Since we are both reborn, of course I would choose the rich woman!
Chapter 277 Bug-Style Player
Chapter 277 Bug-Style Player (6k views, please subscribe)
To do something, you need to have the necessary skills. This seems like a self-evident requirement, and it is the most basic requirement.
However, in real life, this basic requirement cannot be effectively implemented in many scenarios.
Just as a doctor doesn't necessarily need real medical skills, an artist doesn't necessarily need to understand art.
The most outrageous thing is that you don't even need to know how to play games.
In competitive games like MOBAs, the matchmaking system makes winning or losing irrelevant to skill level and game understanding. This is especially evident in Tencent's Honor of Kings.
After returning from studying abroad in the future, Lü Yao changed the name of Honor of Kings from Penguin to Guang'an. The evil ELO mechanism was naturally abolished by Lü Yao. He asked Wang Shan to develop a matchmaking mechanism and rating system that was more suitable for competitive players. Lü Yao called this matchmaking mechanism system the Cocoon System.
This is a mechanism created by applying the concept of information cocoons.
Not everyone has exceptional gaming talent, nor does everyone have an intense competitive spirit when it comes to games. Many female gamers play games simply for relaxation. If you want to compete with a girl in terms of skill level... well, you're probably not very bright.
As for the small group of female gamers with very high skill levels, this group is too niche, which means that this group is particularly easy to identify.
Therefore, Lü Yao commissioned Wang Shan to design a tagging system for different groups of people, and used similar tags to match different players, so that different players could have a good gaming experience in different cocoons.
This complex matchmaking system effectively addresses the psychology of players with varying skill levels who all want to climb the ranks.
If you want to truly experience your own skill level, then go play in the peak tournament.
There, all labels will be removed, and only strength will speak for itself.
That's the stage provided for players who truly love competition, and it's also where Guang'an's "Honor of Kings" selects gaming talent.
Since its launch, Guang'an's "Honor of Kings" has held several selection competitions in universities across the country, and amateur player teams have also taken shape during the selection process. In order to give the audience a better experience, Lü Yao also recorded and broadcast the entire preliminary selection process.
The amateur team selection for "Honor of Kings" on Guang'an has become a popular variety show on the Chinese internet, and has even given rise to several popular teams and celebrities.
These people were, of course, directly signed by Lü Yao's MCN company.
Lu Yao's work was progressing smoothly and methodically, and everything was going very well until the Penguin game was released.
Upon its release, Tencent's "Hero Moment" quickly attracted a significant number of users away from Lu Yao's Guang'an, thanks to the empowerment of Tencent's social system and unprecedented activity efforts. These users were busy completing tasks to obtain all the heroes and were also eager to see what Tencent had actually accomplished this time.
Once they got the hang of it, many boys with poor gaming skills, or girls who were complete novices at gaming, suddenly became completely engrossed.
"This game is really easy."
"There are quite a few girls in this game."
"This game goes by pretty quickly, huh?"
This is the first impression most players have after playing the game. If they have good skills and experience in MOBA games, they can quickly gain an economic lead over their opponents and teammates after entering the game, and then almost single-handedly win the game.
After the game is over, occasionally someone will add you as a friend and ask to play together. When the game microphone is turned on and a sweet, girly voice comes in from the other side, many players immediately get carried away.
While Tencent's social system has brought in a large number of users, its biggest contribution has actually been bringing in female users.
It's normal for girls to not understand electronic products.
They can download several antivirus software programs on the same computer to "raise" their own malware, and they can also download game application platforms just by looking at the icons. At the same time, they can install all the software on the system drive.
For girls, let alone MOBA games, even successfully entering a game is quite a challenge, but with Tencent, such obstacles do not exist.
The game can be downloaded directly through products such as QQ and WeChat.
Your account is simply your WeChat ID or QQ number, providing a truly one-stop login experience.
Once you enter the game, your friends list will automatically become your in-game friends list, greatly reducing the learning curve for girls... As for whether the game is challenging, fun, or requires any skill?
That's not something female gamers need to worry about.
What they care about is emotional value.
They're happy as long as a jungler or solo carry them to victory. The best feeling is when everyone in the game revolves around them and gets jealous of each other after they turn on their microphones.
With a little imagination, one can easily imagine princes, heirs, and generals vying for her affections. Even if that's not the case... watching a group of men being teased and walked by them with dogs is quite interesting.
Even in the gaming industry, women's spending power far exceeds that of men.
Buying beautiful skins for their favorite heroes and turning MOBA games into a fashion show are things that female players excel at. At the very least, male players will send gifts and make in-game purchases for female players.
This is perfectly exemplified by the hero Yao in Tencent's "Honor of Kings".
Aside from the accompanying skin, every single piece of Yao's skin is very expensive, but also exquisite.
As for the hero Yao's control mechanics...
Even if a top-tier player comes, they'll usually just give a "heh" as a response.
But the world is so abstract; the popularity and money-making ability of the hero Yao are unmatched by many other heroes.
Even the PC version of League of Legends eventually compromised and released "Yuumi," a champion that was almost identical to Yao, much to the dismay of League of Legends players.
Lü Yao wasn't that rigid.
He actually agrees with the original idea of the game, and that the hero Yao is not a problem; it is just a choice driven by human nature.
Therefore, in the hero pool of Guang'an's "Honor of Kings", there are also heroes like Yao who don't require any skill and can win easily - Little Witch.
Meanwhile, the Little Witch's skin is one of the more exquisite and expensive skins in Guang'an's "Honor of Kings". Thanks to the Little Witch hero, Guang'an's "Honor of Kings" has retained many female players.
This hero was also copied by Tencent's "Hero Moment".
They introduced a possession-type hero in the game – Little Deer Girl.
Because there are many female players who like the penguin theme, this hero has received widespread praise.
Two days after the release of Tencent's "Hero Moment", in addition to the positive reviews from bloggers who spent money on the game, many topics about Tencent's "Hero Moment" plagiarizing Guang'an's "Honor of Kings" have also appeared online.
"Wait, aren't the Little Witch and Little Deer Girl the same heroes I was thinking of? Is Tencent just blatantly copying them?"
"Dude, what are you so shocked about? Isn't this basic stuff for penguins?"
"Wu Liu, please sit down."
However, some players online said: "What do you mean by plagiarism? It's just that there are some minor similarities. 'Hero Moments' is a derivative of Tencent's own 'League of Legends.' If we're really going to be serious, shouldn't it be that 'Honor of Kings' plagiarized 'League of Legends'?"
Many veteran MOBA players applauded after seeing this post: "666, no wonder you're a Tencent user, your ability to be so overpowered is truly unparalleled."
"At this point, I have no choice but to bring out my identity as a DOTA player."
"Did I, a player from Qifan, say anything?"
"Hey kid, here's a little-known fact: League of Legends was copied from Dota."
In fact, similar discussions have existed since League of Legends was first launched in China. Almost every game that becomes popular will be traced back to its origins, and the definition of whether a game is plagiarized is often complicated and ambiguous.
In the gaming industry, the act of seeking redress is a joke in itself.
Of course, such behavior of defending one's rights is rather clownish in any field.
Has Tencent's plagiarism of so many games prevented it from becoming the top game company in China?
No.
Did those game companies that sued Tencent receive the compensation and justice they deserved?
nor.
On the contrary, the companies that sued Tencent either apologized or went bankrupt. Tencent's reputation as a bully started to spread from that period. Because of this, Tencent had to bring in its current president, Liu, to carry out a strategic transformation of the company.
However, it is precisely because of the strategic transformation of Penguin Group that Penguin's own business strength has begun to decline, and even a young competitor, Shangnan Guang'an, has emerged unexpectedly.
This forced Tencent's CEO, Teng, to personally oversee the operation on the front lines.
In Mr. Teng's view, this is the impermanence of life; the boomerang he once threw has finally hit him on the head.
Lu Yao is grateful to the netizens who spontaneously spoke out for the sake of Nanguang'an and the game "Honor of Kings" on the internet, but he has no intention of participating in the online public opinion to defend his rights. These past few days, he has been playing Tencent's "Hero Moment" privately with many girls in his company.
Lu Yao is now like a hardcore internet addict. Every year after finishing his necessary business at the company, he would sneak into the lounge to play games. If Zhou Bella and Cheng Xinyu were free, Lu Yao would also drag them to play games together.
This time, Lü Yao genuinely invited them to play games, but Cheng Xinyu and Zhou Bella had ulterior motives, and sometimes while playing, they would end up attacking Lü Yao instead.
None of this matters.
Lü Yao played the game from the Tencent Double Eleven game launch event until the following month of November.
After more than ten days of intensive experience, playing solo, teaming up with Zhu Junyan and others, and playing with Cheng Xinyu and Zhou Bella... Lü Yao experienced all sorts of different game scenarios in depth.
His rank in the game "Hero Moment" has also improved rapidly in the past ten days.
In fact, he reached Gold rank on the day he started playing "Hero Moment" and then jumped to Diamond rank the next day. Then the nasty part started... After reaching Diamond rank, his gaming experience began to change. It was no longer a mindless and enjoyable experience.
It's not a thrilling back-and-forth battle. Instead, every time you're close to ranking up, the system matches you with some nasty teammates. These are either female players who know nothing and just coast up, players who are on a losing streak and have a bad mentality to annoy others, players who want to switch lanes to practice new heroes, or those fragile players with extremely poor manners who expect everyone to cater to them or they'll explode at the drop of a hat.
In short, this disgusting Elo system will match you with players who are bad at getting you into a bad mood.
So much so that every promotion to Diamond rank feels like a tribulation.
This situation is more severe for ordinary players with higher skill levels, while those who are either extremely bad or extremely good are less affected.
Players who are extremely bad at the game benefit from the Elo system, so they naturally don't feel its existence.
This is like the real-world version ten years from now. Those who benefit from the real-world version will not feel the harshness and absurdity of the real-world version. On the contrary, those real-world players who are truly self-reliant and strong are being tortured every moment.
Especially those studying medicine.
As for those ridiculously strong players, the impact of the Elo system on them is limited.
Because they have a deeper understanding of the game and are very clear about the strengths and weaknesses of heroes, coupled with their excellent skills, these players know exactly what to do at each stage of a match. Therefore, these players are basically in a commanding lead in the game.
The already simplified MOBA mobile games can often be finished in ten minutes in their hands, and then they can start the next game.
But in the game, how many players are truly either ridiculously bad or ridiculously strong?
This mechanism is simply a way to manipulate players who take the game seriously.
Lü Yao is one of them.
He's not stupid. He's still young after returning from studying abroad in the future, and with his experience there, his understanding of games is even better than most people's.
However, he lacks talent in game operation. Even though he achieved good results with a decent understanding of the game, his skill level was still at the level assigned by the system.
This led to him going to jail after reaching the diamond level.
On November 25th, Lu Yao, who was once again dragged down by his outrageous teammates and lost the game after a 30-minute struggle, was so angry that he laughed.
If it weren't for his mental fortitude to prepare for studying abroad, Lü Yao probably would have smashed his phone to pieces long ago.
Your mother's!
Who exactly designed the ELO mechanism? The person who designed this mechanism must have both parents and a harmonious family, right?
Although this thing is disgusting, even Lü Yao had to admire the talent of the person who designed it.
He truly and accurately grasped the weaknesses of human nature, and even put a lot of effort into making players lose and how to make them lose.
Since the start of his losing streak, Lü Yao began taking notes, summarizing the circumstances of each of his defeats. After summarizing, he discovered a pattern—within a certain range, the stronger you are, the worse your opponents will be; this is already common knowledge in ELO.
The pattern that Lü Yao summarized from this is that when you enter or leave ELO's warning range, he will first increase the difficulty of your game by giving you noob teammates. If you win, he will give you even noob teammates.
Once you start to get irritable, he'll give it to teammates who are either low-quality or easily offended.
They either criticize or diss you for no reason, or they start slacking off as soon as you say a few words.
Once you get so angry that you start conceding a few games, he'll actually give you better teammates, using victories to ignite your competitive spirit.
Ha ha.
interesting.
Having experience studying abroad, Lü Yao actually knew how to bypass this mechanism.
The "ELO" system on the Tencent mobile app is much more straightforward and simple than the "MMR" system in the PC version of League of Legends. The "MMR" system in the PC version of League of Legends is disgusting, and it's something you can't get by with low scores.
Unless you have absolute skill, like a Challenger-level player beating Silver or Gold players, you'll eventually get dragged into the quagmire of ELO.
But Lu Yao didn't spend so much effort and time playing this broken game just to crack its broken ELO mechanism.
Lu Yao has already chosen the person to crack the ELO mechanism.
He's been playing this stupid game for so long in order to break the deadlock.
The ELO mechanism, to put it simply, exploits the "gambler's mentality" in human nature—wanting to win more when you win, and wanting to turn the tables when you lose.
The person who came up with this mechanism is essentially very talented.
It's just as ingenious as coming up with the "account reconciliation" and "female driver picking up female passengers" strategies.
However, such people clearly misuse their talents.
The latter two can be considered "gentlemen," and as for those who came up with the "elo" mechanism, Lü Yao can only wish them a happy family life.
After forcing himself to sit in jail for several days, Lü Yao had no choice but to play a couple of games to relax. Once he was in a much better mood, Lü Yao started forcing himself to eat shit again... He started playing League of Legends.
His League of Legends skill level is actually only around Gold rank.
In the past two years, the ranking system in League of Legends was quite a good indicator of skill level. However, since high-level players are a minority, League of Legends changed the way ranking points are calculated to take into account more ordinary players.
They came up with the so-called "mmr" mechanism, which is essentially a more complex version of the ELO mechanism. Although it is more complex, it has also become more disgusting.
The quagmire of the ranking system became increasingly muddy and foul-smelling.
Ten years after this mechanism is iterated, League of Legends' matchmaking system will be completely dried-up garbage. Can you imagine a Challenger-level player sweating profusely and under immense pressure playing in Silver-level games?
Some players can even be stuck in the Gold rank for years.
Is this right?
A few years ago, those players who had climbed to higher ranks, in order to maintain their status as good gamers, would ridicule and mock those who complained about the unfair matchmaking system, saying things like, "If you're bad, just practice more."
But after a few years, when this mechanism is iterated to the point where it can annoy them, they start to express all sorts of dissatisfaction, saying things like how there are still bot-like players in the Emerald rank.
It was from that time that everyone learned of the existence of Elo, but they were helpless and could only be manipulated by the game designers.
However, some clever netizens have started to use this mechanism to gain traffic, create content, and increase their followers, thus making a living from the internet.
Now Lü Yao also wants to use this incident to gain attention.
So Lü Yao spent almost two weeks playing League of Legends, experiencing all sorts of low-quality gameplay, trolling, intentionally lowering ratings, smurfing, and scripting in ELO matches.
After playing the game for the past two weeks, Lü Yao's mentality has completely collapsed.
It was only at this moment that he realized that when people are truly speechless and desperate, they don't make a scene or even sigh in silence; instead, they laugh.
That day, when Lü Yao sat in front of the computer, looking haggard and depressed, he suddenly burst out laughing to himself. Several female streamers and signed artists passing by the MCN company were stunned. However, many of them were newcomers. Although they knew that the person sitting there playing games was the boss, they didn't dare to say anything.
Only when Gao Chuning passed by and saw Lü Yao's crazy appearance did she dare to shout loudly and in surprise, "Huh? Boss, are you crazy?"
Lu Yao was so angry he laughed: "Yeah, that's about right."
Then he pushed the keyboard away, and the game was over!
Even dogs don’t play!
Unfortunately, it's still a month away from 2016, and right now, League of Legends is still at its peak.
At that time, FPS battle royale modes had not yet been released, H1Z1 had not yet become popular, and PUBG from Bluehole was still online.
Interestingly, Hearthstone's Tavern has become a pigpen under NetEase's management, while World of Warcraft is truly old... Looking at the entire gaming industry, there are very few games that can truly stand up and take the lead.
Although no one has yet stepped up to take the lead, the timing is perfect.
In Lü Yao's memory, H1Z1 had already been released by this time, but it hadn't become a big hit yet. The main reason why the game wasn't a big hit was not only because the battle royale mode hadn't been released, but also because the game's graphics were terrible.
So when PUBG was released a year later, it became an instant hit.
It even surpassed League of Legends at one point. Even though the game itself was paid, it still set a record for the most concurrent online players on Steam, a record that remained unbroken for a long time.
The timing is correct.
The game is correct.
Now, let's see if the penguin can defy this overwhelming trend.
In order to promote the upcoming game, Lü Yao began to meticulously prepare for the game launch event a week later. At the same time, he also began to ask around his network of contacts to find a talented person who was currently pursuing a master's degree—this person's name was Lei Feng.
Because of the unique surname and the highly distinctive voice, Lü Yao still had a strong impression of this future internet celebrity whom he had never met before.
Of course, since Lü Yao returned from studying abroad in the future and even turned Honor of Kings into a game based on the Guang'an series, it's uncertain whether Lei Feng, who was affected by the convergence of the timeline, can still become a major internet celebrity with five million followers.
But it's okay if you don't become a big internet celebrity.
Because Lü Yao remembered that after Lei Feng became a big internet celebrity in the future, he refused to accept any advertisements and focused solely on researching bugs.
Moreover, with Lei Ge's bug-like personality, it seems like he can succeed at anything by taking crooked paths... But right now, Lü Yao needs Lei Ge's abilities.
With limited talent in gaming, Lü Yao could never become a bug-manipulation player like Lei Feng.
Professional matters should be left to professionals.
(End of this chapter)
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