Chapter 63 Brotato
Zhou Kuang felt that even if he went online now, it wouldn't be too disadvantageous.

Although they cannot take over the entire survivor-like game market, they can at least get the biggest share.

Moreover, after the test of the "Vampire Survivor" project, Zhou Kuang felt that Qingyan Studio was fully capable of challenging more difficult games.

Instead of turning Qingyan Studio into a dedicated studio for survivor-like games for the sake of money, it would be better to take a step back and let them try other types of independent games.

He has a lot of ideas for independent games in his mind!

However, Zhou Kuang also has a survivor-like game that he hopes Qingyan Studio will complete.

That's Brotato, potato brother!
In his heart, this game is the true culmination of all survivor games.

Otherwise, there wouldn’t be so many companies in China that would choose to copy this game and make Apple Brothers and Orange Brothers, instead of copying “Vampire Survivor” and making Fruit Family Bucket Survivor.

Compared with "Vampire Survivor", "Potato Brothers" has made differences and innovations in many aspects.

These innovations and improvements make "Potato Brothers" not just a copy of each other, but truly create its own characteristics.

First of all, just from the perspective of the graphics, although every player has his or her own favorite style, it is obvious that the Potato Brothers are more acceptable to ordinary players and have a more delicate style.

As for character selection, although Vampire Survivor also has many characters, it is far less diverse than Potato Brothers.

This is mainly because based on the vampire survivors, the Potato Brothers have made more definitions of attributes. In addition to the basic maximum health, melee attack, ranged attack, etc., there are also advanced attributes such as elemental damage, engineering, and luck.

The rich attribute panel allows each character to have its own characteristics and even genre.

For example, there's the "Ranger" character who's good at dealing damage with long-range weapons, or the "Old Man" character who can slow down the enemy and reduce their number.

These different characters make "Potato Brothers" much more replayable than its predecessor, "Vampire Survivor."

It also optimizes the weapons and props system, making it more diverse than "Vampire Survivor".

Players can experience completely different gaming experiences by choosing weapons and props that suit them according to their gaming style and the situation on the field.

The advantages of being able to choose the difficulty of the game and having a smoother difficulty curve within the game are self-evident.

All in all, "Potato Brothers" is a more modern version of "Vampire Survivor".

Now that "Vampire Survivor" is on the shelves, Qingyan Studio can use this time to develop "Potato Brothers".

When players get a little tired and bored with Vampire Survivor, they can launch Potato Brothers to continue the trend.

After the release of "Potato Brothers", Zhou Kuang no longer plans to launch more survivor-like games.

Unless he is really short of money.

However, judging from the current situation, the probability of such a thing happening is very small.

After the release of "Vampire Survivor" and "Potato Brothers", Qingyan Studio can still develop several expansion packs from time to time.

For example, DLC that provides new maps, new gameplay, or even new characters and new costumes.

Zhou Kuang handed the draft of "Potato Brothers" that he had prepared long ago to Ma Tu.

This was not given to him by the system, but he recorded as many details of "Potato Brothers" as possible through his recollection.

The degree of completion is definitely not as high as the one given by the system, which is like a plan that is like a producer's memoir.

But he was sure that at least the general framework of the game was roughly the same.

"This is?"

Ma Tu was a little confused.

"Your next job."

Zhou Kuang sat down and relaxed his body slightly.

“This is a very similar game to Vampire Survivor, but with some differences in details.”

Ma Tu opened the draft and began to read it. He found that it was indeed as the other party had said. He could tell at a glance that this game was clearly a copy, but with many different designs.

“Do you think it’s difficult to make?”

Zhou Kuang subconsciously turned the pen and looked at Ma Tu.

Ma Tu thought for a moment, then said, "I don't think it's a big problem."

"We still want to play this kind of game?"

"Yes."

Seeing Zhou Kuang's firm answer, Ma Tu stopped talking.

He just thought that instead of starting to make a new game now, it would be better to wait until "Vampire Survivor" is launched and see how it performs in the market.

If Vampire Survivor doesn't perform well and sell well, there's no need to keep making similar games.

But since Zhou Kuang has already made up his mind, there is no need for him to confront his boss.

“But do we really need to change the style of painting?”

Ma Tu looked up and asked.

"of course."

Zhou Kuang knew very well that using the same style could save resources. After all, they had been working on "Vampire Survivor" for six months, and it would not be difficult to make another game with the same style.

But the problem is that both games are produced by Qingyan Studio, which makes it easy for players to think that they are too similar.

If the style of painting remains unchanged, what is the difference between these two games for players?
"How long do you think it will take?"

"Hmm..." Ma Tu lowered his head and pondered, "It will take at least three months, right?"

“It’s mainly because it takes a lot of time to recreate the art assets.”

"Then some mechanisms need to be remade or adjusted, which also takes time."

Zhou Kuang nodded. Three months was neither early nor late.

"Then I'll give you three months."

"Okay, I'll think about the draft later and try to start the preparations tomorrow." Ma Tu agreed readily, but immediately became a little embarrassed, "Well, Brother Kuang, everyone is working very hard..."

Oh! So you want to get rewards for the studio!

Zhou Kuang smiled and shook his head. The other party was actually worried about this, so he must have been prepared for it!

It seems that it is indeed because Ma Tu’s position is different.

Ma Tu used to be the producer and chief planner, but now he is in charge of the entire subsidiary and Qingyan Studio. It is his job to strive for benefits for the employees and maintain their morale.

"Don't worry about it. I'm a man of my words and I won't treat you unfairly."

"I'll give you two months' bonuses first, and then I'll continue to pay you based on the sales when the game is released!"

Zhou Kuang stood up and said.

"Thank you, Brother Kuang!"

Ma Tu's face was full of joy.

"Don't thank me yet. I'll be thankful if you can make the quality of the game for this new project even higher."

"Order!"

(End of this chapter)

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