Chapter 174 - The Dominance of the Counter Version

Of course, Flash Wolves also have to pay a price to protect the red buff jungle area in this way.

It’s okay that the soldiers in the top lane came online late, but the soldiers in the middle lane had already been engaged in a firefight. In order to protect the red buff, Wei Shen would lose at least two soldiers.

But this deal is profitable. What's the point of giving you two kills in the early game when LeBron James is laning against Ryze?
Be patient in the early stage. After you level up, it will be no big deal if LeBron suppresses Ryze in the early and middle stages.

Under the effect of the first-level routine, Kindred successfully started with three buffs.

Originally, Graves's early burst is higher than Kindred's. When Kindred ran into Graves in the jungle in the early stage, he had to retreat. In a sense, Graves restrained Kindred's rhythm.

It can be seen from the fact that SKT grabbed Graves first that Graves has a higher priority.

But now, it was Graves who wanted to run away in shame after seeing Kindred.

With an extra red buff, even Amumu dares to challenge Lee Sin alone, not to mention Kindred who is only slightly inferior to him.

The initiative in the wild area was reversed.

Add to that the strength of Jayce who got first blood, and LeBlanc's counter against Ryze.

It can be said that based on this level 1 team fight alone, it can be asserted that Flash Wolves will take the initiative in the top, mid and jungle coordination within the next ten minutes.

"An ancient military text says: 'In every battle, the most effective means are to use the right tactics to achieve victory, and the most surprising tactics to win.'" Wang Duoduo began to show off his literary talent again, laughing, "Even the strongest teams can fall into traps... This is why the upset rate in esports is so high. This little tactic really can be used by anyone."

"If a wildcard team suddenly uses it once, even the world champions will have to accept it with a pinch of salt."

Top lane tank Ekko.

In the normal time trajectory, this can be said to be Duke's signature hero in the entire S6 season. Even after several weakenings, Duke used it from the beginning of the year to the end of the year. Basically, as long as conditions permit, Duke will choose top lane Ekko. He is known as Ekko's Jinchūriki, so much so that he finally won Ekko's championship skin.

Like a regular player who specializes in certain heroes, Duke is very proficient in playing Ekko.

In Yuan Shen's opinion, it is also difficult to find flaws in the operational details and understanding of the laning phase.

In a normal laning situation, if Duke is focused on avoiding combat and trying to get by, even Yuan Shen will find it difficult to kill him in a 1v1 situation.

But now it is not a normal laning situation.

Jayce got first blood.

The extra 400 yuan and experience points can allow Jayce to buy an extra longsword, an extra bottle of red, or even reach level 2 earlier.

For Yuan Shen, this advantage is too great, and it is already a great start.

As soon as he came online, Yuan Shen immediately began to suppress the opponent forcefully.

Less than a minute into the laning phase, Duke was sweating profusely and felt immense pressure.

The details are so good, and Yuan Shen knows Ike very well.

The level of an Ekko player can be divided into two aspects: laning and team fighting.

With a deep understanding of the Q skill, Ekko will be very strong in laning.

With a deep understanding of W and R, Ekko will be very powerful in team fights.

Ekko is a short-armed mage assassin, but he lacks Fizz's passive and E skill, so he is easily suppressed in the early stage. Therefore, the strength of Ekko depends on his release of the Q skill.

There is a small detail about Ekko's Q skill, that is, there is a certain distance where it is instant, and there is a certain distance where it is delayed.

When Q is thrown out, it will instantly travel a certain distance, and then there will be a delay. After the delay reaches the limit, Q will quickly return to Ekko's hand.

If you master the instant distance and delay distance of the Q skill, Ekko will feel comfortable in laning.

Needless to say, mastering the instantaneous distance can increase the hit rate of EQ and greatly improve the stability in combat.

By mastering the delay distance, you can stabilize your last hits and development.

For example, if you throw the three soldiers in the first wave at the extreme delay distance when they are almost at low health, Q will instantly turn back the moment it hits the soldiers.

At this distance, the enemy can't hit Ekko at all. Moreover, the instant high damage of the two Qs can knock down 40% of the health of the soldiers in the early stage, without causing any soldiers to be missed...

When playing Ekko, the most feared thing is that before the level is up, he will be suppressed by too many last hits and health points, so that he will not be able to fight at all afterwards.

When playing against long-range heroes, you need to control the line; when playing against short-range heroes, you need to push the line. This is the basic understanding of Ekko's line.

When playing against Jayce, you naturally have to control the lane.

But... Duke found himself completely out of control.

When Jayce moved forward and pressed forward, he naturally had to use the Q skill to exchange blood, but Jayce was always able to accurately calculate the instant distance, suddenly take a step back, and easily dodge Ekko's Q.

Not only that, Duke's Q will always be lured to the lane unconsciously, causing the lane to be pushed.

The line of soldiers was stuck not far in front of Jayce's tower, making Duke extremely uncomfortable.

Duke thought about taking advantage of the situation and pushing the troops into Jestari, so that the next wave of troops could push back...

Unfortunately, Yuan Shen could see through his intentions. Whenever Ekko wanted to push the line, Jayce would step forward to force a blood exchange, forcing him to use his skills.

This kind of forced blood exchange method usually results in a loss, but after getting the first blood, it is a sure win.

The suppression in last-hitting, the low health, the situation of the minion line...

All these factors put Duke under great pressure in the laning phase.

Kindred started the game with three buffs, but at level 3 he didn't go for the red buff, instead he went to the top lane to gank.

This was a very simple gank from behind. Karsa walked to the top lane and ganked behind the opponent's ward. Even if the opponent's Graves came to counter-gank, Graves without the red buff was not a big deal. In a 2v2, Flash Wolves was sure to win.

Is it Duke's deep stance?
No, no, no, unless he gives up development and doesn’t care about economy or experience, he must stay in this position.

Just like many players who have been killed many times by a single player, the barrage kings always say, if I had gone up, I would definitely not have died so many times, I would definitely be able to hide under the tower and develop...

Or, if I don't want to die, I won't die. I'll just play as a stone man and hide under the tower to last hit until I reach level 6, then I can win in a team fight with my teammates...

But even if KDA didn't kill him last time, but he was two levels behind, fell behind by dozens of last hits, and his defense tower's health was almost worn down, what difference would it make from being killed a few times?
As long as you want to develop in the lane, there will be opportunities to kill.

Duke retreated immediately, but the line of soldiers was too long. Gan Jue put a mark to slow them down, and with the help of the red buff's sticky ability, he chased them all the way.

Jayce makes up for the damage.

Ekko flashed to create some distance and tried to struggle, but Kindred flashed in and took the kill.

"Nice!" Karsa said with a smile, "It's so comfortable to have you gank top lane. You've created all the conditions for me."

"Without that first blood, I wouldn't have been able to create such good conditions."

Yuan Shen said seriously: "So, my K head is reasonable, understand?"

"..."

After killing Ekko, Yuan Shen and Karsa both chose to return to the city.

When the enemy top laner has TP, don't push the line. That will only push the line forward and let the enemy team comfortably eat the soldiers under the tower.

The best approach is to return to the city immediately, update your equipment, then TP out and continue controlling the line and suppressing the enemy.

After getting the kill, Kindred became more aggressive.

Kindred made the Red Punishment jungle knife very early, and with the red buff, his combat power skyrocketed. He went directly to the opposite jungle to find Graves and kill his own mark monsters.

Once he caught him, he beat him up, leaving Blank completely defeated. Now, when Blank saw Kindred, he would throw a smoke bomb and a reverse E combo, signaling he couldn't win and leaving.
This version originally belonged to the jungler and support version.

Especially the carry-type jungler, after getting the advantage, they will become very unreasonable.

The carry-type jungler who gets the advantage can often kill the enemy with hard damage, resulting in a forced kill, by cooperating with the output of the online heroes.

After clearing another round of wild monsters, Karsa went to help mid.

In the level 1 team fight, Wei Shen used up his flash and learned the E skill, which was a huge price to pay.

Although LeBlanc is not afraid of Ryze, without flash, LeBlanc dare not play too aggressively for fear of being caught by Graves.

Although both sides have the same number of last hits...

But this kind of draw is actually a disadvantage for Ahri.

The reason is very simple. It's just like when you play a Zed game and the opponent's Vampire has a 50-50 development ratio. If it's not a collapse, what else can it be?
However, this disadvantage was instantly equalized after Kindred came to the middle lane to gank and forced Ryze to flash.

This small burst of damage from Kindred's QEWAAA+Red Punishment almost sent Ryze, who was only at 70% health, home. If Faker hadn't reacted quickly and used flash to dodge LeBlanc's W and E, he would have definitely died.

Kindred's terrifying deterrent power made SKT's top and mid players dare not cross the line of troops, and they missed a lot of last hits unknowingly.

The top, mid and jungle of Flash Wolves kept the snowball created by the level 1 team fight growing bigger and bigger. In just ten minutes, the economic gap had widened to two thousand.

Recently, there is a very popular anchor in the national server who mainly plays top lane.

He is Last, Xuanshen.

Perhaps inspired by the assassin-style Riven, this anchor came up with the idea that everything can be penetrated. No matter what hero he plays in the top lane, he always uses armor penetration, thunder, and protection runes. His extremely toxic top lane style and unique bad breath style made the audience remember him.

Yuan Shen's Jayce in this game can wear anything.

When laning against assassin heroes like Jayce, cloth boots as the first item is definitely the safest choice.

However, relying on the huge advantage in laning, in just ten minutes, Jayce suppressed Ekko by more than thirty hits and also lowered his level by one level.

Including the first blood money, Jayce already has an economic advantage of over a thousand.

Jayce has already taken out the Phantom Flame, and his combat effectiveness has undergone a qualitative change.

Injury is also crushing.

After reducing Ekko's health to 70%, Yuan Shen pushed the troops to the bottom of the tower and went forward to destroy the tower as if nothing had happened.

In fact, Yuan Shen's attention was on Ike the whole time.

Duke seemed unaware of the danger and used his Q and E to assist in the tower damage.

Yes, with 70% health and an ultimate, how could Ekko think that he would die under the tower?
Damage calculations based on feelings will never be as accurate as damage calculations based on data formulas.

In Yuan Shen's eyes, this blood line can kill.

When Ekko half turned sideways and appeared outside the line of troops, Yuan Shen accurately seized this fleeting opportunity and suddenly rushed up to kill.

QEWRWQAAEA!
This is a very standard combo for Jayce, and also the combo with the highest burst.

Yuan Shen couldn't think of a combo that would deal more damage, so the only thing he could do was be quick!
The game of League of Legends does not require hand speed. In fact, the hand speed of many king players is not much faster than that of gold players. They just play it more and thus become more skilled in the operation.

The strength of the King of Glory players lies in their understanding of the game and heroes.

However, when game understanding and hero understanding reach the ceiling, hand speed, operation and reaction will become the crucial factors that distinguish the gap between kings.

This set of high-burst attacks was all launched within one second under Yuan Shen's seamless and high-speed control.

When Duke saw Ekko's health drop sharply, he immediately pressed the R skill.

But Ekko's ultimate skill is not instant, but has a short starting action. Watching that action, Jayce interrupts it with his hammer form and then follows up with a basic attack.

Jayce's hammer form E, as long as it is operated properly, can be followed up with a basic attack at the moment of knocking the enemy away.

The specific operating principle is that in melee form, at the moment when the E skill hammers the enemy away, take a step forward, use this movement to cancel the backswing of the E skill, and insert a normal attack while the enemy is flying.

Maximized output, most reasonable combo, and fastest burst speed.

All of this combined resulted in Ekko not even being able to use his ultimate, and being killed instantly by Jayce under the tower.
“Wow!”

There was thunderous applause at the scene, and the cheers could be heard even through headphones.

For Yuan Shen himself, this wave of solo kills was quite normal.

The economic advantage of first blood, the jungler came to kill him once, and the advantage of laying the foundation for nearly ten minutes...

With so many factors, if he cannot find a breakthrough, he will be unworthy of the name Yuanshen.

Even though this version is not very friendly to the top laner...

After the solo kill, Jayce once again demonstrated one of the reasons why he is a lane bully.

The lane is cleared quickly and the tower is destroyed even faster.

In cannon form, use W to attack. Based on the current version of the defense tower's attributes, at least one-third of the HP will be lost.

Another wave of soldiers entered the tower, and the top lane tower, which was already in poor condition, was directly pushed down.

Afterwards, Jayce directly invaded the blue team's jungle area and, with the assistance of Kindred, took the blue buff.

After returning to the city, this wave of economic advantage allowed Jayce to take out a second serrated dagger and two longswords, obviously intending to make a curtain blade.

Everything can be worn.

This style of play is certainly a cancer, but it must be said that when there is an economic advantage, the damage will be extremely explosive.

With no intention of changing lanes to push the tower, Jayce continued to push towards the second tower in the top lane.

He gave himself a speed boost, activated W, moved forward, and attacked three times to release Thunder. Ekko immediately lost 40% of his health, making Duke unable to understand the damage and retreat.

Blank, who had no rhythm throughout the game and played very uncomfortably, saw an opportunity in the top lane.

This Jayce was pushed too deep, he was already at the second tower, and Graves was farming frogs nearby. After marking an attack signal, he quickly drew his gun and climbed over the wall, and a smoke bomb accurately hit Jayce.

The moment Yuan Shen was blinded by the smoke bomb, he instantly activated Phantom Flame and quickly cast E. The double acceleration allowed Jayce to escape from the range of the smoke bomb.

This sudden acceleration just happened to avoid the Q of Ekko's EQA combo and the Q skill of Graves.

After escaping the range of the smoke bomb, Yuan Shen saw Ekko close to him and Graves not far away.

Generally speaking, people's instinct is to subconsciously attack the players who are closer to them, but Yuan Shen found the output target in an instant, activated [Super Energy Load], and launched three normal attacks at the male gun.

While quickly performing normal attacks, Jayce also moves closer to attack while walking.

While the operation is extremely smooth, the damage is also completely incomprehensible.

After these three normal attacks and the thunder burst, the full-health male gun lost 80% of his health.

Jayce switched to cannon form and used a [Sky Leap], scaring Blank's Graves so much that he used flash and ultimate to escape back to the other side of the wall.

Yuan Shen did not hesitate to flash over the wall and AEA, taking the kill.

(End of this chapter)

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