I just turned eighteen, and you want me to make a comeback?

Chapter 176 Time System, Tactics Against Vampires

Chapter 176-Time System, Tactics Against Vampires
This scene, and the previous one, where Jayce chased five people, were so dramatic that the audience was so amused that they started posting comments and making emoticons.

"Little brothers, don't run.jpg'

"Look, there are five people alone.jpg
"I'm surrounding you five people. Stop and don't move!
"I think this injury is outrageous.

"Telecom Zone 1, Desert 2, Middle Gate Sniper!
"Upstairs, I'm a cannon Barrett, and you're a sniper air rifle?"

"I feel so bad for Bang. Not only did he lose this game, but he also became Yuanshen's background again... Huh? Why am I saying so much?
The first game ended with the time fixed at twenty-six minutes and fifty-eight seconds.

The game score was 14 to 4, and Jayce had exactly 8 kills, becoming a god.

Imp was in a bit of a bad situation. His EZ was 0/3/4, the lowest KDA in the team.

The number of deaths accounted for three quarters of the entire team.

There's nothing to be done, Imp was like an orphan in this game, all the resources, kills, etc. were taken away by the top, mid and jungle brothers. The red buff was eaten entirely by Karsa, leaving nothing for Imp, and even Snake left him in the end, following behind brother Jayce to provide assists.

As soon as the game ended, all kinds of emoticons about Jayce were photoshopped out.

For example, the Hextech hammer in Jayce's hand was photoshopped into Pulsefire Ezreal's skin.

Not only that, Jace's head was replaced with Yuan Shen's confident smiling face, and the head of the yellow-haired future warrior in his hand was replaced with Imp's baby-like chubby face, with a cute Q-version baby pacifier added, and two goddess tears flowing from his eyes on both sides.

It says below: Pupu, don’t be afraid, just lie down, daddy will hold you and avenge you.

It is so vivid and lifelike, especially the two tears of the goddess which are simply the finishing touch.

There are many other interesting photoshopped pictures, but this one is undoubtedly the most popular one.

During the ten-minute halftime break, the world probably produced thousands or even tens of thousands of related pictures.

Especially in China, the topic of this semi-final directly topped the hot search list of major social software!
Originally, this game attracted much attention due to the previous issue of whether Flash Wolves would perform or not. Putting aside the fans of this region, many passers-by in other regions were praising the e-sports spirit of Flash Wolves, and then paying attention to and liking a certain player of this team, or even directly liking the entire team.

For example, among fans in the European region, after G2 was eliminated, the number of viewers only dropped by %, and nearly % of people are still paying attention to this MSI.

Of course, this is also related to the fact that G2 is now being blacklisted by the entire Internet. A P's nonsense offended many Fnatic fans.

Fnatic is undoubtedly the top team in the European region.

For example, if RNG in S8 didn't make it to Worlds and was eliminated by a dark horse team in CPL, and the team that eliminated RNG to Worlds then spoke ill of RNG at Worlds and then got kicked out in the group stage, the outcome would probably be similar to what G2 is facing now...

It feels good for a while but it will end up in the crematorium for your whole family.

The more influential a public figure is, the more they should be careful about their words and actions...

Haven’t you seen what happened to Grandpa Lu and Chen Yifa?

Inside the SKT training room, the atmosphere among the players was somewhat low.

In the first game, the situation was not one-sided, but the way of losing was very unpleasant. Neither side used any special system in this game, just played with regular lineups. As a result, they were at a disadvantage before ten minutes.

What does this prove?
This proves that if SKT uses a regular lineup and simply competes with hard power, the current SKT is no longer a match for the opponent.

The other lanes are easy to deal with and can maintain a balance. If Bang in the bottom lane gets more resources from his teammates, he can also gain an advantage.

But the opposing top laner Yuanshen is simply bullshitting.

Isn't the mainstream of this version the three mythical gods in the single?
Now, the role of the top laner of almost all teams is nothing more than taking on some tankiness, choosing heroes with strong functional roles, or initiating team fights, or solo carrying and containing the enemy...

Why is it that Yuanshen can still achieve such a strong carry ability by taking out a top laner who is a counter-version damage-oriented player?
The S6 version of Jayce is not weak. None of the three mythical gods can be Jayce's opponent in a pure laning battle, but Jayce's tolerance rate is too low.

In the eyes of professional teams that always seek stability, low tolerance and going against the version are the same in most cases.

Thinking of the Devil Jayce in the previous game, Bang felt a bit of a headache again.

Kkoma's eyes were sharp, and he immediately noticed something was wrong with his beloved AD carry. He quickly came over and held Bang's shoulder, saying, "This first game was just a test, so don't worry too much about winning or losing. Besides, if it weren't for the level 1 teamfight, you wouldn't necessarily lose."

"...At least, Jace's advantage won't be that great."

Kkoma also knew that this reason was a little untenable.
SKT did lose a lot in the level 1 fight, but this was definitely not the main reason for the collapse of the entire game.

The key point is that the top, middle and jungle are completely suppressed by the enemy.

Kkoma quickly changed the subject, saying, "In the second game, let's use the composition we carefully researched... Yuanshen is very confident, so we'll take advantage of his confidence and defeat him in this game, teaching him a profound lesson."

This sentence finally inspired the fighting spirit of the SKT players.

Yes, this is the routine they carefully thought out during these five days. They also played many training matches with the domestic Tigers team, with an overall winning rate of 70%, which confirmed the feasibility of this routine.

Don’t underestimate this 70%. In the first few games, the Tigers didn’t win a single game. Even after making targeted responses later, their winning rate was less than 30%.

First kill is effective for any team.

Even if SKT is at its peak, if it has a big disadvantage in BP and is tricked by the opponent's black technology, it will reluctantly give up a point.

The BP of the second game started soon.

In this game, the two sides switched sides, Flash Wolves on the blue side and SKT on the red side.

The famous CPL red team undefeated meme has spread to various regions around the world with this year's MSI. Yuanshen's red team undefeated record has shocked many people, and they are looking forward to how long this record will last.

It shouldn't be too long.

This is the consensus of many people.

After all, it's too mysterious and unrealistic to say that choosing the red side will guarantee victory. It's just because Flash Wolves has been very strong this year and has a relatively high overall win rate, so this kind of coincidence is maintained.

Of course, that's what they think, but no team would be stupid enough to give the red side to Flash Wolves.

The data speaks for itself. Flash Wolves is now a world-famous red-side powerhouse.

When facing Flash Wolves, you must take the red side if you have the chance.

This time, the BP confused Wawa and Miller right from the start.

The Flash Wolves on the blue side banned Graves, Kindred, and Starry Nightmare.

SKT on the red side banned Jyra, Cassiopeia, and Jayce.

"The vampire is released?"

The Haier brothers were all a little bit unbelievable.

Wang Duoduo raised his eyebrows and said, "Warfare is about deception. This BP... is a trick!"

Since the group stage match against SKT, the vampire, who had been banned by default, was released in the match point game, which was undoubtedly a provocation to Yuanshen.

I dare to put it down, do you dare to take it?
It's like a girl holding a condom in her mouth and challenging you, which makes you want to fight.

but……

I wonder if this girl has any poison down there.

"What an obvious trap..."

Karsa touched his chin, a thoughtful expression on his face.

"Should we grab the Vampire? I'm afraid the opponent is deliberately trying to scare us, so I'm going to pick the Vampire myself and grab it instead of banning it."

"No need." Yuan Shen shook his head.
"Vampire has a lot of weaknesses. He's weak in the early game, has poor wave clearing ability, can't roam, and is too short-handed in teamfights, making him easy to kite... I'll take Minotaur first."

"OK." Snake nodded. Minotaur was the top support in this version, so he had to grab the position.

Vampires really don't need to rush...

Ultimately, in this MSI, no one even considered this hero except when facing Flash Wolves.

In addition to the lack of proficiency in the hero Vampire, it is also related to the fact that Vampire is incompatible with the roaming rhythm of the mid, jungle and support in the early stage of the S6 version.

Of course, it would be another matter if Yuanshen developed it to the top position.

Lightning Wolf Head grabs Minotaur Head.

Afterwards, SKT snatched Olaf, the top jungler, and Sivir, the goddess of war.

Neither side revealed the core of their system at the beginning, and neither side was sure of the other's intentions.

"Let's continue to be strong in this version." said Char Siu

The advantage of the blue team is that they can grab the strong heroes of the version.

However, there are too many playable heroes in the S6 version, and the ban positions are too scarce, so the advantage of the blue side is infinitely reduced.

It is far less flexible than the red side's counter position.

Flash Wolves took down Azir, the Desert Emperor, and Trundle, the Troll King.

"Oh? This draft is pretty good," Wawa said. "The previous group stage match against Flash Wolves proved that Troll can indeed counter Olaf in the game. After that, other teams also learned this jungle Troll strategy and it worked well.

"That's right, and the Troll is a swing position. At worst, he can be used in the top lane." Miller said.

The commentators praised this draft, but so far, Flash Wolves' picks have been within SKT's expectations.

"Take it, you can show it now." Kkoma ordered.

The core of SKT's system has been revealed.

Time Keeper Kieran.

Karma the Revelator.

"Here it comes, SKT's four-protect-one system this season." Wawa said cautiously.

"Karma and Sivir's dual acceleration system, coupled with Timer's acceleration... Even though SKT's lineup doesn't initiate teamfights, their impact is very strong and their teamfight pulling ability is also very flexible."

"Yes, this system is SKT's most powerful weapon," Miller said. "SKT's last pick is reserved for the top laner, used to counter Yuanshen's champion selection and ensure Duke doesn't jump out of the lane... This draft was a brilliant one.

"It depends on how Flash Wolves will respond." Wang Duoduo analyzed.

"Should I pick the Vampire? The opponent's pulling ability is very strong, and it's hard to find the right time for the Vampire to enter the team fight..."

Flash Wolves were also in a dilemma.

The blue team's BP is too passive. No matter what they choose, the red team has the possibility of turning the tables.

The three mythical gods are not considered.

With Cassiopeia and Jayce banned, Yuan Shen has very few carry heroes to choose from.

"Ekko?" Wei Shen suggested. In the second group match against SKT, Flash Wolves won by relying on Ekko's solo carry. That game was won by relying on 4+1 operations. It was a very aggressive play and it can be said to be a narrow victory.

"Kennen is outside too," Karsa reminded.

Yuan Shen stared at the opponent's lineup, thought for a while, and finally said: "...Let's go with vampires."

"Are you sure?" asked Char Siu.

"Sure!"

"Okay, take it." Char Siu decisively gave his trust and continued, "The opponent's charge is too strong, and Olaf is immune to control. The ADC should take a displacement unit."

"Yeah." Imp silently locked onto Lucian.

SKT's final move was beyond everyone's expectations.

They added control and frontline support, and chose... Braum?!
Snake widened his eyes. Braum would be restrained by some soft girls with long arms in the lane, but he was not afraid of hard-hitting supports like Diana and Minotaur. There was really no problem in using him to fight Minotaur.

But this is not the point.

The point is...

"Isn't this Karma a support? Could it be a top lane Karma?"

The lineups of both sides are finalized.

FW Blue Side:
Top laner Yuanshen: Scarlet Reaper - Vladimir

Jungle Karsa: Trundle, the Troll King
Mid-lane GODV: Desert Emperor - Azir

Bottom Lane Imp: Lucian

Support SwordArt: Minotaur Chieftain - Alistar
SKT Red Side:
Duke Top: Karma

Jungle Blank: Berserker-Olaf

Faker in the middle: Time Keeper - Zilean
Bottom Road Bang: Goddess of War - Sivir

Support Wolf: Braum, the Heart of the Freljord."

"Karma is a swing position." BBQ Siu frowned.
"If you don't pick Vladimir, or if you pick a champion that Karma struggles with, they'll put Karma in support. Conversely, they'll put Karma in top lane... In short, no matter what champion you pick, they're probably prepared for it, so you can't blame them for getting caught in a trap by picking Vladimir."

SKT fully utilized the red team's counter right.

"By the way, is Karma good at fighting vampires?"

After all, Char Siu is not a professional player and is not familiar with this kind of hero matchup.

Yuan Shen shook his head and was about to speak when Wei Shen, the mid laner, answered for him.

"Karma is too good at fighting vampires." said Wei Shen.

"Karma uses her E skill's shield and speed to trade damage with you. In the early game, Vampire can't win no matter what. He can't suck life away. And... even if Vampire levels up, Karma's RW is very effective against him."

Most heroes who can learn the R skill at level 1 are strong lane bullies in the early stages.

Kalma is no exception.

R skill [Mantra] can enhance any skill of QWE.

The effect of Karma's W skill is to build a spiritual chain with the enemy hero, causing continuous damage. If the chain is not broken, the target hero will be imprisoned in place.

After [Mantra] is strengthened, it can instantly heal Karma's lost 20% of her health. If the chain is not broken, it can heal her again, with the same value as the previous one, and the confinement time will be extended by 0.75 seconds.

Nearly 40% of life recovery, what does this mean?
Can Vampire's Red Rage Q suck away 20% of Karma's health in the early stage?
Obviously not.

Coupled with the shield of the E skill and the damage of the skill, the vampire can never defeat Karma, the old woman with steel bones.

the most important is……

(End of this chapter)

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