My game, you have no right to award
Chapter 61 Experience Gap
Chapter 61 Experience Gap
Feng Qi turned to look at Zhou Kuang, who was looking at the two people from the art group with great interest.
So Feng Qi was no longer in a hurry and stood aside waiting for Yang Ji to finish.
Finally, after five minutes, Yang Ji finished teaching his subordinates a lesson.
The man nodded repeatedly with sweat on his forehead and returned to his seat.
Although I can learn a lot from Yang Ji, the pressure from him is also quite great.
Yang Ji leaned his head back on the chair, closed his eyes and rested for a while.
Seeing that he had no intention of getting up, Feng Qi coughed twice.
"Cough cough!"
Yang Ji opened his eyes and found two people waiting for him against the wall in the corridor.
"Brother Kuang! Lao Feng! When did you come?"
He stood up feeling a little embarrassed, probably because he had just lost his temper and was seen by the two of them.
"Not long."
The two looked at him with smiling eyes.
"Oh, by the way, we're here to have a meeting with you."
"What meeting?"
Yang Ji was stunned and asked.
"It'll be a short meeting. Don't worry. It'll just be me, Lao Feng, you, and Lao Wu."
Zhou Kuang replied.
"If you need anything, you can come later."
"It's okay, I've made all the arrangements."
"Then walk?"
"go!"
The three of them walked over to the program department and found Wu Qianhe.
After several months of work, Wu Qianhe's brain seemed to be getting brighter.
Zhou Kuang even wondered if he had lost his hair again.
However, hair loss is not a big deal. Many middle-aged men will experience hair loss, and some even look more elegant after losing their hair.
Zhou Kuang shook off the mess in his head and walked into the meeting room.
He and the three of them arrived at the small conference room and closed the door.
Zhou Kuang sat sideways on the table so that it would be easier to operate the computer.
The chairs in their conference room were a bit low, and every time he sat on the chair and wanted to operate the computer, he had to stretch his arms to reach the keyboard, and his arms would bump against the edge of the table.
That's not a pleasant feeling.
So Zhou Kuang is now used to it. In informal occasions, such as meetings with his own people, he chooses to sit at the edge of the table.
"Last night I thought about the current state of our game." Zhou Kuang picked up the water cup and took a sip, while everyone else waited for his next words.
“I think there are still some areas that can be improved.”
"I listed some of the problems and the possible solutions I was thinking about."
"So I want to discuss this with you first to see if it's feasible."
“See what can be changed, what cannot be changed, and what does not need to be changed.”
As he spoke, Zhou Kuang opened his document.
In fact, this is not a simple document. In addition to text, he also used some screenshots of other games as a control group.
"The first point!"
Zhou Kuang turned around and extended an index finger.
"Our current game scenes are so badly designed!"
Feng Qi was shocked when he heard this. This was the most explicit questioning of the product he had ever heard from his boss!
There was no beating around the bush, the criticism was thrown directly in his face!
He was fully alert, with his jaw muscles tensed, listening carefully to what Zhou Kuang said.
"The easiest place to spot it is right here." "This fork in the road."
Zhou Kuang used the mouse wheel to scroll the document downwards.
The picture shows the fork in the road that Basilio showed him yesterday. The artistic styles of the two forks are very similar.
"Can you tell the difference between the two sides?"
"Yes, of course we can see that. After all, we designed this level."
"We know every detail by heart."
Zhou Kuang paused after he finished speaking.
“But can you make sure the players can see that?”
"Can you ensure that players still remember where they are after passing countless similar-looking forks in the road?"
"Even if you can find your way back by following the path behind you, won't you get lost?"
When Feng Qi heard this, he was shocked and frowned slightly. A deep groove appeared between his eyebrows, and the corners of his mouth were tightly pursed into a straight line.
He knew in his heart that Zhou Kuang was telling the truth.
With this kind of environment design, players are very likely to get lost!
"There are no memory points on the entire map!"
“There aren’t any iconic scene elements!”
“There aren’t any clear indicators!”
When Yang Ji heard this, his body suddenly stiffened and shook involuntarily.
His brows were furrowed, his face turned pale, and his eyes were fixed on the two forked roads on the projection screen.
Scene elements...
I told Feng Qi this clearly.
In order to maintain the consistency of the scene's colors and artistic unity, avoid any colors that are too different and disrupt the player's perception of the scene and environment.
And these two forks in the road before us look... almost no different!
"This is a scene design done by a foreign single-player game studio."
Zhou Kuang turned around and continued to pull the document down.
The projection screen also displayed a screenshot of a fork in the road in the game.
Two roads of similar width extend in different directions. The ground on one side is paved with gray stone slabs. The stone slabs bear the marks left by years of wear and tear, with a lot of moss, tiny potholes, or shallow scratches.
The ground on the other side was just a dirt road, with large potholes appearing on the road from time to time, and countless pebbles of various sizes that became obstacles.
On one side of the cobblestone road, there is an old crooked tree with a thick trunk, cracked and mottled bark, and some branches are dry, broken, and drooping.
On the other side, there stands a stone totem pole more than one meter tall. Its surface is rough and dark in color, and it is engraved with some blurred and indistinguishable symbols caused by the passage of time.
Not only are the scene environments on both sides significantly different, the production team also made differences in visual design.
The old crooked tree and its branches on the left form an inverted triangle from a distance, while the stone totem pole on the right appears to be a whole circle larger than the old crooked tree because it is closer.
Moreover, its shape is square and looks like a rectangle with slightly rounded corners.
Not only are the objects in the near distance designed differently, but the background in the far distance is also designed differently.
The background on the left is a distant city, while the background on the right becomes a deep forest.
Zhou Kuang dares to say that after watching the scene and environmental design of "The Netherworld Mountains and Seas" and then looking at this side, the gap between the two is simply a world of difference.
This game was produced abroad, and the screenshots in it are full of memorable moments.
This cannot be explained by a mere difference in artistic style.
Zhou Kuang believes that this is the gap between experience and design capabilities.
Zhou Kuang didn't say anything, and the rest of the people were stunned.
They didn't expect that they would have given such little consideration to the scene design.
Feng Qi stood up first, with his head slightly lowered.
His teeth unconsciously bit his lower lip, leaving a series of faint white marks.
“It’s my fault.”
His voice was a little hoarse.
(End of this chapter)
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