The game has started, there are absolutely no bugs this time
Chapter 183: No Moment of Sadness for the Fall of the Galaxy Battleship
Chapter 183: No Moment of Sadness for the Fall of the Galaxy Battleship
It has been two weeks since the failure of Star Attack, which also provided two weeks of popularity.
At first, Rennie wanted to try public relations again, but later he was in a state of half-giving up. It would be better to work harder on the new work.
Rennie originally wanted to force a speed-up and bring in Speed Dash to seamlessly connect with the already finished Star Attack. Ghost Tokyo has too many bugs and cannot be uploaded, but Speed Dash is possible.
However, if you do too much publicity in the early stages, it will be difficult to make changes at the last minute, which will not be worth the effort.
It will still be released on the original date, which is tomorrow.
During this period, Nintendo and other foreign companies that make stealth games have learned from past experiences and are reflecting on the situation. They realized that players are not as easy to fool as they imagined.
In addition to quality, there is also the issue of equality, inclusiveness and fraternity being completely unaccepted.
Of course, the failure of "Star Wars" is the result of multiple factors, involving both design flaws in the game itself and deep contradictions in the development strategy.
Pricing, in-app purchases, online competition, single-player story, etc., none of them can be beaten.
Moreover, the publicity and promotion also exposed Rennie's misjudgment of market trends.
Another problem is that the core gameplay is mediocre and lacks innovation.
Professional critics also generally reflect that its combat mechanism is "mediocre", the pace is slow, the character skills and strategic depth are insufficient, and it is specifically not as good as "Captain China", and it is weakened in all aspects. However, these voices were suppressed at the beginning.
Only the most straightforward character design can be seen as bad by passersby at a glance, and they will keep saying it, but it is also suppressed by the poster girl, so the initial sales are good.
Then came the overwhelming wave of returns from all over the world, including returns of games and helmets.
As soon as China became a hot topic, the authorities immediately began to crack down on it.
Returns are delayed in some areas, the quality of publishers varies greatly, and there is also the reason that Rennie is waiting for the rapid rush.
Although the official Nintendo has repeatedly guaranteed that the problem will be resolved, and has clearly stated that players who cannot stand playing Chapter 8 can also get a refund due to special reasons this time.
After all, they are a big company, and they did something stupid first. It is impossible for them to run away or be so blatantly irresponsible. It doesn't make sense, otherwise players would march and protest downstairs of buildings in various countries in Nintendo every day.
But these disturbances themselves are also eroding Rennie's reputation.
Now that it has been beaten to this point, some people within Rennie have frankly admitted that the hell of "Star Attack" has become unbearable.
There are also many Japanese people who don't like this game, but for various reasons, things have come to this point - to be honest, the previous life's Star Attack was also quite abstract, and the parallel world's one might be a little stronger.
Moreover, excluding various historical off-field disasters of the company, the stealth shooting experience only remains at the "okay" level, unable to gain a foothold in the head-on attack on Youxuan, and was originally only aimed at those who did not play the role of Captain Hua.
Now, due to the reverse influence of Starry Sky Special Attack, "Captain China" suddenly appeared on the sales list after a few years.
Not only the irrelevant American players, some Japanese people who couldn't accept the weird American ghost zzzq started to fight their ancestors, using magic against magic, which was also against the sky.
Rennie and the others also said that they will pay more attention to players in the future and will not make the same mistake again.
The company in the United States is not Nintendo, which is relatively freer. They dare not say it out loud as they are headquartered in the United States, but their new works are trying to reduce those elements as much as possible.
For example, in Kingdom Redemption, I heard that they were originally going to make the face similar to the previous life Mount & Blade 1, but they forcibly twisted it and made it look better. Although the heroine of Kingdom Redemption 2 is not as good-looking as in the first generation, she is at least not ugly, and they will show the original beauty of the heroine in the CG.
Of course, there are also many people who refuse to repent and continue to do what they do, under the banner of diversity.
Ciri in The Witcher 4 is okay, with the foundation of the previous game. Some games are really amazing, especially those with a future background. History can of course be changed. The black warrior is a modern fabricated unofficial history, but it is criticized because there is official history. Future science fiction is more arbitrary in its equality and fraternity.
They may have really brainwashed themselves into thinking they are doing good things.
Ubisoft's stealth masterpiece "Assassin's Creed: Shadow of War" is relatively less obsessive, at least it doesn't have a protagonist that is so abstract that it doesn't seem human, but it is also quite, well, indescribable.
This project is the same as Star Attack. It was originally a PC project. Due to the emergence of stealth technology in the early stage of production, it was transformed into a stealth game. It does not have its own helmet yet. It is tentatively scheduled to be launched on the Yuxuan Generation 1 and the Nintendo Generation 1. It may have to wait and see if everything goes well before launching its own helmet.
Well, it’s hard to say about the first generation of Nintendo right now. Due to the wave of returns, the sales volume of helmets will not decrease, because they are physical items and cannot be calculated in this way, but the actual number of players owning them is decreasing.
"Assassin's Creed: Shadow" will most likely be released next year, and there has always been a schedule.
The main reason is that the black warrior itself is a fictional hypothesis. In history, he was not a samurai at all. It was a crazy white professor in Japan who used a lot of fictional historical materials to make up a story that he was a samurai. In fact, his identity was a Chinese translator, which was considered a high-level Kunlun slave.
Then there are so many characters in Japan, but it is very difficult to control a black person.
First of all, even the Japanese players themselves can’t stand it.
Dragon King~Lord of the Overlord~Please save us, make a stealth game with a Japanese background, please, these stupid companies are really inhumane.
The one that uses Japanese landmarks in a modern setting is "God of War: The Stars" which is set in the near future, and the one that uses Japanese history in an ancient setting is "The Black Samurai Yasuke".
Can the suzerain state be normal?
Well, Gu Meng heard about this joke later and said that he could be a Xu Fu who was reborn with Japanese blood and became a god. To be honest, this unofficial history is much better than the black warrior.
Ubisoft has already said that it will do black things. Even though there have been tragic cases, I don’t understand why they just won’t change. Maybe this is a kind of collective brain-dead mentality.
It's normal, the world is magical.
Everyone initially thought this rumor was a joke, but later they found out that Ubisoft was serious about it, and that the only protagonist wasn't even one of the protagonists or could be customized, and everyone couldn't hold back.
I have become a fun-loving person again recently. I have given up. So let it be. You guys continue to act crazy, and we players will play Youxuan. I will vote for Xuan.
There are still teams working hard to make games, and not all of them are out to disgust players.
If you choose, vote with your feet.
But to be honest, this game is still not as outrageous as "Star Wars" which truly integrates all elements and deceives players.
Now that Rhythm has been drawn to Star Wars, the complaints about Assassin's Creed have decreased. Ubisoft is also actively contacting Meng Juju, and now that Meng Juju's status in the gaming industry has soared again, it can be considered a good thing for her.
Meng Juju said that she would make some super beauties from Japan and big-breasted blonde girls who came from overseas, and have them all have ambiguous relationships with black warriors in the end, which would definitely reverse the reputation.
It is just a discussion at the moment, and there are rumors that Meng Juju's suggestion has been leaked.
Now players all understand that the rumors in 2026 are so true, so they just take them as true.
Don’t mention it, don’t mention it. Although it is still criticized, the popularity has increased, and many players who don’t talk much have started to add Ubisoft’s new work to their wish list.
Their only request is to have some minotaurs in addition to the serious story, as for whether Ubisoft's bugs that have been complained about will be more prominent in the new type of game.
Ah.
Everyone said that Ubisoft's bug is not a bug at all, it is a special gaming experience.
On the other hand, Rennie was not affected much by the disastrous failure of "Star Attack", and he was not unable to recover.
The game itself cost more than 10 billion US dollars, and the Renni family can afford the huge loss, and it is Fengchuan who will lose.
The loss of reputation is more important, but they were done by a North American studio, so they can still find a way to shirk responsibility after the limelight has passed.
The main problem is the helmet is damaged, and it is at this time that "Ford" is about to take over.
The final PV was announced at the Maodou exhibition, and on the eve of the release, some big Vs and media early reviews were gradually released.
……
Recently, we had the honor of inviting the "Fast and Furious" research team for an in-depth interview.
During this exchange, we explored how to work together to create a more exciting racing game experience.
Through exclusive interviews, we learned about players' real feedback and expectations, and how the game team listened to and adopted these suggestions to continuously optimize the gaming experience.
From "Codename: Speed" to "Need for Speed," the official team organized 15 research and testing activities at various stages of game development...
Host: This time, "Need for Speed" has adopted the classic game IP "Drive", which has attracted the love and gathering of many fans.
So, what can these fans expect from the new "Ford" game?
The Third of the Four Heavenly Kings of Nintendo: Indeed, the "Hurricane" series carries the common memories of a generation.
In early testing, we found that IP experience players accounted for a fairly high proportion.
Many of these players had come into contact with related products many years ago. Although they may not have entered the racing category in recent years, the Hurricane series has always maintained a unique position in their hearts.
These players have more stringent requirements for IP adaptation, and their evaluations have important guiding significance for the improvement direction of our products.
Therefore, in subsequent testing, we continue to expand the market, aiming to allow more different types of players to experience our products. Of course, meeting the expectations of IP players is always the focus of our research and development.
Host: As a combination of classic IP elements and innovative gameplay, what role does the Rampage mode in the series play in player feedback?
King of Speed: The Rush Mode is a gameplay that our team has meticulously researched and innovatively launched, and it is also a valuable legacy of the first and second generations.
We moved it to the stealth game, and it has become a brand new mode. The ability to move this new mode is inseparable from the efforts of the project team and the user research team to continuously collect and respond to player feedback.
We work closely with players during the development of the game.
Once we confirm that the gameplay model is attractive, we will further explore many aspects such as the rationality, balance and difficulty of getting started of the mode process.
In fact, because stealth games have so many options for players to operate, the degree of freedom, threshold, and the difference from reality are a big deal. After all, we don't really want players to race cars, and it's difficult to achieve that kind of simulation, so we have to make trade-offs.
The testers provided a lot of valuable feedback during the process. For example, in terms of the novice experience, they helped us discover and improve the shortcomings of the process introduction.
Stealth games are an area we have never touched before. Although Youxuan has provided strong support, if we want to take it to the next level, we must continue to pursue excellence.
In addition to technology, we have in-depth exchanges with many core players in the racing category.
Players will rank the tracks according to their personal preferences and explain their reasons in detail. They will even go into the design details of each corner and provide valuable feedback.
Host: Speaking of this racing game, the open world gameplay is undoubtedly one of its core highlights. So, have players' expectations for this been in line with ours?
King of Racing: Most players mentioned the two keywords "freedom" and "exhilarating", which just confirms our understanding of the big world experience in the racing category.
For this type of players, they hope to have a more relaxing space outside of the tense and exciting single-game competition, free from the constraints of the track and guardrails, and thus release the pressure of competition.
To achieve this goal, the project team carefully integrated the racing track with the open world, allowing players to freely choose routes, enjoy the thrill of driving and the changes in the surrounding scenery, and thus obtain a unique leisure and driving experience.
Well, it’s the same rhetoric used in the promotion of Starry Sky, and it also tacitly avoided Yu Xuan’s new work this year, Forza Motorsport, which was developed by the golden duo of Lupa and Huan Shou.
That was also an open world car game, and they made it first.
Moreover, the earlier "Runaway" was also an open world, but it was smaller in size, with relatively fewer types of roads and scenery, and it was too far away from the road and had no normal gameplay, so it was easily overlooked.
But in fact, many of the gameplays of large, medium and small stealth games have been occupied by Gu Meng first. He uses small games to occupy what is not used in the big games. This is the way of playing of a cheater who is not a human being.
But they are still different from "Star Wars", and King of Speed did not intend to copy them.
But he didn't expect that the finished product would be so similar to Lupa. When he saw the official version of You Xuan's new work "Forza" was directly launched a few months ago, he was completely devastated.
You guys should do some publicity in the early stage so that I can avoid it. Why is it that except for Black Myth, your Youxuan’s publicity is only for the time when the game is about to be launched? And how did you do it so quickly? Didn’t we start the project first?
Lupa and Huanshou: Actually, uh, to be honest, we may have referred to some classic car games in the past, including the Rennie and Jerry series, but we did complete the in-depth version first!
As for speed, the two of us combined are slower than Satoshi and Subaru. You should look for your own problems and see if your skills have improved over the years.
……
(End of this chapter)
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