone next to him, instantly triggering Eclipse.
Don't underestimate this QW combo. With the added 6% maximum health damage from Eclipse, it can take away 300+ health from Yone in one hit.
Yone's counter-attack with a Q was completely blocked by Eclipse's shield!
Ye Bo did not choose the conservative [Shield Bow] in this game, but instead purchased the [Wind Force] with the highest purchase limit, which also resulted in a lack of recovery and margin for error.
So this is already a significant health advantage!
Furthermore, Zeus deliberately started with Q and hammer to provoke, hoping that the opponent would use E to chase him.
Yone doesn't have the crucial initiation control from Q3 Wind, so he doesn't have the ability to forcibly hold Jayce, unless he rushes his ultimate, which would be suicide.
The reason for risking getting close is not because Jayce can only trigger Star Eclipse with his melee hammer QW combo — in fact, his cannon form's AW combo can also trigger it instantly with a double auto-attack, and the position is even safer.
Zeus did this because of the melee/ranged effectiveness difference of Eclipse!
Triggering Star Eclipse in melee form: The damage, shield, and cooldown will all be twice as much!
Especially CDs.
That was the key to the master player Jess's "pull and pull" technique.
If you trigger Star Eclipse using the ranged cannon form, the cooldown will be a full 12 seconds.
Melee trigger only lasts for 6 seconds!
If a single melee can trigger two eclipses, the difference in combat power will be enormous!
Just the melee {shield} alone has a shield value of 200+, and two shields would be 400+ — a single shield is equivalent to directly getting an extra 1000 gold {Giant's Belt}!
Not to mention the two stages of percentage-based damage!
In a life-or-death duel, even a single basic attack can change the outcome, let alone a change of this magnitude.
Zeus's provocation seemed to have an effect. Yone, having failed to land a single blow, actually used his E skill to charge forward, only to be knocked away by Jayce's hammer, before transforming into his cannon form and accelerating.
A surge of ecstasy welled up inside him.
But this provocation seems to have gone a bit too far.
Just as Yone was about to be pulled away by Jayce, a golden light suddenly flashed, and a flashing Jade Slash stabbed out, forcibly closing in!
"YE! What's he going to do?!"
Zeus's ecstasy abruptly ended as he instantly realized the other party's intentions.
"He wants to surpass me!?"
The 6-second Star Eclipse Shield had just disappeared, and Jayce had lost his leverage to kite.
Yone used E followed by Flash to forcefully close the distance, beginning to showcase the charm of a dual-wielding Darius, but Jayce stubbornly refused to use Flash.
Zeus knew that using Flash would mean certain death.
Yone's Q was interrupted by the minion wave in front, but later his Eclipse Shield blocked one Q, and he flashed to catch another Q. At this time, he had already accumulated Gale Force.
If Jayce flashes first, wouldn't that give Yone the opportunity to follow up with Q and R?
He stared intently at the other person's movements.
Just as Yone raised the hilt of his sword.
Zeus once again demonstrated top-notch reaction, flashing horizontally and retreating vertically!
According to his prediction: this flash will definitely dodge Q3's gale, and he can also use Yone's displacement animation to counterattack; without the initiation control, Yone's ultimate is unlikely to hit...
But at the very moment the golden light appeared, Yone's figure teleported in parallel.
It was the force of the gale that interrupted Q3's dash animation!
Then—Zeus was astonished to find that the ground beneath his feet had been enveloped by a scarlet sword aura frame!
And the timing of the sword energy's appearance.
It seems to be even faster than my own dodge move!
The wind slash and the sword formation seem to form a symmetrical angle in the shape of an "X".
A chill ran from Zeus's spinal cord straight to the top of his head.
The next second, Jess was sent flying by the sword energy and his body soared into the air.
With Star Eclipse's cooldown about to end, Jayce transforms into hammer form for a final gamble, but his basic attack is countered by Yone's E skill, which unleashes the accumulated Barrier Breaking Sword Aura from within him, instantly reducing Jayce's health bar to almost nothing!
Jayce was unable to unleash his Eclipse attack for a moment due to the instant disappearance of his figure, so he could only quickly change direction and use his Q to smash Yone, who had returned to his original form behind him.
But the red light lingered, the demonic sword was raised high, and a powerful sword beam swept out!
【凛神斩】Airborne into 【错玉切】.
Jayce's figure, which had leaped through the air, suddenly froze in mid-air, his Hextech hammer, held high above his head, unable to bring down.
The central area had already been pierced by a sword.
Life vanishes in an instant!
"You dare call yourself the King of Gods? Whose god are you, and whose king are you?"
Yone glanced sideways at the corpse that had slid to the ground, and at that moment, the voice line that came with the hero skin began to play softly.
The lower half of Summoner's Rift seemed to echo with the sounds.
At the same time, the entire Asian Games venue was in an uproar, with red flags waving everywhere and the atmosphere soaring into the sky.
The live stream chat exploded instantly.
[Single! Kill!]
[Holy crap, dual-wielding four-way slash! That's so cool!]
[What God King? A scoundrel! Just Ye Yi'er~~~]
[Dafei: What do you mean, sushi? You want to take this honorary title from me? Is this how you show respect to your elders?]
[Yone's voice line is so fitting! A pure natural counter! He's a go-to guy for God-Kings!]
I hate to say this, but the truth is, the top lane is GAP!
Jayce's explosion on the sideline plunged everyone in KR into despair.
Again.
KR's lineup in this match was completely brainless; they had no strategy whatsoever.
Now that even the only single-ended end has been defeated, the final outcome is clearly predetermined.
There wasn't even a single valuable head-on team battle.
With their unstoppable split-pushing and huge economic advantage, the CN team managed to "maneuver" the KR team, which is known for its macro-management, to death in just 25 minutes!
(End of this chapter)
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