I just turned eighteen, and you want me to make a comeback?
Chapter 177: Wild Area Explosion
Chapter 177 - Wild Area Explosion
"There's no way to dodge W in the blood pool."
Wei Shen added: "Even if it turns into a blood pool, W will always lock it tightly, causing a prison effect... If you cooperate with the jungler, there is a high probability of catching the vampire to death."
"What a shady BP..." Sheshe muttered, looking depressed.
It's natural to feel depressed.
Because... since the beginning of this season, Flash Wolves haven't suffered a loss in BP for a long, long time.
Even though they are on the blue side now, few teams have the tactical depth to take Flash Wolves into account.
There has not been a single team like SKT this year that has always had an advantage in BP, no matter in the early, middle or late stages.
“This one is a bit difficult.”
Karsa frowned.
In the clash between top teams, BP determines 70% of the outcome, which is no exaggeration.
The BanPick phase is a battlefield without the smoke of gunpowder.
When this BP was revealed, Karsa felt like his team was halfway to losing...
"SKT's lineup relies on a double-accelerator charge to initiate teamfights, and sometimes counterattacks against Old Man and Braum. Their ability to pull the strings in teamfights and protect the backline is perfect..."
"In the early game, Olaf and Karma held the team together, and in the mid-game, a four-protect-one system took shape. Their combat effectiveness was quite strong. As the game progressed, the teamfighting capabilities of SKT's lineup grew stronger."
"It's not easy for a vampire to fight Karma, right?"
"At last year's World Championship, Yuan Shen used Karma and Time Lord to torture Noxus in the top lane, but in this game, all of them were picked by SKT..."
In the commentary booth, the three commentators also clearly felt the passivity and disadvantages in the BP and discussed it.
The point about vampires being targeted is particularly worrying.
Where are the vampires strong?
A mid-term three-piece set, after the equipment is completed, it has terrifying AOE capabilities and the ability to disrupt team battles.
In the mid-game, it will take at least ten seconds to kill a vampire without making any mistakes. During these ten seconds, if you get too close to the vampire, you will suffer tons of Aoe damage.
What about weaknesses?
It is too weak in the early stage and can hardly beat anyone in the lane. It is not easy to enter the field due to its short range and is very afraid of being dragged into team battles and kite-moved. In the later stage, it has only health but no resistance and can be easily killed by a few shots from an ADC with six pieces of equipment.
Tank heroes like Crow, Vampire, and Ryze are strictly speaking mid-to-late-game heroes.
In the late game, ADC is the one who truly dominates the battle.
SKT's lineup has everything that vampires are afraid of.
It's not just Karma who is a counter choice, SKT's entire system is countering this vampire, from laning to team fights.
With a nervous mood, the scene entered the Summoner's Rift.
Both sides quickly purchased starting equipment, and then SKT also launched a level 1 group invasion.
Flash Wolves were well prepared for this wave of invasion and did not allow SKT to get any kills.
Karma, Olaf, Braum... SKT has three level 1 team bosses. If they don't use them flexibly, it would be a bit too conservative.
SKT just wandered around the Flash Wolves' lower jungle area, and seeing that there was no unexpected gain, they lost a few visions and returned to their own jungle area.
Both sides started normally.
Yuan Shen still started with Doran's Shield this time. The difference from before was that he did not bring Ignite, but the regular TP.
I brought ignite before because it could kill the captain.
But in this game, facing the vampire's natural enemy Karma, and SKT clearly wanted to target him, it was a bit too arrogant to dare to bring Ignite.
Yuan Shen will not underestimate any opponent, let alone the legendary SKT team.
Duke played a bit aggressively in this game.
When you get a strong opponent hero, not to mention getting a solo kill, at least you have to control the lane, lower the opponent's health and get the last hit.
If you can't do this, you are not a qualified top laner.
After reaching level 2, Karma will aggressively cross the line of troops to consume the enemy.
E skill creates a shield, perfectly offsetting the damage of the vampire's Q, speeding up to close the distance, and RQ is used.
At this distance, RQ had no room to move and directly destroyed one-fifth of the vampire's health.
Yuan Shen's trade was meticulous. He immediately approached his own lane, maintaining a 45-degree angle with the enemy, preventing Karma from using RQ immediately. After using two extra attacks to break the shield, he used his Q and E skills to deal damage...
Full of details.
However, blood transfusion is still a loss.
"Hehehe." Duke smiled happily, as if his constipation had been relieved. The feeling of getting his natural enemy hero, exchanging blood pressure and suppressing Yuanshen was so satisfying. In the two group matches, in the first one, he was beaten so hard by the opponent that his scalp tingled. For a moment, he wondered if he was really that bad...
Now it seems that even if I get a strong hero, you, Yuanshen, won’t be able to withstand it.
However, after two minutes, Duke's smile suddenly stopped.
As long as his R skill is activated, he will definitely make a lot of money every time he goes up to exchange blood.
The blood volume is superior and the line control is in hand.
But...that's all.
After several waves of soldiers passed, I opened the TAB panel and saw that the vampire had hit seven or eight more people.
what's the situation?
Duke looked confused.
In fact, the game League of Legends is like this.
Sometimes, the person who is suppressed actually gets more last hits.
Because the party that wants to suppress is eager to consume the enemy, and will inevitably lose soldiers in the process of defeating person A.
Especially for Karma whose skills have AOE, the interference to the line of troops is very large, which makes it easier to miss soldiers... On the contrary, the suppressed vampire, because he doesn't think about actively exchanging blood, can focus on finishing off the enemy.
This is the truth, and Duke understands it.
However, being suppressed will ultimately do more harm than good, because your health will be too low and the probability of being killed will increase greatly.
Yuanshen was suppressed, but he surpassed him in last-hitting, which can only mean one thing.
Karma was unable to put pressure on Vampire to kill alone.
Duke soon discovered the reason...
Except for the R skill that works well and the Q that closes the distance, at normal distance, his 0 skill's hit rate is too low. If he can hit one of the five ordinary Qs, it's considered good...
In other words, Yuanshen's positioning is just too good.
Such a low hit rate means that during the R skill cooling window
The vampire can develop steadily, relying on the blood recovery of Q and Doran's Shield to stay in the lane. Karma can never kill the vampire by herself.
Coupled with Yuanshen's solid basic skills, he can kill the tower without missing a single blow when playing as a vampire. The details of the knife-pad and the use of skills make Duke feel that the last hit is picturesque.
With all the above reasons combined, Duke failed to achieve the results he wanted.
SKT's original plan was to lower Duke's health to the kill line so that they could directly call Olaf to cross the tower.
Karma RW's restraint on Vampire reduces the Vampire's counter-show space under the tower to the minimum.
The plan was good, but the baby died in the womb.
There was a problem in the laning phase, and any routines and tactics were meaningless.
"Ah." Duke cursed, because something even worse happened. Due to the frequent use of skills, his mana was exhausted... As a result, he was the first to use TP to fill the line.
"Don't worry, as long as you can control the line."
Faker frequently switched screens and noticed the situation in the top lane. Although he also felt that this laning ability was ridiculous, he still had to prioritize comforting his teammates.
Without MaRin and Bengi, he is the big brother of the team.
"If the first plan doesn't work, we still have a second one..."
SKT prepared a lot for this game, so of course it couldn't be just this little trick.
They also have a second plan, Plan B.
The rhythm of this game was very calm in the early stage.
Flash Wolves' jungler is a troll, so their ability to catch people in the early game is destined to be weak.
Although Olaf is good at catching people and invading the jungle in the early stage, he is also worried about the troll's counter-camping, and his combat power in the jungle is 50-50 with the troll.
Therefore, there was no movement in the early stage of this game.
The junglers on both sides were standing there farming.
The Tsar and the old man in the middle, two elderly men, could not create any sparks. When they found an opportunity, the Tsar poked him hard, and the old man threw an egg as a polite gesture and stopped there.
In the bottom lane, Bang has strong online abilities, but his style tends to be more stable.
That is, when the jungler does not come, Bang will not actively look for opportunities to kill unless the opponent makes a mistake, because looking for opportunities is equivalent to giving opportunities.
Solid development in the lane, almost no lane collapse, the tilt of system resources, the perfect performance in team battles like a machine, and the terrifying ability to deal damage... This is Bang at the peak of Season 6, the ADC player that countless teams dream of.
However, this steady style is also the reason why Bang's title as the world's No. 1 ADC is controversial.
Because his advantages are rarely achieved by himself in laning phase, but are all helped by his teammates, people can't help but feel that it is only SKT as a team that is strong, not Bang.
The bottom lane was also calm.
But SKT's first rhythm point came soon.
The passive ability of Time Keeper Zilean has undergone a revision.
In S4, Zilean's passive ability increased the team's experience by a percentage, which had an exaggerated effect on the entire team. He once became a popular hero that had to be banned or picked in S4.
It's too buggy and not cool at all, so Riot changed the design.
The passive ability of Time Man can now provide experience to teammates and help them level up.
Maybe the increase to the entire team is not as great as the old version, but the effect on a single unit is greater.
For junglers, it often happens that after defeating a round of wild monsters, they still lack a little experience to level up.
At this time, you can either go online to gain experience, wait for another group of wild monsters, or return to the city to update your equipment.
Don't underestimate this little bit of experience, it can at least delay the jungler's exertion time by one minute.
Especially for heroes like Nightmare and Sejuani, who are very dependent on ultimate skills, it is too deadly when they lack just a little experience to reach level 6.
But with Old Man Time, the result is completely different.
Both junglers were farming the entire time, and their last hits and experience were mirrored.
However, when Karsa's troll had just reached level 5, Olaf had already reached level 6.
He received experience from Zilean's passive skill [Reinforced Learning] twice. Although he was a jungler with balanced development, his level caught up with the single lane.
Olaf's sudden invasion of the upper jungle caught Karsa off guard.
Olaf had the time acceleration and bomb on him, and he used up his sprint and ultimate skills. One pillar was useless. Even if Karsa used flash, she was still hacked to death by Olaf.
Not only that, Olaf and Time also started a siege directly from the second tower of Flash Wolves.
Karma, who controls the lane, pushes the troops directly into the first tower.
Three people pack it up.
Yuan Shen's operation in this wave was very effective. He used W to dodge many skills and deal full AOE damage. He maximized the output of the defensive tower and killed Olaf on the top tower.
but……
Zilean's ultimate skill [Time Travel] has the effect of resurrection.
Olaf, who should have been dead, stood up again after a few seconds.
Flash Wolves' top and jungle were rarely at a disadvantage.
Olaf got two kills in this wave and is about to gain momentum.
"Still couldn't stop this wave..." Karsa said in frustration.
Flash Wolves have also studied SKT's time system and are mentally prepared.
But there are some things that you can't handle just because you're prepared...
Just like everyone knows that Yuanshen is very strong, everyone tries to keep steady when laning against him, but they just can't.
As long as you keep hitting and developing, there will be a chance to kill.
Similarly, as long as Karsa needs to farm in the jungle, there is a high probability that he will run into Olaf in the jungle.
Old Man Time's enhancement of Olaf is too great.
Directly leading by 1 level, using acceleration and bombs to rush into the face, who can withstand it?
Fortunately, Yuan Shen brought TP, so the loss was not too great in this wave of deaths, and Karma did not get any kills, so the situation in the top lane was still balanced.
But the problem is, this Olaf is about to gain momentum.
Those who discuss hero restraint without considering the economic gap are playing rogue...
Trolls do have a counter to Olaf, but that definitely doesn't include an Olaf who is one level higher than them and has an equipment advantage.
With two kills and the experience granted by Old Man Time, he defeated two groups of wild monsters in the upper half of the map from Karsa and ate a wave of soldiers in the top lane. Olaf directly reached level seven and went back to make the Slag Jungle Knife.
In the early stages, SKT didn't care about their four-man defense in the bottom lane, but instead focused on supporting the jungler Olaf.
Olaf began to walk sideways in the jungle.
The mid and jungle are bound together. Olaf has too big an advantage, and the Tsar dare not push the line too much. This results in the liberation of the Time Man. Two bombs directly cleared a wave of lines. The Time Man gave himself a speed boost and disappeared on the line, roaming with Olaf to counter the jungle.
As mentioned before, professional players often have their touch and form exploded after gaining an advantage.
Xiao Hei is no exception. When he gets the advantage, his thinking is extremely clear and he knows what he should do.
The counter-jungle attack at the right time will further compress the troll's development space.
Not only that, as long as there is a chance, Olaf and Time will move up, and they may be threatened by tower diving at any time, which puts huge pressure on Yuanshen in the laning phase.
Wei Shen and Karsa naturally would not sit idly by and watch the top laner be tower dived, and they frequently provided support. However, since the initiative was in SKT's hands, after several waves of support, Tsar actually lost some economic benefits from the minion line.
"The top, mid, and jungle rhythms in this game are exactly the same as in the last game..." Miller said worriedly. "After Olaf got two kills on the first key, Karsa was at a huge disadvantage in the jungle. As a result, Flash Wolves' top, mid, and jungle were just like SKT's top, mid, and jungle in the last game. They were completely defenseless."
"Let's destroy each other in the wild area." Wawa said.
"In this version, the red side is a battleground. Both sides can only launch a series of tactics after taking the red side."
Wang Duoduo summed up a rule.
(End of this chapter)
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