Durin's Diary

Chapter 17: Encounter Across Wanshui Mountain

Chapter 17: Across the Mountains and Rivers

The senior brothers and sisters in the pharmacy area are all the most rigid people. Years of pharmacy work have engraved standards into their souls. Even their smiles are exactly the same. Until Du Lin picked up the potion prepared for him, these guys finally could not agree on Du Lin's bloodline anymore, and began the most relaxed bet moment between the casters.

"I bet Durin is a silver dragon sorcerer. There are so many silver dragon sorcerers in the Elsh family, including his grandfather." When Durin picked up the potion and prepared to drink it, Anta joined in and placed a bet: "I'll pay three silver dimes!"

Everyone gambles for fun, and the important thing is a sense of participation.

Du Lin rolled his eyes and drank the potion.

It's a bit bitter, just like life. Du Lin remembers a movie where a half-grown girl asked the bearded male protagonist, Leon, "Do you think life is always so full of suffering, or is it only like this when you are a child?"

It's always like this, Matilda.

The next second, the entire pharmacy area was filled with the ticking of clocks. Du Lin heard it and took out his pocket watch, only to find that the hands of the watch were completely motionless. This also confirmed why no one in the pharmacy area was moving.

Three roads appeared in front of Dulin. On Dulin's left was a pocket watch with a silver chain, and the second hand on it was still moving.

Du Lin stretched out his hand.

Promotion branch: Soul of Time Machine.

Your soul originates from the Mechanicum, a strange world invaded by gods but driven out by them. But upon entering this world and experiencing the power of magic, you will gain legendary power. The power of order surges through you, granting you two additional spells to the corresponding tables of 1st, 3rd, 5th, 7th, and 9th levels, and adding a variety of spells to your corresponding tables.

Additionally, you can choose a method from the Manifestations of Law table to demonstrate your connection to law when you cast a spell.

The Soul of Time Machine.

Du Lin didn't understand.

So he reached out and touched the drop of blood on the right side.

Promotion branch: Blood of the Silver Dragon.

Your family has the unique bloodline of silver dragons. These kind dragons like your ancestors and are willing to live with them. Awakening the blood of the silver dragon will give you the bloodline of the silver people. The blood of the silver dragon flows in your body, and you will gain an increase of four points in strength, four points in constitution, two points in perception, and four points in charm. At the same time, you will be immune to most toxins, and you will automatically gain access to all ice and frost spells, and unconditionally obtain extreme effects.

There is a mysterious power in your body. Choosing this branch will give you a full set of priest spells.

I practice both magic and priesthood. Did I save the world in my previous life?

Thinking of this, Du Lin set his eyes on the large white scale in the middle. He stretched out his hand, and the moment it touched the drop of blood, a whole new path appeared before Du Lin.

Promotion branch: Candle Dragon Vein

Your grandmother came from the distant East. It is unknown why she came here, but she and your grandfather had a daughter, who inherited her mother's bloodline. Now, you have also awakened. Choose the Candle Dragon Vein, and you will inherit the power of the son of the ancestors, and will gain an increase of two in strength, two in agility, two in constitution, two in perception, and six in charm.

Choosing this branch will give you a full set of Druid spell tables.

By choosing this branch, you will have the power to manipulate flames, and all flame-related spells will automatically gain extreme effects.

Du Lin was silent for a while, and finally chose to advance to the Candle Dragon Vein.

Doolin Lily Ash
Old professional system: Candle Dragon Vein Warlock.

Level: Fourth-level sorcerer (level 7)

Public experience pool: 280
Warlock Experience Pool: 755/38000
Attributes:
Power: 11
Agility: 18
Constitution: 16
Intelligence: 13
Perception: 23
Charisma: 30
Dulin started to sort out his available spells. First he picked out the cantrips: Blade Guard, Magic Trick, Freeze Ray, Mage's Hand, and Message. Dulin flipped through the spell list and unexpectedly found a spell he had never heard of before: Divine Instruction.

Divine Instructions
Divine power, magic

Casting Time: 1 action
Casting Range: 180 feet
Components: V, S
Duration: Immediately

A beam of holy energy can be aimed at any living or undead target within range. Make a ranged spell attack against that target, and if it hits, the target will take 1d10 points of holy damage or be healed.

Note: When hitting a good camp life, the healing amount is doubled; when hitting a neutral non-evil camp life, the healing amount is normal; when hitting an evil camp life, the damage is doubled; when hitting an undead target, it will cause triple damage.

As you reach higher levels, the spell can create more rays simultaneously: two at 5th level, three at 10th level, and four at 15th level. You can decide whether these rays attack the same target or separate targets, making a separate attack roll for each ray.

Wow, it looks very powerful. Du Lin replaced the communication spell with the divine instruction without hesitation.

1st-level spells: comprehend languages, burning hands, living rope, grease, detect magic, mage armor, magic missile, and feather fall.

Durin replaced Grease with Longstrider, and Feather Fall with Silvered Claws.

Long Stride is the Druid version of the acceleration spell, and Silver Claws can make the creature's natural weapons be regarded as silver weapons. These are both good enhancements for Hemer. In case there are some monsters, they will not be left without any ability to fight back.

Grease and Feather Fall can be replaced with scrolls and potions.

Second-level spells: Invisibility, Phantom Step, Enhance Attributes, Detect Thoughts, Phantom Power, Mirror Image.

The first second-level spell to be replaced was Phantom Power. Durin chose Bear's Endurance; then came Mirror Image. Although Mirror Image was also quite useful, and Durin liked to use it when he went out hunting, the druid's second-level Lesser Restoration was more useful. Everyone has had a headache, a fever, an injury, a curse, or their energy has been absorbed. With it, at least a lot of difficult problems can be solved.

Third-level spells: Blink, Counterspell, Haste, Protection from Energy, Fly, Dispel Magic.

The only third-level spell that was replaced was protection from energy damage, which could be replaced with a scroll, and what Durin replaced it with was Primal Form - you turn into an elemental creature and gain some attributes.

The elemental creatures were noble and cool, and Durin had seen the wizard transform into one before, and they were very useful.

After completing the selection, Du Lin clicked on the promotion button, and the next second, Du Lin became a seventh-level warlock and obtained four fourth-level spell slots that required selection.

Anywhere Door was Du Lin's first choice. When it comes to saving his life or escaping, Du Lin never hesitates.

The second choice is Advanced Invisibility, which is also a life-saving spell. Although Du Lin also wants to choose Ice Storm, between being handsome and having his life, Du Lin is always willing to choose the latter.

For the third technique, Du Lin chose biological positioning - whether he wanted to find someone or avoid someone, this was the best choice.

For the last slot, Durin chose Banish—as the name suggests, it sends a visible creature to another dimension. The target must succeed on a Charisma saving throw or be banished.

If the target is native to Durin's plane, it is banished to a harmless demiplane. While in the demiplane, the creature is incapacitated. When the spell ends, the target reappears in the space it was in before being banished. If that space is occupied, it reappears in the nearest unoccupied space.

If the target is not native to Durin's plane, they are banished to their home plane with a gentle snap. If the spell ends before 1 minute has passed, the target reappears in the space they were in before being banished. If that space is occupied, they reappear in the nearest unoccupied space. If the spell ends after 1 minute, the target does not return to its original location.

The choice was made, Du Lin closed his eyes, and then the stagnation of time was lifted.

 Thank you to the Eternal Master Beast for the 100,000 reward, and thank you all for your care. I give you a thumbs up.

  
 
(End of this chapter)

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