I just turned eighteen, and you want me to make a comeback?

Chapter 139: Jhin and Zyra, the Abstract Art of Flash Wolves

Chapter 139 - Jhin and Zyra, the Abstract Art of Flash Wolf

It was not until June 2016 that the WQ mechanism of Minotaur was optimized. From then on, it became quite easy to perform two consecutive Minotaur attacks even for players at lower ranks.

The change in June is that when releasing the W skill, if the system determines that the Q skill has been used, the distance that the W skill will knock the opponent into the air will be shortened, resulting in the opponent still not flying out of the attack range of the Q skill after the Minotaur's Q skill is used.

But the current Minotaur has not been changed.

Why optimize Minotaur's WQ?
This is compensation because the designer also weakened the damage reduction effect of Minotaur's ultimate move to balance it.

In the current version, the damage reduction of Minotaur's ultimate skill at level 1 is as high as %. In the later stages, when the ultimate skill is at the maximum level, the tankiness even exceeds that of the top laner.

Poppy does counter Minotaur, but after using it once, the opponent will not be fooled so easily.

and……

"Flash Wolves actually released the Tsar?" Miller said

"The version was released strongly, there was no reason for RNG not to take it, and sure enough... it was locked." Remember said

"Flash Wolves took down Rambo on the first floor... Well, to be honest, I don't think this Rambo will definitely be on the court. The swing position on the red side and the counter position given to Yuanshen by the red side are already the characteristics of Flash Wolves." Wawa said.

Flash Wolf's second move is actually—Jhin?"

Miller raised an eyebrow.

Jhin, the God of War, this hero was supposed to be launched earlier, but due to the Chinese New Year, the national server's release was postponed for a week, and was launched on the competition server and the national server together with the reworked Poppy.

It has been popular in the Korean server for a while, and some people in the LCK region have used Jhin, so it is not surprising.

But the appearance of the new hero still made the audience applaud and celebrate.

Afterwards, RNG's second and third picks were the combination of Poppy and Annie.

The emergence of the new equipment - Essence Reaver, has brought the weakened Annie back to the T5 level after the S1 World Championship, and Annie's W bounce can now trigger a critical hit.

The reason why I didn't pick Annie in the last game was because Flash Wolves got the Spear of Vengeance... How does Annie fight the Spear of Vengeance?
If the bottom lane is weak, the support won't be able to roam.

But when dealing with skill-based heroes like Jhin, Annie is the best choice.

Immediately afterwards, Flash Wolves also revealed their third and fourth options.

The Rise of Thorns, Jyra, and——

The Lord of Shadows, Jie.

"Zed! As expected, I was just thinking that if Flash Wolves releases Tsar, there must be a way to deal with it. Assassins are very good at fighting Tsar. I was just thinking of LeBlanc, but I didn't expect that Wei Shen would actually take out Zed!" Miller said excitedly.

"Playing Zyra as a support hero is like going back to Season 3. I rarely see anyone playing this hero," Miller said.

RNG hesitated for a while, and finally locked on the key jungler and support combination of Lee Sin + Thresh.

The strong early-game rhythm created by these two heroes perfectly fits the characteristics of today's RNG.

"So, let's see what Flash Wolves' last move is?" The three commentators were all looking forward to it.

The Flash Wolves, who are on the red side, now often give people a sense of surprise in BP.

The reason for this is Yuanshen's bottomless hero pool, which allows him to use any hero to play in the top lane, forming a combination with his teammates and forming a swing position.

Under the watchful eyes of the crowd, when the countdown reached the last second, the fifth floor of Flash Wolves finally revealed their hero.

At this moment, a wave of exclamations suddenly surged at the scene.

"--Death is a song that everyone will hear."

Karthus, the Deathsinger.

The barrage in the live broadcast room instantly boiled over!

"Hey, Karthus on top, Rumble on jungle??"

"This Flash Wolves lineup is way too complex..."

"Turtle, Renaissance? Dreaming back to S2, the version of the demons dancing wildly?"

"How did Flash Wolves become an art team?"

Amidst the discussions in the barrage, the lineups of both teams were finalized and the game entered the loading screen.

“FW Red Side:
Top laner Yuanshen: Deathsinger - Karthus
Jungle Karsa: Robot Enemy - Rambo
Midlane GODV: Shadow Lord - Zed

Bottom Imp: Jhin

Support SwordArt: Rising Thorns - Jyra
RNG Blue Side:
Top Looper: Poppy
Jungler MLXG: Lee Sin
Mid laner Xiaohu: Desert Emperor - Azir

Bottom Lane Wuxx: Goddess of War - Sivir

Support Mata: Soul Shackle Warden - Thresh. "

The top lane Karthus really exceeded everyone's expectations.

Not to mention Karthus in the top lane, even in the mid lane, this hero is barely used... Poor skill combinations, high skill hit difficulty, major flaws, and poor performance against various powerful assassins and mages in the mid lane...

All of the above shortcomings have made Karthus sit firmly on the bench in professional competitions and ranked games.

Moreover, this style of play that goes against the inherent definition of the EU flow will make many players feel unreliable at the first moment.

The warrior and tank in the top lane are normal, and it’s okay for the magic tank to make an occasional guest appearance.

The shooter is a bit outrageous. What's the point of choosing a death song?
This kind of ridiculous lineup is really worrying.

The top laner should pick a tank or a warrior, the ADC should pick a shooter, the mid laner should pick an AP or an assassin, and the support should pick one with more control... Most players have this kind of fixed thinking that has been formed over a long period of time, and they will deny and question new things as soon as they appear.

But high-level players all know that the so-called tactical schools are all developed by humans and are not the truth.

Maybe the EU flow is very scientific and applicable to most situations, but this does not mean it is the only correct answer.

Of course, if the version is really not suitable for this lineup, Yuan Shen would not deliberately play tricks.

But in this version where the ultimate talents have just been released, there are too many heroes to play. The nine ultimate talents and various new equipment have completely changed the ecological environment of the game.

It is no exaggeration to say that it is a riot of demons.

The hero BP of Flash Wolves in this game aroused everyone's curiosity. Whether they were skeptics or viewers who liked this kind of tricks, they all wanted to see the performance of this lineup.

"Touch of Hellfire? Just like the Undying Yasuo in the last game, Flash Wolves has brought us a new surprise." Wawa said.

"Zed and Zyra brought Thunderbolt, while Karthus, Rumble, and Jhin brought Hellfire Touch."

"Although both ADs and APs benefit from Touch of Hellfire, it's still quite rare for an ADC to have this talent. I've seen most Jhin on the Korean server use Warlord's Bloodlust, taking advantage of the fact that Jhin's fourth basic attack guarantees a critical hit..."

Under the commentary of the commentator, the game entered the Summoner's Rift interface. At the beginning of the season, the brilliance of Touch of Hellfire seemed somewhat dim and insignificant under the brilliance of the Ferocity ultimate talents, War Fervor and Warlord's Bloodlust.

In the current version, the properties of Hellfire Touch are: When using skills to deal damage, it will cause 3 + 6% bonus AD + 50% magic power magic damage to enemy heroes within 20 seconds. (AOE skill duration is halved)
This talent is somewhat similar to Landry's effect:
At the start of the game, the five members of Flash Wolves rushed out almost simultaneously towards the center of the river. Karthus's starting equipment was Dark Seal + Reusable Potion.

Because they had set up their starting equipment in advance, the Flash Wolves were able to go out a little faster.

Nowadays, there is no restriction of having to wait more than fifteen seconds before going out. The faster one goes out, the more advantage one can gain.

The five members of the Flash Wolves arrived at the pass about two seconds faster than their opponents.

Yuan Shen directly placed the trinket eye at the blue buff in the upper jungle area of ​​the blue side.

This information was not captured by Looper.

All troops attack!
The soldiers rushed to the line, and Looper also dropped a ward in the river at the intersection of the blue buff, and then rushed directly to the top lane.

Little did they know that all this was under the Flash Wolves' visual surveillance.

Yuan Shen, who was squatting at the red buff with Karsa, suddenly had a bold idea.

"Haoxuan, I have an idea! How about you open this one alone?"

"But I'm a level one jungler and it hurts a lot."

Karsa didn't refuse, but was a little embarrassed.

"Don't worry, you will earn it back."

After saying this, Yuan Shen had already controlled Karthus to cross the river, bypass that vision, and came to the blue buff in the upper jungle area of ​​RNG.

The troops arrived at the line, and there was no movement in the RNG middle lane, which made Yuan Shen confirm that he had not been discovered.

Desolate
Start with Q skill and directly hit the blue buff.

If there is only one enemy unit within the range of the desolate area, it will cause double damage. The efficiency of clearing the jungle is actually much faster than most people think.

"Master Yuan is trying to steal the blue buff. It's very likely to be stolen this time. The level 1 trinket eye is too critical!" Miller said.

However, Yuan Shen was more greedy than he thought.

While clearing the blue buff, Karthus used another Q to lure Toad over. Karthus stood between Toad and the blue buff and cleared two groups of wild monsters at the same time.

However, since Karthus is very fragile in the early game and his health drops very quickly, one can't help but wonder if he can win.

"Isn't Yuan Shen a bit too greedy?" Wawa said, because from the God's perspective, RNG's top and mid had already sensed that something was wrong because Karthus was slow to come online, and began to rush to their own jungle area.

If you give away the first blood, you won’t make any profit.

"No, Yuan Shen just wants to die!"

Miller's eyes lit up, and he suddenly thought of Sion.

In the domestic entertainment game, many anchors like to play Sion at level 1 to steal the buff and annoy the opposing jungler.

If a hero dies after getting the buff, the buff will disappear. If he is killed, the buff will be transferred to the opponent.

But if the buff is obtained after death, the buff will still exist when the hero is resurrected.

There are not many heroes in the entire League of Legends who can get the buff after death, including Sion and Karthus.

When Poppy and Tsar were still on the way, the sound of an enemy hero's death rang out in Summoner's Rift. They were both stunned, and then they immediately saw that the blue buff with a sliver of health was taken by the dead Karthus's ghost with the Q skill.

Not only that, before Karthus died, his spirit came to a position close to the three wolves, which was just right for him to use Q to lure out the three wolves.

Within the seven seconds that his passive ability lasted, Karthus actually killed the two little wolves, leaving only one big wolf in place.

After clearing the red buff, Xiang Guo, who was still clearing the stone man, was confused.

He didn't do anything, so why is there only one big wolf left in the entire upper jungle?
How to play this?
Half of the jungle area is reflected. Any jungler can understand how damaging it is in the early stage.

Xiangguo's mentality was a bit broken, but Looper's situation was not much better. In order to support the jungle, he missed several minions. When Poppy returned to the lane, Karthus had already teleported to the lane.

After clearing almost three groups of jungle Karthus quickly reached level 2, and he also had the blue buff on him.

Yuan Shen didn't give Looper any chance. He started with a W, slowed down Poppy, and then started throwing Q.

Desolate, desolate, desolate--
In the first few Qs, Poppy couldn't move at all because she was slowed down by W, and she was directly hit by three Qs. After the slowing effect disappeared, Poppy started to move left and right and dodged two Qs.

Even so, Poppy still took two Qs before she could get out of Karthus's skill range.

In the current version, Karthus's base damage at level 1 is 50, which is doubled when it hits only one enemy unit, making it 100 base damage, plus an AP bonus of 0.3.

In other words, even taking into account the magic resistance reduction, a Q still has 90 damage.
With five Qs and the constantly triggered Touch of Hellfire, Poppy lost nearly 500 HP.

On the other hand, Karthus is still at full health.

The soldiers did not attack Karthus because Yuan Shen was very meticulous. He did not use basic attacks to attack Poppy from beginning to end, but only used the Q skill to exchange blood.

In the current version, only normal attacks and skills with normal attack special effects can attract the hatred of soldiers.

Moreover, even if he uses a normal attack, Yuan Shen has a way to block the interval of the soldiers' normal attacks.

This is his specialty.

"This—" Miller's eyes widened, and after a moment's pause, he said, "This reminds me of Zzitai's solo kill at level 2 when he ignited Karthus. It was so fierce."

"Poppy was pushed out of the experience zone at level 1. Yuan Shen was particularly bad here. Usually, Karthus would use Q to quickly push the line and last hit, but he started to control the line and didn't let Poppy get experience and soldiers at all..." Wawa said that the man was bad, but his eyes were getting brighter and brighter.

This style of play, which is strong no matter which hero is used, is very popular.

No matter if they are players or commentators, male or female, no one can resist this kind of player who plays very aggressively no matter what hero he chooses, completely pressing down on the opponent's head and beating the opponent like a spinning top.

What's more, the one facing Yuan Shen was the S4 champion top laner Looper, so it's not certain that he was that bad.

Apart from Yuan Shen, among the top laners in the entire CPL, only MaRin and Flandre have a chance to compete with Looper.

As for TheShy, Gimgoon, and Khan, they haven't grown up yet.

"Yes, and with Xiangguo unable to play top for the time being, Poppy will probably be in trouble for a while," Miller said. "Because the top jungle has been cleared, if he shows up in top lane, regardless of whether he successfully ganks or not, the resources in the bottom jungle will no longer belong to him. Right now, the best strategy for Xiangguo is to force his way into the opponent's bottom jungle and counter-jungle."

Lee Sin's basic combat ability in the early stage is definitely stronger than that of Rumble. If Lee Sin did not invade the jungle, the early rhythm would have been completely broken.

This is such an easy-to-understand principle. The commentators understood it, and both teams naturally understood it as well.

but……

(End of this chapter)

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