I just turned eighteen, and you want me to make a comeback?
Chapter 153: Ni Zhang Zou Gank, Alternative Global Flow
Chapter 153 - Counter-rhythm Gank, alternative global flow
The biggest highlight of the first game was undoubtedly the new hero Dragon King, and the director quickly shifted the focus to the middle lane.
Wu Tian fights against Buddha.
Dragon King VS Clockwork.
Clockwork is a well-known panacea in the mid lane. No matter what version it is, no matter what hero he faces, he can be used.
Every year when the World Championship comes, the three all-purpose heroes, Clockwork, Lee Sin, and EZ, are never absent.
Facing the strong Dragon King in the early stage, Clockwork can also maintain steady development.
However, in terms of clearing ability, the Dragon King is still too strong.
In the mid lane, the side that clears the minions first will have the initiative, whether it is roaming ganks, invading the jungle to gain vision, or eating their own wild monsters to develop.
Wei Shen’s understanding of the Dragon King is also very simple, that is, movement speed is king.
Three movement speed essences + Storm Rider's Surge to maximize the movement speed.
What the Dragon King has to do in the early stages of laning is very simple.
Push the line and roam.
Wei Shen implemented the essence of these four words. He started clearing the line as soon as the soldiers arrived. If the opponent dared to stop him, he would exchange blood with the opponent without hesitation.
In the early and middle stages, except for a few mid-lane heroes, no one can defeat the Dragon King in blood exchange.
Moreover, once he reaches level three, the Dragon King can fight back and forth within twenty seconds.
Apart from the fixed eight seconds of returning to the city, one E skill can allow you to rush from the fountain to the middle lane tower.
The roaming of the Dragon King put a lot of pressure on EDG's other lanes.
The advantageous combination of Jhin + Thresh in the bottom lane dare not push deep, and the strong jungler Graves dare not counter-jungle, but instead has to cautiously hide and develop. As for the top lane... it's timid to begin with, so there is no difference.
"So steady! EDG's play doesn't seem like their style..." Guan Zeyuan said
"There's nothing we can do. This Dragon King puts too much pressure on the side lanes," Wawa analyzed. "I think Imp could definitely pick a teamfight ADC like Kog'Maw here, relying on the Dragon King's intimidating power to overcome his weak period."
"That makes sense, Director Wawa!" Ze Yuan was surprised. He didn't expect that Wawa could come up with such insightful opinions.
Is this the same doll that said, "Have you noticed that the damage is very high when you're ahead in an endless game?"
If Yuan Shen heard the analysis of this game, he would nod his head. This is indeed a way of playing in the Dragon King system.
But how to say it... As expected of a former LPL commentator, Wawa's ideas also have a CPL flavor, which is to maintain the development of the ADC and rely on mid-to-late team battles to decide the outcome.
But why drag out a game that can be won in the early stages?
Why fight in a team battle when you can win the game without fighting in a team?
Unless the equipment is overwhelming, there are too many uncertainties in a 5v5 team battle. Even if it is a world-class team, if one of them makes a mistake, they may lose to the wildcard team.
Han Bing's choice naturally had his own intentions.
For a full ten minutes in the early game, Summoner's Rift was calm.
The Dragon King also only did three things.
Push the line, roam, and go home to buy equipment.
The process seemed boring, but the audience enjoyed it very much.
Because the rhythm is so tight, EDG will respond quickly whenever the Dragon King approaches a side lane or jungle area.
It's like a duel between two masters. Once one of them makes a mistake, he or she is likely to be hit in a vital spot.
As soon as Ashe's E skill cools down, Imp will throw it into the opponent's jungle.
Wherever the Ice Eagle passes, there will be vision, so there is a high probability that the movements of the enemy jungler can be seen.
This is also one of the reasons why the Ashe + Tam combination is not easy to collapse online.
Many professional players are able to guess the jungler's position based on the tempo and minion lines, and this is often seen in professional competitions as a form of clairvoyance. However, even pro players with excellent clairvoyance often get caught and killed due to "counter-tempo" ganks.
What is counter-rhythm?
For example, the best rhythm is to clear the jungle first and then go to gank people, otherwise we will be counter-jungled, but I don’t want to clear the jungle first, I just want to kill you.
For example, even though I know there is a view here, I still want to fuck you.
This kind of recklessness is against the rhythm. In a casual game, ganking against the rhythm will ruin yourself, but in a professional game, with the cooperation of teammates, it is not a big problem.
EDG is very good at this kind of counter-rhythm gank, and even the vision cannot be defended.
Because Mingkai is also famous for his strong vision circumvention ability.
Mingkai's specialty is to study your eye habits in advance, and then come to you quietly to gank based on the search range and terrain block vision.
He is indeed a man who is good at playing widows.
However, the strategic significance of Ashe's E skill emerges. The [Eagle Strike] that occurs every 90 seconds in the early stage will provide the team with a lot of map information, greatly increasing the difficulty of going against the rhythm.
Mingkai's Graves was also seen this time. Seeing that his vision was exposed, Mingkai didn't care too much because this was the fifth time he was seen.
But he didn't expect one difference.
This time, Han Bing has a big move.
"Puff, shoot here!" Karsa commanded.
He marked the tunnel he left in the enemy jungle. Following the route that Graves took to clear the jungle, he would soon see this tunnel.
"As long as he steps into the tunnel immediately, there's a good chance..."
Imp nodded, took two steps back, left the enemy's bottom lane's sight, and fired a magic crystal arrow towards the excavator tunnel.
If you win, you make a lot of money; if you lose, you don’t lose either.
When the opponent on the line has flash and displacement, the Ice ultimate skill has little meaning in the line.
The result... really hit the mark!
With a "bang", if the ice ultimate skill hits the opponent, it will provide a brief vision.
The moment they learned that the player had been hit, the Flash Wolves mid and jungle players were delighted and responded immediately.
"Ah, hehe, hehe..."
The excavator opened wide.
Excavator is positioned as a map control jungler, which is very suitable for Karsa.
Karsa flew to the tunnel not far from Graves, and Wei Shen in the middle lane also pressed the E skill to fly directly.
The stun lasted for a full 3.5 seconds, forcing Male Gun to watch the excavator appear in front of him, lift him up, and then the blue punishment slowed down his movements.
Mingkai was the first to receive the danger signal in the middle lane. After getting rid of the control, he immediately used E and flashed to escape.
However, the Dragon King's ability to retain people was too strong.
The stars are falling!
The ultimate skill was used and hit the male gun at the maximum distance.
The Dragon King's ultimate skill has not been weakened in any way. It slows down the enemy by 1% at level 60 and 80% at the full level.
The deceleration time is as long as 4 seconds.
The ultimate skill directly triggered the Wind Rider. The Dragon King threw Q to stun the Male Gun, and with the damage of the Excavator, took him away.
The cooperation of heroes scattered in three different places on the map, and this incredible way of getting the first blood, immediately made the audience exclaim in surprise.
Audiences and players from other regions who were watching the CPL semi-finals also posted comments of admiration in the live broadcast room.
"This...an alternative global trend?" Wawa asked in surprise.
"If you think about it carefully, with the ability of Toad's ultimate to lead people and the teleportation of top laner Ekko, Flash Wolves can definitely gather five people on the map in an instant!" Ze Yuan was terrified when he thought about it.
(End of this chapter)
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