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Chapter 181 Why do you always talk about Captain Hua?

Chapter 181 Why do you always talk about Captain Hua?

Crystal fans: No matter what, I still believe in Rennie, a top 3A team, with the highest investment in history, ten years of hard work, the latest helmet and the latest technology combined, this is the Galaxy Battleship!
Blindly follow the passerby: Even if I don't believe you, there are so many media, all of which are perfect works, real next-generation stealth games, I believe it or not
Ordinary player: Although the helmet and game are expensive, they can be returned within China if you bought them a few days ago and played for no more than two hours. The process is a bit complicated, so you can buy them first.

Rational player: Something is wrong, really, I feel something is wrong, everyone listen to me, this character setting has reached this zzzq level of obsession, all media avoid talking about the character setting and only talk about performance and combat power, there must be a big bomb.

The uncle party's gossip spreaders: Who knows what disgusting story is going on with the poster girl, maybe she is Meihei or maybe she has undergone sex reassignment surgery and is actually a man, don't believe them.

Fun player: Where is the big thunder?

……

Some media outlets are interviewing at domestic edamame exhibitions.

There are actually quite a lot of things that Gu Meng really needs to do personally. In addition to forensic eye training and directing real actors, he also has to stay in the office and pray for Brother Tongzi to take over his body to work.

So even though this exhibition has been run as the world's leading large-scale game exhibition in recent years, and is very close to Donghua City, he still did not show up, so Teacher Wu took over.

Surrounded by a large number of well-known media, Wu Mengyou chose the questioners herself.

Media: What is the progress of "Black Myth: Wukong"?
Wu Mengyou: The specific time is still under discussion. I can only say that it will be much faster than everyone imagines. Please stay tuned for more news.

Media: Will there be a demo or early access version online?
Wu Mengyou: No, there will be performance testing tools online on the PC side a few days in advance to avoid wasting the time of some players with low configuration. The official version will be launched simultaneously with Youxuan 2nd generation and Youxuan experience cabin.

Media: Will there be any difference between the two versions?

Wu Mengyou: You can experience the entire story on PC, and the combat feel and all-round experience are better than 99% of the top games on the market, but the greatest charm of this game is to be experienced in stealth mode.

Media: How will the game be different from the first generation of Youxuan?
Wu Mengyou: It will be a truly next-generation game, with dramatically improved realism and sensory experiences. In Mr. Gu's words, "There will be a true sense of time travel, and players will be more deeply immersed in the characters, rather than the 5D movie-like feeling or even higher-level "I am playing a role" feeling that was sometimes seen in the first generation. Everyone can raise their expectations as much as they want, because the next stop, the future, is coming."

Media: Is Mr. Gu still working?

Wu Mengyou: Yes, he is very busy.

Afterwards, he asked a lot of questions about why Gu Meng disappeared some time ago. Passersby were still most curious about this.

Wu Mengyou didn't know either, so he just said it was for scientific research, physical exercise, and collecting materials from folk art and scenic spots across the country. To be honest, Gu Meng's schedule was already very tight.

Although those small games in recent years were directly developed by Brother Tongzi and Gu Meng did not participate, everyone doesn't know it.

That's still very busy.

The main question is why he didn't go back to You Xuan.

After this matter was dealt with, he asked about the three PVs that had been released so far, Black Wind Mountain, Little Western Paradise and Spider Spirit, and what the final form of the game would be. Wu Mengyou said what he could say, and finally asked about Starry Sky Special Attack.

"I heard that Rennie's Star Wars is also being touted as a next-generation game. What are your thoughts on this game?"

Wu Mengyou has been awakened by the increasingly powerful clairvoyance of various bigwigs in the company, especially she herself has certain premonitions, but she does not really believe in those metaphysical things.

However, the performance ceiling of the first generation of Rennie has been put to death by the omnipotent Dragon King, Gu Meng, the company's eternal sun, and it is absolutely impossible to achieve the level of publicity.

At best, it's just a low-profile version of Youxuan's first masterpiece, and it's just a promotional slogan.

The Dragon King has stated the conclusion. For the real game god, what he said is the scientific theorem of the gaming world.

Wu Mengyou was not panicked at all when he heard this. The performance was at least two levels lower and the price was high. Even if the quality of the game itself was acceptable, its reputation would not be very good.

Wave your hands calmly:
"Then I hope they do what they say."

……

There were also people from Nintendo at the Maodou exhibition. In addition to "Star Wars", another Nintendo masterpiece "Fast and Furious" was also there. After all, it will be released in two weeks.

Among their four kings, there is only one producer who is very fast.

"Starry Sky Special Forces" is being promoted in North America. Although China has long surpassed Japan and the United States to become the largest game market in the parallel world, this game is more aimed at players who have not played "Captain China", which is advertised by the outside world as having a strong zz tendency.

As for Ghost Tokyo, they are working overtime to modify the game.

Having supernatural elements is still too troublesome for them. If they are not careful, their world view will be completely destroyed and their infiltration will fail.

Not only is the sense of immersion poor, but if an extremely small accident occurs, the player may not be completely defeated, but may suffer a headache.

Although entering and exiting a dream in a stealth game is gentle, it still paralyzes the player's body instantly to prevent him from moving around.

This is also the reason why it was advertised in the past few years that this thing is very dangerous if the technology is unstable.

In North America, some media are also broadcasting the interview live.

“…After the trial ended, we immediately participated in a group interview with the development team for the media. During the interview, the game's director K and lead game designer C answered questions in detail about the trial content and key development priorities.”

——On the PC side, most online hero shooting games are released for free. Why is this game launching a physical version?

K: We hope to bring everyone a complete gaming experience when the game is released, so we decided to launch a physical version.

This means that everyone can experience the 16 characters, various battle modes and maps in the game right from the start.

In addition, the story script and performance animation, which are one of the selling points, will also be implemented at the time of release.

In the future, we plan to add more new characters by updating the season every three months.

By the way, all of these updates are free.

——Hero shooters are not uncommon on the market, and there is also an excellent precedent in the stealth category, "Captain China". What is the unique charm of this game?

K: This game has many different aspects, the core of which is of course combat.

In other words, the action part of using guns and skills to fight is the foundation of this game.

On this basis, we also incorporated elements of combat fighting games into the game. For example, the degree of compatibility between characters may affect the outcome, which can be regarded as an asymmetric design in a sense.

As a result, strategic elements such as "Which character should be selected in which situation?" will gradually be reflected. Players not only have to hone their operating skills, but also need to flexibly use their brains to formulate tactics, which is also one of the unique features of this game.

In addition, we have introduced an element that allows players to fully immerse themselves in the game world, that is, an exclusive original story written with a completely original world view background.

Not only that, the interpersonal relationships between these characters are also something that is worthy of attention.

……

The questioner seems to be saying, "But these things were already done better in Captain China." And you finally mentioned adding hand-to-hand combat to gunfights... That's pretty common in movies, but in games, how come it sounds like Yan Shuangying? Why are you avoiding talking about it?

But thinking about it, I have already received a lot of money, so forget it.

"Star Wars" will be released simultaneously in both the in-game and PC versions, and both will support cross-platform play. How do you view the impact of different platform play environments on the game?

K: The reason we chose to release the game on two platforms simultaneously and support cross-platform online play is simply because we want more players to play together.

On the other hand, we also attach great importance to the experience difference between controller keyboard and mouse and conscious brain wave operation.

However, the cross-platform online function is not mandatory to enable. Players who want to experience this function can turn it on manually.

As I mentioned earlier, strategy is a very important part of this game.

In the future, we will not turn the game into a mode where you can lead the team to victory as long as you have high enough operation skills or aiming skills.

Therefore, the difference in platform hardware will not have a decisive impact on the game. Having more operations on the stealth side does not mean that top players will crush top players on the PC side. We will ensure fairness.

……

Actually, I can’t do it for now, but I can blow it first.

On Gu Meng's side, the stealth devices are basically connected only to stealth devices, PCs are only connected to PCs, and mobile phones are only connected to mobile phones. It would be too weird if multi-terminal interaction was added to competition.

The difficulty of achieving balance is one thing. Even if it is truly balanced, players will not feel it is balanced because everyone's talents are different. At most, it can be added as an entertainment mode, and apart from attracting traffic and creating a gimmick, the benefits are actually not that great.

The main reason is that Gu Meng has the powerful card of helmet, so he doesn’t need to worry too much about those things. It is more beneficial for him to reduce mistakes.

——Shooting games also include realistic and sports-themed genres. Why did you decide to make a hero shooter?

K: Our development team has participated in the production of many shooting games in the past, but the specific works each person has participated in are different.

Based on this, we came up with the idea of ​​creating a hero shooting game by leveraging our respective strengths.

We are fans of shooting games, so our biggest dream is to incorporate our favorite elements into the game and create a work that we ourselves find "interesting". This is also the opportunity for the birth of this work.

C: If I were to say what the biggest feature of this game is, I think it's the emphasis on story. For most multiplayer games, story is not given much attention, but this is precisely one of the selling points of this game.

As a completely new work, we also hope that it can develop and grow together with the players.

——It is said that the script of this work was written by Ms. Meng Juju, the former chief screenwriter of the Maodou screenwriting team?
C: There may be some problems here.

They explained that due to conflicts in creative concepts, Ms. Meng Juju was no longer in charge of the project.

(Meng Juju, who has returned to Guangdong to prepare for retirement, said: "I'm free now. Damn, making money is really not easy. I have to save money this time. Fortunately, the compensation is high enough.")

The topic of the plot was directly skipped and there were sensitive elements.

——Considering that there are huge differences in characteristics between different characters, it should be difficult to adjust the balance?

K: From a design perspective, we originally planned to give each character a strong personality.

When the word "balance" is mentioned, what comes to mind is probably the concept of equal performance for each character.

But for us, even if the character's performance is a bit supermodel, the first priority must be to highlight the personality.

...The questioner wants to ask if the personalities of those characters are not prominent enough?
Forget it, I can’t touch this.

Most hero shooters place a lot of emphasis on teamwork and coordination. However, in this game, each individual possesses immense power, and teamwork doesn't seem to be emphasized as much. Why was this design choice made?
K: Although there are many hero shooting games on the market, this game has a very unique setting, that is, the set skills can remain in the map and scene.

For example, setting up reconnaissance traps can detect the enemy's location.

For players who feel pressured by the requirement to work as a team, you can indirectly contribute to the team by simply deploying reconnaissance traps at various locations in the scene.

The questioner is a bit tempted to say, these elements that you mentioned sound like original creations, it seems that they are all in “Captain China”?

Is this a perfect masterpiece? Unfortunately, I took the money, this hand is really disappointing!

I'm so useless!
Repent for a second.

——In terms of competitiveness, does this game have plans to develop into an e-sports project?

C: I hope everyone will first view this game as a 4v4 hero shooter.

We will continue to introduce more new content to the game in the future, and we look forward to seeing how players will react to it.

However, because a certain company was unwilling to make more compromises on performance for the sake of online play, most stealth games previously had a limit of two to three people online, with only single-player professional competitions.

This game supports up to four players and four additional controlled characters fighting against each other, with higher competitive potential.

The questioner also had some doubts. Can you really do what You Xuanyi couldn't do?

But let's avoid the topic.

——Regarding additional updates, will they include in-game events and collaboration content in addition to characters?
K: At present, we are more focused on expanding the content of the game itself.

C: We will bring you a variety of new content through seasonal updates, and hope to grow together with the players.

——In addition to games, I can see the shadow of many other works such as movies in this work. What works have influenced and inspired this work?
K suddenly got angry: What are you implying? Why do you always mention the Chinese captain?
C also looked unhappy: Are you a reporter sent by Game Metaphysics?
—Ah? Did I ask?
(End of this chapter)

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