My game, you have no right to award
Chapter 57 Italian Portion
Chapter 57 Italian Portion
The man has a European and American face, short brown hair and a thick beard. He is wearing a black T-shirt and has a rose tattoo on his right arm.
His face reminded Zhou Kuang of someone, a bit like the European and American version of Zhang Hanyu, the protagonist in the movie "Taking Tiger Mountain by Strategy".
"Are you Zhou Kuang?"
The other party asked in a confident and slightly unruly tone.
Chinese?
Zhou Kuang thought he had misheard. It was still a bit unbearable to hear standard Mandarin spoken by such a white person in front of him.
This should also be the impact of the system.
It is indeed very convenient. Although Zhou Kuang knows some English, it is still not as smooth as understanding his native language.
"Are you Zhou Kuang?"
The other party asked again before Zhou Kuang reacted.
"Yes, I am."
"who are you?"
"I'm Edoardo Basile, which translates to Edoardo Basilio in your language."
"Uh……"
Zhou Kuang's mind was working rapidly. This should be the bronze-level game producer mentioned in the prop introduction, right?
But I have never heard of this name.
Fortunately, the other party rescued him immediately.
"I'm the game producer for Enotia: The Lost Song."
"Enotia: The Lost Song"?
Zhou Kuang felt like he had heard this name before, it sounded so familiar...
Where have you heard this before?
Suddenly, an idea struck him and he understood everything.
Isn't "Enotia: The Lost Song" just that rubbish soul game made by the Italians?
This time, Zhou Kuang looked at the person in front of him differently.
Damn, this is what you pooped!
"Anotia: The Lost Song" has a very legendary history. This does not refer to how high the quality of the game is, or which star producer or well-known game studio produced it.
It means that this game is truly a huge failure.
It can also be said that they are geniuses in setting game release dates.
The first release date announced by the production team of "Enotia: The Lost Song" was June 2024, 6.
What they didn't know at the time was that June 6st was also the scheduled release date for the Old Man's Ring DLC.
So when a few days later, From Software officially announced that "Elden Circle: Shadows of the Golden Tree" would be officially launched on June 6, the Italians were dumbfounded.
Do you guys play like this?
Am I hitting Hidetaka Miyazaki...?! Is this true?
Therefore, in order to avoid death, the Italians could only grit their teeth and announce that we had been forced to "bounce the check"!
Even in their official announcement, it was clearly written: "We are very clear that for us to release "Elden Ring" on the same day as any other game would be suicide."
What it means is: We are cowardly and we will definitely lose the fight, but don’t laugh at us, because you would be just as cowardly if you were in our place.
Therefore, they chose to change the game's release date to August 2024, 8.
Hmm...why does this date sound familiar?
Hmm! It seems like it’s only one day later than August 8th!
It seems that there is also a small game to be released on August 8th, called Black Monkey.
But it shouldn't matter, at least I don't have to compete with Old Man Huan.
In short, when the Italians had a good sleep, they stretched and yawned sleepily in the morning, but when they woke up they found that their social platforms had been flooded with messages.
What monkey? What is China's first 3A model? What is BMW? What is this thing with the abbreviation BMW? Is it BMW?
When Italians searched the name of Black Monkey on YouTube and saw more than a dozen promotional videos with millions of views pop up, they were stunned!
This doesn't seem to be much better than the old man's ring!
What? I'm beating up the black monkey...?! Is this true?
Okay, okay... the Italians could only postpone the release date by another month with bleeding hearts.
9 Month 21 Day!
There will be no problems this time, we've checked all the games that are about to be released around this date, and nothing can beat us!
The advantage is mine!
September 9st must be an auspicious date for the release of our game!
A few days later, Sony announced at a press conference that the latest work in the God of War series, "God of War: Ragnarok" will be released on the PC platform on September 9!
It's just two days earlier than the 21st.
The Italian fainted on the ground.
Are you guys going to let people live? Are you going to let people make independent games? Are you going to let people publish games?
I announce a release date, and you big companies follow suit. I play a pair of threes, and you immediately throw out four bombs in a row!
Are you targeting us Italians?!
They were filled with grief and anger, but there was nothing they could do.
In the end, we did not choose to postpone the payment.
After all, if they default on their payments again, they might go bankrupt.
And with their luck, even if the release date is delayed, they might come across another blockbuster.
Does that mean there's nothing else to say about "Enotia: The Lost Song" other than its mediocre attributes?
Of course not, because this game is a huge bummer.
If it is just rotten, smelly, and low-quality, probably no one will pay attention to it.
Precisely because, as one of the few independent games made in Italy that can be considered a "masterpiece", it actually has many advantages.
For example, the production team incorporated Italian opera into the game settings, or the artistic graphics and excellent map design.
However, none of these can make up for the fact that, as a Souls-like ARPG game, its action design is pure garbage.
But if the action design of an action game is its biggest shortcoming, is there any need to continue discussing it?
Now, the game producer named Eduardo Basilio is right in front of him.
Zhou Kuang felt a little helpless.
Does he want him to learn from the other party?
Regardless of whether what the other person said was right or wrong, even if Zhou Kuang really felt that it was useful after listening to it, his first reaction would be to start reflecting.
I reflected on whether there was something wrong with my brain that I actually agreed with the other person's point of view.
"Uh, I've heard about your game."
Zhou Kuang could only speak to him in a tactful way.
Unexpectedly, after hearing this, the other party's eyes flashed, the beard on his face trembled, and he rushed up excitedly and shook his hand.
"Have you played our game too?"
"Uh, I haven't played it, but I've seen video clips of your games."
What Zhou Kuang said was not wrong. He had seen a video of a player fighting a boss in "Enotia: The Lost Song".
The design of this boss is quite outrageous. He holds a green weapon, raises his hand and steps forward six or seven times, then slashes the player with a quick and slow knife.
The key is that no one can see the enemy's attack timing. After each step it takes, it seems as if it is about to drop its arms to attack the player.
However, the player's predictions were wrong every time until he was broken by the fast and slow swords.
(End of this chapter)
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