Chapter 184

In addition to Starry Sky Special Attack, players also saw some demos of stealth games at the exhibition, which are hard to describe in a few words.

Apart from a few medium-sized games from Youxuan, there are almost no highlights in the other games that can be released.

Sony's Tiantang was one slap, Nintendo's was two slaps, and Ubisoft's was the Eighteen Dragon Subduing Palms.

Why hasn't Ubisoft changed the black warriors yet? Aren't you a French company? Why do you love black people so much? You are not Britain, and you haven't left the EU. I don't know whose ancestors started the triangular trade.

If it's true love, can't you play it yourself in an African setting?

What? African history is basically devoid of humanity and easily involves the dark history of white people?

The upper class of ancient North African civilizations like Carthage were mostly white.

You can't afford to play, or it's not equal enough.

And logically speaking, it would be easier to accept a black protagonist moving to North Africa, after all, they are more like the indigenous people.

But forget it, let the Japanese do this kind of resistance. Anyway, it’s not China that is disgusted this time.

If one day China also had a black savior who saved the country and the people in ancient China...

Hiss - don't say it, it's possible. There have been many white savior games in the parallel world, and they were made by domestic companies.

It is not entirely impossible that a black person would come.

It would be really disgusting if it were really done. What's even more disgusting is that it is very likely that a Chinese company would make up such a story themselves. It would be extremely disgusting and even more outrageous than if a European company made up such a story.

If something like this really happens, it won't be like "Star Attack" where people in China just watch the fun. If Gu Meng really does become a monster, he'll start a real business war and use his super brain's telekinesis to kill people - I'm kidding.

Killing people with telekinesis is totally unscientific. If something really happens, they will definitely die of natural causes.

This incident is also recorded in Approaching Science.

……

Edamame exhibition, a booth that races at high speed.

After a long queue, it was my turn.

Gou Tong felt a cool metallic touch on the back of his neck, and a strange device suddenly emerged from the inner wall of his helmet.

He subconsciously wanted to struggle because the feeling was different from that of You Xuan's generation and he felt a little uncomfortable.

"Temporary binding completed, pain perception adjusted to 5%."

The mechanical female voice vibrated directly in the skull.

"Welcome to "The Need for Speed", temporary player of the Edamame Exhibition."

After a bit of lengthy explanation and tips.

When Gou Tong opened his eyes, a neon rainstorm was pouring down from the dome.

The streamlined dark night ghost sports car lurked at the starting line, its headlights cutting through the track filled with purple mist.

"Rookie, welcome to the Crazy Carnival. Your hover fin is still leaking electricity, so this is just an internship."

The skeleton-painted chariot on the next track rolled down its window, and an NPC with the ID "Stinger" tossed a half-smoked cigar over. "Would you like to borrow a diaper?"

"It's a bit abrupt, and the introduction is... weird, but the acting is okay, just about right. It feels a bit worse than the good opening of Star Overwatch, but it's better than the late-stage collapse of Star Overwatch."

"Of course, the peak performances of these two games are far inferior to the works of the Youxuan series, not as good as Dragon King or Zhiye... I don't know if this game also has the same opening three tricks."

Just as Gou Tong was about to reply, a countdown suddenly exploded on his retina.

By the time he reacted, his fingers were already embedded in the steering wheel, and the howling of nitrogen boost tore through the air.

"That's not right. They forced the operation so quickly, and there are no options. The degree of freedom is too limited."

Gou Tong has been playing for a long time and has developed many preferences and habits. This game has a bad access and everything is a bit too fast. However, it may be that other parts are not as good as Youxuan, so I simply abandoned everything except the plot and cars and only focused on the track.

In the rearview mirror, the Stinger's tank turned into a twisted metal storm, and the roar of the twelve-cylinder engine made the roll cage buzz.

"If you brake at the wrong time at the first corner, your brain will explode."

NPC Stinger's provocation came from the encrypted channel.

Gou Tong stared at the skull logo that was getting closer and closer in the rearview mirror, and his vision suddenly became a little blurry - this shouldn't appear in the virtual world of the infiltration game, it was a little distorted.

I have a rough idea of ​​what's going on with this game. This problem exists from the beginning, so the upper limit is definitely not high.

However, psychological expectations have also been reduced accordingly. At least it is better than the prologue of Star Attack which raised expectations but then the results were obviously not what they expected.

The dashboard of the Dark Night Ghost flickered strangely. At the moment when he was about to hit the titanium guardrail, he caught a glimpse of a translucent data stream emerging from his right hand holding the steering wheel.

At the sharp turn on the cliff, the brake pedal suddenly felt strangely sluggish. Amidst the sparks from the friction between the tires and the ground, a faint blue light flickered in the gap between the brake pads.

The tires of the Dark Night Ghost left strange fluorescent green tracks on the curves, and Gou Tong's back teeth were sore from biting them.

In real life, he hasn't driven any supercars, but he has driven big trucks and the games that Forza Motorsport has made, to use that analogy.

The feel is not simply good or bad, realistic or not, it's just that there is a big difference.

If you have never played Forza, you may not think there is anything wrong, but if you have played Forza, then driving this is a big difference, just like driving a low-end version of the same car after being used to the high-end version. There are many things missing and it is not smooth enough.

"This game was originally called Next Generation Simulation, right?"

I agree with the inner complaints, and there must be problems with the early media ratings, but not many people look at such ratings now.

Because of some differences in details, Gou Yitong's initial operation may not be as good as those who have never played an underwater car game.

The road feedback from the steering wheel always feels delayed compared to Forza, and the whole car seems to be drifting on soap bubbles.

In the rearview mirror, the Stinger Skeleton Chariot took the opportunity to advance half of the vehicle body.

A translucent feedback box suddenly pops up on the game interface. It is only available to beta testers and exhibition players, and is used to collect player opinions.

Gou Tong paused the game, his fingers smacking sparks on the virtual keyboard. "The tire friction coefficient seems strange, and the inertia compensation is also wrong. Calling it simple or virtual doesn't seem to be working. It's very similar to Forza in every other respect, but it's completely underspecified. So why shouldn't I play Forza? There could be more differences... But right now, too many differences just make for a poor gaming experience."

The Forza Motorsport team also felt unlucky. They wanted to make a difference, and the differences from Forza Motorsport were somewhat suspected of being rushed. After trying a few times, they decisively gave up, thinking that they had lost sight of the main goal.

It’s not plagiarism anyway.

But if it doesn't change, it will really be a low-end Forza, with no selling point.

You can save some money if you don't change it.

Continue the game.

"Newbies have a lot of opinions."

The sound of the stinger came mixed with the noise.

I'm not sure whether this easter egg will be retained in the official version. The design here is quite good. Don't judge it by the standards of an easter egg fanatic like Dragon King. Giving this kind of feedback in such a place shows that they still care about the players, which is better than the attitude of some crazy teams.

It would be great if the technology and production capacity were higher, and there was more freedom, such as being able to let players speak.

It's a pity that there is the example of Forza Motorsport, and because of the rumors, the exclusive barriers of the car game were broken due to the previous package resource exchange plan, and You Xuan talked about a large number of long-term authorizations.

If this extreme speed hurricane can monopolize a large number of luxury car brands such as Ferrari Apollo, maybe it can still fight.

Speaking of the previous Forza Motorsport announcement, the next version will update the Xiaomi su7ultra, as well as the fantasy version of Wuling Hongguang that can only be played in the banned car group.

I'll update later. It will definitely be a great show to use Wuling Hongguang to fight against AE86 on the restricted car track in Akina Mountain.

I've tried this game for a while now, and it might not be a bad game, but I don't think there's any need to buy it.

……

On the other side, a large number of players were gathering at Ubisoft's booth.

Because "Star Wars" has been released one after another during this period, and apart from being very similar to "Forza", "Forza" does not have many flaws in other aspects and does not have many publicity points, so the popularity of "Forza" is not that high.

There is no real demo to try out for Black Myth for the time being, mainly because the second generation of Youxuan is still in the final debugging and has not been physically released, which leads to a lot of people trying out Ubisoft's "Assassin's Creed: Shadow".

Don’t worry about whether you accept it in the end, just give it a try first.

After the demo appeared, a batch of reviews were released on the same day.

Previously, in addition to the controversial character design of the protagonist, the game itself had only released two very short PVs, and there was no focus other than the black protagonist.

……

Assassin's Creed: Shadow preview news:
Ubisoft officially released a new PV video today, bringing you a preview of the spring scenery of Azuchi-Momoyama in "Assassin's Creed: Shadow"!
As can be seen from the video, the game scenery of "Assassin's Creed: Shadow" is indeed very beautiful, and the animation of the cherry trees is also very charming.

The latest analysis from Dive Technology shows that "Assassin's Creed: Shadow" has achieved a huge leap in visual effects, thanks to the latest iteration of the Youxuan engine, which is arguably the biggest graphics upgrade since the "Assassin's Creed" series.

"Assassin's Creed: Shadow" is the first stealth game to be produced, but it claims that the visual aspect is no less than the metaphysics of the game. In terms of light and shadow, it achieves a more natural and soft lighting effect.

In addition, combined with the technology of the Youxuan engine, the game has improved some of Ubisoft's old weather systems on the PC side, and can simulate dynamic wind and weather changes based on factors such as humidity and temperature.

Combined with the new physics system, the game world will be more interactive, for example, the character's hair will flutter in the wind, and the branches of trees will sway independently.

Additionally, players can precisely cut objects such as bamboo, fabric, and thin doors, with breaking points perfectly matching the collision model.

The game uses micropolygon geometry, which eliminates level-of-detail switching issues for rigid assets like rocks and buildings while maintaining very high object detail.

From a technical perspective, Assassin's Creed: Shadow of War is a marvel thanks to the dynamic and vibrant world Ubisoft has created.

The new engine promises to bring the series to new heights in visual performance in the future.

A gaming media in Japan also recently released a trial experience article for "Assassin's Creed: Shadow", after all, it is set in Japan.

Now only the prologue of the game has been released. The producer answered some questions about the development direction that can be revealed, and then some people highly praised the black plot of this game.

There is an old Chinese saying, this is called awesome.

The author believes that the story of "Assassin's Creed: Shadow" is the best in the series so far.

Because of his own interests, his love is boundless.

The setting of this "Assassin's Creed" is the Warring States period in Japan, with the Kinki region where Oda Nobunaga and Toyotomi Hideyoshi were active. This is an era that fans of the series are looking forward to.

The game starts off captivatingly with the black samurai Yasuke, accompanied by Italian missionaries, meeting Oda Nobunaga and being conferred the title of samurai.

The author believes that this opening is the best in the series and can immediately grab the player's attention.

The article praised the storytelling style of "Assassin's Creed: Shadow", saying that it is simple and clear, and even players who are not familiar with the series settings can easily understand it.

Compared with previous series, this work clearly presents the core concept of "Assassin's Creed" while connecting famous historical figures such as Oda Nobunaga, Toyotomi Hideyoshi and Tokugawa Ieyasu.

Especially the scene where Yasuke meets many Japanese characters for the first time. The shock and curiosity in everyone's eyes, as if they are seeing some rare beast, are praised by the author as the highlight of this work.

……

Well, the first half is mindless flattery, and the rest of the article is a bit hard to say.

A weird feeling.

It’s a bit like the previous report proving that I took the money, and the later report proving that he is not mentally ill.

I don’t know if the person who stuffed the money understood it.

Some of the internal test players' comments also began to circulate:
"This might be the most fun Assassin's Creed game ever. I had a blast playing it. Even if it's not as good as the top Yugen games, I think it's at least as good as other stealth games, probably second only to my all-time favorite, Assassin's Creed. Naoes and Yasuke's partnership is awesome!!!"

The official also responded to the netizen: "Glad to hear you like it."

I don’t know if the official understood it, but this comment is probably sarcastic.

Another netizen said: "I like this game. The operation and graphics performance in Youxuan 1 are very good! I can't wait for you to develop your own helmet."

This was also highly praised, but there was no official response.

It’s unclear whether they are aware that this review may have malicious intent.

Rennie suffered huge losses from producing helmets, and Sotiantang was stuck in a dilemma halfway through, proving that this was not a good idea, especially with Gu Meng, the person who was in charge of cost control.

Moreover, the second generation of Nintendo is about to be released, so those who have not made helmets should of course wait and see.

Gu Meng, this evil guy, always caught people off guard because we had no accurate information about him before.

In addition to the positive reviews mentioned above, there are also some negative reviews. Some netizens said:
"As a lifelong Ubisoft fan who owns the Collector's Edition of every Assassin's Creed game, I have zero interest in Shadow of War. This is primarily due to the propaganda you're using against your loyal fans and the imposition of radical ideology on an already culturally diverse franchise..."

(End of this chapter)

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