Entertainment: Is this how you play music?!
Chapter 265 Yang Ji was inspired. The door cannot be opened from this side.
Chapter 265 Yang Ji was inspired that the door could not be opened from this side.
Yoshida Shinichi's praise was by no means insincere.
Any creation has a source.
There are not many people who can see the source at a glance.
Li Can can not only see the source of the image creation at a glance, but can also instantly understand the deeper intentions of the production team.
Such collaborators can be said to be in perfect sync with each other.
There is no need to make any content requirements, as this will only restrict his performance.
as predicted.
As Li Can spoke.
Yoshida Shinichi felt that his underwear had been seen through.
“I really want to express the style of Cthulhu, but the core is Victoria, purely because Victoria is more accepting and inclusive. Under this tone, I can express a very pure Cthulhu texture and tell my own story without being completely labeled as a Cthulhu fanfiction or imitation.”
"The portrayal and description of madness should be calm, and the portrayal of calmness should be madness. In other words, you need to express it differently in music, and this character, the glorious hunter Ludwig, is the ultimate character of this contrasting expression."
"Mr. Li, it's exactly as you said. It's absolutely correct."
Yoshida Shinichi and Yang Ji both let out a sigh of relief at the same time, as if they were deeply moved, with admiration in their eyes.
Shinichi Yoshida was impressed by Li Can's insight.
Yang Ji was not only impressed by Li Can's ability to quickly interpret the core, but also impressed by the exquisite design of the "Cursed Blood Hunter" game.
"Cursed Blood Hunter" has been released for a long time and has a considerable number of fans in the market.
This work is an additional expansion story about "Hunter", a DLC.
Following Li Can, Yang Ji was amazed at his imagination just by looking at the front and back designs of such a boss.
The backstory is complicated.
But if we simply look at the content of this project,
Hunters long for the "cursed blood" from the ancient gods. This blood can allow people to evolve into "superiors", but anyone who comes into contact with the blood of the ancient gods will always go crazy.
Divine blood can amplify divinity as well as animality. Humanity can suppress animality, but the stronger the humanity, the more violent the suppressed animality, and the heavier the backlash after the collapse, and the hunter will gradually become animalistic.
Ludwig is a glorious holy sword hunter of the church.
Just because he was the purest, kindest and most upright hunter, Ludwig was deceived by the church and blocked in the research hall to prevent the beastmen from finding the truth about beastification.
Ludwig, who once prevented the beast disaster caused by the church's research on the God's Blood Lock and constantly fought against the beastmen, was stained with the blood of the ancient gods and inevitably embarked on the path of beastification.
So, in the DLC, players explore these past events.
Meeting with Ludwig.
In the hall of blood and flesh, Ludwig, twisted into a beast and like an indescribable monster, fights with the player.
The design of the Boss is very counterintuitive.
The opening is extremely crazy, savage and wild in beast form, the attacks are chaotic, like the bites of wild beasts, and the screams are chilling.
But when half blood enters the second stage.
Ludwig's donkey face, which looked like a human's, became clear.
When on the verge of death, Ludwig found the holy sword filled with moonlight, and the beastman regained his humanity. Recalling his former beliefs and ideals, he sighed, "It turns out that you have always been with me, my life mentor, guiding me to regain my humanity and find the light."
It is different from other bosses’ second stage frenzy.
Ludwig's second phase is actually very easy to beat.
The madness disappears, each move is full of rules. After raising the greatsword and performing the warrior salute, the twisted beast monster wields its combat skills like a warrior, engaging in the final battle with the player.
But the killing intent is not obvious, it seems that he wants the player to free himself, or it seems to be conveying.
Ludwig was just showing off his moves as a human.
After defeating Ludwig, the player will talk to him with only one head left. He will wail after sighing, but once he puts on church clothing, he will ask, "Have you ever seen the light? Have my church hunters become strong warriors full of glory?"
If the player chooses the white lie and tells Ludwig "yes", they will receive the Holy Sword.
This design suddenly gave Yang Ji a lot of ideas.
Li Can's keen grasp of the story made both people present exclaim it was outrageous.
At the beginning, you face the beast-like Ludwig.
The production of music needs to be hinted at with dissonant intervals at the beginning to increase the atmosphere of uneasiness and weirdness.
The intensity does not need to be too great, the rhythm needs to be "calm" and narrated slowly, but the harmony of the interval relationship needs to be "crazy" to greatly increase the sense of distortion.
Only in this way can the emptiness of losing personal subjective ideals after being transformed into an animal be reflected.
In the second stage, Ludwig regains his humanity.
Recalling everything about the Glorious Warriors.
At this time, although Ludwig looked like a crazy beast on the outside, he was actually a calm human being on the inside.
Music should be as Li Can said.
The subject needs to be quite calm, and the interval relationship and beauty need to be improved to highlight the inner nature of the "person".
But in terms of emotional expression, it is necessary to show "madness" rather than the distortion of interval relationships to outline the appearance and metaphorically imply the madness of the church's behavior behind it.
Only when the contrast in this kind of emotional guidance is extremely clear can it be consistent with the plot design, character image design, and the counterintuitive design of the overall battle process.
"Be unconscious first, then regain your consciousness."
Yang Ji had an idea in his mind.
Suddenly I feel that a similar contrast design can be added to "Black Myth".
“Spiritual resonance is the essence of this passage. If we can twist the musical images of rationality and madness into a melody when the emotions are at their highest, and design a regular and calm melody, we can use the timbre to increase the sense of friction to express madness.”
"Yes! Li Jun! Spiritual resonance, this is the resonance we want!"
Hearing what Li Can said.
Shinichi Yoshida has performed brilliantly.
This wave is steady and spicy!
"Then Mr. Li, you..."
"Peace of mind."
After getting Li Can's reply, Yoshida Shinichi felt relieved in an instant and even wanted to lie down directly.
Li Can and Yang Ji looked at each other and communicated with their eyes.
"Well, I'll go back and do it first, and let Consultant Yang stay with you and handle the communication and the rest of the business for me."
Speaking of it.
Li Can patted Yang Ji's shoulder with a smile.
"It just so happens that you two can also communicate with each other. Yang Jun is also in the game industry. He is my special consultant in the game industry."
".No problem Lee!"
Shinichi Yoshida did not have any special reaction.
Even when he heard that Yang Ji was in the same industry, he had no objection.
After all, the game will be released after it is designed, and many design concepts are not afraid of being leaked. Some people can copy it distortedly even if they are taught step by step, while others can learn the essence of it at a glance. This is very common in the game industry.
Both of them have also signed a confidentiality agreement, so as long as they don't reveal anything about the game before it's released, there will be no problem.
As for learning.
If you want to learn, just learn it. Just consider it as giving Li Jun face.
If the learning takes off, then Sony's value will be +1. If it doesn't take off, then there is no loss. In the gaming industry, not to mention learning from each other, there are also many cases of mutual collaboration and intrusion.
The so-called "remaining tasks to be processed" are actually not important.
Simply stay and wait for two days, then bring back the sealed paper issuance notice document to save the trouble of mailing it again.
then.
Li Can left Neon.
Yang Ji stayed behind and discussed with Yoshida Shinichi and the designers during their free time. It seemed that they had the same interests.
On the topic of how to design interesting levels, Yang Ji is completely in sync with local designers.
"Yang Jun, look, I designed a room with speed bumps inside, and used light spots made of garbage materials to lure players to explore the map. I dimmed the lights, and then designed two monsters lying on the wall at the door to block the door. The first time you encounter it, you will definitely be scared, and there is a high probability that you will die."
“Isn’t this a bit of torture for the players?”
"Hey, Yang Jun, you don't understand this."
The designer smiled mysteriously and described the player's subsequent experience vividly.
“If you can’t die, design an iron door next to it that can’t be opened from this moment, forcing the player to find another way. When he goes around and finds the birth point, he will cry bitterly when he finds that this door is a shortcut.”
“As for calming down the irritation and frustration, all you need to do is place an artifact on another path. This is not torturing the players, but a witty and subtle guidance.”
"Wonderful!"
Yang Ji's eyes lit up.
"But if the artifact is too easy to obtain, will it..."
"If the artifact is very powerful and it feels like a piece of cake to obtain it, then arrange a strong boss or elite monster."
"Wonderful!!"
Yang Ji followed the designer's ideas and completely let himself go.
"First, design a single-plank bridge, then design an archer on the far slope, pull the arrow to full impact, and design a seemingly safe pit at the bottom next to it. When the player is shot down but not killed and thinks he is safe, arrange a small monster to hit him with a hammer."
"It doesn't matter if they are not killed. Open two doors on the side. One door cannot be opened from this side. Put a few sneak attack monsters in the other door. It is best if the connecting passage is a poison pool or a continuous blood loss mechanism, forcing the player to run forward without thinking."
"Well, let's put a magic weapon. No, let's design a branch quest to obtain the magic weapon! Let everyone run more times."
"Put five or six archers on top of the empty door, and shoot the player into a sieve when he walks in. But it can't be too outrageous. It's best to design it near the birth point, and set a birth point after finding a way to go around the side to enter the house. This way, you can die again quickly after dying, and you will quickly feel safe after passing the level. If the road is too far, it will be easy to be a minority. This is just right."
It looks like torture.
In fact, they are all about providing emotional value, which will just make the emotional value fluctuate to increase the fun of the game.
It's scary and annoying to have a monster jump up and hit you on the head.
But what if you are knocked in front of a hidden map or a hidden passage?
Then it will suddenly become "Wow, this is so fun".
The way to make a game exciting is not to torture the players.
But how to control the temperature skillfully.
If it can make you blush and then make you smile, then it is a good game.
Yang Ji has already thought of many designs that will bring "surprises" to players.
However, compared to the darkness of people like Yoshida Shinichi, Yang Ji is still much more restrained.
It's not just the game mechanics.
In terms of overall artistic expression, Yang Ji also found common ground.
"Cursed Blood Hunter" is based on Victoria to create a Cthulhu mythology experience, and the character design, boss battle, area design, as well as art and music design are centered around this concept.
"Black Mythology" can be based on "black" to create an oriental myth experience. With the support of the huge amount of real resources of Xiaguo, the scene art will increase the importance of music and focus on depicting the local customs and the aesthetic texture of Xiaguo.
"It works!"
Yang Ji was eager to try, absorbing experience and summarizing his own brilliant ideas.
There are only two days left.
But Yang Ji reaped a lot.
After returning to China, Yang Ji went to Li Can's music studio to deliver documents. After meeting Li Can, he thanked him gratefully.
"Brother Chan, thank you very much."
"fine."
Li Can was about to say something when he heard singing from next door.
“Why is it so difficult for a rapport to last forever?”
“The blue sky is always seen after the rain and wind.”
But the singing only lasted for a while, and then there was no further sound.
It sounds like he's practicing a song.
"Hmm? It sounds nice."
Yang Ji smiled.
Judging from the sound, it was Lin Feng and Han Jiayin singing a duet.
I asked subconsciously.
“Is it the new album?”
"No."
Li Can shook his head and answered casually.
"It's the promotional song I wrote for your Black Myth, and it's also the scene music for the Pansi Cave Ruoxian Temple in Qudu Ziyuan."
"!"
Yang Ji shuddered and instantly woke up.
Immediately, his face showed uncontrollable joy and curiosity.
"Can you listen to it?"
"What's wrong? Come on."
Li Can nodded.
After getting the answer, Yang Ji's heart beat faster.
I have to describe it in one word.
That is [a glimpse].
This melody, just heard by chance, instantly captures people's attention.
At least that's how Yang Ji felt.
That kind of lingering and resentful lyrical expression is exactly what I want in terms of Xiaguo aesthetics!
The depth and subtlety of emotion.
A concrete manifestation of beauty.
"What's the title of the song?"
"Quit the Internet"
Li Can came to the computer desk, opened the music file, and handed the headphones on the desk to Yang Ji.
"The ring of Bajie, the web of love, the Pansi Cave, the spider spirit."
"."
Yang Ji had no time to complain about the very Thunder King's song title.
So I quickly listened.
For some reason, this song gave Yang Ji a strong Xia Guo style, but it was completely different from the Xia Guo style that Yang Ji had imagined.
After listening only halfway, Yang Ji took off his headphones and couldn't wait to ask his questions.
"This is normal. Normal people use the pentatonic scale, Gong, Shang, Jiao, Zheng, and Yu to write Xia Guofeng, but Brother Chan is not normal."
Yang Ji looked back.
Lin Feng and Han Jiayin walked out, and it was Lin Feng who spoke first.
"This song is completely in the Western music scale, G minor, and the harmony is a transformation of Bb, Eb Maj7, D minor7, and D7."
Yang Ji nodded repeatedly as if he understood what Lin Feng said.
“But in terms of the treatment of emotions, it returns to its original simplicity, and restraint gives rise to implicitness. This song is not realistic, but a kind of ink painting artistic conception.”
(End of this chapter)
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